Are you going to convert this mod for mod.io? No, i'd have to completely rebuild the mod in the toolkit, which is time I am unwilling to spend on a hefty endeavour like that. I might change my mind if Larian creates a streamlined way to import third-party mods into the toolkit.
Can I request a CC patch for x? Yes, but I might decline the request or am unable to get permissions from the original author. You are not allowed to create CC patches for this mod without permission from me, but generally if you're an author looking to patch your mod yourself, I'm happy to give permission if you ask.
Why do the legs glitch with x armor/clothing? Please see the list for compatible armor/clothing on the main page. I have to manually edit each and every armor's code (and very rarely the model) to remove any pants that could overwrite the Satyr legs. If this happens with compatible armor/clothing, please check your load order. Some mods alter the vanilla armor files (Half-Dragon and Ghastly Ghouls for example) and so the Satyr mod has to be loaded after to fix this issue.
You can request specific vanilla armor/clothing for me to add in a future update. Custom armor/clothing I will not do, at least not for the forseeable future, due to the long and tedious nature of this task!
Why don't the satyr ears work for the half-elf/CC patched heads? Because each set of ears requires seperate rigging and importing into the game - with the base heads alone that totaled to 5x6=30. Maybe in the future I will add ears to some CC patched heads, if I have permission to do so.
Skinnier legs/other leg designs? I plan on at some point making a UT add-on that would allow alternate leg designs as one of the options. It's just not much of a priority atm.
Strong bodies? No, sorry.
Unique Tav support? See the patch made by KittHaven here!
Can I add/edit x so it more closely fits my satyr's design? Yes. But only for personal use - this does not give permission for my assets to be used outside of this race! Please also be mindful that using any assets that you don't own might require permission first from the original authors, even if it's for personal use.
Can I use the heads for non-satyr races? See Faces from the Feywild in my CC mod collection.
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Please read the changelog for any additions/changes. Also please please please read the Issues/Bugs section before commenting about issues or reporting any bugs. Don't report duplicate bugs either, only one person needs to report it!
V3.1: Improved clipping between the bodies and armors with physics!
Essentially created new colliders that fit the Satyr bodies. This should affect pretty much all armors that use the stiffer and better cloth physics. Clipping caused due to weights hasn't been affected, this is dependant on the armor model itself.
v3.1.2: Due to the recent patch, ImpUI is no longer a requirement as the mod functions as-is without it now - if you still experience UI issues, make sure any UI mods you're using are updated for Patch 8 and otherwise make use of the new lite version of ImpUI. ImpUI is still required if you're playing on Patch 7.
This is the best mod ever! your satyrs are so cute and everything works so well! ^^, I was wondering if there would be a patch for more neutral bodies for 1 like MB1 or TMTS. or how to do your own possibly.
Love the mod! Looks very cute. I've been usint it on Patch 8 and it works well, but the animations usually don't play at all for combat. Haven't used it before patch 8, so I don't know if that is what you meant by animations being janky. If it does then it works the same as before.
Gotcha! It's spell casting that doesn't play. Melee attack animations work as normal. To add to this actually, I'm playing the new druid subclass and spell casting for that specifically is not working
Been doing a drunken sailor with the satyr, by doing the new swashbuckler rogue and drunk monk subclass For swashbuckler, flick of the wrist's animation doesnt play out neither does sand toss Way of the drunken master: the drunken technique doesnt show any animation Im not a high enough level to try any of the other stuff so this is all the info i have on it now This recent update has fixed an issue when using these attacks that would freeze my character in place for a few seconds before the attack going off. Now the attacks go off right away but still no animation
does this happen on a new game with the updated version? I have a feeling these animations dont quite add retroactively during existing savegames, in which case I cant do anything about it as far as I could tell I added any and all missing animation entries, but if someone can confirm this happens on new saves as well I can take another look
The save I was using was existing from an patch 7 so it made sense if that could broken transfering it over however I tested it a few minutes ago with a new save using a quick leveling mod, the same issues in my last comment were still present sadly
The only mods I have for the new save were the required for this mod + that instant level mod
I just tested both classes and all the animations load fine, wouldnt really know what to suggest except maybe clearing out cache? something else is going on your end in any case
There's an issue regarding the Tag framework. It hasn't been updated, and I wonder if that is still is needed. Causes the game to hardcrash to main menu.
Hi. I have a problem with skin, it's all black and looks like..... sawdust? Broken, to put it simply. I looked for solutions in the comments, in bugs, but didn't find a solution, maybe I didn't look hard enough, or maybe I'm just blind. Can you tell me what could be the problem? I've downloaded everything I need.
thats not a part of that faq question, there might be some clothing mods that add wearable pants for satyr but im not converting any existing armor pants to fit their legs
folks, if anything broke with the release of patch 8 I will need to hear it from you because I havent touched bg3 in ages nor do I want to update it unless I have to, thanks if nothing comes up its safe to assume the mod works fine with patch 8
Excuse me, but it seems that the author of ImpUI (ImprovedUI) Patch7Ready has stated:
"29/10/24 - I've been struggling to write this but something is better than nothing. I'm not going to continue modding for the time being. Feel free to reach out if you want to work on ImpUI or any other UI mods. I just can't maintain mods on top of everything."
That was at the end of October of 2024 and it seems said mod is now on indefinite hiatus. Is IMPUI still needed for this mod?
I assume its not needed anymore based on larian's patch 8 announcement but someone else will have to confirm for me, I dont plan on updating my game unless i'm made aware that any of my mods are wrecked and need fixing
Hey, I was looking through the comments and couldn't find this request so, could you please please patch the artificer mod's armor sets to work for the satyrs? Im not sure how to do it and I would prefer if yall worked it out between yourselves.
755 comments
FAQ
Are you going to convert this mod for mod.io?
No, i'd have to completely rebuild the mod in the toolkit, which is time I am unwilling to spend on a hefty endeavour like that. I might change my mind if Larian creates a streamlined way to import third-party mods into the toolkit.
Can I request a CC patch for x?
Yes, but I might decline the request or am unable to get permissions from the original author. You are not allowed to create CC patches for this mod without permission from me, but generally if you're an author looking to patch your mod yourself, I'm happy to give permission if you ask.
Why do the legs glitch with x armor/clothing?
Please see the list for compatible armor/clothing on the main page. I have to manually edit each and every armor's code (and very rarely the model) to remove any pants that could overwrite the Satyr legs. If this happens with compatible armor/clothing, please check your load order. Some mods alter the vanilla armor files (Half-Dragon and Ghastly Ghouls for example) and so the Satyr mod has to be loaded after to fix this issue.
You can request specific vanilla armor/clothing for me to add in a future update. Custom armor/clothing I will not do, at least not for the forseeable future, due to the long and tedious nature of this task!
Why don't the satyr ears work for the half-elf/CC patched heads?
Because each set of ears requires seperate rigging and importing into the game - with the base heads alone that totaled to 5x6=30. Maybe in the future I will add ears to some CC patched heads, if I have permission to do so.
Skinnier legs/other leg designs?
I plan on at some point making a UT add-on that would allow alternate leg designs as one of the options. It's just not much of a priority atm.
Strong bodies?
No, sorry.
Unique Tav support?
See the patch made by KittHaven here!
Can I add/edit x so it more closely fits my satyr's design?
Yes. But only for personal use - this does not give permission for my assets to be used outside of this race! Please also be mindful that using any assets that you don't own might require permission first from the original authors, even if it's for personal use.
Can I use the heads for non-satyr races?
See Faces from the Feywild in my CC mod collection.
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Faun-tastic Fashion (Outfits and Accessories for Satyrs)
Essentially created new colliders that fit the Satyr bodies. This should affect pretty much all armors that use the stiffer and better cloth physics. Clipping caused due to weights hasn't been affected, this is dependant on the armor model itself.
Due to the recent patch, ImpUI is no longer a requirement as the mod functions as-is without it now - if you still experience UI issues, make sure any UI mods you're using are updated for Patch 8 and otherwise make use of the new lite version of ImpUI. ImpUI is still required if you're playing on Patch 7.
I've been usint it on Patch 8 and it works well, but the animations usually don't play at all for combat. Haven't used it before patch 8, so I don't know if that is what you meant by animations being janky. If it does then it works the same as before.
which combat animations dont play?
To add to this actually, I'm playing the new druid subclass and spell casting for that specifically is not working
Been doing a drunken sailor with the satyr, by doing the new swashbuckler rogue and drunk monk subclass
For swashbuckler, flick of the wrist's animation doesnt play out neither does sand toss
Way of the drunken master: the drunken technique doesnt show any animation
Im not a high enough level to try any of the other stuff so this is all the info i have on it now
This recent update has fixed an issue when using these attacks that would freeze my character in place for a few seconds before the attack going off. Now the attacks go off right away but still no animation
Though i'm still loving the mod regardless
do anything about it
as far as I could tell I added any and all missing animation entries, but if someone can confirm this happens on
new saves as well I can take another look
The only mods I have for the new save were the required for this mod + that instant level mod
If you do get the time, I'd love to be able to wear pants with hooves out. Pants are nice.
update it unless I have to, thanks
if nothing comes up its safe to assume the mod works fine with patch 8
"29/10/24 - I've been struggling to write this but something is better than nothing. I'm not going to continue modding for the time being. Feel free to reach out if you want to work on ImpUI or any other UI mods. I just can't maintain mods on top of everything."
That was at the end of October of 2024 and it seems said mod is now on indefinite hiatus. Is IMPUI still needed for this mod?