This page was last updated on 27 April 2025, 7:41PM
Changelogs
Version 3.1.0.0
The "Seeming" spell can now disguise up to 16 party members at once instead of 4.
Fixed an issue where once the party crash landed on the beach at the start of the game, anytime the UNSET LIMIT was changed, the actual party limit would change too.
Version 3.0.0.0
A new spell called "Restore Party to Pre-Trimmed State" has been added, which will allow you to quickly add back everyone who was removed from the party when you used the "Trim Party Down to 4 Members" spell! It will only appear the morning after you use that spell, not if you brought your party down to 4 members manually. Leaving camp, adding back a party member manually, or loading the game will make this new spell disappear. If it disappears for one of those reasons, you will be unable to use it until the next morning after you use "Trim Party Down to 4 Members" again. Additionally, restoration will fail if any characters are dead, in dialog, in combat, or have some kind of negative status effect. If restoration fails for one of these reasons, the restoration spell will NOT disappear, and you will be able to try again after ensuring no party member has a condition preventing restoration.
When your party is given the "Debtor's Attire" by a certain spirit in a certain "house"—I am being cryptic because of spoilers, if you know, you know—the attire will be given to and equipped on every member of the party, instead of just the first four. No more needing to scrounge around for extra outfits if you have a big party!
Adjustable Party Limit's "Tutorials and Warnings" pop-ups will no longer appear every time you go to access the configuration spells. Instead, they will now only appear the first time you go to access them. Pop-ups will not appear when you subsequently toggle the passive.
Since the "Tutorials and Warnings" pop-ups only appear once automatically, you can now access them again manually by casting the new "Review Adjustable Party Limit Tutorials and Warnings" spell.
Many pop-ups have been modified or rewritten entirely, in order to both account for the new features this mod introduces and to clear up previously misleading pop-ups, such as by emphasizing that you cannot uninstall mods on console.
Some of the flags indicating you've seen this mod's one time messages have been reset, since many of them contain new important information. You should see these new versions of old messages if you update from a previous version of Adjustable Party Limit.
Fixed a core issue introduced in Patch 8, which caused the toggleable passive you see in your hotbar to become unsynced from your character's NetID after loading a save. This caused the bug where you could not activate the passive, and by extension, could not access the spells to edit this mod's settings.
Added a check to better ensure it's nighttime before the "Trim Party Down to 4 Members" spell is added to avatars. This should either reduce or eliminate instances of the spell appearing outside of camp.
Fixed an issue where the party limit would reset back to 4 upon crash landing on the beach after you changed the party limit on the Nautiloid.
KNOWN ISSUE: The "UNSET LIMIT" will automatically be applied to the party limit whenever it is changed, rather than having to cast the "Apply New Party Limit or View Current" spell to set it. The bug fix for when you crash land on the beach is the suspected cause. This issue will be fixed in the next update.
Version 2.2.5.0
Added new text to the togglable passive's and configuration status' descriptions to help make it clear that the togglable passive does not need to be enabled for the mod's settings to still work.
If the mod detects the player already had Adjustable Party Limit installed in their playthrough prior to this update, and the player has never installed Tactician Enhanced, it will now show a one-time-message informing the user that the Tactician Enhanced mod has been released on PC.
Version 2.2.4.0
Added a couple new pieces of tutorial text to increase clarity and mention the existence of the party trimmer spell that was added a few updates ago. There is now also mention of Tactician Enhanced within the tutorial texts due to the strong connection between this mod and Tactician Enhanced.
Version 2.2.3.0
Implemented scripting changes and new localization files provided by a user named hawchangJA. These changes will allow for far easier creation of translation mods for Adjustable Party Limit. Previously, translators needed to create entire new versions of the mod if they wanted to create a translation, since scripting changes were necessary to get a new language working. Now, all shown strings within the mod are translated strings, allowing for the creation of simple translation patches that have this mod as a dependency.
Changed a handful of English tutorial/event strings to make their meaning more clear to the player. (I intend to continue making changes like this in future updates as well.)
Version 2.2.2.0
The message boxes that pop up when players enable the togglable passive from this mod now warn about needing to drag out sections of the hotbar (via the red vertical lines) to see everything if players are using the Batter Hotbar 2 mod.
Better Hotbar 2 removed from the conflicts list, can be used freely with this mod again.
Version 2.2.1.0
Marked Caites' Better Hotbar 2 mod as conflicting with this mod for now due to floods of false bug reports. To be clear, there is no issue with BHB2. People just do NOT read mod descriptions...
v2.2.0.0 is also listed in the main files for anyone who still wants to use this mod with BHB2. If the incompatibility is maintained as this mod is updated in the future, I'll be sure to upload two different versions of the mod.
Version 2.2.0.0
Added a new spell that will appear at nighttime when the party has more than four active members. As long as no one in the party has conditions that would make removing them unsafe (such as being in dialog, being in combat, etc.) then that spell can be used to instantly trim the party down to four members.
All spells added by this mod now show up in the "temporary" section of the hotbar so they are easier to find for PC players.
Improved the code for determining which characters in the party are "real" companions (as in: they are not a summon or temporary companion).
Updated the uninstaller spell code to account for new databases added by this update.
Version 2.1.1.1
Fixed a bug that would trigger when the game's story recompiled (such as after adding new mods) while the player had the togglable passive from this mod active. For some strange reason I'm still not entirely sure of, this would completely bork the passive added by this mod, causing it to not work properly when toggled on and off. That passive is now removed, then re-added to all relevant characters every time the game is loaded. That seems to fix the issue.