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Caseyclysm

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Caseyclysm

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89 comments

  1. Warkratos
    Warkratos
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    Locked
    Sticky
    Game Pass version folder paths

    DLLs:
    (Game Folder)\Content\Sandfall\Plugins\NVIDIA\DLSS\Binaries\ThirdParty\Win64

    Engine.ini:
    AppData\Local\Sandfall\Saved\Config\WinGDK

    Works great.
    1. Caseyclysm
      Caseyclysm
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      Thank you!
  2. earl088
    earl088
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    Is this mod compatible with Lyall's ClairObscurFIx?
    1. Vansomniac
      Vansomniac
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      Yes
  3. nicmerenda
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    Hi, FYI the latest version 0.3.1 breaks eyebrow and beard rendering for all characters, didn't try 0.3.0 so can't comment on that, but rolling back to 0.2.0 fixes it, thanks for the mod btw!
    1. Caseyclysm
      Caseyclysm
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      Published 0.4.x just now. I reverted the hair changes. And appreciate it!
    2. nicmerenda
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      Hi again, latest version causes constant fatal errors, at least when combined with PD FG, didn't try it alone but disabling the .ini tweaks fixed them, other people have reported the same problem in PureDark's discord server.
  4. Celestion
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    FYI - this mod does not enable hardware RT, it simply tweaks the software RT variables. Ray Tracing needs to first be enabled more broadly by the dev within the engine and the end-user has no control over this. You can attempt this by adding "r.RayTracing=1" to the engine.ini, but it will crash the game at launch.
    1. Kaiseralucard
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      I wish the devs would add hardware RT, that would be a huge gain in performance on RTX cards since it would use RT cores.
    2. Bokstavsbarn
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      Yeah, I had the same wish for STALKER 2. No hardware RT in this day and age and instead stubbornly sticking with Lumen is just an inefficient performance hog.
    3. ArcadiaP
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      If it doesn't enable hardware RT, is the Raytracing Reconstruction and all the Hardware RT values even doing anything then? Some people are showing massive drops and I'm guessing it's solely due to pushing the software solution to some bleeding edge limit?
    4. Narokath
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      I wish the devs would add hardware RT, that would be a huge gain in performance on RTX cards since it would use RT cores.
      That isn't how it works, my guy. Software Lumen is still a lot less demanding overall than hardware Lumen, because the results it's producing are a lot less accurate. Go try a game that has both options like the Oblivion remake and see how "accelerated" your performance is when toggling on hardware Lumen. Turning that off is the biggest thing you can do to improve your framerate in that game, at the cost of the software Lumen rendering looking a lot worse (especially when it comes to dealing with foliage).
    5. Kaiseralucard
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      That isn't how it works, my guy. Software Lumen is still a lot less demanding overall than hardware Lumen, because the results it's producing are a lot less accurate. Go try a game that has both options like the Oblivion remake and see how "accelerated" your performance is when toggling on hardware Lumen. Turning that off is the biggest thing you can do to improve your framerate in that game, at the cost of the software Lumen rendering looking a lot worse (especially when it comes to dealing with foliage).
      Maybe yes, but flexibility is nice and I'd like chose which RT I want than no choice at all. I'd rather lose some performance and have a much better result than the same impact in performance with this mod but barely any improvement except in reflections. I'd chose RT hardware and put DLSS in balanced to lessen the performance impact.
  5. Alhwj
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    Hi, thanks for the mod.
    I noticed that two lines are duplicated in the Ultra engine.ini file. Is that intended ?

    r.LumenScene.DirectLighting.HardwareRayTracing.ShadowRayBias=1.0
    [...]
    r.LumenScene.DirectLighting.HardwareRayTracing.ShadowRayBias=2.0

    r.LumenScene.Radiosity.MaxRayIntensity=1.0
    [...]
    r.LumenScene.Radiosity.MaxRayIntensity=0.5
    1. Caseyclysm
      Caseyclysm
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      Appreciate it. Good catch. Will publish 0.4.1 shortly.
    2. Alhwj
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      High preset is missing : [SystemSettings] on top of the file, so in this state it's not working.
  6. Vansomniac
    Vansomniac
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    For anyone looking for a fix for the flickering/noisy shadows from hair on the characters try:

    r.SSS.Scale=6 (tweak to preference; 10 is max)
    r.SSS.SampleSet=2
    r.SSS.Quality=1
    r.SSS.HalfRes=0
  7. urmomgay23
    urmomgay23
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    This doesn't enable hardware raytracing at all, this does enable DLSS RR which is what most improvement come from, but everything else doesnt do anything, I can see that because typing r.lumen.visualize 1 reveals that we are still running in SWRT that doesn't even trace individual meshes which you can do by just typing r.lumen.tracemeshsdfs 1
    1. JaeDL
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      Is the RR added by the engine.ini tweaks, or the Nvidia files?
  8. red2lbue
    red2lbue
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    So i assume this doesnt work for game pass edition??
    1. Caseyclysm
      Caseyclysm
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      I'm not sure honestly. Would you mind testing it?

      The Engine.ini file would go into %localappdata%\Sandfall\Saved\Config\WinGDK
    2. red2lbue
      red2lbue
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      Any idea on how I can for sure know if its working? I put it there, and have PureDark upscaler.
    3. Caseyclysm
      Caseyclysm
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      Other than the engine.ini changes, you just need to add the dlss d (RR) dlls to the PureDark upscaler mod Streamline dir.

      For steam, it's <game dir>\Sandfall\Binaries\Win64\mods\UpscalerBasePlugin\Streamline

      To test, try setting the DLSS indicator (https://www.nexusmods.com/site/mods/1202).
    4. red2lbue
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      Alright so I added the indicator. it doesn't indicate that I am using Ray Reconstruction (I think..?). 

      It shows I am on DLSS DLSSG 3.10.2, everything after isn't related. 

      oddly though if I turn off frame gen via puredark, the indicator goes away, even though I am on DLSS -> DLAA via game settings.

      Edit: When I actually enter the game rather than only being in menu, on the bottom left corner it shows DLSS Preset K. still nothing about DLSSD though
    5. Caseyclysm
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      From my understanding, DLSS Preset K is upscaling only.

      Try doublechecking the files and installation steps. I have both directories modded locally, so I can test it with and without the FG mod.
  9. Sisgrey
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    Hi ! What a great idea ! I just have one problem. When combining the adition off RR and the engine.ini, DLSS defaults to the render preset D from the CNN model. I tried forcing it with Nvidia app and Nvidia profile inspector, but nothing changes that. Weirdly enough though, when supressing the engine.ini, then RR render preset defaults to K, and picture quality is noticeably better for it, although without the benefits off harware raytracing. I'm open to suggestion regarding that issue ! 
    1. JcWyatt001
      JcWyatt001
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      Same problem
    2. Caseyclysm
      Caseyclysm
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    3. Sisgrey
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      Odd. I just read the document history about RR, and the wording certainly seems to imply that, which is confusing when we know it's absolutely not true with SR, and that both RR and SR share the same letter presets in the drivers. However, after reading someone else's post here, I forced RR latest preset through Nvidia Profile Inspector Revamped, and then the debug view started showing RR as using the K preset, And Image quality was tremendously better than with the previously indicated preset D. No contest. So I would definitely recommend doing just that to people dissatisfied with RR's picture quality.
    4. Gray90
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      How did you force RR-Preset K? I tried doing it with NPI Revamped and it's still stuck with Preset D according to the indicator. 
    5. Sisgrey
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      Use "force latest dll" and "force latest preset" options for RR.
    6. PunishedNimbo
      PunishedNimbo
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      How did you force preset K for RR??

      Your "force latest dll" and "latest preset" solutions from NVIDIA inspector don't work.
    7. Bokstavsbarn
      Bokstavsbarn
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      I also have problems forcing Preset K.
  10. davidkim99b
    davidkim99b
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    tested on game open world.... frame drop everywhere, even with Puredark FG added...
    1. Caseyclysm
      Caseyclysm
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      What GPU do you have, and what preset where you using? 
  11. JaeDL
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    Thanks for the update!
    1. Caseyclysm
      Caseyclysm
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      You're welcome!