Skyrim Special Edition
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oyvveg

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154 comments

  1. glowin
    glowin
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    I have a really small problem with this mod when used in combo with LOTD. Falmer Loremasters, added by that mod, equip appropriate spells but don't use them. Visually, they are prepared, the spells are out, but they don't fire them, so to speak. They have an icy spear in each hand and the magic + destruction skill to cast them but nothing happens. 
  2. Learcodis
    Learcodis
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    Hey there, I'm trying to find a way to exclude Serana from using some spells as they make her a bit much powerful and cause of some unnecessary usage of conjuration (She conjured Ancestral Wizard to kill a level 3 mudcrab).

    Looking from the example of SPID modpage, would this be the correct way to do it?
    Spoiler:  
    Show
     
    Ancestral Wizard
    Spell = 0x43BD82~MysticismMagic.esp|ActorTypeNPC,-Serana|NONE|13(75)|-S|NONE|20

    Fireball
    Spell = 0x1C789~Skyrim.esm|ActorTypeNPC,-Serana|-0x88794,-0x8883C,-0x8883D,-0x88840,-0x88844,-0x88845,-0x88846,-0x88884,-0xA82B9|14(50/90)|-S|NONE|20Serana|-0x88794,-0x8883C,-0x8883D,-0x88840,-0x88844,-0x88845,-0x88846,-0x88884,-0xA82B9|14(50/90)|-S|NONE|20
    1. oyvveg
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      Yes, but i think it will conflict with the formIDs and nullify them. I think i had that problem when i tried it a long time ago.

      Do you need to exclude fireball too? I thought i had excluded all vampire races from getting fire spells.
    2. Learcodis
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      All the spells Serana can use according to NFF MCM (after excluding conjure Ancestral Wizard), beside to that I can confirm she's using Fireball. I have some Audio mods installed that changes spell impact sounds, since Serana can literally spam it, It gets really noisy and annoying. Maybe an issue related to other mod, like SDO changed her vampire faction or something?

      Yes, but i think it will conflict with the formIDs and nullify them. I think i had that problem when i tried it a long time ago

      Does that mean Ancestral Wizard spell wiill not be used by other NPCs too? Even If so, I'm totally ok. with that.
    3. oyvveg
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      nff mcm dont show spells npcs get from spid. you need to use console command for that and have more informative console installed

      Does that mean Ancestral Wizard spell wiill not be used by other NPCs too?
      no it just means that the formIDs with minus infront of them wont be excluded. npcs will still get the spell. 
    4. Learcodis
      Learcodis
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      Well, I don't know what's actually going on but It seems excluding Serana just seems to be working, she is no longer able to cast Fireball, Conjure Wizard, Warlock etc. Also NFF MCM no longer shows those spells... 

      I mean I'm just happy it somehow worked, thank you for helping me out!
  3. GhostDragonz2000
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    Hi, I was just wondering what the "outdated" part of the two optional files meant?  Like, they're no longer useable, or are redundant?  Because they look like cool additions.
    1. oyvveg
      oyvveg
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      they havent recieved the same updates as the main files. they should still work fine.
  4. cajetethaog
    cajetethaog
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    Every so often Interesting NPCs will cast hostile conjured Wolves. It's always just wolves, nothing else. Any reason why that would be?
    1. oyvveg
      oyvveg
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      which npcs?
    2. cajetethaog
      cajetethaog
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      Specifically, Zora Fair Child-- haven't noticed any of the other casting hostile summons. If it's not this then maybe SPID is doing it, I don't know-- I'm still trying to figure it out on my end.
    3. oyvveg
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      i have never seen that before
    4. wbell03
      wbell03
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      Great mod, is there any way to exclude Irileth though? She gets chain lightnight and 1 shots the first Dragon.
    5. oyvveg
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      there are a few ways you can fix this: 
      ps: use notepad ++. makes it much easier to edit.
      1.
      paste -0x13BB8, infront of the first numbers on each line with lightning spells. on chain lightning, that being 0x6766d
      it should look like this after:
       ;Chain Lightning
      Spell = 0x45F9D~Skyrim.esm|NONE|-0x13BB8,0x6766d,

      2.
      you can remove nightblade class from getting spells, not recommended. just delete ,0x1317c from every line.

      3. this require notepad ++
      copy m|NONE| and then click ctrl + h to open replace window. paste in m|NONE|-0x13BB8, in the field below called "replace with". click replace all.
      Then change out the m before |NONE| so that it becomes p|NONE|. Do that in both fields and and click replace all. now irileth wont get any new destruction spells. if you only want her to not get certain spells then just follow 1.
  5. Jayombie
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    I noticed after installation in MO2 that the ini(s) appear in the root directory of Skyrim VR... is this intentional ?
    1. oyvveg
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      im not familiar with vr, but it might be something with mo2.
  6. Jadeath
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    The addon  Summons don't get spells says "use only with Mysticism spells for npcs".  Does this mean it can not be used with spells for spellcasters main?
    1. oyvveg
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      Its not needed and wont do anything with spellcaster version.

      I plan to update this mod in the near future and remove that optional file since it wont be needed.
  7. hadaev
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         INI : Data\Mysticism Conjuration_DISTR.ini
             sanitizing 41 entries
         INI : Data\Mysticism Destruction_DISTR.ini
             sanitizing 43 entries
         INI : Data\Mysticism Restoration_DISTR.ini
             sanitizing 53 entries

    Is it a problem?
    1. oyvveg
      oyvveg
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      no
  8. QuatreYeux
    QuatreYeux
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    the versioning of this mod is weird, depending on what we download, it either correctly show (nexus version) as 1.8 or incorrectly as 1.0.

    it is not much of an issue, but setting it correctly make it a bit easier to track updates
  9. DevinDickens
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    Hey I'm not 100% sure this mod or anything similar is the problem but my gut feeling is telling me maybe it is. Whenever the 2 Dragon Cultist in Ivarstead go hostile I get an automatic crash. When certain Dragon Priest come out their coffin and go aggro I get a crash. When Malkoran is downed and transforms into his shade form, crash. I've been using console commands to get around this problem for the longest, do you think its probably something to do with a certain spell they got a hold of? 
    1. DevinDickens
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      Check this out:

      Unhandled native exception occurred at 0x7FF6EF83ED0F (SkyrimSE.exe+7BED0F) on thread 7484!FrameworkName: NetScriptFrameworkFrameworkVersion: 10FrameworkArchitecture: x64GameLibrary: SkyrimSEGameLibraryVersion: 14ApplicationName: SkyrimSE.exeApplicationVersion: 1.5.97.0VersionInfo: Successfully loadedTime: 07 Dec 2022 06:25:50.766Possible relevant objects (11){  [   0]    EffectSetting(Name: `Banish/Command Daedra Push`, FormId: 0006D22D, File: `MysticismMagic.esp <- Skyrim.esm`)  [   1]    TESNPC(Name: `Arch Cultist`, FormId: FF001B08)  [   1]    Character(FormId: FF0020D7, BaseForm: TESNPC(Name: `Arch Cultist`, FormId: FF001B08))  [   1]    SpellItem(Name: `Expel Daedra`, FormId: 000F95EE, File: `Bashed Patch, 0.esp <- Odin - Skyrim Magic Overhaul.esp <- MysticismMagic.esp <- Skyrim.esm`)  [  50]    BGSEquipSlot(FormId: 00013F43, File: `Skyrim.esm`)  [  62]    TESRace(Name: NordRace `Nord`, FormId: 00013746, File: `(SDZ21) Lydia.esp <- Racial Body Morphs - Extreme Morphs.esp <- skyrim colors.esp <- Update.esm <- Skyrim.esm`)  [  78]    TESObjectARMO(Name: `Cultist Boots`, FormId: 04037B8E, File: `Weapons Armor Clothing & Clutter Fixes.esp <- Dragonborn.esm`)  [  84]    TESObjectWEAP(Name: `Iron Dagger`, FormId: 0001397E, File: `DIS_Replacer.esp <- Weapons Armor Clothing & Clutter Fixes.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)  [  89]    SpellItem(Name: `Magic Resistance`, FormId: 00053127, File: `Bashed Patch, 0.esp <- Ordinator - Perks of Skyrim.esp <- Vokrii - Minimalistic Perks of Skyrim.esp <- Skyrim.esm`)  [ 153]    TESNPC(Name: `Devin Dovahkiir`, FormId: 00000007, File: `Skyrim.esm`)  [ 153]    PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Devin Dovahkiir`, FormId: 00000007, File: `Skyrim.esm`))}
    2. oyvveg
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      do you still crash if you disable the mod? if you do then i will remove dragon priests from getting spells. 
    3. youngsmeagol
      youngsmeagol
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      SpellItem(Name: `Expel Daedra`, FormId: 000F95EE, File: `Bashed Patch, 0.esp <- Odin - Skyrim Magic Overhaul.esp <- MysticismMagic.esp <- Skyrim.esm`)

      Looks like you have both Odin and Mysticism installed. Simon has always said that was a bad idea. Yes, Enai made some adjustments to Odin to try and make them work together, but that doesn't mean that it will be stable when NPCs are using these spells.
  10. maddyoreillly
    maddyoreillly
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    All NPCs get cloak spells with this mod installed. It gets wonky when I encounter bandits, and a bunch of them cast whirlwind cloak lol. Any chance to add them into the .ini? I noticed none of the cloak spells were present, which may be the reason they're getting distributed. Thanks!
    1. oyvveg
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      weird, there arent cloak spells in the ini files.