About this mod
Adds the Mystic class to the game, the psionics class from Unearthed Arcana, along with all subclasses and spells.
- Requirements
- Permissions and credits
-
Translations
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Korean
- Italian
- French
- Changelogs
- Donations
This mod ports the forgotten Mystic class from Unearthed Arcana into Baldur's Gate 3, along with all subclasses, psionic talents and most
psionic disciplines! Some spells and features had to undergo reworks or changes due to the way they work, though I tried to keep reworks and
changes to a minimum. This mod is compatible with UnlockLevelCurve, and has features all the way to level 20.
> Class Overview <
> Subclasses <
> Custom Content <
> Mystic Expansion <
> Other Optional Content <
> Requirements <
> Recommended Mods and Load Order <
The mystic is a class that was initially introduced in Unearthed Arcana. Unfortunately it never made it into the official books - but now you can experience what the mystic could have been! The mystic is a purely psionics-based class that uses their own mind to overcome various challenges and fill many different roles. Mystics are versatile to a fault - and are thus a very advanced class and not recommended for beginners. If you love theorycrafting, creating many different builds, endless replayability or are simply interested in something new and different, then this is the class for you!
Psionics
Mystics draw their power from their inner psychic ability - commonly referred to as psionics. Psionics are not magic: no somatic, material or verbal components are needed for any of their abilities. This means that they can cast even when under the effects of Silence. Mystics mainly manifest their psychic ability in two ways: psionic talents and psionic disciplines.
Psionic Talents
Psionic talents function very similarly to cantrips. Mystics have access to various psionic talents, which allow them to create various effects without spending resources. Psionic talents have similar power level to cantrips, and scale with your level accordingly.
Psionic Disciplines
The bread and butter of this class. There are a whopping 38 psionic disciplines to choose from, each with their own theme and mechanics. You can think of psionic disciplines as "buckets" of spells that grant spells as you level.
Psi Points and the Psi Limit
Psi Points are the main resource that mystics use to fuel their casting. Psi Points scale almost exactly like a full caster's spell slots (such as Wizard), but instead of having slots for each level, they have one big pool of points. Psionic disciplines can cost anywhere from 1 to 7 Psi Points, with a 7-cost discipline being equivalent to a 5th level spell. There is a limit to how many Psi Points you can spend at once, which depends on your mystic level. This limit is known as the Psi Limit.
At level 1, you will only be able to cast disciplines that cost up to 2 Psi Points - even if you may have access to disciplines that cost more (no, this is not a bug, please stop reporting it). As you gain more levels, your Psi Limit will increase, allowing you to cast more powerful psionic disciplines.
Level 3: 3 Psi Limit
Level 5: 5 Psi Limit
Level 7: 6 Psi Limit
Level 9: 7 Psi Limit
Click spoiler to expand
Choose two psionic talents to learn. Gain another one at 3rd, 10th and 17th level.
Choose one of any psionic discipline to learn. Gain another one at 3rd, 5th, 7th, 9th, 12th, 15th and 18th level.
Mystical Recovery (2nd level)
After casting a psionic discipline, you can use a bonus action to regain hit points equal to 1 + half your Mystic level.
Telepathy (2nd level)
Allows you to communicate telepathically with others. Gain the benefits of Detect Thoughts at all times.
Strength of Mind (4th level)
Permanently gain Proficiency in a Saving Throw of your choice. You can change this once every short rest.
Upon learning this, you lose your Proficiency in Wisdom Saving Throws.
Psionic Strike (8th level)
After dealing weapon or unarmed damage, you can deal an additional 1d8 psychic damage. This damage is increased to 2d8 at 14th level.
Consumptive Power (10th level)
As an action, sacrifice 14 maximum hit points to regain 7 Psi Points. Once per long rest.
Psionic Mastery (11th level)
Once per turn, spend a Psionic Mastery charge to cast a spell for free and without consuming an action or bonus action.
Gain a Psionic Mastery charge at 11th, 13th, 15th and 17th level.
Psionic Body (20th level)
Gain resistance to Physical and Poison damage, as well as immunity to disease and the poisoned condition.
Mystics can choose a subclass at level 1. Each subclass belongs to a Mystic Order, and they all have very distinct playstyles and roles.
Armor Training (1st level)
Gain Proficiency with medium armour and shields.
Bonus Disciplines (1st level)
Learn two additional psionic disciplines of your choice. They must be chosen from among the Avatar disciplines.
Avatar of Battle (3rd level)
Permanent aura. Allies within 9m gain +1 Initiative.
Avatar of Healing (6th level)
Permanent aura. Allies within 9m regain 2 additional hit points from all sources of healing.
Avatar of Speed (14th level)
Permanent aura. Allies within 9m can use Dash as a bonus action.
Click spoiler to expand
Awakened Talent (1st level)
Choose an additional skill from the following list: Animal Handling, Deception, Insight, Intimidation, Investigation, Perception, and Persuasion.
Bonus Disciplines (1st level)
Learn two additional psionic disciplines of your choice. They must be chosen from among the Awakened disciplines.
Psionic Investigation (3rd level)
As an action, gain Advantage on Investigation, Insight and History Checks for 1 minute. Once per short rest.
Psionic Surge (6th level)
As a reaction, you can impose Disadvantage on a creature when you force it to make a Saving Throw. Once per short rest.
Spectral Form (14th level)
As an action, take the form of a spectre, becoming immune to damage and halving your movement until your next turn. Once per long rest.
Immortal Durability (1st level)
When not wearing armour, add your Constitution modifier to your Armour Class. Additionally, increase your maximum hit points by an amount equal to your Mystic level.
Bonus Disciplines (1st level)
Learn two additional psionic disciplines of your choice. They must be chosen from among the Immortal disciplines.
Psionic Resilience (3rd level)
Each turn, gain temporary hit points equal to your Intelligence modifier.
Surge of Health (6th level)
As a reaction, halve incoming damage. Once per short rest.
Immortal Will (14th level)
Toggleable passive. At the start of your turn, if you are downed, spend 5 Psi Points to regain hit points equal to your Mystic level + your
Constitution modifier. Can only trigger once per long rest.
Breadth of Knowledge (1st level)
Gain a +1 bonus to all skills.
Bonus Disciplines (1st level)
Learn two additional psionic disciplines of your choice. They must be chosen from among the Nomad disciplines.
Memory of One Thousand Steps (3rd level)
As a reaction, cause an incoming attack to miss you. On your next turn, you can teleport up to 9m for free. Once per short rest.
Superior Teleportation (6th level)
Increase the teleportation range of psionic disciplines by 3m.
Effortless Journey (14th level)
Once per turn, teleport up to 9m. Costs 1.5m of movement for every 3m travelled.
Soul Knife (1st level)
Manifest a pair of soul knives in your hands. They scale with your Intelligence instead of Dexterity and deal 1d8 psychic damage. You can use a bonus action to parry with your soul knives, increasing your Armour Class by 2 until your next turn.
Hone the Blade (3rd level)
As an action, spend Psi Points to augment your Soul Knives until your next long rest.
+1 Enchantment: 2 Psi Points
+2 Enchantment: 5 Psi Points
+4 Enchantment: 7 Psi Points
Consumptive Knife (6th level)
Whenever you reduce an enemy to 0 hit points with a Soul Knife attack, regain 2 Psi Points.
Phantom Knife (14th level)
Perform a regular weapon attack that cannot miss.
Hermit's Study (1st level)
Choose an additional skill from the following list: Animal Handling, Arcana, History, Insight, Medicine, Nature, Perception, Religion, or Survival.
Bonus Disciplines (1st level)
Learn two additional psionic disciplines of your choice. They must be chosen from among the Wu Jen disciplines.
Elemental Attunement (3rd level)
As a free action, spend 1 Psi Point to choose an element and ignore creatures' resistance to it when dealing damage. Once per turn.
Arcane Dabbler (6th level)
Learn three Wizard spells. As a bonus action, you can convert Psi Points into spell slots.
Level 1 Spell Slot: 2 Psi Points
Level 2 Spell Slot: 3 Psi Points
Level 3 Spell Slot: 5 Psi Points
Level 4 Spell Slot: 6 Psi Points
Level 5 Spell Slot: 7 Psi Points
Elemental Mastery (14th level)
As a reaction, spend 2 Psi Points to become immune to an incoming type of damage if you are resistant to it.
This mod contains a variety of weapons, armour and accessories designed for mystics. There is at least one piece for each slot. There are also permanent upgrades to Soul Knife's weapons, so that they remain competitive with base game weapons.
Huge thanks to Shadrax777 for providing custom models for Soul Knife and all mystic spears! You can check his work here.
These items can be purchased from vendors across all the acts:
Arron (Druid's Grove, Act 1)
Click spoiler to expand
Ring of Potent Psionics (ARM_Mystic_PotentPsionics_Ring: a5094b37-5ff5-4be2-ae9a-274dcf47ace5)
Erudite's Spear (WPN_Mystic_EruditeSpear: 609cf483-b1ba-4cf4-8e7e-771484edcab0)
Wanderer's Bow (WPN_Mystic_WanderersBow: de485757-0f1a-4d70-9826-ad170159651a)
Boon of Force (OBJ_Mystic_SoulKnife_Boon_Force: bac1f0d6-acdf-4071-8516-84310e968b66)
A'jak'nir Jeera (Crèche Y'llek, Act 1b)
Click spoiler to expand
Quartermaster Talli (Last Light Inn, Act 2)
Click spoiler to expand
Boots of Wanderlust (ARM_Mystic_Wanderlust_Boots: 9a4cf8d4-3129-43b0-a477-3f1aeb1a3e1c)
Amulet of Psychic Renewal (ARM_Mystic_PsychicRenewal_Amulet: 7bbd3eec-c1ef-4647-9bdd-ba694e088544)
Mark of the Sadist (ARM_Mystic_Sadism_Ring: a240472e-c856-441c-ab8b-6b8b2821761c)
Thoughtpiercer (WPN_Mystic_Thoughtpiercer: 129749dd-1e84-4492-bdfa-38d2cff8c52b)
Failnaught (WPN_Mystic_Failnaught: f2630c2e-79f2-49dc-b6b8-dd0886dbfd05)
Boon of Power (OBJ_Mystic_SoulKnife_Boon_Power: 217a576f-a687-4273-a155-ef4188537884)
Entharl Danthelon (Wyrm's Crossing, Act 3)
Click spoiler to expand
Cloak of Psionic Interference (ARM_Mystic_PsionicInterference_Cloak: 55f86316-24ba-49e8-b27c-9b80011c305f)
Warmaster Plate (ARM_Mystic_AvatarChest_Body: 3678856d-2d70-4701-bfc1-c0f75cb253d2)
Armour of the Enlightened (ARM_Mystic_AwakenedChest_Body: fba3ef6e-c848-44af-8dca-d47e22eb8e66)
Cloth of the Goliath (ARM_Mystic_ImmortalChest_Body: f7a08bea-dd07-4e47-81a0-58eea0b22dd7)
Garb of the Planeswalker (ARM_Mystic_NomadChest_Body: 9168719c-ecc3-4e46-80ec-48c18422a8f9)
Thoughtstealer Armour (ARM_Mystic_SoulKnifeChest_Body: 7fe9bf28-44e0-4923-ac3c-36812b3a0a6c)
Ascetic Robes (ARM_Mystic_WuJenChest_Body: 23d0e24b-d151-40d9-841a-b4e3259e6c88)
Amulet of Mental Fortitude (ARM_Mystic_MentalFortitude_Amulet: b8affbb3-b20f-4b63-92db-ff4d759187bd)
Ring of Mental Exertion (ARM_Mystic_MentalExertion_Ring: e91abd63-29c7-464b-a8d0-2e5482c27985)
Wasp (WPN_Mystic_Longinus: dde9b68c-3f9a-4a60-9a8a-aad856d40cd5)
Gandiva (WPN_Mystic_Gandiva: a7d712cb-e693-4569-96de-40542fc2c8bc)
Boon of Brilliance (OBJ_Mystic_SoulKnife_Boon_Brilliance: bf41d936-e15f-4c77-8def-5e49f8e66535)
Included as an optional file is the Mystic Expansion - a homebrewed collection of new subclasses and psionic disciplines to choose from. These were all designed and created by me, intended to create new playstyles, support more varied and/or specialized builds and grant tools to mystics that they didn't have before.
Some highlights:
- A monk-based subclass
- A fighter/paladin-based subclass
- A wild magic subclass
- Many, MANY new disciplines, with 5 for each Order for a total of 25
If you are interested, you can find further details in the Mystic Expansion article.
Apart from the Mystic Expansion file, there are other optional files included in the file section.
- Double Resources for Mystic Class: doubles the overall amount of available Psi Points and Psionic Mastery Charges
- Mystic Gear Tutorial Chest: adds all mystic-related vendor gear to the tutorial chest in the nautiloid
- Mystic Godmode: grants a near-unlimited amount of Psi Points and unlocks the Psi Limit, removing any level restrictions
The following mods are required as dependencies for this mod. Failure to include these mods may result in crashes, unexpected behaviour, and overall lower quality of gameplay experience.
The following mods are in no way required, but I'd highly recommend them as they go really well with this mod.
- 5e Spells - Adds a large selection of spells to choose from, useful if you're playing as Wu Jen or have any casters in your party
- Feats Every X Levels - Compat Framework Based - Some people like to play with additional feats, this mod lets you do just that
- Unlock Level Curve - If you want to access some of the higher level features, or multiclass past level 12, you will need this mod
- Tutorial Chest Summoning - If you're using the Mystic Gear Tutorial Chest addon, this allows you to access those items from anywhere
- Better Hotbar 2 - You get access to a ton of spells, having a bigger hotbar helps with organizing
- Object Character Support - Makes Psychic Double (from Mystic Expansion) function more like a DND object
After everything is installed, your load order should look something like this (top to bottom):
ImprovedUI
BetterHotBar2
5eSpells
UnlockLevelCurve
Object Character Support
TutorialChestSummoning
Mystic
MysticExpansion
MysticDoublePsiPoints
MysticGearTutorialChest
MysticGodmode
CF_FeatEveryTwoLevels
CompatibilityFramework
(Blue = the mod itself; Red = required; Green = optional/recommended; Purple = add-ons)
I highly recommend you install using BG3MM. I don't use Vortex so I can't help with troubleshooting problems related to it.
This mod is compatible with multiplayer! As with every other mod, make sure every player has the exact same load order and mod versions.
Hey, you made it this far. If you like the mod, how about dropping an endorsement? Donations also help immensely, but are not required whatsoever. I'm just glad I can create something people enjoy. Thank you for checking out the mod!