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labotor

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labotor

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  1. labotor
    labotor
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    FAQ

    Are you going to convert this mod for mod.io?
    No, i'd have to completely rebuild the mod in the toolkit, which is time I am unwilling to spend on a hefty endeavour like that. I might change my mind if Larian creates a streamlined way to import third-party mods into the toolkit.

    Can I request a CC patch for x?
    Yes, but I might decline the request or am unable to get permissions from the original author. You are not allowed to create CC patches for this mod without permission from me, but generally if you're an author looking to patch your mod yourself, I'm happy to give permission if you ask.

    Why do the legs glitch with x armor/clothing?
    Please see the list for compatible armor/clothing on the main page. I have to manually edit each and every armor's code (and very rarely the model) to remove any pants that could overwrite the Satyr legs. If this happens with compatible armor/clothing, please check your load order. Some mods alter the vanilla armor files (Half-Dragon and Ghastly Ghouls for example) and so the Satyr mod has to be loaded after to fix this issue.

    You can request specific vanilla armor/clothing for me to add in a future update. Custom armor/clothing I will not do, at least not for the forseeable future, due to the long and tedious nature of this task!


    Why don't the satyr ears work for the half-elf/CC patched heads?
    Because each set of ears requires seperate rigging and importing into the game - with the base heads alone that totaled to 5x6=30. Maybe in the future I will add ears to some CC patched heads, if I have permission to do so.

    Skinnier legs/other leg designs?
    I plan on at some point making a UT add-on that would allow alternate leg designs as one of the options. It's just not much of a priority atm.

    Strong bodies?
    No, sorry.

    Unique Tav support?
    See the patch made by KittHaven here!

    Can I add/edit x so it more closely fits my satyr's design?
    Yes. But only for personal use - this does not give permission for my assets to be used outside of this race! Please also be mindful that using any assets that you don't own might require permission first from the original authors, even if it's for personal use.

    Can I use the heads for non-satyr races?
    See Faces from the Feywild in my CC mod collection.

    --
    Please read the changelog for any additions/changes. Also please please please read the Issues/Bugs section before commenting about issues or reporting any bugs. Don't report duplicate bugs either, only one person needs to report it!
  2. labotor
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    I've released a small outfit pack for Satyrs - check it out! 🐐🌿



    Faun-tastic Fashion (Outfits and Accessories for Satyrs)
  3. labotor
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    V3.1: Improved clipping between the bodies and armors with physics!

    


    Essentially created new colliders that fit the Satyr bodies. This should affect pretty much all armors that use the stiffer and better cloth physics. Clipping caused due to weights hasn't been affected, this is dependant on the armor model itself.
  4. labotor
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    v3.1.2:
    Due to the recent patch, ImpUI is no longer a requirement as the mod functions as-is without it now - if you still experience UI issues, make sure any UI mods you're using are updated for Patch 8 and otherwise make use of the new lite version of ImpUI. ImpUI is still required if you're playing on Patch 7.
  5. Alahria
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    Hi there! I'm currently working on satyr-inspired presets, and while they’re not released yet, I was wondering if I could create a patch for personal testing with your Satyr race. I completely understand if you’d prefer I wait until I've officially released them, no pressure either way!

    If you'd like an idea of what I'm working on, I've posted a WIP preview in the media section of my profile. Thank you for your time!
    1. labotor
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      feel free to!
  6. UmbranoctisX
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    I would have loved to use this mod. Unfortunately, there wasn't a requirement listed for "Trips' Shader Pack" listed and had the 'blue body' issue. Since its obsolete, I decided to skip this mod for now.

    I would recommend looking into KAVT as some other CC race modders have been using it lately.

    Kazstra's Virtual Tav x Tattoo Makeup and Scar Extender (KAVT) - https://www.nexusmods.com/baldursgate3/mods/16325?tab=description
    1. labotor
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      this issue would only show up if youre using the UTAV patch for this mod without trips' shaders, the author of said patch has this explicitly in their requirements
    2. UmbranoctisX
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      Yep, you are right. Sometimes I forget about the dependencies that require their own dependencies, and so forth. In this case, I use parts of UT since its compatible with with KAVT and is still used for backward compatibility.
  7. Chanjina
    Chanjina
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    Is there meant to be a cut out crotch that is just normal body color? Just wondering if its something wrong on my end or intended
  8. Chanjina
    Chanjina
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    REDACTED
  9. Ionopachys
    Ionopachys
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    What would be involved in making other character creation mods compatible?  Specifically, I'd love to give my satyr a real goatee, glowing eyes, and gold jewelry.
  10. Mutlam
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    Hey there. I recently uploaded a new head and was asked if I could do a compatibility patch for you're races. I threw together a quick CharacterCreation file with the correct raceUUIDs and wanted to ask for your permission to share it.
    1. labotor
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      feel free to!
  11. HoaryMane
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    I know this is a long shot... any chance you'd be willing to do a mod that lets tieflings have hooves?
  12. gippi2
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    When i use this mod my game crash during the loading TwT... can anyone help me with this bug?
  13. Orpheusly
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    Anyone managed to get these to work with KAVT? I'd love to be able to use custom tattoos with this!
  14. OblivionBonez
    OblivionBonez
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    The mod is incompatible with "Immersive Starting Armors for Githyanki", wasn't getting the satyr legs when that mod was enabled even when it was higher in the load order