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fromsoftserve

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fromsoftserve

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About this mod

adds dynamic shadows to everything in the game, boosts ambient occlusion, alters gparams to boost shadow render distance and stability, and more!

Permissions and credits
Donations
Bloodborne Remaster Project features:
-Enable dynamic shadowcasting for the entire game
-Modifies the shadows range and visibility.
-Upgraded textures, being very carefully upscaled by 2x! (see below for how much of the game is upscaled currently)
-Enables more ambient occlusion to be used by the game, by modifying the gparam files
-On some maps (like central yharnam), I attempt to blend the fog of the environment to the sky, so it naturally sits together
-Better texture LODs by modifying the default lod param.
-Better anti aliasing added to the entire game! There was an unused anti aliasing method that I enabled via the gparams, so no reshade needed!
-Gparam tweaks to increase contrast and lighting
-Low quality distant meshes replaced with their high quality versions
-Pointlights added for street lamps, wall lamps, and many will be shadowcasting as well (WIP, so not everywhere yet, but can see some pointlights on the wall lamps in Byrgenwerth as an example



Areas currently covered by the texture portion of this mod:
Hunter's Dream
Central Yharnam
Cathedral Ward
Upper Cathedral Ward
Hemwick Charnel Lane
Forbidden Woods
Old Yharnam
Nightmare of Mensis
Byrgenwerth (includes lecture hall)
Nightmare Frontier
Yahar'gul


Installation:
For version 0.6 and beyond, you need to download the "Restore Baked Lighting" portion of this mod first if you haven't already. If you have, skip this step.
copy the folders over to your Bloodborne dvdroot_ps4 folder and overwrite.

The texture portion you can just copy to your game folder and overwrite.

Optionally if you only want certain parts of this mod, it's why I have the options below:
Restore Original Baked Lighting (optional)
If you had a prior version of this mod that did remove baked lighting. You can use this to restore all of it. It was causing too many issues and didn't want to get bogged down with it for the time being.