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- The Outer Rim
The Outer Rim
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Version4.9.1-Prelude
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File information
Last updated
Original upload
Created by
Kingo64Uploaded by
Kingo64Virus scan
Tags for this mod
- Performance Optimization
- Gameplay
- Fair and balanced
- English
- Animation - New
- Animation - Modified
- Music
- Sound FX
- Voice Acting
- Terrain
- Sky
- Water
- Weather
- Models/Meshes
- Textures
- Modder's Resource
- Tutorials for Players
- User Interface
- Utilities for Modders
- Utilities for Players
- Related to Movies/TV/Books/Other Games
- Lighting
- Foliage (Plants)
- Overhaul
- Visual Effects/Particles
- ini tweak
- AI
- Bug Fixes
- Quality of Life
- Official
- Stay Home. Make Mods.
About this mod
The Outer Rim is a Star Wars total conversion mod for Blade & Sorcery. This mod introduces a variety of lightsabers and blasters from the Star Wars universe.
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Multiple models/textures/sounds: Star Wars Battlefront II (2017)
Map from Star Wars: Knights of the Old Republic (2003)
Maps from Star Wars Battlefront 2 (2005)
Sounds from Star Wars: The Force Unleashed II (2010)
Sounds from Star Wars: Episode III – Revenge of the Sith (2005)
Lightsabers:
Almost all lightsaber hilt models have been created by Plasma @ https://jkhub.org/files/file/3552-lightsaber-hilt-collection/
Ancient - andrekek @ https://sketchfab.com/3d-models/old-lightsaber-85c75ec94b614b1e860bb41c8a98b9d9
Darth Malgus - uiojkl09 & Drags
Darth Sidious - art_em @ https://sketchfab.com/3d-models/darth-sidious-lightsaber-ea9105d99ecb404c877ac8963243f82c
Darth Talon - Orbelin_Jaimes @ https://sketchfab.com/3d-models/darth-talons-lightsaber-196035c6cb27424e9b91e4ca22b87714
Grey Jedi - Vincent Garnier / Miledan @ https://sketchfab.com/3d-models/double-lightsaber-of-the-grey-order-765da6fab09440a3b504d09516c22299
Jedi Killer - Matt Joos @ https://sketchfab.com/3d-models/jedi-killer-lightsaber-bfb6c9729cd94b15b960b56bfbe22014
Lego Lightsaber - Sakhado
Mace Windu - art_em @ https://sketchfab.com/3d-models/mace-windu-lightsaber-63f370ef794041fd86b9f0d29a4bbe47
Obi Wan Kenobi Original - ivamargar @ https://sketchfab.com/3d-models/obi-wan-kenobi-lightsaber-50cb1f907d18485e9615b16708a3fbbb
Old Republic - Rooxon @ https://sketchfab.com/3d-models/lightsaber-knights-of-the-old-republic-6df6dc1ea6d94f7dadd8530d006ee591
Qui-Gon Jinn - art_em @ https://sketchfab.com/3d-models/qui-gon-jinns-lightsaber-6a9aece24717429788beb29580832e04
Revan - JackJohn2942 @ https://sketchfab.com/3d-models/revans-lightsaber-2d1f086ba9064fc59c6c2ea757f4f576
Saber Axe - uiojkl09
Saber Caestus - Rooxon @ https://sketchfab.com/3d-models/free-wrist-bound-lightsaber-weapon-concept-d2a8e6dc76ec46b0ab1377a54395cc9f
Schwartz & Dark Helmet Rings - Sakhado
Shroudwaker - Rooxon @ https://sketchfab.com/3d-models/free-death-saber-scythe-83e050c7de7c4107a422c264d41f6cf6
Sith Lightsaber Pike - uiojkl09 & Drags
Solis - Peter Primini @ https://sketchfab.com/3d-models/cross-guard-lightsaber-03193cbf52e44a0fa41b10173959ce2c
Tritticaden - Rooxon @ https://sketchfab.com/3d-models/free-long-xross-staff-bb14310a0a144c1dabd67e59acf03d09
Apparel:
Boba Fett Helmet - esdalex115 @ https://sketchfab.com/3d-models/boba-fett-helmet-7a1f9386077c4d078d2ea0f0b687b72f
Boushh - bmsmith211 @ https://sketchfab.com/3d-models/work-in-progress-boushh-helmet-86a5cd3215994099b59bc0f3bb030db6
Clone Commando - Admiral Tributon @ https://sketchfab.com/3d-models/clone-commando-base-8af3b896135c41279b5e523992952081
Clone Trooper Phase 1 - Admiral Tributon @ https://sketchfab.com/3d-models/clone-trooper-phase1-shiny-updated-aae018747b054186bd48e460b0ad1192
Clone Trooper Phase 2 - Admiral Tributon @ https://sketchfab.com/3d-models/clone-trooper-phase-2-shiny-updated-ece97956b8134ca0b3fad3612573161d
Mandalorian - 3DOven @ https://www.turbosquid.com/3d-models/mandalorian-helmet-3d-model-1355539
Mandalorian Helmet - le0tard @ https://sketchfab.com/3d-models/mandalorian-helmet-a8813ea1e0ce47ab97a416637a7520d7
Revan's Mask - Anthony Yanez @ https://sketchfab.com/3d-models/revans-mask-star-wars-2d459216f0da4cc5acd9e448405b88bd
Scout Trooper - Robert Berrier @ https://sketchfab.com/3d-models/star-wars-scout-helmet-9d3612e232e04c8aa41b8ac1bf2bf3f5
Storm Troopers - Matt Joos @ https://sketchfab.com/3d-models/pbr-stormtrooper-helmet-096e8a319d8f4e88b71711a23fdb6814 / https://sketchfab.com/3d-models/wip-stormtrooper-helmet-camos-3321328d32964503af05c312b766bdf0
TIE Pilot - Mickael Boitte @ https://sketchfab.com/3d-models/3d-tie-pilot-helmet-star-wars-model-215a2a3b71054e9a97cbfb38068ee80e
Youngling Helmet - Heath#1781
Other Items:
Arg'garok - Rooxon @ https://sketchfab.com/3d-models/free-gammorean-battle-axe-afe28887d2f04529978cf0d717984ef0
Bacta Stim - Plasma
Beskar Spear - AleshaBtw
Blaster Power Cell - Plasma
Comlink - Plasma
Fruit (Jellyfruit, Jogan Fruit, Meiloorun) - ReoJack
Gaffi Stick, Gaffi Spear - AleshaBtw
Lego Blaster - Sakhado
Lightsaber Tool - pyx @ https://sketchfab.com/3d-models/screwdriver-8abb57673e3b445499540fd28245525c
Mandalorian Beskad - Draad6204 @ https://skfb.ly/ozuTZ
Rey's Quarterstaff - HELL @ https://sketchfab.com/3d-models/star-wars-reys-quarterstaff-d3d12de5357649ecad9e08997a4ddf85
Universal Pouch - Daniyal Malik @ https://sketchfab.com/3d-models/pouch-6d594db7ab9741a7a0e0d8d61115926d
Vibroblade, Vibrosword, Vibrodouble - Rooxon @ https://sketchfab.com/3d-models/vibro-bladesword-and-double-blade-090f5e66269f40eea68952ea98948f84
Vibroknife - Wallace @ https://skfb.ly/ozOKB
Modern Vibroblades - LarsH. @ https://sketchfab.com/3d-models/star-wars-vibro-swords-92ba8bd901f34d7ea2a9348e837e940a
WESTAR-34 - Sam Carrier @ https://sketchfab.com/3d-models/westar-34-dd1e02df3980406f84ad17076988e6d9
Props:
Matt Joos @ https://sketchfab.com/3d-models/eg-6-gnk-droid-700f8141570340c197ddf815629290e4 / https://sketchfab.com/3d-models/mse-6-mouse-droid-3e200d6418a04a2cb384f42223b16d96
Stym @ https://sketchfab.com/3d-models/r2-d2-high-poly-e59e241020a249e48a49b0969870787c
StarWars-Universe @ https://sketchfab.com/3d-models/water-vaporator-vaporateur-dhumidite-148b1868f0714ef7bc12a2f9f75d5f3c
991519166 @ https://sketchfab.com/3d-models/galaxy-dbb2f075329747a09cc8add2ad05acad
Styx @ https://sketchfab.com/3d-models/simple-shooting-range-target-b3d3895128e74c76a1293daee2e17ab2
Thanks to Drags for assistance with modelling map props.
Music:
Star Wars: Shadows of the Empire, by Joel McNeely @ https://archive.org/details/StarWarsShadows/
Holst - The Planets Suite @ https://opengameart.org/content/holst-the-planets-suite
Drone Star Wars - Blakus / Corridor Digital OST by blakus-mfm @ https://soundcloud.com/blakus-mfm/star-wars-the-drone-wars-corridor-digital-ost
GALACTIC - Filmstro @ https://www.youtube.com/watch?v=pU_8B6yrZrQ
Cantina Band by John Williams
Kyber Crystals:
All kyber crystal models have been created by Vale-X
Audio audio has been sourced from the various Star Wars films, The Clone Wars, and Star Wars: Rebels, along with the works of saber the font artists Fourzze, Lord Blako, Link, Rob Petkau (Madcow), Sekrogue1985, Nightstorm. This audio has been heavily edited by Spongy.Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
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No translation available on the Nexus
- Changelogs
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Version 4.9.1-Prelude
- Added blaster/lightsaber damage multiplier mod settings
- Fixed lightsaber blades not completely penetrating if modified beyond their typical length
- Fixed blaster bolt speed when using slow motion abilities
- Improvements to NPC hearing
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Version 4.9-Prelude
- Updated all blasters to support HuJohner's firearm AI fix and made internal improvements to blaster AI
- Updated the optional blaster NPC restoration addon
- Added additional settings to mod settings menu (blasters, thermal detonators, jetpack)
- Jedi/Sith can no longer be scared by the Intimidation skill (Body skill tree)
- Fixed item storage rendering/collisions with pouches and jetpacks. Collisions will now only be active when Player Self-Collisions is enabled and a stored item is re-holstered.
- Fixed navmesh issues on Naboo Arena causing NPCs to get stuck near the pier ramp
- Fixed exception preventing jetpack from despawning
- Minor improvements to item descriptions
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Version 4.8.3-Prelude
- Updated to Blade & Sorcery 1.0.5
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Version 4.8.2-Prelude
- Updated to Blade & Sorcery 1.0.4
- Fixed NPC lightsabers glitching out when hit by a Gravity Push spell
- Fixed jetpack propulsion when toggling slowmo with Hyperfocus skill
- Fixed mirrors on Ebon Hawk thanks to the updated SDK
- Fixed blaster gas refills with custom damagers being overridden by blasters with custom damagers e.g. Bowcaster
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Version 4.8.1-Prelude
- Wrote a workaround for a game bug (will be patched in 1.0.4) which caused NPCs to cast spells always as their first attack. Now they correctly apply cast delays from when combat begins.
- Added mod settings for NPC force powers
- Fixed item save data loading correctly (Lightsaber length/crystals, blaster gas/ammo, comlink etc)
- Fixed item storage not saving correctly (pouch/jetpack)
- Fixed Kyber Crystal items not rendering properly
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Version 4.8.0-Prelude
- Updated to Blade & Sorcery 1.0.3
- Added Survival mode to all TOR arena maps
- Added 2 new blunt melee weapons (Rey Quarterstaff halves)
- Improved rendering performance on many scripted items
- Sith and Jedi NPCs can now cast basic force powers
- Reduced memory usage (bundle splitting + shader simplification)
- Further optimisations to load times
- Added a mod option to disable the TOR Soundtrack and use the amazing vanilla dynamic music instead
- Added many more item categories to split up larger item lists
- Added close-up previews for all lightsabers
- Corrected stab angle on a few vibroswords
- Rebaked nav meshes on all maps
- Map selector available on Ebon Hawk again however mirrors are broken (1.0 SDK is currently buggy/incomplete)
- 1.0 REGRESSIONS: Blaster NPCs have been removed once again due to regressions in the game's firearm AI.
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Version 4.7.3-Prelude
- Fixed Darksaber lightsabers not spawning correctly after 4.7.2 changes
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Version 4.7.2-Prelude
- Fixed certain rooms in TOR dungeons not spawning correct NPCs
- Fixed holstered NPC lightsabers flickering on/off in dungeons
- Fixed Electrobinoculars not rendering the world correctly
- Minor performance upgrade: Migrated all scripted objects over to ThunderBehaviour
- Slightly improved performance on Thermal Detonator explosions
- Restored 4-5 star difficulty for TOR: Merc dungeon mode
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Version 4.7.1-Prelude
- Fixed NPC bodies wearing Tantive IV rebel soldier armour disappearing on female NPCs when viewing them very close
- Fixed deflect assist not working multi-bladed lightsabers ignited in single mode
- Fixed rare deflect assist exception when calculating deflection
- Fixed potential item spawn issues when spam spawning Stormtrooper helmets
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Version 4.7-Prelude
- Updated to U12.3
- Added optional blaster NPC restoration addon that uses HuJohner's firearm fix
- Added 5 more lightsaber hilts (Darth Bane, Jocasta Nu, Saber of Scardont, Sith Marauder, The Ren)
- Added 60 Clonetrooper clothing parts (male only)
- Added 42 Clone Commando clothing parts (male only)
- Added Tantive IV rebel soldier armour for both genders
- Added female support to tusken raider armour
- Added 3 edible fruits (models by ReoJack)
- Added scopeless DL-44
- Fixed the unreliable dungeon spawn populations for TOR gamemodes
- Fixed blaster slug projectiles gravity
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Version 4.6.1-Prelude
- Fixed player respawn on TOR maps
- Modified Saber Recall to prevent lightsabers from potentially colliding with the player when returning to hand
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Version 4.6-Prelude
- Updated to U12.2
- Migrated all of Level_Settings to Mod Options menu (removed console commands too)
- Migrated all clothing over to the native game wardrobe system (under category TOR Clothing)
- Added a few sets of tusken raider armour (currently male only) - tusken raider NPCs now use custom armour models
- Added Vibroknife and Mandalorian Beskad sword
- Collision detection fixes to thrown/recalled lightsabers and coupled split lightsabers
- Many, many minor fixes and tweaks to items and levels
- U12 REGRESSIONS: No map selector available on Ebon Hawk (U12 SDK is currently incomplete)
- U12 REGRESSIONS: TOR Dungeon Replacement is still very, very buggy. NPC holstered lightsaber blades will spam on and off and scripted waves such as the Chapel may spawn vanilla NPCs
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Version 4.5-Prelude
- Added Jabba's Palace level
- Added 4 smaller arena variants of existing levels
- Moved all TOR maps onto a second page in the World Map to reduce clutter (click right arrow at the top of the world map)
- Added drinkable milk bottles
- Added hilt variations for Luke and Vader for each of the films
- Added music mute lever to Cantina (Youtubers rejoice)
- Fixed lightsaber collision effects failing to trigger force feedback (U11.3 breaking change)
- Fixed NPCs spawned with Comlink not able to find a target enemy
- Fixed thermal detonator audio cutting out
- Fixed thermal detonator model dropping from pouch after pouch spawns
- Fixed/optimised decal rendering on multiple items
- Further optimisations and minor improvements to all TOR maps
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Version 4.4.3-Prelude
- Updated to U11.3
- TOR maps now import all standard waves from base game
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Version 4.4.2-Prelude
- Updated to U11.2
- Updated Grenadier NPCs to their intended design thanks to fixes in the game's AI
- Item/Wave spawners on TOR maps have been restored thanks to the release of U11.2 SDK
- Slightly reduced Saber NPC attack speeds
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Version 4.4.1-Prelude
- Updated to U11.1
- Fixed TOR dungeon options not working due to game update
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Version 4.4-Prelude
- Added AI support for thermal detonators (proper grenadier NPCs pending fixes to game's AI)
- Added inventory support to most miscellaneous items in TOR
- Comlink is now usable on levels without wave spawners (will spawn NPCs in front of player instead)
- Large code cleanup and optimisations to all items
- Fixed storage saving once again for U11.0 so Universal Pouches and Jetpack should store items once again like U11b4
- Improved likelihood of lightsaber penetrating when switched on
- Improved lightsaber collision effects
- Fixed Jedi/Sith alien skin colour not applying
- Fixed handles on Aayla Secura, Adept, Saber Caestus hilts
- Fixed Younglings getting slower if wave was repeated
- Fixed saved coupled lightsabers not spawning correctly
- Resolved HandleOrientation console spam
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Version 4.3.1-Prelude
- Re-implemented item storage (pouch/jetpack) saving to save contents more reliably (still will only save character when travelling from Home to Level)
- Added support for right stick movement control layouts with jetpack
- Fixed some kyber crystals not able to be picked up by right hand
- Fixed potential scenarios in which with dungeon waves fail to trigger
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Version 4.3-Prelude
- Updated to U11b4
- Further optimisations to all TOR maps
- Improved darksaber sounds yet again
- Fixed Stellen Gios' guard not animating when used by NPCs
- Fixed blunt damage on a few melee weapons
- U11 REGRESSIONS: No wave/item spawner books, weapon racks work on any of the TOR maps
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Version 4.2-Prelude
- Improved Mos Eisley and Naboo lighting by switching to Shadowmask rather than Baked to match U11 standards
- Texture enhancements to Naboo
- Stripped out old shaders from U9 - may reduce VRAM consumption
- Additional optimisations to Felucia
- Fixed pollen density setting on Felucia
- Improved Gungi's hilt model and added a metal variant
- Added setting to toggle scope reticles
- Fixed 3D scope setting toggle
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Version 4.1.1-Prelude
- Fixed physics culling toggle that was broken in 4.1 release
- Updated the following console commands to apply realtime rather than on next spawn:
- tor_disable_physics_culling
- tor_disable_physics_culling_dungeon
- tor_blaster_scope_3d (2D support may not work until v4.2 as shaders need to be repackaged)
- tor_blaster_scope_resolution - Corrected Tritticaden's weight from 2kg to 0.8kg
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Version 4.1-Prelude
- Added 'TOR: Merc' option for dungeons to fight against bounty hunters
- Added Lord Corvax's lightsaber and Maris Brood's lightsaber tonfa
- Added Riot and Stun batons
- Added 7 vibroswords
- Adjusted bounty hunter inventories
- Reduced minimum speed to dismember with vibroswords
- Changed Amban rifle electro-bayonet to enable on button tap rather than hold
- Fixed Bacta Stim attempting to heal dead creatures
- Fixed map description for Ebon Hawk
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Version 4.0.5-Prelude
- Added Rey's Quarterstaff
- Added shorter Sith Saber Pike variant
- Added Wully & Lyneca's log parsers to Verify Install script
- Fixed Beskar Spear stabbing
- Reduced odds of dual wielding NPCs spawning from 1/6 to 1/9
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Version 4.0.3-Prelude
- Fixed animated lightsaber blades floating away from hilts if U10's physics culling is active
- Fixed Universal Pouch not storing more than 1 item between save reloads
- Fixed Jedi/Sith defence waves
- Re-added Purple power cells (accidentally got deleted a while back and I didn't notice)
- Added more handle orientations for Gaffi Stick
- Increased size of scope eyepiece on Amban Rifle
- Changed Ezra's blaster saber to use interchangeable blaster gas
- Tweaked youngling AI
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Version 4.0.2-Prelude
- Fixed hand-to-hand and dummy training droids
- Fixed training droid skin colour - eyes cannot be fixed due to U10 limitation
- Fixed Revan's mask texture
- Various fixes to thermal detonators to better support dungeons
- Tweaked saber clash glow and sparks
- Shortened some kyber crystal power off sounds
- Disabled mirrors on Ebon Hawk until game is patched
- Fixed dungeon support breaking if alternating between TOR and vanilla dungeons
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Version 4.0.1-Prelude
- Fixed Training Droid NPCs
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Version 4.0-Prelude
- Gifts from Mandalore Expansion Pack
- Updated to U10.2
- Added 22 blasters, 12 lightsabers, 9 items, and 2 helmets
- Added Mandalorian equipment including the Darksaber, Amban Phase-Pulse Rifle, and Jetpack
- Greatly improved blaster textures, shaders, scopes, and weapon handling
- Heavy/charged blaster bolts now have the potential to dismember
- Blaster bolt deflection now has 20% chance to return to shooter (previously toggle only)
- Improved lightsaber blade shaders and animation
- Added more global settings to TOR to allow users to balance game based on personal preference
- Added TOR save system, currently used to store unlocked items
- Added multi-entry points to maps to reduce walking distances
- Add support to populate dungeons with Jedi or Sith
- Added more waves
- Gaffi sticks have been completely remodelled by AleshaBtw
- Various improvements to existing maps and items to improve visuals and performance
- Minor bug fixes to scripted items
- PRELUDE EDITION REGRESSIONS: Blaster AI and NPCs removed. Ebon Hawk missing world map etc
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Version 3.3.2
- Added decal support to item LODs
- Replaced Darth Sidious lightsaber hilt model with a model by Plasma and also added a Black variant
- Fixed Lightsaber Tool and Grey Jedi Double lightsaber not being able to be removed from holster
- Fixed Anakin's hilt not renderering decals
- Improved preview icons for the following hilts: Darth Vader, Exar Kun, Ki-Adi Mundi
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Version 3.3.1
- Added Jedi/Sith duel waves. The same as the boss waves without the health scaling.
- Added optional zip file to disable lightsaber spark physics for slower computers in "_Optional" folder. You'll need to extract and overwrite the files to install it if you wish to use it.
- Fixed Pong Krell's lightsaber not extending
- Fixed saber trails sizing incorrectly if the hilt is stabbed into an NPC upon ignition
- Increased lightsaber damage
- Slightly improved lightsaber AI accuracy
- Reduced lightsaber AI attack speed from 150% to 130% - it's still adjustable in Level_Settings.json under 'saberNPCAttackSpeed'.
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Version 3.3
- Updated all items to use the new texture/shader system and decal system
- Improved texture resolutions on items
- Fixed lightsaber swing sounds collectively reducing in pitch when certain lightsabers were spawned
- Fixed Inquistor saber flight not working if spawned from weapons rack
- Fixed kyber crystals getting stuck in holsters
- Fixed doors on Kamino not working for NPCs - had to re-add my creature event trigger patch
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Version 3.2.2
- Improved lightsaber collision performance - more improvements to come in the next game patch
- Re-balanced lightsaber dismemberment to require more swing force thus making it fun again
- Re-implemented Deflect Assist Always Return and is much much nicer to use now
- Added Deflect Assist Always Return NPC - this setting will allow lightsaber NPCs to properly deflect blaster bolts back at the shooter making them much more deadly (requires the regular Always Return to be enabled)
- Improved blaster AI when using the Scatter Gun
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Version 3.2.1
- Fixes Lightsaber tool not being able to adjust blade lengths
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Version 3.2
- Updated to U9 (Blade & Sorcery Update 9)
- Added combat soundtrack
- Added Z-6 Rotary blaster cannon and Clone Heavy Troopers
- Added 'Galaxy's Most Wanted' endless waves
- Friendly NPCs (blue) spawned via the Comlink will now follow the player around as allies
- Sped up NPC wave spawn times on maps and renabled pressing Trigger to respawn player on death
- Adjusted some NPC loadouts
- Rebalanced weapons
- Blaster NPCs will now occassionally taunt when shooting
- Fixed preplaced items on maps despawning due to the game's item cleanup logic
- Fixed LODs on helmets causing them to disappear at long distance
- Fixed Stormtrooper Recon wave factions
- Fixed training droid waves
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Version 3.1.1
- Added a temporary workaround to fix the U8.4 beta's broken lightmap settings - INCLUDED IN HOTFIX
- Improved Verify Install script to detect incorrect mod folder names - INCLUDED IN HOTFIX
- Cleared the missing BlasterStun material error message (Blaster Stun always worked though) - INCLUDED IN HOTFIX
- Fixed Hand-to-Hand droids not being able to draw fists
- Improved NPC navigation in engine room of Ebon Hawk
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Version 3.1
- Updated to U8.4 beta 7
- Improved lightsaber collision performance
- Bacta Stim can now be used on player's arms, legs, and neck
- Re-added legacy hat system to wear pre-U8.4 hats again
- Fixed decapitation on custom helmet NPCs
- Improved item previews (notably kyber crystals and power cells)
- Improved blaster bolt damage consistency
- Improved Verify Install script
- Added Saber deactivate on drop in Level_Settings.json, disabled by default
- Added console commands to modify TOR settings
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Version 3.0.2
- Fixed "Jedi vs Sith - 3" wave having an incorrect NPC limit
- Fixed Phase 2 Clone Helmet (212th) using wrong textures
- Fixed Blue Unstable crystal being mislabelled
- Reduced penetration friction on lightsabers to improve flow of combat (thanks for the suggestion SketchCritic)
- Improved NPC navigation on Kamino
- Reduced default rain density on Kamino to 0.75x - should improve performance for people with slow CPUs/RAM
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Version 3.0.1
- Re-implemented and fixed lightsaber NPC arm strength functionality - should now be more consistent however it is no longer configurable from Level_Settings.json.
- Fixed blaster bolt deflection causing issues if slowmo is active
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Version 3.0
- Clone Reinforcements Expansion Pack
- Complete blaster overhaul - too many features to list
- Added Felucia Marshlands and Kamino Cloning Facility maps
- Added Thermal Detonators among other weapons/equipment
- Added Comlink tool for calling in reinforcements or enemies
- Added Bacta-stim - a high speed tool for healing in the heat of combat
- Basic NPC skinning for Stormtroopers and Clonetroopers
- Added additional helmets and revised existing ones
- Added optional Deflect Assist for lightsabers settings (enabled for padawans by default)
- Configurable force sensitive NPC attack speed/strength settings
- Optional lightsaber activate on recall setting
- General quality of life improvements and fixes everywhere
- Enhancements to all existing maps
- Updated to U8.3
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Version 2.5.2
- Fixed saving issue with lightsabers that have been coupled and decoupled before holstering on a Home level.
- Fixed LODs on Cal's split lightsaber
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Version 2.5.1
- International language support - Fixed saving on lightsabers with modified blade lengths on computers running in Decimal Comma region/language settings.
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Version 2.5
- Added Naboo map - it's very large and has many Wave Spawners so don't forget to explore!
- Added Gamorrean guards and weapons
- Added coupling lightsabers (such as Asajj Ventress and Cal split lightsabers), along with many more...
- Lightsaber Tool now has 4 modes (eject crystal, increase/decrease/reset blade length)
- Added straight fore-handle to all curved hilts (near the beam emitter) to improve handling
- Various improvements, model changes, and fixes to lightsabers
- Reduced texture sizes for all lightsabers to reduce VRAM utilisation. May increase again in future if engine gets more optimised.
- Improvements to the lighting on Mos Eisley
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Version 2.4
- Added more lightsabers (including Saber Axe)
- Modified Inquisitor lightsabers to prevent limbs from getting caught when spinning
- Added experimental performance improvements to Mos Eisley and Ebon Hawk
- Minor performance improvements to weapons
- Improved Verify Install script
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Version 2.3
- Added saber trails (configurable in settings file)
- Added Inquisitor lightsabers with flight functionality
- Added many more new lightsabers
- Added saber throw recall sounds
- Added configurable settings file (Level_Settings.json)
- Completely revised Lightsaber Tool code to now be super reliable and bi-directional
- Modified Maw's hilt to be stabbable
- Lots of various bug fixes and performance improvements
-
Version 2.2
- Added Ebon Hawk map - can be set as new player home with optional addon install
- Added training 'droid' waves
- Improved wave spawning logic and added a couple more blaster only waves
- Lightsaber Tool can now be thrown like a dagger
- Improved Rey's saber staff model
- Adjusted saber colours slightly
- Added missing lightsabers to the Jedi/Sith item pool
- Slight performance improvements
-
Version 2.1
- Added more lightsabers
- Improved Blaster AI and reduced their accuracy a bit
- Improved lightsaber handling
- Increased blaster bolt collider size and improved visual effects
- Increased button hold action time from 200ms to 300ms (for the granny players)
- Improved Verify Install script to check for more potential problems
-
Version 2.0
- Lost Artifacts Expansion Pack
- Added a large amount of lightsabers and kyber crystals
Thanks to Plasma for the hilt models and Vale-X for the crystal models! - Complete kyber crystal overhaul
- New lightsaber shaders, particles, and optimisations
- Added folding mechanism support for lightsabers (currently used by Rey/Pong Krell). Just hold the ignite button.
- Added handposes to all guns and kyber crystals
- Added Revan Mask
- Added shot delay functionality to blasters for future/third party use
- Fixed toggling secondary saber not completely turning off
- Reduced player health in Very Hard ambush waves
- Moved Boss waves to Endless category
- Removed ghost Obi-Wan
-
Version 1.5.5
- Fixed Endless Sith Ambush Very Hard not actually being endless
- Increased burst speeds on E-11 and DC-15A
- Fixed burst fire rates
- Improved load times/stuttering
-
Version 1.5.4
- Updated to U7b11 LWRP beta
- Fixed penetration with Yoda/Youngling lightsabers
- Fixed Mos Eisley map preview orb
- Improved TOR category icon
-
Version 1.5.3
- Updated to U7b9 LWRP beta
- Kyber crystals save on lightsabers / Blasters now save current ammo - game only saves when going from player home to a map
- Moved all 'The Outer Rim' items into their own category in spawn book
- Improved blood decals on weapons
- Blaster AI now ignores neutral factions
- Added ammo display and improved burst support for blasters - currently only used by thirdparty mods
-
Version 1.5.2
- Fixed Darth Maul's lightsaber not penetrating
- Fixed typo in Tusken Cycler Rifle
- Reduced LWRP related console errors from kyber crystals
-
Version 1.5.1
- Updated to U7b8 LWRP beta - pending more fixes to base game
-
Version 1.5
- Updated to U7b7 LWRP beta - expect visual bugs as the base game has issues I cannot solve
- Added Blaster AI - currently limited to single handed due to animation and aim calibration issues
- Scopes/binoculars completely redone and now render lightsabers correctly
- Lightsaber/Kyber crystal overhaul pre-work for Lost Artifacts expansion
- Updated Mos Eisley to use baked lightmaps
- Fixed Tusken weapon taunt
- Added Spanish translation support courtesy of Delasio
-
Version 1.4.1
- Improved lighting and performance on Mos Eisley
- Fixed Red Classic kyber crystal
-
Version 1.4
- Return to Tatooine Expansion Pack
- Added Gaffi Stick / Tusken Cycler Rifle / Electrobinoculars
- Added Mos Eisley map + lots of additional waves
- Added helmets
- Resized some weapons
-
Version 1.3.3
- Added dual-phase lightsabers (hold button to use) - applies to Vader, Dooku, and Anakin
- Added despawn timer for blaster bolts to improve performance
-
Version 1.3.2
- Added control to toggle single blade on double-bladed lightsabers (hold activate button)
- Fixed lightsaber throw not using throwing hand as recall hand
- Added JSON toggle to spawn lightsabers active (startActive: true)
-
Version 1.3.1
- Updated to support AI replacement mods - see optional files for SharpAI replacement
-
Version 1.3
- Added interchangeable kyber crystals - use the Lightsaber Tool item to extract kyber crystals
- Improved lightsaber collision detection
- Re-scaled lightsabers to be more accurate (thanks The Doctor_ for specs)
- Increased DL-44 damage
-
Version 1.2.1
- Fixed NPCs not spawning with new lightsabers
-
Version 1.2
- Added Anakin's lightsabers and Mace Windu's second lightsaber
- Adjusted yellow/purple saber glow colours
-
Version 1.1
- Improved audio mixing - ingame audio settings now work along with slowmo
- Lightsaber throw return speed now based on grip pressure
- Lightsaber throw now cancels if you grab another object
- Fixed telegrab causing bobble saber
-
Version 1.0
- Initial release
-
- Donations
-
Straight donations accepted

The Outer Rim is a Star Wars total conversion mod for Blade & Sorcery. This mod introduces a variety of lightsabers and blasters from the Star Wars universe. Additional content is on the way, just give me some time to float in a bacta tank.
Features:
- 400+ items including lightsabers, blasters, helmets and more!
- Custom maps
- Custom NPCs
- Interchangeable lightsaber kyber crystals + lightsaber blade length adjustment
- Functional blasters with fire modes, scopes, stun, interchangeable gas
- Loads of items from the Star Wars universe
- Many, many AI waves
- Optional force-like Gravity (push) and jumping add-on (deprecated since U12)
- Optional player home add-on (deprecated since 1.0)
Installation Guide:
Mod is installed the same way as any other Blade & Sorcery mod by using Vortex or manually extracting to the Mods folder (U8.4+) located at: <B&S install folder>\BladeAndSorcery_Data\StreamingAssets\Mods.
This mod has no requirements.
This mod does not require any other mods.
When updating from a previous version always make sure to delete the existing mod folder 'The Outer Rim' before installing the new version to ensure there are no leftover old files.
Video Guides by Downloadable Content:
How to install mods on U8.4+
For installation issues and troubleshooting please read the FAQ further below.

Coming Up
Future Expansions / Roadmap:
- Return to Tatooine - RELEASED
- Lost Artifacts - RELEASED
- Clone Reinforcements - RELEASED
- Gifts from Mandalore - RELEASED
- The Power Within
Released Maps:
- Ebon Hawk
- Felucia: Marshland (Clone Reinforcements)
- Felucia: Marshland Arena (Gifts from Mandalore)
- Kamino: Cloning Facility (Clone Reinforcements)
- Kamino: Cloning Facility Arena (Gifts from Mandalore)
- Naboo: Theed (Lost Artifacts)
- Naboo: Theed Arena (Gifts from Mandalore)
- Tatooine: Jabba's Palace (Gifts from Mandalore)
- Tatooine: Mos Eisley (Return to Tatooine)
- Tatooine: Mos Eisley Arena (Gifts from Mandalore)
Planned Maps:
- Death Star: Interior
- Utapau Sinkhole
- Kashyyyk: Beachhead
- Tantive IV
- Tatooine: Sandcrawler
- Mustafar: Refinery
- Mygeeto: War-Torn City

Frequently Asked Questions (FAQ)
"How can I change mod settings?"
In U12 and onwards you can use the ingame Mod Options menu.
In U11 and earlier all mod settings are located in 'Level_Settings.json' inside The Outer Rim's folder. You can edit this file with any text editing software such as Notepad.
"How do I turn on the lightsaber? / How do I use X item?"
That's a fun little experiment on self discovery. It's really not complicated at all and is exactly where you think the button would be. Just note that this same button is used for essentially all alternative functions on all items such as gun firemodes, scope zoom, manual reload, blaster rifle stun. Depending on the item, holding the button may also have additional functions such as when using a double-bladed lightsaber it'll allow you to use a single blade or it'll open up a foldable lightsaber.
"Does it affect Crystal Hunt? Will I start seeing TOR items in the shop?"
No. Crystal Hunt support will be added in a future expansion pack under a new gamemode and will never impact CH, the shop, or your CH save game. It is currently Sandbox/Survival gamemodes only. The mod has been designed to be as conflict free as possible and will not unexpectedly replace vanilla content.
"Why aren't there any blaster NPCs any more?"
Update: As of U12.3 there is an optional addon in the Files tab that restores blaster NPCs called "The Outer Rim - Blaster NPCs". As this is reliant on the unfinished vanilla game firearm AI it currently requires HuJohner's Firearm AI fix to function as stated in the file description. 1.0 of Blade & Sorcery is in an even more unfinished state regarding firearm AI so TOR cannot natively support blaster NPCs in any version beyond U12.3 currently.
Short answer, U10's AI system broke everything. I don't want to rewrite an entire blaster AI for the 3rd time. As a result, all blaster AI from v4 onwards had to be removed which includes Stormtroopers and Clone Troopers (which you can see in the TOR v3 screenshots). WarpFrog is working on it but it is a low priority task for them. Currently they've implemented a fair amount of the logic but the aiming portion is incomplete.
In the past TOR used to contain custom code to allow NPCs to use blasters that was fairly deeply integrated with the NPC's brain state, requiring them to take aim at targets, shoot, keep safe distances, and melee with their weapon in desperate measures. This 'blaster AI' was developed for the old AI system that the game used from U9 and earlier - it was painful to develop, took a significant amount of trial and error, but it worked. U10 onwards uses an entirely different AI system that is not cross-compatible nor is it easier to integrate with. As a result I've been trying to get generic firearm AI natively supported in the game which would allow any mod (including TOR) to support guns/blasters without being subjected to the sheer jank and torment of writing your own AI. It's slowly in progress and maybe 80% complete currently but it's low priority for WarpFrog and won't be available before U12.
"How do I throw a lightsaber?"
To throw and recall the lightsaber you must throw it reasonably hard and then hold Grip to recall the lightsaber. The lightsaber will return to your hand faster or slower depending on how hard you press the grip button. This feature can be disabled in the mod settings among other saber throw related settings (see "How can I change mod settings?").
"Game feels laggy / How can I improve performance?"
In previous versions of the game it wasn't very optimised, these days with U11 onwards the game is pretty performant and poor performance may be down to user error in selecting incorrect settings/broken settings files, buggy mods, bad hardware. I've always kept performance in mind when making this mod and have tried to optimise as much as I can to keep things running as smooth as possible.
If you've upgraded/downgraded between game versions you will need to remove your Saves folder located at:
%USERPROFILE%\Documents\My Games\BladeAndSorcery.
For some reason huge performance issues can occur for some players when updating the game and removing your saves folder has been confirmed by many to solve/reduce their lag. Especially since save files are not guaranteed to be backwards compatible with previous versions of the game.
If the performance issues are specific to Kamino (rain) or Felucia (grass/spores) you can adjust the graphical settings for those levels in the level options when selecting the map. e.g. disabling rain physics or rain entirely on Kamino can have drastic performance increases.
If your performance issues are specific to lightsaber sparks then you can install the 'Disabled Lightsaber Spark Physics' patch in the '_Optional' folder by extracting it into your 'The Outer Rim' folder and overwriting the existing Effects folder.
If you want to further improve performance at the cost of lightsaber collision accuracy (lightsabers might pass through each other) you can try reducing Physics Quality in the game settings from 'High' to 'Low'. You could also try turning off Saber Expensive Collisions in the mod settings but performance benefits may be minimal.
Finally, try running the game this mod by itself and see if performance issues go away. Bad mods/too many mods installed can lead to performance issues.
"It doesn't work / I'm getting an error in the loading screen / Whenever I pick up a lightsaber or gun it just falls to the ground / I can't start any waves / My items are question marks / I'm an idiot and can't follow instructions"
Sounds like you have botched your mod install somehow. It's not the mod's fault so don't flood the Bugs tab. I will delete your bugs if it is a duplicate or you've failed to provide a log file.
U8.4+: If the mod folder is named anything other than "The Outer Rim", such as "TheOuterRim", the game will fail to load the files. Make sure the mod folder name is "The Outer Rim".
Try running the "Verify Install.bat" as it will detect any basic issues with your mod install. If it doesn't find anything, follow it's subsequent instructions. Most people fail at this step because they don't actually follow the instructions. You will see these lazy people whining in the Posts/Forum section.
Make sure you do not have any previous versions of the mod installed, and try reinstalling the mod from scratch. If that does not work then try removing all other mods, check if it works, then start adding them back in one by one until you find the culprit.
Vortex: Make sure you completely remove the mod and archive file, and then reinstall.
Manual Install: Delete the existing "The Outer Rim" mod folder from StreamingAssets/Mods and then re-extract. Do not overwrite an old version.
If you are still having issues try removing your Saves folder located at:
%USERPROFILE%\Documents\My Games\BladeAndSorcery
If you are still having issues try verifying your game files or reinstalling the game.
If you are still having issues read the error message in your log file:
%USERPROFILE%\AppData\LocalLow\WarpFrog\BladeAndSorcery\Player.log
If you don't understand anything in the log file or can't find any obvious errors, upload it to Pastebin and share the link, that way someone can have a look at it and tell you what the issue is.
If the game is crashing to desktop without any error messages OR you are getting the following message in your log file then try increasing your page file size, you will need at least 10GB+:
Could not get memory for large allocation
Additionally, if your GPU has 4GB VRAM or less (e.g. GTX 1650 4GB, GTX 1060 3G, RX570 4GB) you do not meet the minimum requirements and the game will probably crash. You'll need a better GPU with at least 6GB VRAM or more.
"All my lightsabers look like they are just white"
Make sure you put your post-processing settings on the DEFAULT settings, specifically ensure that 'bloom' isn't turned off.
If that doesn't resolve it and they look like they are glowing white but without any colour, then it means you have a broken game install, try the following steps in order to see which fixes it.
- Delete your Blade & Sorcery documents folder (which contains game settings and saves) at
%USERPROFILE%\Documents\My Games\BladeAndSorcery
- Remove all other mods to ensure there are no bugs caused by other mods.
- Reinstall the mod properly. Delete the existing folder and put in a fresh copy rather than overwriting (overwriting will cause problems)
- Reinstall your game completely.
"Why won't the lightsaber penetrate when I turn it on at point blank?"
The game currently does not allow an object to stab into another object unless there is some forward velocity from the player's hand. If you move your hand toward the target when turning on the lightsaber it will work. Sorry.
"Curved lightsaber hilts feel weird such as Count Dooku and Ahsoka's second set"
It's just how the game is and you are going to have to live with that. In the mean time I've added 'straight grips' to all of these curved hilts at the top near the emitter which you can choose to use. This should allow you to swing the lightsaber like the others.
"How can I make a lightsaber/gun?"
The source code is available but I will not be writing tutorials until a later date when I finally get my head above water and a chance to take a break. Most of the configurable parts of the blasters and lightsabers are present in the item JSON files.
"Why is Mace Windu's lightsaber blue? Why is X's thing Y?"
All items have been created with lore accuracy and scale correct based on the Star Wars wikis and are further explained in the item descriptions. For example, Mace Windu's first lightsaber from The Phantom Menace was blue but his second lightsaber was purple. I have however made alterations to the functionality of some items for gameplay reasons. For example, I've allowed Ezra's lightsaber-blaster hybrid to continue firing when the blade is deployed.
"Will this be released on the Blade & Sorcery: Nomad / Oculus Quest 2?"
No. I do not own a Quest 2,
If you wish to play TOR, use the PC release of the game Blade & Sorcery.
"Will you add custom models for NPCs?"
With the release of U12 they have provided preliminary tooling for custom armour and potentially custom creatures (still broken as of 13th May 2023). The v4.6 release of the mod includes full models for tusken raiders with the plans to add further armour and modelled creature support in future.
"Can you split up the mod into little chunks? I just want to install XYZ and nothing else."
Not without losing my sanity. There are so many moving parts involved with this mod that splitting things up would result in a tonne of tech debt / compatibility overhead and would make installing and patching the mod ultimately to difficult for computer illiterate users.
"Does The Outer Rim have a Discord server?"
No, there is no official Discord server for this mod and I do not plan on ever creating one.
"Are you going to upload this to Mod.io or any other sites?"
I do not currently plan on moving this mod to any other website/platform. Please do not re-upload this mod to other websites, especially without my consent.
"Why can't I find any of the maps from TOR on the map selector?"
All of the TOR maps are on another page on the map selector. Just click the arrows to the sides of the page title e.g. Eraden, on the map selector to cycle through the pages. Should be common sense and it is vanilla functionality but somehow you guys ask daily.

Other Notes
Historical Versions:
All historical versions can be found in the 'Old Files' section on the Files tab. The definitive versions for each game update are as follows:
1.0 - Current
U12 - 4.7.3 Prelude
U11 - 4.5 Prelude
U10 - 4.2 Prelude
U9 - 3.3.2
U8 - 3.0.2
U7 - 2.5.2
U6 - 1.3.3
How to rollback your game install to play outdated versions of the mod:
Steam / Oculus - Remember to clear your save files located at "%userprofile%\Documents\My Games\BladeAndSorcery\Saves\Default" when switching between game versions!
Known Issues:
These are issues in the mod that exist as a result of game issues or unexplained Unity phenomena. Please don't re-report them since they're already known and you'll be wasting everybody's time. I have been working in collaboration with KospY and the game's devs to resolve these issues in future versions of the game. This list of known issues is based on the latest release of the mod.
Native game bugs
- Collision effects may continuously loop unless 'disableCreaturePhysicsCulling' is enabled in Level_Settings.json.
- Pink NPC bodies when decals are meant to be applied - temporarily resolved by selecting 'Reload level' in settings book.
- Lightsaber penetration when turning the lightsaber on/off at point blank can sometimes glitch out penetration and allow the hilt to slide through NPCs also. This is due to broken item penetration code in the game.
- Stretched dismembered limbs - no solution to this.
- Friendly spawned comlink NPCs will not continue to follow the player after entering an alert stage.
TOR related bugs
- Hand collision is broken with some coupled lightsabers such as Boc Aseca's.
- Hand poses are inaccurate (pending SDK support)
- Animated hilts (Pong Krell / Rey's Sith Staff) glitch out the hand when opened a closed. Just re-grip the hilt to 'fix' this.
- Rendering issues with unstable lightsaber blades may appear invisible when over water.
- Certain transparent effects such as blaster overheat haze don't render correctly over the ocean.
- Fingers are not perfectly separated on the tusken raider armour sets
- Some helmets are not properly positioned on female character models
Wishlist:
- Additional Creative Commons Star Wars battle music - contact with or approval from the composer appreciated
Source Code:
Github