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The Outer Rim
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Version4.9.1-Prelude
- Download:
- Manual
File information
Last updated
Original upload
Created by
Kingo64Uploaded by
Kingo64Virus scan
Tags for this mod
- Performance Optimization
- Gameplay
- Fair and balanced
- English
- Animation - New
- Animation - Modified
- Music
- Sound FX
- Voice Acting
- Terrain
- Sky
- Water
- Weather
- Models/Meshes
- Textures
- Modder's Resource
- Tutorials for Players
- User Interface
- Utilities for Modders
- Utilities for Players
- Related to Movies/TV/Books/Other Games
- Lighting
- Foliage (Plants)
- Overhaul
- Visual Effects/Particles
- ini tweak
- AI
- Bug Fixes
- Quality of Life
- Official
- Stay Home. Make Mods.
Activity logs
This page was last updated on 13 March 2025, 11:17PM
- Changelogs
-
-
Version 4.9.1-Prelude
- Added blaster/lightsaber damage multiplier mod settings
- Fixed lightsaber blades not completely penetrating if modified beyond their typical length
- Fixed blaster bolt speed when using slow motion abilities
- Improvements to NPC hearing
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Version 4.9-Prelude
- Updated all blasters to support HuJohner's firearm AI fix and made internal improvements to blaster AI
- Updated the optional blaster NPC restoration addon
- Added additional settings to mod settings menu (blasters, thermal detonators, jetpack)
- Jedi/Sith can no longer be scared by the Intimidation skill (Body skill tree)
- Fixed item storage rendering/collisions with pouches and jetpacks. Collisions will now only be active when Player Self-Collisions is enabled and a stored item is re-holstered.
- Fixed navmesh issues on Naboo Arena causing NPCs to get stuck near the pier ramp
- Fixed exception preventing jetpack from despawning
- Minor improvements to item descriptions
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Version 4.8.3-Prelude
- Updated to Blade & Sorcery 1.0.5
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Version 4.8.2-Prelude
- Updated to Blade & Sorcery 1.0.4
- Fixed NPC lightsabers glitching out when hit by a Gravity Push spell
- Fixed jetpack propulsion when toggling slowmo with Hyperfocus skill
- Fixed mirrors on Ebon Hawk thanks to the updated SDK
- Fixed blaster gas refills with custom damagers being overridden by blasters with custom damagers e.g. Bowcaster
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Version 4.8.1-Prelude
- Wrote a workaround for a game bug (will be patched in 1.0.4) which caused NPCs to cast spells always as their first attack. Now they correctly apply cast delays from when combat begins.
- Added mod settings for NPC force powers
- Fixed item save data loading correctly (Lightsaber length/crystals, blaster gas/ammo, comlink etc)
- Fixed item storage not saving correctly (pouch/jetpack)
- Fixed Kyber Crystal items not rendering properly
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Version 4.8.0-Prelude
- Updated to Blade & Sorcery 1.0.3
- Added Survival mode to all TOR arena maps
- Added 2 new blunt melee weapons (Rey Quarterstaff halves)
- Improved rendering performance on many scripted items
- Sith and Jedi NPCs can now cast basic force powers
- Reduced memory usage (bundle splitting + shader simplification)
- Further optimisations to load times
- Added a mod option to disable the TOR Soundtrack and use the amazing vanilla dynamic music instead
- Added many more item categories to split up larger item lists
- Added close-up previews for all lightsabers
- Corrected stab angle on a few vibroswords
- Rebaked nav meshes on all maps
- Map selector available on Ebon Hawk again however mirrors are broken (1.0 SDK is currently buggy/incomplete)
- 1.0 REGRESSIONS: Blaster NPCs have been removed once again due to regressions in the game's firearm AI.
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Version 4.7.3-Prelude
- Fixed Darksaber lightsabers not spawning correctly after 4.7.2 changes
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Version 4.7.2-Prelude
- Fixed certain rooms in TOR dungeons not spawning correct NPCs
- Fixed holstered NPC lightsabers flickering on/off in dungeons
- Fixed Electrobinoculars not rendering the world correctly
- Minor performance upgrade: Migrated all scripted objects over to ThunderBehaviour
- Slightly improved performance on Thermal Detonator explosions
- Restored 4-5 star difficulty for TOR: Merc dungeon mode
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Version 4.7.1-Prelude
- Fixed NPC bodies wearing Tantive IV rebel soldier armour disappearing on female NPCs when viewing them very close
- Fixed deflect assist not working multi-bladed lightsabers ignited in single mode
- Fixed rare deflect assist exception when calculating deflection
- Fixed potential item spawn issues when spam spawning Stormtrooper helmets
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Version 4.7-Prelude
- Updated to U12.3
- Added optional blaster NPC restoration addon that uses HuJohner's firearm fix
- Added 5 more lightsaber hilts (Darth Bane, Jocasta Nu, Saber of Scardont, Sith Marauder, The Ren)
- Added 60 Clonetrooper clothing parts (male only)
- Added 42 Clone Commando clothing parts (male only)
- Added Tantive IV rebel soldier armour for both genders
- Added female support to tusken raider armour
- Added 3 edible fruits (models by ReoJack)
- Added scopeless DL-44
- Fixed the unreliable dungeon spawn populations for TOR gamemodes
- Fixed blaster slug projectiles gravity
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Version 4.6.1-Prelude
- Fixed player respawn on TOR maps
- Modified Saber Recall to prevent lightsabers from potentially colliding with the player when returning to hand
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Version 4.6-Prelude
- Updated to U12.2
- Migrated all of Level_Settings to Mod Options menu (removed console commands too)
- Migrated all clothing over to the native game wardrobe system (under category TOR Clothing)
- Added a few sets of tusken raider armour (currently male only) - tusken raider NPCs now use custom armour models
- Added Vibroknife and Mandalorian Beskad sword
- Collision detection fixes to thrown/recalled lightsabers and coupled split lightsabers
- Many, many minor fixes and tweaks to items and levels
- U12 REGRESSIONS: No map selector available on Ebon Hawk (U12 SDK is currently incomplete)
- U12 REGRESSIONS: TOR Dungeon Replacement is still very, very buggy. NPC holstered lightsaber blades will spam on and off and scripted waves such as the Chapel may spawn vanilla NPCs
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Version 4.5-Prelude
- Added Jabba's Palace level
- Added 4 smaller arena variants of existing levels
- Moved all TOR maps onto a second page in the World Map to reduce clutter (click right arrow at the top of the world map)
- Added drinkable milk bottles
- Added hilt variations for Luke and Vader for each of the films
- Added music mute lever to Cantina (Youtubers rejoice)
- Fixed lightsaber collision effects failing to trigger force feedback (U11.3 breaking change)
- Fixed NPCs spawned with Comlink not able to find a target enemy
- Fixed thermal detonator audio cutting out
- Fixed thermal detonator model dropping from pouch after pouch spawns
- Fixed/optimised decal rendering on multiple items
- Further optimisations and minor improvements to all TOR maps
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Version 4.4.3-Prelude
- Updated to U11.3
- TOR maps now import all standard waves from base game
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Version 4.4.2-Prelude
- Updated to U11.2
- Updated Grenadier NPCs to their intended design thanks to fixes in the game's AI
- Item/Wave spawners on TOR maps have been restored thanks to the release of U11.2 SDK
- Slightly reduced Saber NPC attack speeds
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Version 4.4.1-Prelude
- Updated to U11.1
- Fixed TOR dungeon options not working due to game update
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Version 4.4-Prelude
- Added AI support for thermal detonators (proper grenadier NPCs pending fixes to game's AI)
- Added inventory support to most miscellaneous items in TOR
- Comlink is now usable on levels without wave spawners (will spawn NPCs in front of player instead)
- Large code cleanup and optimisations to all items
- Fixed storage saving once again for U11.0 so Universal Pouches and Jetpack should store items once again like U11b4
- Improved likelihood of lightsaber penetrating when switched on
- Improved lightsaber collision effects
- Fixed Jedi/Sith alien skin colour not applying
- Fixed handles on Aayla Secura, Adept, Saber Caestus hilts
- Fixed Younglings getting slower if wave was repeated
- Fixed saved coupled lightsabers not spawning correctly
- Resolved HandleOrientation console spam
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Version 4.3.1-Prelude
- Re-implemented item storage (pouch/jetpack) saving to save contents more reliably (still will only save character when travelling from Home to Level)
- Added support for right stick movement control layouts with jetpack
- Fixed some kyber crystals not able to be picked up by right hand
- Fixed potential scenarios in which with dungeon waves fail to trigger
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Version 4.3-Prelude
- Updated to U11b4
- Further optimisations to all TOR maps
- Improved darksaber sounds yet again
- Fixed Stellen Gios' guard not animating when used by NPCs
- Fixed blunt damage on a few melee weapons
- U11 REGRESSIONS: No wave/item spawner books, weapon racks work on any of the TOR maps
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Version 4.2-Prelude
- Improved Mos Eisley and Naboo lighting by switching to Shadowmask rather than Baked to match U11 standards
- Texture enhancements to Naboo
- Stripped out old shaders from U9 - may reduce VRAM consumption
- Additional optimisations to Felucia
- Fixed pollen density setting on Felucia
- Improved Gungi's hilt model and added a metal variant
- Added setting to toggle scope reticles
- Fixed 3D scope setting toggle
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Version 4.1.1-Prelude
- Fixed physics culling toggle that was broken in 4.1 release
- Updated the following console commands to apply realtime rather than on next spawn:
- tor_disable_physics_culling
- tor_disable_physics_culling_dungeon
- tor_blaster_scope_3d (2D support may not work until v4.2 as shaders need to be repackaged)
- tor_blaster_scope_resolution - Corrected Tritticaden's weight from 2kg to 0.8kg
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Version 4.1-Prelude
- Added 'TOR: Merc' option for dungeons to fight against bounty hunters
- Added Lord Corvax's lightsaber and Maris Brood's lightsaber tonfa
- Added Riot and Stun batons
- Added 7 vibroswords
- Adjusted bounty hunter inventories
- Reduced minimum speed to dismember with vibroswords
- Changed Amban rifle electro-bayonet to enable on button tap rather than hold
- Fixed Bacta Stim attempting to heal dead creatures
- Fixed map description for Ebon Hawk
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Version 4.0.5-Prelude
- Added Rey's Quarterstaff
- Added shorter Sith Saber Pike variant
- Added Wully & Lyneca's log parsers to Verify Install script
- Fixed Beskar Spear stabbing
- Reduced odds of dual wielding NPCs spawning from 1/6 to 1/9
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Version 4.0.3-Prelude
- Fixed animated lightsaber blades floating away from hilts if U10's physics culling is active
- Fixed Universal Pouch not storing more than 1 item between save reloads
- Fixed Jedi/Sith defence waves
- Re-added Purple power cells (accidentally got deleted a while back and I didn't notice)
- Added more handle orientations for Gaffi Stick
- Increased size of scope eyepiece on Amban Rifle
- Changed Ezra's blaster saber to use interchangeable blaster gas
- Tweaked youngling AI
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Version 4.0.2-Prelude
- Fixed hand-to-hand and dummy training droids
- Fixed training droid skin colour - eyes cannot be fixed due to U10 limitation
- Fixed Revan's mask texture
- Various fixes to thermal detonators to better support dungeons
- Tweaked saber clash glow and sparks
- Shortened some kyber crystal power off sounds
- Disabled mirrors on Ebon Hawk until game is patched
- Fixed dungeon support breaking if alternating between TOR and vanilla dungeons
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Version 4.0.1-Prelude
- Fixed Training Droid NPCs
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Version 4.0-Prelude
- Gifts from Mandalore Expansion Pack
- Updated to U10.2
- Added 22 blasters, 12 lightsabers, 9 items, and 2 helmets
- Added Mandalorian equipment including the Darksaber, Amban Phase-Pulse Rifle, and Jetpack
- Greatly improved blaster textures, shaders, scopes, and weapon handling
- Heavy/charged blaster bolts now have the potential to dismember
- Blaster bolt deflection now has 20% chance to return to shooter (previously toggle only)
- Improved lightsaber blade shaders and animation
- Added more global settings to TOR to allow users to balance game based on personal preference
- Added TOR save system, currently used to store unlocked items
- Added multi-entry points to maps to reduce walking distances
- Add support to populate dungeons with Jedi or Sith
- Added more waves
- Gaffi sticks have been completely remodelled by AleshaBtw
- Various improvements to existing maps and items to improve visuals and performance
- Minor bug fixes to scripted items
- PRELUDE EDITION REGRESSIONS: Blaster AI and NPCs removed. Ebon Hawk missing world map etc
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Version 3.3.2
- Added decal support to item LODs
- Replaced Darth Sidious lightsaber hilt model with a model by Plasma and also added a Black variant
- Fixed Lightsaber Tool and Grey Jedi Double lightsaber not being able to be removed from holster
- Fixed Anakin's hilt not renderering decals
- Improved preview icons for the following hilts: Darth Vader, Exar Kun, Ki-Adi Mundi
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Version 3.3.1
- Added Jedi/Sith duel waves. The same as the boss waves without the health scaling.
- Added optional zip file to disable lightsaber spark physics for slower computers in "_Optional" folder. You'll need to extract and overwrite the files to install it if you wish to use it.
- Fixed Pong Krell's lightsaber not extending
- Fixed saber trails sizing incorrectly if the hilt is stabbed into an NPC upon ignition
- Increased lightsaber damage
- Slightly improved lightsaber AI accuracy
- Reduced lightsaber AI attack speed from 150% to 130% - it's still adjustable in Level_Settings.json under 'saberNPCAttackSpeed'.
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Version 3.3
- Updated all items to use the new texture/shader system and decal system
- Improved texture resolutions on items
- Fixed lightsaber swing sounds collectively reducing in pitch when certain lightsabers were spawned
- Fixed Inquistor saber flight not working if spawned from weapons rack
- Fixed kyber crystals getting stuck in holsters
- Fixed doors on Kamino not working for NPCs - had to re-add my creature event trigger patch
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Version 3.2.2
- Improved lightsaber collision performance - more improvements to come in the next game patch
- Re-balanced lightsaber dismemberment to require more swing force thus making it fun again
- Re-implemented Deflect Assist Always Return and is much much nicer to use now
- Added Deflect Assist Always Return NPC - this setting will allow lightsaber NPCs to properly deflect blaster bolts back at the shooter making them much more deadly (requires the regular Always Return to be enabled)
- Improved blaster AI when using the Scatter Gun
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Version 3.2.1
- Fixes Lightsaber tool not being able to adjust blade lengths
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Version 3.2
- Updated to U9 (Blade & Sorcery Update 9)
- Added combat soundtrack
- Added Z-6 Rotary blaster cannon and Clone Heavy Troopers
- Added 'Galaxy's Most Wanted' endless waves
- Friendly NPCs (blue) spawned via the Comlink will now follow the player around as allies
- Sped up NPC wave spawn times on maps and renabled pressing Trigger to respawn player on death
- Adjusted some NPC loadouts
- Rebalanced weapons
- Blaster NPCs will now occassionally taunt when shooting
- Fixed preplaced items on maps despawning due to the game's item cleanup logic
- Fixed LODs on helmets causing them to disappear at long distance
- Fixed Stormtrooper Recon wave factions
- Fixed training droid waves
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Version 3.1.1
- Added a temporary workaround to fix the U8.4 beta's broken lightmap settings - INCLUDED IN HOTFIX
- Improved Verify Install script to detect incorrect mod folder names - INCLUDED IN HOTFIX
- Cleared the missing BlasterStun material error message (Blaster Stun always worked though) - INCLUDED IN HOTFIX
- Fixed Hand-to-Hand droids not being able to draw fists
- Improved NPC navigation in engine room of Ebon Hawk
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Version 3.1
- Updated to U8.4 beta 7
- Improved lightsaber collision performance
- Bacta Stim can now be used on player's arms, legs, and neck
- Re-added legacy hat system to wear pre-U8.4 hats again
- Fixed decapitation on custom helmet NPCs
- Improved item previews (notably kyber crystals and power cells)
- Improved blaster bolt damage consistency
- Improved Verify Install script
- Added Saber deactivate on drop in Level_Settings.json, disabled by default
- Added console commands to modify TOR settings
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Version 3.0.2
- Fixed "Jedi vs Sith - 3" wave having an incorrect NPC limit
- Fixed Phase 2 Clone Helmet (212th) using wrong textures
- Fixed Blue Unstable crystal being mislabelled
- Reduced penetration friction on lightsabers to improve flow of combat (thanks for the suggestion SketchCritic)
- Improved NPC navigation on Kamino
- Reduced default rain density on Kamino to 0.75x - should improve performance for people with slow CPUs/RAM
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Version 3.0.1
- Re-implemented and fixed lightsaber NPC arm strength functionality - should now be more consistent however it is no longer configurable from Level_Settings.json.
- Fixed blaster bolt deflection causing issues if slowmo is active
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Version 3.0
- Clone Reinforcements Expansion Pack
- Complete blaster overhaul - too many features to list
- Added Felucia Marshlands and Kamino Cloning Facility maps
- Added Thermal Detonators among other weapons/equipment
- Added Comlink tool for calling in reinforcements or enemies
- Added Bacta-stim - a high speed tool for healing in the heat of combat
- Basic NPC skinning for Stormtroopers and Clonetroopers
- Added additional helmets and revised existing ones
- Added optional Deflect Assist for lightsabers settings (enabled for padawans by default)
- Configurable force sensitive NPC attack speed/strength settings
- Optional lightsaber activate on recall setting
- General quality of life improvements and fixes everywhere
- Enhancements to all existing maps
- Updated to U8.3
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Version 2.5.2
- Fixed saving issue with lightsabers that have been coupled and decoupled before holstering on a Home level.
- Fixed LODs on Cal's split lightsaber
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Version 2.5.1
- International language support - Fixed saving on lightsabers with modified blade lengths on computers running in Decimal Comma region/language settings.
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Version 2.5
- Added Naboo map - it's very large and has many Wave Spawners so don't forget to explore!
- Added Gamorrean guards and weapons
- Added coupling lightsabers (such as Asajj Ventress and Cal split lightsabers), along with many more...
- Lightsaber Tool now has 4 modes (eject crystal, increase/decrease/reset blade length)
- Added straight fore-handle to all curved hilts (near the beam emitter) to improve handling
- Various improvements, model changes, and fixes to lightsabers
- Reduced texture sizes for all lightsabers to reduce VRAM utilisation. May increase again in future if engine gets more optimised.
- Improvements to the lighting on Mos Eisley
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Version 2.4
- Added more lightsabers (including Saber Axe)
- Modified Inquisitor lightsabers to prevent limbs from getting caught when spinning
- Added experimental performance improvements to Mos Eisley and Ebon Hawk
- Minor performance improvements to weapons
- Improved Verify Install script
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Version 2.3
- Added saber trails (configurable in settings file)
- Added Inquisitor lightsabers with flight functionality
- Added many more new lightsabers
- Added saber throw recall sounds
- Added configurable settings file (Level_Settings.json)
- Completely revised Lightsaber Tool code to now be super reliable and bi-directional
- Modified Maw's hilt to be stabbable
- Lots of various bug fixes and performance improvements
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Version 2.2
- Added Ebon Hawk map - can be set as new player home with optional addon install
- Added training 'droid' waves
- Improved wave spawning logic and added a couple more blaster only waves
- Lightsaber Tool can now be thrown like a dagger
- Improved Rey's saber staff model
- Adjusted saber colours slightly
- Added missing lightsabers to the Jedi/Sith item pool
- Slight performance improvements
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Version 2.1
- Added more lightsabers
- Improved Blaster AI and reduced their accuracy a bit
- Improved lightsaber handling
- Increased blaster bolt collider size and improved visual effects
- Increased button hold action time from 200ms to 300ms (for the granny players)
- Improved Verify Install script to check for more potential problems
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Version 2.0
- Lost Artifacts Expansion Pack
- Added a large amount of lightsabers and kyber crystals
Thanks to Plasma for the hilt models and Vale-X for the crystal models! - Complete kyber crystal overhaul
- New lightsaber shaders, particles, and optimisations
- Added folding mechanism support for lightsabers (currently used by Rey/Pong Krell). Just hold the ignite button.
- Added handposes to all guns and kyber crystals
- Added Revan Mask
- Added shot delay functionality to blasters for future/third party use
- Fixed toggling secondary saber not completely turning off
- Reduced player health in Very Hard ambush waves
- Moved Boss waves to Endless category
- Removed ghost Obi-Wan
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Version 1.5.5
- Fixed Endless Sith Ambush Very Hard not actually being endless
- Increased burst speeds on E-11 and DC-15A
- Fixed burst fire rates
- Improved load times/stuttering
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Version 1.5.4
- Updated to U7b11 LWRP beta
- Fixed penetration with Yoda/Youngling lightsabers
- Fixed Mos Eisley map preview orb
- Improved TOR category icon
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Version 1.5.3
- Updated to U7b9 LWRP beta
- Kyber crystals save on lightsabers / Blasters now save current ammo - game only saves when going from player home to a map
- Moved all 'The Outer Rim' items into their own category in spawn book
- Improved blood decals on weapons
- Blaster AI now ignores neutral factions
- Added ammo display and improved burst support for blasters - currently only used by thirdparty mods
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Version 1.5.2
- Fixed Darth Maul's lightsaber not penetrating
- Fixed typo in Tusken Cycler Rifle
- Reduced LWRP related console errors from kyber crystals
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Version 1.5.1
- Updated to U7b8 LWRP beta - pending more fixes to base game
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Version 1.5
- Updated to U7b7 LWRP beta - expect visual bugs as the base game has issues I cannot solve
- Added Blaster AI - currently limited to single handed due to animation and aim calibration issues
- Scopes/binoculars completely redone and now render lightsabers correctly
- Lightsaber/Kyber crystal overhaul pre-work for Lost Artifacts expansion
- Updated Mos Eisley to use baked lightmaps
- Fixed Tusken weapon taunt
- Added Spanish translation support courtesy of Delasio
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Version 1.4.1
- Improved lighting and performance on Mos Eisley
- Fixed Red Classic kyber crystal
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Version 1.4
- Return to Tatooine Expansion Pack
- Added Gaffi Stick / Tusken Cycler Rifle / Electrobinoculars
- Added Mos Eisley map + lots of additional waves
- Added helmets
- Resized some weapons
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Version 1.3.3
- Added dual-phase lightsabers (hold button to use) - applies to Vader, Dooku, and Anakin
- Added despawn timer for blaster bolts to improve performance
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Version 1.3.2
- Added control to toggle single blade on double-bladed lightsabers (hold activate button)
- Fixed lightsaber throw not using throwing hand as recall hand
- Added JSON toggle to spawn lightsabers active (startActive: true)
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Version 1.3.1
- Updated to support AI replacement mods - see optional files for SharpAI replacement
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Version 1.3
- Added interchangeable kyber crystals - use the Lightsaber Tool item to extract kyber crystals
- Improved lightsaber collision detection
- Re-scaled lightsabers to be more accurate (thanks The Doctor_ for specs)
- Increased DL-44 damage
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Version 1.2.1
- Fixed NPCs not spawning with new lightsabers
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Version 1.2
- Added Anakin's lightsabers and Mace Windu's second lightsaber
- Adjusted yellow/purple saber glow colours
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Version 1.1
- Improved audio mixing - ingame audio settings now work along with slowmo
- Lightsaber throw return speed now based on grip pressure
- Lightsaber throw now cancels if you grab another object
- Fixed telegrab causing bobble saber
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Version 1.0
- Initial release
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- Author's activity
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March 2025
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13 Mar 2025, 11:17PM | Action by: Kingo64
Attribute change
'Description changed.'
January 2025
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27 Jan 2025, 7:31AM | Action by: Kingo64
Changelog added
'Change log added for version 4.9.1-Prelude'
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27 Jan 2025, 7:30AM | Action by: Kingo64
File added
'The Outer Rim - Hotfix v4.9 to v4.9.1 [version 4.9.1-Prelude]'
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27 Jan 2025, 7:28AM | Action by: Kingo64
File added
'The Outer Rim [version 4.9.1-Prelude]'
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27 Jan 2025, 2:16AM | Action by: Kingo64
Attribute change
'File \'The Outer Rim\' category changed to Miscellaneous.'
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05 Jan 2025, 6:38AM | Action by: Kingo64
File added
'The Outer Rim [version 4.9-Prelude]'
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05 Jan 2025, 5:26AM | Action by: Kingo64
Attribute change
'File \'The Outer Rim - Blaster NPCs\' description changed.'
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05 Jan 2025, 5:18AM | Action by: Kingo64
File added
'The Outer Rim - Hotfix v4.8.3 to v4.9 [version 4.9-Prelude]'
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05 Jan 2025, 5:16AM | Action by: Kingo64
File added
'The Outer Rim - Blaster NPCs [version 1.1]'
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05 Jan 2025, 5:14AM | Action by: Kingo64
File added
'The Outer Rim - Blaster NPCs [version 1.1]'
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05 Jan 2025, 5:12AM | Action by: Kingo64
Attribute change
'File \'The Outer Rim\' category changed to Old versions.'
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05 Jan 2025, 5:11AM | Action by: Kingo64
Changelog added
'Change log added for version 4.9-Prelude'
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05 Jan 2025, 5:10AM | Action by: Kingo64
Changelog added
'Change log added for version 4.8.3-Prelude'
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05 Jan 2025, 5:09AM | Action by: Kingo64
File added
'The Outer Rim [version 4.9-Prelude]'
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02 Jan 2025, 5:01AM | Action by: Kingo64
Attribute change
'Description changed.'
November 2024
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08 Nov 2024, 12:27PM | Action by: Kingo64
Changelog added
'Change log added for version 4.8.3-Prelude'
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08 Nov 2024, 12:27PM | Action by: Kingo64
Attribute change
'Mod version changed to 4.8.3-Prelude.'
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08 Nov 2024, 12:26PM | Action by: Kingo64
Attribute change
'File \'The Outer Rim\' description changed.'
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08 Nov 2024, 12:26PM | Action by: Kingo64
File added
'The Outer Rim [version 4.8.3-Prelude]'
September 2024
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29 Sep 2024, 5:47AM | Action by: Kingo64
Changelog added
'Change log added for version 4.8.2-Prelude'
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- Mod page activity
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April 2025
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02 Apr 2025, 3:42AM | Action by: HectorD623
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'The Outer Rim'
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02 Apr 2025, 3:42AM | Action by: HectorD623
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'The Outer Rim'
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02 Apr 2025, 2:17AM | Action by: Julioisrich
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'The Outer Rim'
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02 Apr 2025, 12:55AM | Action by: Shockwavefan1987
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02 Apr 2025, 12:40AM | Action by: youtou0
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01 Apr 2025, 10:40PM | Action by: POGGER1
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01 Apr 2025, 9:28PM | Action by: ZeroxOff3249
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01 Apr 2025, 9:28PM | Action by: ZeroxOff3249
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'The Outer Rim'
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01 Apr 2025, 7:31PM | Action by: insidemx
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01 Apr 2025, 7:19PM | Action by: mdmxo8
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01 Apr 2025, 7:19PM | Action by: mdmxo8
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01 Apr 2025, 6:44PM | Action by: katarinabodnarova83
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01 Apr 2025, 3:55PM | Action by: rubenkava91
Endorsed
'The Outer Rim'
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01 Apr 2025, 12:54PM | Action by: Xoothik
Endorsed
'The Outer Rim'
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01 Apr 2025, 11:32AM | Action by: DarkStar98
Endorsed
'The Outer Rim'
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01 Apr 2025, 10:24AM | Action by: JuicyMelonMan5
Endorsed
'The Outer Rim'
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01 Apr 2025, 7:31AM | Action by: xxthesadknight
Tracked
'The Outer Rim'
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01 Apr 2025, 3:41AM | Action by: dsdaydu
Endorsed
'The Outer Rim'
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01 Apr 2025, 2:26AM | Action by: baileystachurski
Endorsed
'The Outer Rim'
March 2025
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31 Mar 2025, 4:26PM | Action by: exclusivebear1
Endorsed
'The Outer Rim'
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