Skyrim Special Edition
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  1. NickaNak
    NickaNak
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    Precision (Another mod for SSE) Does what this mod set out to do but 100 times better, I'd HIGHLY recommend getting and using that over this mod



    If you had one of my other versions of this mod and want to switch to this one, the uninstall instructions for the older versions are here

    If using AE or VR, the SPID File in optionals will work for you, it has a tiny and light script which works off of SPID
    Alternatively, you can use https://www.nexusmods.com/skyrimspecialedition/mods/69298 instead of on hit framework as a requirement, this new version of on hit framework works with SE, AE and VR
  2. masterbbc
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    Is this MOD compatible with Precision by Ershin ?
    1. doggexbay
      doggexbay
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    2. XarisZ
      XarisZ
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      Is thit tho?
      lmao
    3. Alvoltz
      Alvoltz
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      XarisZ, youve got some nerve! bwahahahahahaha
  3. masterbbc
    masterbbc
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    good
  4. HALTT77
    HALTT77
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    This and precision are the only mods that do this effect right? (i do not like precision,  it never calculates my weapons distance correctly (
    1. NickaNak
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      As far as I'm aware yeah, just these two mods
  5. ElSopa
    ElSopa
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    Installed requirements, checked this mod and ran Nemesis with no errors, never managed to make it work no matter what
    Edit: nvm installed Precision
  6. NEXUSKKCK
    NEXUSKKCK
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    could you please add an option to disable it when performing an attack? sometimes it looks strange when the enemy hits you while you are attacking
  7. zfzhuman123
    zfzhuman123
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    Nothing happened, the attack had no effect.
    1. PorkLoMaine
      PorkLoMaine
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      why would you not just listen to the mod author's stickied post?
  8. NickPoh
    NickPoh
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    Does this affects magic or just weapons?
    1. wansiukit
      wansiukit
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      Both. Pick the option in fomod.
  9. DivineHeir107
    DivineHeir107
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    Finally it feels like i am hitting enemies, they react they flinch. 
  10. deleted166187778
    deleted166187778
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    Not sure if anyone mentioned this, but if you have sax mods that damage your sax partner during scenes. If you use the spid version, there is a chance that your sax partner will flinch during the scene xD. Just a heads up.
  11. Gafonator
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    The mod doesn't work for me, game is saying this error message (probably SKSE error message):

    MaxsuOnHitAnimFW.dll disabled, only compatible with versions earlier than 1.6.629

    AE version of the game, I've tried to install this mod the first way. Only then I read the install properly, uninstalled all, and tried SPID. The above error is still the same. Could someone kindly please help?
    1. NickaNak
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      I'd strongly recommend not using this mod, use Precision instead - https://www.nexusmods.com/skyrimspecialedition/mods/72347
      As it does what Flinching set out to do  but much better
    2. Gafonator
      Gafonator
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      Much obliged, will check it.
    3. youngsmeagol
      youngsmeagol
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      Precision has come a long way in terms of stability. I also like the directional flinching and how your swing can cause the enemy to ragdoll in the direction of your strike. However, you end up missing at key moments, either hitting an obstruction in cramped caves or having to reposition because your swing isn't exactly on target. Depending on your load order (Shadow Of Skyrim, Simonrim, Dragon Cult, Organic Factions etc.) having your DPS reduced because of missed attacks could cause quite a set back. 

      Hopefully, somebody resurrects this mod. I'm not a fan of Precision and would much rather just use Synthesis for applying reach fixes instead.
    4. worksa7
      worksa7
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      People also can't read half the time and install everything wrong. 

      I've been using precision in my current run- and I've cleared the companions, mage's guild questline's so far without issue. I've also finished Beyond Skyrim Bruma, and a few other things without issue this run. So far no stability problems and my load order is -thicc-.