Can I make a dialog plugins? Like, "include" a dialog from another 'mod' (Shared, or Gustav) and only add nodes to it in my file. Said nodes will essentially extand the base file while not creating conflicts with other mods that also build upon existing dialog.
I am encountering a problem when I try and save with anything in the displayname and description fields of the uuid object editor. It works just fine when I dont use the unlocked version
You're a wizard. Sieg. Can't wait to see what wonderful things people can create now. Along with new expansions, I'd love to see stuff like Durge being his own fully voiced companion.
I'm excited to see someone come up with a basic manual for using the toolkit. I've looked it over, and it's pretty complex and intimidating, compared to other similar building kits I've seen. I assume this is because this is all encompassing. Looks like you could do most anything with it, given enough time spent learning how it all functions together. Anyone made a basic conversation using speech and animations yet?
Why ? There's a mod in Solasta who include all sort of Race and Class who arent in the game and it exist for years. If this mod is delete, Larian (who dont make a REAL dungeon maker like Solasta btw) are the culprit not WOTC.
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Like, "include" a dialog from another 'mod' (Shared, or Gustav) and only add nodes to it in my file. Said nodes will essentially extand the base file while not creating conflicts with other mods that also build upon existing dialog.
Use "Moonglasses" instead !!
Anyone know how to save changes in the skeleton?
If this mod is delete, Larian (who dont make a REAL dungeon maker like Solasta btw) are the culprit not WOTC.