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LnxFCA

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LnxFCA

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  1. Riosodu
    Riosodu
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    Fix/compat to work with Mobile Like Dragging when using MobileMaker
    On /main.lua replace line 68-93 snippet with this one:
    -- Called when activation key is pressed. Default F
    FRJM.activate = function (_)
    -- don't active when the selection overlay is visible
    if FRJM.state.selection_ui_active then return end

    -- show the selection overlay
    FRJM.utils:show_card_selection_overlay()

    -- handle the selection event
    G.E_MANAGER:add_event(Event({
      trigger = 'immediate', -- Or try 'after' with delay = 0 if 'immediate' still fails
      func = function ()
    -- don't handle anything if the overlay isn't active anymore
    if not FRJM.state.selection_ui_active then return true end

    local card = G.CONTROLLER.clicked.target

    -- If standard click target is nil, check MLD's touch tap state
    if not card
    and G.CONTROLLER.HID
    and G.CONTROLLER.HID.touch
    and G.CONTROLLER.touch_control
    and G.CONTROLLER.touch_control.s_tap
    then
    -- Check if the tap target exists and is a Card
    if G.CONTROLLER.touch_control.s_tap.target and G.CONTROLLER.touch_control.s_tap.target:is(Card) then
    card = G.CONTROLLER.touch_control.s_tap.target
    end
    end

    -- handle the clicked/tapped card if different from previous card
    if card and card:is(Card)
    and card.config.center.set == 'Joker'
    and card.config.center.key ~= FRJM.state.card_selection.key
    then
    FRJM.utils:select_joker_card(card)
    end

    -- Keep listening if overlay is still active and no valid selection was made
    return false
      end
    }))
    1. LnxFCA
      LnxFCA
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      Thanks for the report... I'll work on this tonight.
  2. deco203
    deco203
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    Does it affect unlocking stuff like gold stickers etc. like seeded runs?
    1. LnxFCA
      LnxFCA
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      No, it only injects a Joker card in the shop.
  3. uzimakiuchiha
    uzimakiuchiha
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    The option to use unlocked jokers isn't available in my mod settings 
    1. LnxFCA
      LnxFCA
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      You mean "locked/undiscovered", right?, Well it isn't available directly on the mod's configuration, why? because it is too OP and make the game less fun, so I hide it, you can enable it by manually editing the configuration file at:
      config/first-round-joker.jkr
      And change:
      ["disable_restriction"] = falseTo:
      ["disable_restriction"] = true
  4. Crackert
    Crackert
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    .
  5. MrLeoDaVinci
    MrLeoDaVinci
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    Is it possible to choose 2 jokers?
    1. LnxFCA
      LnxFCA
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      No, you can only spawn a single Joker. You can change the Joker at any moment but you can't spawn 2 Jokers by using this mod.

      But I'm working on a new mod that let you customize the First Shop, so you can spawn any card, booster packs and Voucher you want on the first shop only.
  6. fl4ks
    fl4ks
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    I think this causes game crashes (had several around ante 3) IF you bought the joker on a seeded run. Sometimes I go back to try to beat a seed I failed on that had good potential but game crashes if I bought the neg joker, any idea how to fix? 

    EDIT just had it happen on non-seeded run

    Oops! The game crashed:
    functions/state_events.lua:873: attempt to concatenate global 'i' (a nil value)
    Additional Context:
    Balatro Version: 1.0.1n-FULL
    Modded Version: 1.0.0~ALPHA-1321a-STEAMODDED
    LÖVE Version: 11.5.0
    Lovely Version: 0.7.0
    Platform: Windows
    Steamodded Mods:
        1: Keyboard Shortcuts DorkDad by DorkDad141 [ID: keyboard_dorkdad]
        2: First Round Joker by LnxFCA [ID: first-round-joker, Version: 2.1.0]
        3: Set Seed Achievements Bypass by infarctus [ID: infarctus_Set_Seed_Achievements_Bypass]
        4: Increase Shop Size by MonkeyHiko [ID: IncreaseShopSize]
    Lovely Mods:
    Stack Traceback
    ===============
    (3) Lua field 'evaluate_round' at file 'functions/state_events.lua:873'
    Local variables:
     pitch = number: 1.07
     dollars = number: 6
     (for generator) = C function: builtin#6
     (for state) = table: 0x0ddb50d0  {1:table: 0x0da1f0f8, 2:table: 0x0d5f5280, 3:table: 0x0d58fda0}
     (for control) = number: 1
     _ = number: 1
     area = table: 0x0da1f0f8  {click_offset:table: 0x0d345db0, children:table: 0x0d4cc688, shuffle_amt:0 (more...)}
     (for generator) = C function: builtin#6
     (for state) = table: 0x0d4cc660  {1:table: 0x0d85f848, 2:table: 0x0d6adc68, 3:table: 0x0d671f40, 4:table: 0x0d6541d0 (more...)}
     (for control) = number: 4
     _ = number: 4
     _card = table: 0x0d6541d0  {click_offset:table: 0x0d3f7548, static_rotation:false, ambient_tilt:0.2 (more...)}
     ret = number: 4
     (*temporary) = Lua function '?' (defined at line 1005 of chunk functions/common_events.lua)
     (*temporary) = table: 0x0d674db8  {bonus:true, dollars:4}
     (*temporary) = string: "joker"
     (*temporary) = nil
     (*temporary) = string: "attempt to concatenate global 'i' (a nil value)"
    (4) Lua field 'func' at file 'game.lua:3348'
    (5) Lua method 'handle' at file 'engine/event.lua:99'
    Local variables:
     self = table: 0x0d78fa60  {start_timer:true, timer:TOTAL, blockable:true, trigger:immediate, func:function: 0x0d4cd940 (more...)}
     _results = table: 0x0d374788  {blocking:true, pause_skip:false, time_done:false, completed:false}
    (6) Lua method 'update' at file 'engine/event.lua:182'
    Local variables:
     self = table: 0x0d784cf0  {queue_last_processed:263.68333333342, queues:table: 0x0d784d18, queue_dt:0.016666666666667 (more...)}
     dt = number: 0.00695055
     forced = nil
     (for generator) = C function: next
     (for state) = table: 0x0d784d18  {unlock:table: 0x0d784d40, other:table: 0x0d7851b8, tutorial:table: 0x0d784d90 (more...)}
     (for control) = number: nan
     k = string: "base"
     v = table: 0x0d784d68  {1:table: 0x0d6d6588, 2:table: 0x0d78fa60, 3:table: 0x0d5ef940, 4:table: 0x0dd91fc0 (more...)}
     blocked = boolean: false
     i = number: 2
     results = table: 0x0d374788  {blocking:true, pause_skip:false, time_done:false, completed:false}
    (7) Lua upvalue 'gameUpdateRef' at file 'game.lua:2524'
    Local variables:
     self = table: 0x0d18fac0  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0db9a110 (more...)}
     dt = number: 0.00695055
     http_resp = nil
    (8) Lua method 'update' at Steamodded file 'src/ui.lua:81' 
    Local variables:
     self = table: 0x0d18fac0  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0db9a110 (more...)}
     dt = number: 0.00695055
    (9) Lua field 'update' at file 'main.lua:992'
    Local variables:
     dt = number: 0.00695055
    (10) Lua function '?' at file 'main.lua:931' (best guess)
    (11) global C function 'xpcall'
    (12) LÖVE function at file 'boot.lua:377' (best guess)
    Local variables:
     func = Lua function '?' (defined at line 902 of chunk main.lua)
     inerror = boolean: true
     deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
     earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
    1. LnxFCA
      LnxFCA
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      Hi.
      Did you follow the general troubleshooting instructions here?: https://github.com/LnxFCA/balatro-mods/tree/main/first-round-joker#troubleshooting. If so, and the problem still persist, can you please share the links of the other 3 mods you have installed so I can check them and provide better help to you.

      NOTE: Is likely that the error is due to an incompatibility with other mods, also try to check that you have installed SMODS as indicated here: https://github.com/Steamodded/smods/wiki/#step-3-installing-steamodded, due to recent changes on Steamodded the latest version may have errors.
    2. LnxFCA
      LnxFCA
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      I tested the mods you mentioned but couldn’t reproduce the error in either seeded or non-seeded runs.
      Could you please update your Steamodded installation and try again to see if the issue persists?

      I believe the error might have been caused by Steamodded and has been resolved in this commit: e29fc8a
      Let me know if updating resolves the issue!
  7. SuperGamingOverlord
    SuperGamingOverlord
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    Hi, I'm not seeing how to turn off the negative effect in the config file. I want to play with several jokers, but the negative effect makes them too expensive to purchase first round. Thanks for making this!
    1. LnxFCA
      LnxFCA
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      You can activate de "Base price" option, which reduces the card cost.

      Also a new version is coming soon, I will add a way to "save" the Joker so that you can purchase it when you have the money. This is useful for Legendary Jokers whose base price is 20+. (It will be a new mod instead, since that feature will be helpful in other cases).

      You can use Lock the Deal, it allows "saving" the item between shops/re-rerolls.