CDPR shipped a poorly formatted inputUserMappings.xml in 1.6, so if you see this in your log, it's normal, and the backup file (included) is being used:
[error] XML document parsed with errors: .../r6/config/inputUserMappings.xml [error] Error description: Error parsing element attribute [error] Error offset: 56552 [info] Loading backup inputUserMappings.xml [info] Loaded document: .../red4ext/plugins/input_loader/inputUserMappings.xml
As of Input Loader v0.1.0, Input Loader shouldn't need to be updated with future game versions, unless something drastic changes with the input system/format.
jackhumbert said this wouldn't need to be updated anymore but from all the problems I see in these comments along with the ones I'm having....he is wrong. Can someone please look into this and make a better mod for this since he has abandoned it please?
For those whose cant use Input Loader or having errors by using this mod, you can try this: - For those who not installed Input Loader yet: go to the game folder -> r6 folder -> config folder, then copy the 2 files inputContexts.xml and inputUserMappings.xml then download and open the mod folder, locate the similar files (2 in r6/cache and 1 in red4ext/plugins/input_loader) replace them with the files you just copied. Then just install it like you normally would, either to the game folder or through mod managers. - For those who already installed input loader then simply delete those files as well as the mod, and verify the game then do the above.
Hope this helps, as it worked for me. Cheers! Enjoy Holiday Chooms!
Установил этот мод. В итоге, пропали все кнопки взаимодействия с умными рамками. Т.е. я не мог ни закрыть умную рамку, ни сохранить изменения. Единственное решение было alt+F4. Мод не рекомендую.
I installed this mod. As a result, all the buttons for interacting with smart frames disappeared. That is, I could neither close the smart frame nor save the changes. The only solution was alt+F4. I do not recommend the mod.
Hello jackhumbert and everyone here! I'm looking for documentation about acceptedEvents, event names... I'm talking about input events used in inputContexts. I'm trying to do remapping on a xbox 360 controller for simple flashlight and night vision mods, but it conflicts with default controls. I have not found any information yet, included on Discord cyberpunk modding server, someone send me towards Input Loader and you. Can you please share a bit of knowledge here ? In plain text, I want to use IK_Pad_LeftThumb : since toggle sprint isn't doing anything when V is not moving, I want Simple flashlight to toggle when LS is pressed and night vision to toggle when LS is hold/released, only when V is standing still. When V's moving, LS toggle sprint only, to avoid unwanted switching on of these mods. Any help will be greatly appreciated !
For anyone having issues, I followed harry20199vn's instructions below posted on December 26, 2024. I'm not sure if there were any issues before because I followed his solution of copying those files before I started the game the first time, but I have not had any crashes or loading issues so I would recommend doing what he suggests.
since this was updated I can't play my game. I keep getting an infinite load screen, I can start a new game a play that for a little bit but if I exit the game I can't play that or any of the saves again. All the trouble trouble shooting said it's an issue with the input loader and I needed to update it, which I did and that's when these issues started.
This happened to me a couple of years ago, this can happen if you have a binding issue/error in the input xml files (in the r6 cache / settings folder. Open them up in notepad and check that you don't have any mistakes with bindings that have been added by mods. Better yet, delete the input files and the ones from the mods, verify your game, load into the game and see if you still get the infinite screen. If you don't then it might be a problem with inputs added by a mod.
Dude you're a godsend, was wracking my brain tryna figure this out. If my game ever crashed trying to relaunch it caused it to hang on black screen. Tried reinstalling windows and nvidia drivers and that only worked till it crashed again. followed your steps and it worked!
My game is constantly crashing after the loading/intro screens. input_loader is the only recent mod I have changed, and when I uninstall it, game works.
*I have noticed that the intro screen says PRESSTO CONTINUE, with no "key" displayed. It would usually say "_" (see screenshots)
**FIXED
*edit: I tried the "replace the .xml files" fix and it did not work!!. I must have written over the .xml and was copying the old ones. Deleting them and then verifying files restored them, then used them to overwrite the mod ones.
Same exact issue. Can you provide a little more detail (step by step) as to what you did? I uninstalled the mod, verified integrity of files, copied the original inputContexts.xml and inputUserMappings.xml, and then used those to overwrite the ones in the mod folder after reinstalling it. But still having the "press to continue" issue and then crash.
The mod works just fine. If something edits the input XML files that this mod auto-updates the base game files in question can get screwed up. If those base game files get restored to their originals then this mod will auto-update them just fine.
This mod merges all the tweaks various mods do to the game's controls and replaces a couple base game files with a new version including the new changes. If inputContexts.xml and inputUserMappings.xml have been deleted and reverified (and thus returned to game default) and you still have issues then this mod is not the culprit. Instead, you likely have an issue with another mod that uses this mod to add input options to the game. Or you have something just flat-out overwriting all of this mod's work.
This mod's results are only as good as the data it is getting from the mods that use it and the original base it is working from.
I'm having the same issue, game crashes when I hit the space bar on the loading screen, already tried to fix veryfing and replacing with original files from Steam verification, no luck, still crashing. My game and my mods are updated.
Can Confirm, even after nuking it i still have the same crash with this mod installed. Must be some kind messing up with the new update because i had 80 plus hours playing with it on 2.2.
639 comments
[error] XML document parsed with errors: .../r6/config/inputUserMappings.xml
[error] Error description: Error parsing element attribute
[error] Error offset: 56552
[info] Loading backup inputUserMappings.xml
[info] Loaded document: .../red4ext/plugins/input_loader/inputUserMappings.xml
- For those who not installed Input Loader yet: go to the game folder -> r6 folder -> config folder, then copy the 2 files inputContexts.xml and inputUserMappings.xml then download and open the mod folder, locate the similar files (2 in r6/cache and 1 in red4ext/plugins/input_loader) replace them with the files you just copied. Then just install it like you normally would, either to the game folder or through mod managers.
- For those who already installed input loader then simply delete those files as well as the mod, and verify the game then do the above.
Hope this helps, as it worked for me. Cheers!
Enjoy Holiday Chooms!
In plain text, I want to use IK_Pad_LeftThumb : since toggle sprint isn't doing anything when V is not moving, I want Simple flashlight to toggle when LS is pressed and night vision to toggle when LS is hold/released, only when V is standing still. When V's moving, LS toggle sprint only, to avoid unwanted switching on of these mods.
Any help will be greatly appreciated !
Game Shows errors before even lauch = Enable Red Mod from launcher, check your dlc if redmod is downloaded
Stuck on intro video/No Press X to continue = Delete tweakbd.bin cache. After
launch open Engine Tweaks with hotkey, Tweakdb tab makes a new one
Memory access violations ! = Virtual memory low or game not running on admin
rights, some cases extreme overclocks on unsteady systems
VORTEX ! = Manual install, check that all mods are REDMOD versions, autoconvert is off. Hardlink deployment. Same Drive as game install.
Stuck on infinite loading screen/Black screen = Remove no intro mod, run the game. Close go remove tweakdb.bin
NUKEFILE Location : "C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\r6\cache\modded\tweakdb.bin"
\r6\cache\modded\tweakdb.bin"
*I have noticed that the intro screen says PRESSTO CONTINUE, with no "key" displayed. It would usually say "_" (see screenshots)
**FIXED
*edit: I tried the "replace the .xml files" fix and it did
notwork!!. I must have written over the .xml and was copying the old ones. Deleting them and then verifying files restored them, then used them to overwrite the mod ones.I'll admit I messed around with it so much I cannot say for sure what I did to fix it, but basically started fresh.
(If I remember correctly, if you edit the original steam .xml files, that can affect the keybinds.)
This mod merges all the tweaks various mods do to the game's controls and replaces a couple base game files with a new version including the new changes. If inputContexts.xml and inputUserMappings.xml have been deleted and reverified (and thus returned to game default) and you still have issues then this mod is not the culprit. Instead, you likely have an issue with another mod that uses this mod to add input options to the game. Or you have something just flat-out overwriting all of this mod's work.
This mod's results are only as good as the data it is getting from the mods that use it and the original base it is working from.
I've tried copying the original files that are inputContexts.xml and InputUserMappings.xml in the base game.
The original files that I've copied I then pasted them into into this mod's files to overwrite them/replace them.
I then installed all of these mod's files including the tweaks above....and I crashed to desktop.
With just using this mod *as currently is* with *absolutely no changes* I crash to desktop.
A step by step guide would be helpful. Any help would be appreciative.
I'm just thinking this mod needs to be updated for 2.21.