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About this mod
adds dynamic shadows to everything in the game, boosts ambient occlusion, alters gparams to boost shadow render distance and stability, upgraded textures, parallax occlusion mapping added to many surfaces, and more!
- Permissions and credits
- Donations
-Modifies the shadows range and visibility.
-Enables more ambient occlusion to be used by the game, by modifying the gparam files
-On some maps (like central yharnam), I attempt to blend the fog of the environment to the sky, so it naturally sits together
-Better texture LODs by modifying the default lod param.
-in game anti aliasing disabled, plus a reshade preset that is pre-configured to enable Temoral Anti Aliasing
-Gparam tweaks to increase contrast and lighting
-Pointlights added for street lamps, wall lamps, and many will be shadowcasting as well (WIP, so not everywhere yet, but can see some pointlights on the wall lamps in Byrgenwerth as an example)
Parallax occlusion mapping added to surfaces throughout the game (WIP and will increase with each version)
Installation:
Step 1:
copy the folders from this mod over to your dvdroot_ps4 folder and overwrite.
Step 2:
this mod disables the in game anti aliasing, as it's really poor FXAA, even after I modified it. So, it's disabled and I've provided a bbpcremaster_AA.ini reshade preset file. When you install Reshade, point it to your shadps4.exe, choose Vulkan, and then choose the ini preset file when it asks for one. In game you hit the Home key to open the reshade menu if you want to change anything about it. And from that menu you can make sure bbpcremaster_AA.ini is selected. Under Edit Global Preprocessor definitions, just make sure depth_input_is_reversed is set to 0.