Skyrim Special Edition

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oyvveg

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134 comments

  1. Kulharin
    Kulharin
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    I found something, bizarre. 
    A friend has been helping me test out my skyrim mod list/guide... not sure if you know much about papyrus but there seems to be a "make zero sense" interaction going on between Frozen North and Adamant.  Papyrus is being stack dumped hard with the Frozen North script, and it always references a random placed NPC and an Adamant magic effect.   As far as frozen north goes I don't think it effects, or shouldn't effects NPCs...  other than maybe magic fire acting as a heat source?   I am looking into it further to discern whether or not it is just magic effects tied to the vanilla replacer perks, or any exclusive / new perks.

    EDIT: it does seem to be related to this mod when paired with Frozen North... for reasons?  I was able to replicate it on a new game when NPCs are in close enough proximity to receive the new perks. It's not consistent on every NPC which leads me to believe it is a specific perk(s)  causing it.   But whatever it is, it causes Frozen North to freak out. papyrus log ballooned to 2 gigs in 90 minutes with this dump stack.

    EDIT 2: I am seeing the same stack dumps with NPCs that I manually assigned adamant perks to related to frozen north without your SPID.  And non-adamant perks related to mods like Royal Armory.  Looks like FN script just has issues.
    1. oyvveg
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      so if someone use adamant and frozen north together, then the papyrus log will go crazy? or is it specifically with perks that do not share the same form id with vanilla perks?
    2. Kulharin
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      Adamant on it's own is fine, it's just when the exclusive new perks that have new custom magic effect form IDs that get assigned to NPCs it goes crazy.

      extremely bizarre... at any rate, I switched to Sunhelm and don't encounter anything of this sort.

    3. ElmoDFGD
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      Having the same issue with Survival Mode and Survival Mode Improved. Sunhelm seems to work fine.
    4. oyvveg
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      can you elaborate further.

      edit: is this still about papyrus?
    5. ElmoDFGD
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      Yes still about papyrus :) Getting thousands of suspended stacks from hungerdetection script (extends magic effects). Removing this mod doesn't help once perks are distributed to NPCs. Removing this mod and starting a new save (e.g. no adamant perks on NPCs) solves the issue. 

      Not even sure where to report this error since it's a weird interaction between SM and Adamant. However since this mod is caught in the crossfire I figured I would start here.
    6. oyvveg
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      have yyou tried setting the papyrus log to read only? or will it just create another log?
    7. Kulharin
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      at any rate, since ditching frozen north, I've had no issues with this happening.  Papyrus log is all good.  Didn't realize it was an issue with survival mode in general?  but yah... all good with sunhelm.

      I did also notice this sometimes from royal armory as well due to the perks distributed to NPCs via the artifacts.
    8. ElmoDFGD
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      Sorry for the late reply. Log is read-only. Caught the suspended stacks when checking save in ReSaver. 2 doing min of QAsmoke relieves the issue but only temporarily. Reoccurs when close to npcs.
    9. NickLR
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      Still all good with Sunhelm? I've never used Sunhelm, but I have to download it to be able to use this one.
  2. NickLR
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    I noticed in the first scene, in Helgen, that this mod could break some scripts. Lokir should die from a arrow, but with this mod active he resists arrows.

    Can this happen in other quests?

    I just installed the Adamant mod and made all the necessary changes for compatibility through SSEEdit right now, so this problem could just be with me because I forgot something (I also uninstalled Ordinator).
    So I apologize if this is a false report. :)

    For now I'm just going to put Lokir's ID on exception in each .ini.
    1. oyvveg
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      its best to not use mods when doing the vanilla start. im surprised you got through the carriage ride without it bugging out
    2. NickLR
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      im surprised you got through the carriage ride without it bugging out
      I replayed this scene so many times that I realized that even moving the camera or pausing the game interferes with this scene. I've also had to teleport Hadvar a few times, as who knows where he'll end up.

      Thanks for the answer. :)
  3. gforgregarious
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    This mod is intriguing because it might be the best bet for solving the problem that the player always seems to overpower the world as it levels up. That is, the player's strength grows exponentially as the game progresses, while the enemies don't.

    That being said, I also wonder if it would make things way too hard. Anyone tried this mod through dozens of levels and can say whether it's balanced? 
    1. Telcontar86
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      Very late on a response here, but in my experience it does indeed make the game much more challenging. I'm running it with Valravn and Arena: I have 682 armor (the peak with Valvrvn installed is 650) with 75% damage reduction and 250 health at level 42. I also have "Attacks of Opportunity" disabled as with this mod it made the early levels as a vampire completely impossible. Hard to regain health with vampiric drain when you take 50% more damage from an enemy who just bum-rushes you through the attack. The Adamant "bleed" effect on axes was also a killer at lower levels, to the point that it was draining my health faster than the drain spell could replenish it.

      Just this morning I got 2 shot by a Seducers bandit. Serves me right for thinking that I could up the difficulty to expert from adept... where a Nightmaster Vampire one shot my Vampire Lord with an orcish sword, when my Sacrilege Vampire Lord has nearly 400 armor.

      I came across a Bandit Chief that was regenerating health faster than my archer could take it off her in DPS (even with my putting Frostbite venom on the bow). She kept one shotting my followers (Lydia and Serana) into the bleed-out state, which caused me to try and make some distance and the situation basically lead to an unkillable NPC. That Bandit Chief was also casting a Lightning Cloak that seemed to keep exploding when she struck with her greatsword. I ended up legging it, I didn't feel like using the console to win lol. This wasn't at level 40 + during that either, I was doing a bounty at level 15, and Arena plus this decided to give me something impossible

      This might sound like a good time to some, and I've endorsed the mod as it does exactly what it advertises, but I don't think I'll be using it in my next playthrough. It's not always unbalanced but it definitely veers that way sometimes, and when it does the difficulty jumps like it found a spider on its chair. Whether others have that experience, or it's a result of running this with Arena, I haven't seen nor tested
  4. OSIPR
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    Does this stil work with Adamant's current version?
  5. Devlman127
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    Can you make a similar version to give ordinator perks for followers?
    1. oyvveg
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  6. Evern25
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    Hi! I just wanted to bring awareness this mod is causing severe script stacking to random NPCs in interior cities only.
    1. WhiteWulf090
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      Thanks, I was mid playthrough and decided to update Adamant and this started to happen, this mod needs an update
    2. zaorish83
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      +1
  7. asdfghzzz
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    ordinator version please
    1. oyvveg
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    2. Kulharin
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      Would you consider an outrageous Vokriinator Perks for NPCs?  Could be fun! Yet complex?

      There is a Synthesis patcher that you can use to distribute Vokriinator perks to give you an idea of how they should allocatedā€¦ problem is the NPCs get these distributed perks 100% of the time on top of any other perks they already haveā€¦ and would likely be  very op
    3. oyvveg
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      vokriinator black? 
    4. Kulharin
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      Pretty sure it's the only way to fly!

      I am guessing it's not a small feat and not sure how well many of those perks would interact when distributed to NPCs.  Just looking at these perk trees makes me anxious :P Vokriinator Perk Calculator 

      Adamant Perks for NPCs, Vokrii Perks for NPCs and Ordinator for SPID is probably a good foundation for it.  Path of Sorcery and SPERG may be a bit of a wildcard.
    5. oyvveg
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      sperg wont work. isnt it easier to just use those 3 spid mods you mentioned and the vokriinator black esp to have those perks distributed to npcs?
    6. Kulharin
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      That's probably the best bet and seems to be the author's suggestion as well.  Otherwise maybe Enemy (R)Evolution of Skyrim or True Unelevled Skyrim via the synthesis patcher.

      Would a path of sorcery perks for NPCs on it's own be practical/possible?
    7. oyvveg
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      probably, but it would be op compared to adamant. 
    8. Kulharin
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      It appears a vokriinator black SPID already exists.  Looks a bit confusing though!

      Vokriinator Black Perk Distributor SPID

  8. Supertron
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    Please update the version on your page to match the downloads :p
  9. Kulharin
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    Adamant has been updated again.  I am not sure when arcane weapon and ritual of power got swapped, but they are swapped.  the old dual fury perk seems to no longer exist and has been replaced by a new dual fury perk, there are also 2 tiers of dual frenzy and dual focus
    1. Kulharin
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      was curious why dual casting is given at 100% for all versions?  Also, small request for a 20% version.  1 every 5 levels is nice
    2. oyvveg
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      the player can dual cast from the start, so i gave it to npcs too. if you edit the files with notepad++ you can change |10 to |20 in all files with one click by using ctrl+H or in the top left corner, click on search, then choose replace, then replace all in all opened documents. 
  10. Fibrousllama
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    Thank you for the update!