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If you feel that you are missing recipes that you should have, try turning off the 'Inventory Conditions' option. This will allow you to see what ingredients are required for certain recipes. I've also rewritten the in-game books "Light Armor Forging" and "Heavy Armor Forging" to provide some additional details and helpful information on smithing. This provides an immersive way to learn about certain recipe requirements.
I've tried to provide a fairly detailed description and change log. Please don't ask questions that have already been addressed in the description.
Please understand that the CCO supported mod files are NOT required. You can use CCO without any of these files. The only reason I've provided the supported versions is to extend the functionality of CCO's menu options to a few of the more popular mods and to demonstrate the flexibility of this system. This makes CCO's options even more useful, but it isn't necessary.
Most mods will NOT conflict with CCO or will have only minor, non-critical conflicts. Only if a mod makes extensive changes to the vanilla recipes or changes mining or wood chopping will it cause any serious conflict with CCO. The two patch files for Frostfall and Skyrim Immersive Creatures resolve issues between those mods and CCO's mining/wood chopping scripts. These are the only patch files that actually resolve any mod conflicts. The other files are provided purely for the sake of greater consistency.
Please direct questions about using CCO with SkyRe or Requiem to the sites above. The authors of those patches will have a much better idea of what sort of conflicts exist between the two mods, what their patches do, and how best to resolve any remaining issues.
A guide to adding CCO support to other mods is available here. A script to quickly automate most of the compatibility process can be found here
So, I have the required files from Cloaks of Skyrim and cloaks are showing up on NPCs as they should. But none of the unique cloaks are appearing where they should be spawning. The items are still in the game, as I've been able to spawn them in when I come upon a location one should be. But they just aren't there.
Hmmm. It's odd that it isn't working, but you could also try turning on cloak distribution, backing out of the MCM, going back in and turn it off, then backing out again, and finally going back in one more time and turning it on.
Is there a way to change back the ingot value? Like, it doesnt make sense the gold ingot has 500 of value, if the ring i make is worth it less... If I have a diamond (value 900) + Gold ingot value 500, the least is expected from the ring I produce is 1400. Otherwise, I will never craft any jewelry, and rather just sell the ingots
Is there a patch for Heavy Armoury? Some weapons work fine, but for whatever reason the Imperial ones don't show up at all for me. BTW, using Heavy Legion armor replacer, if that makes a difference
What about the patches that I have for the amulets of skyrim/Winter is Coming mods? if the original esp is unchecked the patches turn yellow on NMM saying the original esp is missing? and the patch for the Cloaks of skyrim mod same issue.
I believe that kryptopyr preserved the existing FormIDs when she incorporated those mods into CCOR, so it should be possible to use Wrye Bash to change the master of your patches from the original mod to "Complete Crafting Overhaul_Remade.esp".
Nice mod. However, I'm looking for a mod that lets you craft using items from your follower's bags without having to add them to your inventory. Anyone know if there's a mod like this out there?
can someone make a patch for this that makes it so you don't have to reactivate the wood cutting so often? would love a near endless woodcutting. has the settings in the mcm menu for this mod doesn't bring the max activation use high enough maybe set it so you get something like 5k chops before have to activate the chopping block again?
Do you need to have the item in your inventory to be able to craft it or do you need to just have it somewhere?
I assume getting it through console commands doesn't work because I tried giving myself the mask of clavicus vile or the helmet of yngol and they don't show up on the forge
5082 comments
To find out what I'm currently working on click here.
Please search comments first. There's a good chance that someone else has already asked the same question. To search comments, click on "View Forum Thread" (located on right, just above the comments page), then type relevant keywords in the search bar.
If you feel that you are missing recipes that you should have, try turning off the 'Inventory Conditions' option. This will allow you to see what ingredients are required for certain recipes. I've also rewritten the in-game books "Light Armor Forging" and "Heavy Armor Forging" to provide some additional details and helpful information on smithing. This provides an immersive way to learn about certain recipe requirements.
I've tried to provide a fairly detailed description and change log. Please don't ask questions that have already been addressed in the description.
Most mods will NOT conflict with CCO or will have only minor, non-critical conflicts. Only if a mod makes extensive changes to the vanilla recipes or changes mining or wood chopping will it cause any serious conflict with CCO. The two patch files for Frostfall and Skyrim Immersive Creatures resolve issues between those mods and CCO's mining/wood chopping scripts. These are the only patch files that actually resolve any mod conflicts. The other files are provided purely for the sake of greater consistency.
A patch for SkyRe is available here.
A patch for Requiem is available here.
Please direct questions about using CCO with SkyRe or Requiem to the sites above. The authors of those patches will have a much better idea of what sort of conflicts exist between the two mods, what their patches do, and how best to resolve any remaining issues.
A guide to adding CCO support to other mods is available here.
A script to quickly automate most of the compatibility process can be found here
prid XX2637C2
enable
Compiled script not saved. :-)
A few minutes later, it worked!
I assume getting it through console commands doesn't work because I tried giving myself the mask of clavicus vile or the helmet of yngol and they don't show up on the forge
My only problem that its increasing the smiting perk very fast, that also make me level up very quickly, that's not exactly my liking
Any solution to lower the XP gained from the crafting?
thanks for replaying, will let you know if there's another