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Katalash

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katalash

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355 comments

  1. katalash
    katalash
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    Hi all,

    While I still look at Mod Engine occasionally and fix bugs when I find them, I have mostly moved on to other dark souls related modding projects and don't check Nexus that often. If you are having difficulty getting mods to work on mod engine, or even encounter crashing when starting up, I am super active on Discord and the dark souls modding discord here: https://discord.gg/mT2JJjx. Feel free to ask for help on #tech-support. You can also ping me from the Cinders discord server as well.

    I am especially interested in startup crashes you may encounter. Feel free to DM me if you encounter a crash so that I can try and debug and reproduce it with you and hopefully get it fixed.
  2. LuGoKi
    LuGoKi
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    • 0 kudos
    THIS ONE DOESN'T WORK ANYMORE!!! THERE'S A NEW VERSION ON GITHUB: https://github.com/soulsmods/ModEngine2/releases
    1. NNoctem
      NNoctem
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      Thanks!
    2. Xtron55555
      Xtron55555
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      god send
    3. A5sguard
      A5sguard
      • member
      • 1 kudos
      just downloaded and did as the readme said, couldn't get it to work.
    4. GoyaWalnut
      GoyaWalnut
      • member
      • 1 kudos
      does this work with mods that require ds3 mod engine?
    5. GoyaWalnut
      GoyaWalnut
      • member
      • 1 kudos
      Liar
  3. KhornDemon
    KhornDemon
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    • 0 kudos
    Useless garbage. Game wont lauch after this mod.
    1. Zangtez2024
      Zangtez2024
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      >mxdcarlows said

      >09 September 2023, 1:26PM
      >Hi all, thanks eveyone help, now we have two choose
      >1.https://github.com/soulsmods/ModEngine2/releases/tag/release-2.1.0     ModEngine2 upport for Dark Souls 3 patch 1.15.2
      >2.https://wiki.speedsouls.com/darksouls3:Crash_Fix                                         Scrollback to 1.15
      >I've tried them all, them work

      I tried method "1" and it worked(16 Apr. 2024).
      Try starting with the included "launchmod_darksouls3.Bat" file.
      "dinput8.dll" is not required.

      If you've already tried it, I'm sorry.
    2. Deadlymark
      Deadlymark
      • member
      • 0 kudos
      This is all correct.
      I was able to do this.
    3. KayoshiTakigawa
      KayoshiTakigawa
      • member
      • 0 kudos
      Спасибо, ты мне помог
    4. sumifude
      sumifude
      • member
      • 0 kudos
      I try method 1 also but the armour is the same as the base game
    5. Nokia2003
      Nokia2003
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      I cant get the game to launch with the Ds3 launch .bat file, it just dosent do anything at all it seems. Ive been modding elden ring for two years extensively and have had zero issues, but Ds3 is being extremely difficult. Archthrones worked just fine but amything involving seperate mods just dosent work at all. 
    6. PixelDungeon
      PixelDungeon
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      That work ! Thanks a lot !
    7. GoyaWalnut
      GoyaWalnut
      • member
      • 1 kudos
      All lies
  4. Zanrolia
    Zanrolia
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    • 0 kudos
    Dang, I had this and the randomizer installed and I ended up connecting to the DS3 servers anyways :| I just closed the game immediately without selecting a character.  Hope I'm not banned.
    1. GoofyAughName
      GoofyAughName
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      late but, you are not getting ban if just connected to server, it will if load the character lmao
  5. drake5604
    drake5604
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    i dont know why the f*#@ you'd miss out on the most important step of the download process in your "instructions". there is no such thing as "modOverrideDirectory parameter". surely you know this but you choose to include similar but inaccurate language. laziness. these are the two REAL options:

    ; If enabled, a mod will be loaded from a specified override directory.useModOverrideDirectory=1; The directory from which to load a mod.modOverrideDirectory="\mod

    your instructions are so bad that they are ambiguous enough to completely fail to differentiate which of the two options we're meant to change to the name of our mod.  do we change the "1" or change the "/mod"

    awful mod instructions seem to be ubiquitous in the souls mod scene I have no idea why.
    1. MrCoolBiscuit
      MrCoolBiscuit
      • supporter
      • 2 kudos
      skill issue
    2. BenStro1
      BenStro1
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      You're just braindead dude. Maybe don't mod if booleans and file paths get you confused.

      One is clearly enabling a certain directory in which you could put mods, while the other sets that directory's location/name. 

      I don't even know why I'm engaging with you at this point.
    3. GoofyAughName
      GoofyAughName
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      u are just stpid dude, don't blame the mods creator
  6. alternatingcurrent
    alternatingcurrent
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    • 0 kudos
    Mispost
  7. sffffkjfhjfg
    sffffkjfhjfg
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    • 0 kudos
    When running modengine2_launcher it shows Application loading error 3:0000065432. Is there any way to fix it? (I use crack)
  8. uffufeny
    uffufeny
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    it doesn't work 
  9. sumifude
    sumifude
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    I can't get the mods to show in the game. I rolled back the exe to the previous version linked in the comments, put my mods in the folder and pointed the configuration file to that mod folder. But nothing changes, same assets as the base game. same with modengine2 also.
  10. Dr1Revenge
    Dr1Revenge
    • member
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    so, by itself, if I'm using mods like Blue Sentinel and Wex Dust it shouldn't shadowban me, because those two mods are undetected? What I'm asking is: is this mod detected or not, when you're playing online?
  11. KoHakuJin
    KoHakuJin
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    • 0 kudos
    I lost all my progress and save files by putting the mod... Do not install.
    1. JAshmore
      JAshmore
      • supporter
      • 0 kudos
      The mod hides your vanilla saves by default to prevent you from getting banned due to modded characters. Removing the mod files should restore your saves.