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more gparam updates and fixes for areas. Biggest change in this version is I disabled the in-game anti aliasing completely. Included in this release is BBTAA.ini which is a preset for Reshade. It's pre setup with temporal anti aliasing. much better.
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this is a mtd file that you just drop in your Game folder and overwrite. I'd recommend backing up your existing "mtd" folder. This institues a gloss clamp to tone down how "wet" Bloodborne would make surfaces appear by default.
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this will restore all baked lighting, as is recommended for version 0.6 of the mod.
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cainhurst castle textures are now upgraded! next up is the DLC
Optional files
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this enables dynamic shadows for the whole game, but does nothing else.
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this includes all the original baked lighting, and undoes my removal of baked lighting if you want that.
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I've gone through and reduced the number of pointlights used in the game, mainly targeting the blue pointlights that Fromsoft uses to in great numbers to point out doorways or chests. I've kept other pointlights for fire, lights, etc.
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removes all baked lighting from Bloodborne. Lowers VRAM usage on the plus side. Also reveals the dynamic shadows since they are no longer hidden by the baked lightmaps. Fully dynamic lighting! includes modified gparams for shadow quality. WIP!