About this mod
Expedition 33’s hybrid rendering path is upgraded with ray tracing and DLSS Ray Reconstruction support.
- Permissions and credits
By combining hardware ray tracing with carefully tuned hybrid rasterization, the surreal painterly aesthetic of Expedition 33 is preserved — while dramatically boosting realism, clarity, and temporal stability.
Key Features
- Hardware Ray Traced Lumen Lighting, Reflections, and Shadows
- DLSS Ray Reconstruction for sharper motion with fewer artifacts
- Enhanced cloth, and volumetric fog lighting behavior
- Reduced global lighting leaks for improved shading consistency
- Tuned Ultra / High / Medium / Low RT presets
- Designed to retain Expedition 33’s stylized, surreal visuals
Requirements
- NVIDIA RTX GPU (DLSS 3.5+ supported for Ray Reconstruction)
- DLSS settings enabled in-game
Installation
- Place the provided Engine.ini override file into:
%LOCALAPPDATA%\Sandfall\Saved\Config\Windows\
Important: set to read-only - Install Streamline DLSS Ray Reconstruction files:
If NOT using PureDark’s UpscalerBasePlugin:<GameFolder>\Sandfall\Binaries\Win64\
If using PureDark’s UpscalerBasePlugin:<GameFolder>\Sandfall\Binaries\Win64\mods\UpscalerBasePlugin\Streamline\
Required Files:nvngx_dlssd.dll
sl.common.dll
sl.dlss_d.dll - Ensure DLSS is enabled in-game.
- (Optional) Use the DLSS Indicator to confirm that Ray Reconstruction is active.
Known Issues
This mod has been primarily tested in the early areas of the game.
In the second area after the prologue, there may be slightly odd lighting artifacts visible in Gustave’s beard. Additional tuning may be needed in some lighting conditions or specific environments.
Links
Streamline GitHub
Credits
Special thanks to:
kalebjayboss for the improved RT reflections mod and inspiration.
Otis_Inf for Unreal Engine Unlocker (UUU).
PureDark for the DLSS Frame Generation mod.