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About this mod
adds dynamic shadows to everything in the game, boosts ambient occlusion, alters gparams to boost shadow render distance and stability, upgraded textures, parallax occlusion mapping added to many surfaces, and more!
- Permissions and credits
- Donations
Bloodborne Remaster Project features:
-Enable dynamic shadowcasting for the entire game
-Modifies the shadows range and visibility.
-Upgraded textures, being very carefully upscaled by 2x! (see below for how much of the game is upscaled currently)
-Enables more ambient occlusion to be used by the game, by modifying the gparam files
-On some maps (like central yharnam), I attempt to blend the fog of the environment to the sky, so it naturally sits together
-Better texture LODs by modifying the default lod param.
-in game anti aliasing disabled, plus a reshade preset that is pre-configured to enable Temoral Anti Aliasing
-Gparam tweaks to increase contrast and lighting
-Pointlights added for street lamps, wall lamps, and many will be shadowcasting as well (WIP, so not everywhere yet, but can see some pointlights on the wall lamps in Byrgenwerth as an example)
Parallax occlusion mapping added to surfaces throughout the game (WIP and will increase with each version)
Areas currently covered by the texture portion of this mod:
Hunter's Dream
Central Yharnam
Cathedral Ward
Upper Cathedral Ward
Hemwick Charnel Lane
Forbidden Woods
Old Yharnam
Nightmare of Mensis
Byrgenwerth (includes lecture hall)
Nightmare Frontier
Yahar'gul
Cainhurst Castle
Installation:
For version 0.6 and beyond, you need to download the "Restore Baked Lighting" portion of this mod first if you haven't already. If you have, skip this step.
Step 1:
copy the folders from this mod over to your Bloodborne dvdroot_ps4 folder and overwrite.
Step 2:
this mod disables the in game anti aliasing, as it's really poor FXAA, even after I modified it. So, it's disabled and I've provided a BBTAA.ini reshade preset file. When you install Reshade, point it to your shadps4.exe, choose Vulkan, and then choose the BBTAA.ini preset file when it asks for one. In game you hit the Home key to open the reshade menu if you want to change anything about it.
The main mod download now bundles in the upgraded textures because of my modifying of the normal maps to enable parallax occlusion mapping. I couldn't have the textures be separate anymore. They are still there as a separate download if you don't want anything else but that.
Optionally if you only want certain parts of this mod, it's why I have the options below:
Restore Original Baked Lighting (optional)
If you had a prior version of this mod that did remove baked lighting. You can use this to restore all of it. It was causing too many issues and didn't want to get bogged down with it for the time being.