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Main files
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Brings better anti aliasing for the entire game. It was an unused mode just waiting to be used. Enabled it and made some tweaks to it. Also this release removes baked lighting from Forbidden Woods as it's the first area I feel comfortable releasing.
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includes yahar'gul! only thing left in the base game is cainhurst but it's a pretty fucked area in the emulator anyway, so I'll move on to the DLC areas next!
Optional files
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this enables dynamic shadows for the whole game, but does nothing else.
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this includes all the original baked lighting, and undoes my removal of baked lighting if you want that.
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I've gone through and reduced the number of pointlights used in the game, mainly targeting the blue pointlights that Fromsoft uses to in great numbers to point out doorways or chests. I've kept other pointlights for fire, lights, etc.
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removes all baked lighting from Bloodborne. Lowers VRAM usage on the plus side. Also reveals the dynamic shadows since they are no longer hidden by the baked lightmaps. Fully dynamic lighting! includes modified gparams for shadow quality. WIP!