Kingdom Come: Deliverance
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changc009

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changc009

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18 comments

  1. Drake0713
    Drake0713
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    Be advised, this mod is not in PTF format, it will overwrite any other changes to rpg_param.xml applied before it is loaded - aka load first but any other mod with dirty edits will also overwrite it and disable the effect
  2. tzq0958sd
    tzq0958sd
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    Hi , im glad this mod is helpful for me , cause a runningtime mission, but after that mission, its not so good, when you want skip some time, you will wait the last hour <real world time>  and you cant stop it , just wait wait and wait or close the game,  thats too bad  
  3. Lovidalf
    Lovidalf
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    Hello! Mod does not work, version v1.9.6-404-504u (43503) [GOG]
    Downloaded again on March 10, your mod still does not work, how to make it work, write
  4. Kaneki69
    Kaneki69
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    How can I return it to normal or default?
    1. changc009
      changc009
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      remove folder where you install the mod
    2. Kaneki69
      Kaneki69
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      I already moved it and it continues the same. help
    3. kinraion
      kinraion
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      I make what you say and it doesnt do anything please help
      sorry for my english im french :)
  5. Palik3901
    Palik3901
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    I have this problem where I can't sleep when I enable this mod. It keeps telling me: "You can't sleep because you've slept to long already" is there any way to fix this?
    1. TheVoidKnight
      TheVoidKnight
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      I... never got such a message before. I have always played on a timescale of 2.

      Could this be a new problem with 1 being the new timescale?
    2. changc009
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      there is a way to fix this, but you need to add it to mod

      follow the description of edit, add below to the xml

      <row rpg_param_key="OversleepnessEmptyTime" rpg_param_value="0" />
      <row rpg_param_key="OversleepnessFillTime" rpg_param_value="9999" />

  6. TheVoidKnight
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    There are two problems that occur whenever you change the timescale:

    1. At the start of a new game, the game loads with the original timescale and superficially changes it to what is newly set, meaning the time may pass correctly, but things scale according to the original timescale, meaning any time related things like the ale at the beginning as well as, say, stamina usage and regeneration is affected. Start a new game and try to sprint, you will see how fast it depletes and regenerates.

    Solution: This can easily be fixed by saving and exiting then starting the game again and loading that save. If you are not playing in hardcore, the game already saves it at the start, so you don't even need the exit save for this. Also, this only occurs when starting a new game, so don't worry about this occuring again in that playthrough.

    2. Sleeping, waiting, reading... anything that uses the time-skipping menu (the one with the time-wheel dial thing) doesn't work very well. It may look like it works at the beginning, but once you reach the last hour when it slows down and/or if you cancel it midway, it will take AGES to let you play again. I have no idea why this happens. Note that this doesn't occur when using the bed in Talmberg when you are tasked to sleep since it interrupts it automatically. Just set it to 24 hours to be safe then.

    Solution: Before doing anything related to skipping time, you need to change the timescale back to 15 again. This can become really annoying as exiting, deleting the mod and reloading, skipping time, then exiting again to install the mod only to sleep for a few hours or read a damn book takes too long. This is where Cheat come to play.

    Cheat has a console command called cheat_set_time_speed which changes the timescale superficially (has the same issues as described in problem number 1), but it can mitigate this issue by setting the time scale to 15.
    Note that this causes books to be read in an hour or two depending on how long it usually takes. But could be seen as a feature, not a bug.

    Simply install that mod, then type this into the console every time you want to skip time:
    cheat_set_time_speed ratio:15

    And after skipping time, you can type this to restore it back to whatever timescale you were playing on (in this mod's case, it's 1):
    cheat_set_time_speed ratio:1
    Resetting it back to your chosen timescale doesn't cause any problems like in problem one, so don't worry about having to quit or reload.

    You could also store these in txt files and place them alongside System.cfg and user.cfg then call them by using the exec command like:
    exec sleep.txt
    <Skip time>
    exec awake.txt

    Where sleep.txt contains "cheat_set_time_speed ratio:15" and awake.txt contains "cheat_set_time_speed ratio:1" (without the double quotes)


    Edit: Forgot to add the issue with reading books.
    1. changc009
      changc009
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      thank you for helping, do you mind I add this to the description?
    2. TheVoidKnight
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      Go ahead. Has more visibility than the comment section.
  7. Mikhailov
    Mikhailov
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    Great mod, I hate compressed time in everything except U-boat games, haha. One bug to report though, If used at the start of the game, the ale "father" requests keeps getting warm.
    1. changc009
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      Would you mind provide step by step how to repro?

      I usually get ale right before turn in the whole quest, so I haven’t notice warm ale issue
    2. TheVoidKnight
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      Refer to my comment above.
  8. Jager23
    Jager23
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    I want to use this, but I also don't want to break my game--anybody had any luck going through the main story without any quests breaking?
    1. TheVoidKnight
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      It works fine. I haven't experienced any quest bugs at timescale 2.