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fromsoftserve

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About this mod

adds dynamic shadows to everything in the game, boosts ambient occlusion, alters gparams to boost shadow render distance and stability, and more!

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Bloodborne Remaster Project features:
Enable dynamic shadowcasting for the entire game
Upgraded textures from my Bloodborne Upgraded Textures mod
Removes the player mask the game used to dark and lighten the player depending if they were in the baked shadows or not
Enables more ambient occlusion to be used by the game, by modifying the gparam files
On some maps (like central yharnam), I attempt to blend the fog of the environment to the sky, so it naturally sits together
Better texture LODs by modifying the default lod param.
Better anti aliasing added to the entire game! There was an unused anti aliasing method that I enabled via the gparams, so no reshade needed!

Areas currently covered by the texture portion of this mod:
Hunter's Dream
Central Yharnam
Cathedral Ward
Upper Cathedral Ward
Hemwick Charnel Lane
Forbidden Woods
Old Yharnam
Nightmare of Mensis
Byrgenwerth (includes lecture hall)
Nightmare Frontier
Yahar'gul

Installation: copy the map and param folder over to your Bloodborne dvdroot_ps4 folder.

Optionally if you only want certain parts of this mod, it's why I have the options below:
Restore Original Baked Lighting (optional)
If you had a prior version of this mod that did remove baked lighting. You can use this to restore all of it. It was causing too many issues and didn't want to get bogged down with it for the time being.

Enable Dynamic Shadows (optional - install first)
Adds dynamic shadows to everything in Bloodborne!
Copy "map" folder to your Bloodborne game folder. Overwrite when asked. That's it!

Remove Baked Lighting (optional - install second)
This portion of the mod removes all baked lighting from Bloodborne. This allows the dynamic shadows from the main part of the mod to really shine, as a lot of them were hidden by the baked lighting. It also saves a good chunk of VRAM by removing them. Not massive, but noticeable. Central yharnam and cathedral ward alone was 1Gb worth of baked lightmaps that now can be saved on the GPU. There's lots of issues like light leak inside some buildings and I will keep updating this mod to fix those issues by turning off backface culling for models 1 by 1. But, expect issues!

Install method is the same as the main portion of the mod. Just copy the map folder to your dvdroot_ps4 folder and overwrite!

Reduced Pointlights (Main visual overhaul doesn't touch pointlights)
This optional part of the mod removes the overuse of blue pointlights that Fromsoft tends to do in every one of their games. I've kept the pointlights for certain lights and fires, etc. Wanted to give people an option of some lights versus the current all or nothing approach with the emulator.

Install method is the same as above.