Kingdom Come: Deliverance
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changc009

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changc009

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About this mod

This mod is simply change the world time ratio to 1, so 1 hour in real life equals 1 hour in game time.

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This mod is simply change the world time ratio to 1, so 1 hour in real life equals 1 hour in game time, no any other changes

This mod will make changes to <KCD Game Folder>\Data\Libs\Tables\rpg\rpg_param.xml, make sure you don't have any other mod that changes that, otherwise, you need to somehow merge it to make it works

Below lines are added into the rpg_param.xml
      <row rpg_param_key="DefaultWorldTimeRatio" rpg_param_value="1" />

If you want to change to other value, unzip pak file(it is a zip file actually), edit xml in it, then right click on "Libs" folder and zip it again, then rename Libs.zip into 
RealTimeScaleMod.pak  *Make sure the 0kb tbl file is in there, otherwise it may get overwrite back*



Installation:
1. Download the file
2. Put unzipped folder into "<KCD Game Folder>\Mods" folder, create folder if not exists
3. The correct placed mod will look like 
<KCD Game Folder>\Mods\RealTimeScaleMod\mod.manifest
<KCD Game Folder>\Mods\RealTimeScaleMod\Data\RealTimeScaleMod.pak



Thanks for "TheVoidKnight" 's comment below

There are two problems that occur whenever you change the timescale:

1. At the start of a new game, the game loads with the original timescale and superficially changes it to what is newly set, meaning the time may pass correctly, but things scale according to the original timescale, meaning any time related things like the ale at the beginning as well as, say, stamina usage and regeneration is affected. Start a new game and try to sprint, you will see how fast it depletes and regenerates.

Solution: This can easily be fixed by saving and exiting then starting the game again and loading that save. If you are not playing in hardcore, the game already saves it at the start, so you don't even need the exit save for this. Also, this only occurs when starting a new game, so don't worry about this occuring again in that playthrough.

2. Sleeping, waiting, reading... anything that uses the time-skipping menu (the one with the time-wheel dial thing) doesn't work very well. It may look like it works at the beginning, but once you reach the last hour when it slows down and/or if you cancel it midway, it will take AGES to let you play again. I have no idea why this happens. Note that this doesn't occur when using the bed in Talmberg when you are tasked to sleep since it interrupts it automatically. Just set it to 24 hours to be safe then.

Solution: Before doing anything related to skipping time, you need to change the timescale back to 15 again. This can become really annoying as exiting, deleting the mod and reloading, skipping time, then exiting again to install the mod only to sleep for a few hours or read a damn book takes too long. This is where Cheat come to play.

Cheat has a console command called cheat_set_time_speed which changes the timescale superficially (has the same issues as described in problem number 1), but it can mitigate this issue by setting the time scale to 15.
Note that this causes books to be read in an hour or two depending on how long it usually takes. But could be seen as a feature, not a bug.

Simply install that mod, then type this into the console every time you want to skip time:
cheat_set_time_speed ratio:15

And after skipping time, you can type this to restore it back to whatever timescale you were playing on (in this mod's case, it's 1):
cheat_set_time_speed ratio:1
Resetting it back to your chosen timescale doesn't cause any problems like in problem one, so don't worry about having to quit or reload.

You could also store these in txt files and place them alongside System.cfg and user.cfg then call them by using the exec command like:
exec sleep.txt
<Skip time>
exec awake.txt

Where sleep.txt contains "cheat_set_time_speed ratio:15" and awake.txt contains "cheat_set_time_speed ratio:1" (without the double quotes)


Edit: Forgot to add the issue with reading books.