I love this mod <3 Would be amazing to use it for cutscenes, like decide which characters dont\do appear in a cutscene (Example-: I have N Party Limit Begone and having a lot of characters in there ,bugs the cutscene hhehe)
Great mod, OP, but I do have one problem. The default config.json is always being created when I try to edit it.
I use this:
{ "How many people should participate in each combat?" : 4, "Should random people sit out if you would have too many combatants?" : false, "Should summons always Sit Out when their masters do?" : true, "Which party members, if any, should always fight instead of randomly sitting out?" : { "Humans_Male_Player_Dev_163753e3-2c13-15f7-ac90-fefece0adfe2" : true, "S_Player_ShadowHeart_3ed74f06-3c60-42dc-83f6-f034cb47c679" : true } }
and get this error: [SitOut] Error while loading config: "[string \"Sit This One Out/Server/SitOut.lua\"]:119: Unable to parse JSON: * Line 8, Column 3\n Missing '}' or object member name\n" [SitOut] Fresh config file created at Sit This One Out 2/config.json
Do not add any spaces to match the first line. It should look like this:
{ "How many people should participate in each combat?" : 4, "Should random people sit out if you would have too many combatants?" : false, "Should summons always Sit Out when their masters do?" : true, "Which party members, if any, should always fight instead of randomly sitting out?" : { "Humans_Male_Player_Dev_163753e3-2c13-15f7-ac90-fefece0adfe2" : true, "S_Player_ShadowHeart_3ed74f06-3c60-42dc-83f6-f034cb47c679" : true } }
OR THIS:
{ "How many people should participate in each combat?" : 4, "Should random people sit out if you would have too many combatants?" : false, "Should summons always Sit Out when their masters do?" : true, "Which party members, if any, should always fight instead of randomly sitting out?" : { "Humans_Male_Player_Dev_163753e3-2c13-15f7-ac90-fefece0adfe2" : true, "3ed74f06-3c60-42dc-83f6-f034cb47c679" : true } }
So, I've been crashing non-stop and the game has become unplayable, I'm sorry for the long post, but I'm trying to be as detailed as possible. In truth it might not even be this mod, but it's definitely high in the suspect list, more infos below.
---
I'm using this with Adjustable Party Limiter, AI Allies and Smarter AI. I'm not sure what happened, since the Creché, I keep crashing at every single battle.
It either crashes right after one character (usually origin party members) finish their turn and the next (also origin party member) character turns begins, OR and most commonly, the turn initiates succesfully and the character makes one action or just stand there for seconds until the game crashes.
While I'm no expert, I believe I'm doing everything as per the instructions of the other mods author's regarding load order, compatibility and overall usage. There's no much in that department in this mod's description same for the original, I haven't gotten to the Grymforge yet so there's not a bunch of people traversing the river on my boat or anything.
- At this moment, there's six people in my party + my tav, usually, three are sitting out (no vanishing or anything).
- This started in Act 2
Spoiler:
Show
Right after the confront with Vlaakiith at the Crechè when the entire place turns hostile. That's where the crashes began and have been non-stopping ever since, Last Light Inn is particularly bad. Now I'm back to the beach because I forgot to get the Necromancy of Thay's tome and the fight with the spiders have been particularly hard to play, because it keeps crashing.
TBF, as I said, I don't even know 100% if it's this mod, I have no idea if there's a crashlogger for Script Extender and - if there is - how to access it, looked around but couldn't find anything. A readable crashlog for dummies would help me at least to make sure it's 100% this mod, I'm only assuming it MIGHT Sit this One Out 2 because of the context between the crashes... Characters taking ages to move during their turns and the game seemingly crashing only in the above situations, plus I added this mod in the middle of my playthrough. So it does feel like it might be this mod, or maybe AI Allies. I'm also posting this to their page and if I'm able to gather anymore info, I'll add here.
If anyone has gone through something similar and has more info/knows how to fix it/ knows how to extract a log from Script Extender or anything else that could be helpful, please let me know.
Uh... please enable LogRuntime as per https://github.com/Norbyte/bg3se, then upload the results and send them to me. This doesn't initially sound like it's my mod (AI mods seem far more likely), but I'll admit that it's possible the AI is struggling because of my mod. I'll need logs to say for sure though.
Thanks a lot for getting back to me <3 and sorry for the late reply, work decided to devour my soul. Still not out of the woods yet, but I was able to play enough to crash during a fight using STOO2. The log is huge as you may imagine, I couldn't find a similar site to pastebin that would accept such a huge log, so here's the link to download it (tho i don't think you need to download it, I think you can visualize it), it's on google drive.
Hope it helps, but even if this mod has nothing to do with it and you manage to zero in on the culprit just by taking a look at the log, I'd be forever so, so, so grateful to you and anyone able to help.
I'm looking for the "Extender Runtime" log from `LogRuntime`. Generally you shouldn't use `EnableLogging` unless you're doing advanced debugging of story-type stuff, as the Osiris logs get quite long quite easily.
I'm not seeing anything helpful in this log... to be clear, I'd like you to try to force the crash and/or severe combat lag to happen, then simply upload the log without re-launching the game or anything like that.
First of all: amazing mod. Been needing something like this since Everyone In Dialogue has been causing frequent bugs in patch 7 playthroughs.
Now my question: is this safe to install midgame? I'm presently in the early parts of Act 1 but I'm afraid to bork my game file and there's no indication that it's UNSAFE in the description but I'm just concerned.
ok, here's my dilemma... i'm playing multiplayer with a friend so as you might expect, if we're not constantly rotating party members, there's a lot of missed...stuff...
i want to keep the 4 party member size for combat and preferably map traversal, as, like the description mentions, having everyone present on the map will make things very crowded.. i don't know what to do :') i don't want to miss dialogues and cutscenes but i don't want a whole gaggle of people cluttering the exploration you know? is that even possible - to have people present for encounters and cutscenes/dialogue only? like..ghosts that you don't see obstructing the boxes youre trying to dig into? 💧 ( also bc idk if there's other areas that can bug hard like the grymforge boat if you have more than 4 party members about and on honor mode that scares meee )
it might not be, so, maybe I'll have to compromise and just adjust party limit to +1 or +2 but have them sit out per this mod, but, thought I'd ask... djsjs
This is what the Vanish status is meant for - simply apply it to the party members you don't want to see during exploration, and they should disappear until you either select their portrait or start a combat (in the latter case, they will only un-vanish if they are not also Sitting Out). It could maybe use some improvement, though. Let me know what you think of it.
Great mod, it just has issues with patch 7 so I see the issue with wanting to use this mod instead! (@Symandria 's suggestion, because I used that mod before too. Sad it's hella buggy these days).
PokeFlask is unlikely to work well with plot/story, as generally the triggers are just zones on the ground and the presence of companions is checked in your party when anyone first enters the trigger. The "Sit Out" and "Vanish" passives from my mod is probably a safer way (story-wise) to hide companions until you need them.
Hey quick question does this mod work with the adjustable party limit mod on the in game mod manager? Also will this ever be added to the in game mod manager I would just like to have all my mods manageable in one place. Thanks!
It will probably work with any party limit mod as long as said mod handles its own logic well. But there is no plan currently for this mod to go on the official mod database as it might be against the rules to upload ScriptExtender mods there.
Has anyone gotten this to work in multiplayer? It works just fine in singleplayer but when someone else tries to join it says there is a mismatch of mods. This happens when only this mod is installed and it is the exact same version.
If not, is there a similar mod thatn does something like this? I'm doing a 4 player campaign where we would like to bring companions for approval gain (and romance) but not for combat and this was really the one I was hoping to play with.
We managed to resolve this issue by manually unchecking every mod in the ingame modlist, exiting out to the main menu then enabling them all again, somehow.
After two hours of troubleshooting, we finally solved the problem after trying your solution! It's too late for my friends and me to play today, but thanks to you, our next session is back on track. We really appreciate it!
I'm really sorry to hear that the new in-game mod manager is causing so much trouble :( While I've converted the mod 90% to the Toolkit/mods.io format, I've been advised that ScriptExtender mods might break the rules if uploaded to mods.io, so there's not much I can do about this atm :(
94 comments
DO NOT TAKE MORE THAN 4 PEOPLE ONTO THE BOAT TO GRYMFORGE
Would be amazing to use it for cutscenes, like decide which characters dont\do appear in a cutscene
(Example-: I have N Party Limit Begone and having a lot of characters in there ,bugs the cutscene hhehe)
I use this:
{
"How many people should participate in each combat?" : 4,
"Should random people sit out if you would have too many combatants?" : false,
"Should summons always Sit Out when their masters do?" : true,
"Which party members, if any, should always fight instead of randomly sitting out?" :
{
"Humans_Male_Player_Dev_163753e3-2c13-15f7-ac90-fefece0adfe2" : true,
"S_Player_ShadowHeart_3ed74f06-3c60-42dc-83f6-f034cb47c679" : true
}
}
and get this error:
[SitOut] Error while loading config: "[string \"Sit This One Out/Server/SitOut.lua\"]:119: Unable to parse JSON: * Line 8, Column 3\n Missing '}' or object member name\n"
[SitOut] Fresh config file created at Sit This One Out 2/config.json
Any help?
Do not add any spaces to match the first line. It should look like this:
{
"How many people should participate in each combat?" : 4,
"Should random people sit out if you would have too many combatants?" : false,
"Should summons always Sit Out when their masters do?" : true,
"Which party members, if any, should always fight instead of randomly sitting out?" :
{
"Humans_Male_Player_Dev_163753e3-2c13-15f7-ac90-fefece0adfe2" : true,
"S_Player_ShadowHeart_3ed74f06-3c60-42dc-83f6-f034cb47c679" : true
}
}
OR THIS:
{
"How many people should participate in each combat?" : 4,
"Should random people sit out if you would have too many combatants?" : false,
"Should summons always Sit Out when their masters do?" : true,
"Which party members, if any, should always fight instead of randomly sitting out?" :
{
"Humans_Male_Player_Dev_163753e3-2c13-15f7-ac90-fefece0adfe2" : true,
"3ed74f06-3c60-42dc-83f6-f034cb47c679" : true
}
}
one love.
---
I'm using this with Adjustable Party Limiter, AI Allies and Smarter AI. I'm not sure what happened, since the Creché, I keep crashing at every single battle.
It either crashes right after one character (usually origin party members) finish their turn and the next (also origin party member) character turns begins, OR and most commonly, the turn initiates succesfully and the character makes one action or just stand there for seconds until the game crashes.
While I'm no expert, I believe I'm doing everything as per the instructions of the other mods author's regarding load order, compatibility and overall usage. There's no much in that department in this mod's description same for the original, I haven't gotten to the Grymforge yet so there's not a bunch of people traversing the river on my boat or anything.
- At this moment, there's six people in my party + my tav, usually, three are sitting out (no vanishing or anything).
- This started in Act 2
TBF, as I said, I don't even know 100% if it's this mod, I have no idea if there's a crashlogger for Script Extender and - if there is - how to access it, looked around but couldn't find anything. A readable crashlog for dummies would help me at least to make sure it's 100% this mod, I'm only assuming it MIGHT Sit this One Out 2 because of the context between the crashes... Characters taking ages to move during their turns and the game seemingly crashing only in the above situations, plus I added this mod in the middle of my playthrough. So it does feel like it might be this mod, or maybe AI Allies. I'm also posting this to their page and if I'm able to gather anymore info, I'll add here.
If anyone has gone through something similar and has more info/knows how to fix it/ knows how to extract a log from Script Extender or anything else that could be helpful, please let me know.
Thank you for reading.
Hope it helps, but even if this mod has nothing to do with it and you manage to zero in on the culprit just by taking a look at the log, I'd be forever so, so, so grateful to you and anyone able to help.
Thanks again!
Now my question: is this safe to install midgame? I'm presently in the early parts of Act 1 but I'm afraid to bork my game file and there's no indication that it's UNSAFE in the description but I'm just concerned.
i want to keep the 4 party member size for combat and preferably map traversal, as, like the description mentions, having everyone present on the map will make things very crowded.. i don't know what to do :') i don't want to miss dialogues and cutscenes but i don't want a whole gaggle of people cluttering the exploration you know? is that even possible - to have people present for encounters and cutscenes/dialogue only? like..ghosts that you don't see obstructing the boxes youre trying to dig into? 💧
( also bc idk if there's other areas that can bug hard like the grymforge boat if you have more than 4 party members about and on honor mode that scares meee )
it might not be, so, maybe I'll have to compromise and just adjust party limit to +1 or +2 but have them sit out per this mod, but, thought I'd ask... djsjs
It could maybe use some improvement, though. Let me know what you think of it.
But there is no plan currently for this mod to go on the official mod database as it might be against the rules to upload ScriptExtender mods there.
If not, is there a similar mod thatn does something like this? I'm doing a 4 player campaign where we would like to bring companions for approval gain (and romance) but not for combat and this was really the one I was hoping to play with.
While I've converted the mod 90% to the Toolkit/mods.io format, I've been advised that ScriptExtender mods might break the rules if uploaded to mods.io, so there's not much I can do about this atm :(