About this mod
Lets you pick which party members participate in combat, ideal for using large party mods to see character interactions while maintaining challenge or challenging yourself in solo runs.
- Requirements
- Permissions and credits
-
Translations
- Italian
- Changelogs
- Donations
Update of the original Sit This One Out, with permission:
This update requires Norbyte's Script Extender (unofficial vortex version here), and also adds a multi-target spell to mass-toggle the feature on party members.
As of 2.3.0.0, Mod Configuration Menu is also a hard dependency.
A mod like Party Limit Begone is recommended if you want more than the typical 4 party members to follow you around.
Before Patch 7, Mod Fixer (or a mod that has it embedded) was needed for NEW GAMES ONLY. It can now be safely deleted.
Changes from the original
- Adds a spell for changing the sitting-out-ness of multiple party members at the same time
- Some improvements in the way the passive is added, so that it's only added to squadies and campies instead of every living creature in the game (which was never really seen to cause problems, but it felt unclean and was an easy enough fix)
- Some custom scripting to prevent the soft locks in the original, so now all sitting-out party members will flee alongside a fleeing non-sitting-out member, but otherwise, if your last non-sitting-out member dies in combat, the sitting-out ones will die as well. This way you can get a Game Over instead of a softlock where the enemies get infinite turns because all your fighters are dead or permanently incapacitated.
- (as of v 2.0.1.0) a Vanish passive that's basically the opposite of Sitting Out: the character will disappear except during combat or when selected on the left.
- Both Sitting Out and Vanish will persist through Long Rest
- All mod features should now be removed when party members leave your party
- (as of v 2.0.1.1) an Emergency Stop variant of the spell that should remove all mod statuses from party members, Origin characters, and combatants (in case anything goes wrong)
Installation
Install using BG3Modmanager or Vortex.
Config
As of version 2.3.0.0, configuration of the more advanced features will now be handled by Mod Configuration Menu. This mod's config menu has the following settings:
1. "Transitive Sitting Out" (default true) - whether or not Summons/Followers should automatically Sit Out whenever their summoner (or main party member they're linked to) does.
2. "Random Sitting Out" (default false) - whether random party members should sit out when you would have too many in combat (controls whether next option will appear)
3. "Number of Combatants" (default 4) - how many party members should appear in any given combat before people start randomly sitting out.
When Random Sitting Out is enabled (or a game is loaded with it enabled), a new "Don't Sit Out" aka "AlwaysFight" toggle passive will be added to your party members. When toggled on for a party member, they will count against your Number of Combatants, but will never be one of the ones to Randomly Sit Out.
The new passive (and the status it controls) will then stay in the save file unless the "Random Sitting Out" config option is Reset (with the 2 arrows pointing in a circle button) while the save is loaded. Simply unchecking the "Random Sitting Out" config option will not removed the passive, so you can deactivate the feature but have the save remember which party members shouldn't randomly sit out in case you turn it back on.
If you previously used a version of the mod with a config.json you had to manually edit, then the settings should be automatically imported into MCM, and this mod will tell you in the ScriptExtender console when the config.json is safe to delete (and where it is).
Uninstallation
Use the Emergency Stop variant of the Spell, then save, quit, and remove the mod.
NOTES:
The mod is not completely flawless. In situations where the entire party enters combat at once the mod will work just fine, but if you stagger their entrance then they may only get banished in the next turn. As a result, they may tank a few hits that otherwise would have affected someone else in your party.should be fixed now?- Could be janky if you decide to banish party members in combat situations where they're relevant to the story. Keep that in mind depending on what quests you're doing.
- Be aware of Party Limit Begone's limits; read its Instructions section carefully!
- Teleport Party To You Spell is heavily recommended if you're playing with a larger party. Random situations where they get stuck and refuse to jump are a lot more common, although probably not the fault of this mod.
- Sitting-out party members will flee alongside any combat party member who flees a combat.
- But if no living, non-sitting-out party members remain in a combat, the sitting-out party members will die, possibly leading to a Game Over. This is to prevent the game from softlocking you into a never-ending fight.