I would like to ask a question. When starting the game, and loading saves, despite the fact that I get the notification of lut applied, the game remains in vanilla and I have to force the lut via Switcher. How can I get around this problem?
Another problem, the lut is deactivated every time I enter surveillance camera management mode, when I hack etc etc and I always have to force it from the Switcher menu
¿Could you quickly explain how to discover the app that encounters conflicts? In vortex I have no conflicts, in the application I find more than 700, but I don't understand how to interpret the schema
Ti assicuro che non ho mod in conflitto con questo caso specifico. Nessuna mod di effetto che potrebbe interferire. Sto usando City of Dream nella versione Heavy ma il tuo Switcher lut è incluso. Ripeto ogni volta che hackero una telecamera ed entro nella visuale della telecamera, la lut si disattiva, quindi anche dopo aver fatto la doccia e simili...
Can you please compile all your LUTs onto this page, there's no point for anyone to use your other LUT mods over this one. I really want to start a movement of cleansing unnecessary outdated broken sht off this platform. On this site everyday and we just keep adding mods and abandoning outdated mods with no words, leaving it up to the consumers to report on its functionality, thousands (if not millions) of hours lost troubleshooting issues and compatibility while the mod author is posting new mods and gaining thousands of downloads there, leaving those old files in peoples games.
This is the difference between a quality gaming experience and not even being able to play the game you spent hours modding cause now you must find the reason things look weird, gotta revisit mod pages to determine what LUT .archive files are the ones you need and which one are old and breaking the game, inevitably uninstalling the entire game to start modding from scratch. This is an issue that permeates this entire nexus category.
over 14k mods FOR WHAT
pls dont add to it is all im asking, the comment below this one is a testament to my concern.
No, I won’t move all my standalone LUTs to another mod page for a LUT comparison tool.
I leave the option for users to use base LUTs for maximum compatibility or LUT switcher for convenience but with possibility for effect conflict.
LUT files won’t break your game; only one can ever be used at a time and the one with the highest position in the load order will win. You can install a dozen LUTs and it won’t matter or cause issues in your game.
My separate mods are the least of your worries when it comes to project spam so find some other meaningless cause to pursue or at least bother someone else.
The comment below is the reason I created this tool; to help users discover the right LUT for them and then install it (not use LUT switcher).
Is there a way to remove the pop-up messages saying that the LUT is activated? When starting the backup or when you activate/deactivate it via the shortcut ?
Hey there Cyanide, thank you for your amazing mods.
Just out of curiosity, like a week ago you mentioned on Kiroshi Optics Night Vision Mod that you were working on a compatibility patch for it and LUT Switcher. Is it included on this 2.4.0 release or is it something for the future?
583 comments
Come join me in my Discord channel to chat about mods and offer suggestions!
2.0 Plans:
Add a secondary LUT select to be used when player enters menus.(DONE)Remove the check mark glyph in place of an active button appearance.(DONE)LUT switching in photo mode.(DONE)Shadow boost, color boost, and other tweaks to modify base LUTs instead of overriding altogether.(DONE)Blind LUT comparison mode for rating LUTs(DONE)3.0 Plans:
Another problem, the lut is deactivated every time I enter surveillance camera management mode, when I hack etc etc and I always have to force it from the Switcher menu
Would you consider compressed highlights as an option for LUT Adjustments?
I find myself wishing highlights in most LUTs were a little less blown out.
Thank you for your time!
Thanks again!
This is the difference between a quality gaming experience and not even being able to play the game you spent hours modding cause now you must find the reason things look weird, gotta revisit mod pages to determine what LUT .archive files are the ones you need and which one are old and breaking the game, inevitably uninstalling the entire game to start modding from scratch. This is an issue that permeates this entire nexus category.
over 14k mods FOR WHAT
pls dont add to it is all im asking, the comment below this one is a testament to my concern.
No, I won’t move all my standalone LUTs to another mod page for a LUT comparison tool.
I leave the option for users to use base LUTs for maximum compatibility or LUT switcher for convenience but with possibility for effect conflict.
LUT files won’t break your game; only one can ever be used at a time and the one with the highest position in the load order will win. You can install a dozen LUTs and it won’t matter or cause issues in your game.
My separate mods are the least of your worries when it comes to project spam so find some other meaningless cause to pursue or at least bother someone else.
The comment below is the reason I created this tool; to help users discover the right LUT for them and then install it (not use LUT switcher).
I didn't see anything about using ENVs and I'm still running the Preem Light ENV.
I'll be comparing some of your updated LUTs along with GITs, and others.
Should I go back to vanilla LUT?
how enable Lut in photo mode ?
thanks for any help and advice
thanks and thanks again for the amazing work as always my friend
Is there a way to remove the pop-up messages saying that the LUT is activated? When starting the backup or when you activate/deactivate it via the shortcut ?
Just out of curiosity, like a week ago you mentioned on Kiroshi Optics Night Vision Mod that you were working on a compatibility patch for it and LUT Switcher. Is it included on this 2.4.0 release or is it something for the future?
Example: ShowMessage("Deactivated LUT") >>>>> ShowMessage("LUT DEĞİŞTİRME DEVRE DIŞI BIRAKILDI") like.