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  1. fromsoftserve
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    Hello everyone. I'm sorry I disappeared for quite a while. I'm currently working on this again and the newest version today squashes some long standing bugs like z fighting happening in the skyboxes for firelink and undead burg. I've redone undead burg and work continues. I made lots of mistakes in my prior work and with a fresh set of eyes, it's easier to fix things. I hope to post an update maybe once a week or so. Thank you for all your support and downloads. We crossed 100K! That's WILD.
  2. I want to ask one question, in Alpha, what means the other sections are broken? Means a lot of bug or means you cant go because game crash?
    1. UnclWish
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      Bugs, visual glitches. colors, lighting.
  3. jewmiknight
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    My controller doesn't work whenever I launch the game with the bat file inside the ModEngine folder. Works fine when launching the game through Steam. Any help?
    1. BiRaitBec
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      yeah try to launch other times and be sure to double click inside the game window to make sure you are in focus mode. Or try to open steam overlay and use steam input from there.

      also try switching from full screen to borderless and back.
    2. jewmiknight
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      starting steam big picture worked. thank you so much
  4. quagnog
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    Is there a way to modify the black levels (without reshade)?
    1. BiRaitBec
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      there's an in game brightness slider you can try to use.
    2. quagnog
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      That doesnt seen to affect the darkest areas of a scene. Its almost like some corners/crevasses/rooms adhere to an entirely different darkness level compared to the rest of the scene/area and cannot be modified with reshade or the in game brightness setting. Even adjusting via Nvidia control panel has no affect on these areas. Everything gets brighter except the dark spots.

      I can post screenshots to be more specific if you think itll be of use.

      What I really liked to know is if there are game shader files that can be modified to reduce the crushed blacks?
    3. BiRaitBec
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      If you mean like tomb of the giants area, that is pitch black also on the vanilla side.

      If you scroll through the latest files of nexus mods for DSR, a user has made a modification of player lantern to be more extended in those areas, giving you way more visibility. You can give it a try.

      If you have areas that are pitch black elsewhere and do not solve with brightness adjust, let me know!

      yes screenshots are always better, and if you can test the new 2.0 version even more helpful.


      It's all param files in the param\draparam folder. If you mean the shaders from reshade you only need Regrade shader to fix everything you want color wise.
    4. quagnog
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      Thanks for the detailed reply, BiRaitBec. Ill get to downloading 2.0, give your suggestions a go and grab some SS for you if I find anything.
  5. UnclWish
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    A week has passed from 2.0 pre-alpha was uploaded. Fromsoftserve writes on description that updates will weekly. Hope today he uplaod new version!
    1. UnclWish
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      Still waiting weekly update! Please!
  6. Veran04
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    Having trouble with 1.28 at Oolacile Township. When you walk down from the bonfire theres a part where the lighting is meant to get a bit brighter but with Re-Remaster enabled it is turning fully white and is unplayable so I unfortunately had to take it off for the last bit of the game.

    Loved it though for the most part!
    1. BiRaitBec
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      it's a known bug as of now, i'd recommed you to look for the 2.0+ versions when you see the author suggest having worked on those dlc areas.
  7. UnclWish
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    A question: 2.0 Pre-Alpha is not finished yet. But, if I install 1.28 version and over it copy 2.0 pre-alpha version, would it work in locations not yet done in 2.0?
    Or versions not compatible at all?
    1. BiRaitBec
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      it is compatible in the sense that it works, however it does not as he implemented new features to the whole game breaking it and he's going by areas to fix them.

      If you have 1.28 definitely install 2.0 which is slightly better. There are some problems still and some weird lighting decisions like firelink missing dynamic shadows now, or white breakable wall in oscard undead asylum. 

      But if you want to test the 2.0 you can absolutely do it
    2. UnclWish
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      Thanks for answer. I just triyng to understand if I install 2.0 over 1.28 - isn't it give me more broken things then if I will use only 2.0.
    3. BiRaitBec
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      no, he broke everything to fix them at a later point
  8. ilyhaaaa777
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    Конченый мод не запускается на пиратке. Всем похуй. Я попробую сам запустить и если получиться то я напишу. Русское сообщество если есть пишите тоже.
    1. UnclWish
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      Сам мод нормальный. Он тут ни при чем. Все дело в ModEngine, который не работает на пиратках. Автор этого мода не разрабатывал мод для освещения, он просто позаимствовал его и интегрировал в свой мод.
      Я знаю, как запустить на пиратке. Нужен инжектор dll. Причем, еще зависит от таблетки. В общем, у меня есть рабочее решение. Если нужно, поделюсь.
    2. ilyhaaaa777
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      У меня уже получилось запустить на пирадке)
    3. UnclWish
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      Подскажи, что ты использовал?
    4. ilyhaaaa777
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       Я изменил путь в  bat  файле на свой . Поставил версию другую repack. Совет вот  вам всем. делитесь сразу рабочим решением
  9. Dumner11
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    I'm having issues on the latest 1.28 version when I'm in the DLC area past artorias, the whole area goes white.
    1. BiRaitBec
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      it's normal, try with the 2.0, unluckly the mod is broken and the author is trying to fix some things by area, so you have to wait until he reaches that dlc part.
  10. ghettoboi
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    Love the mod except for some parts that seem way too dark like Sen's Fortress. Will there be a patch for the 1.28 version, or have I installed the mod wrong? I saw that the 2.0 version released but that seems to not be finished yet. Thanks.
    1. BiRaitBec
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      Since 1.26 version the author has changed many things drastically to also enable specular ability on all textures.

      This has caused major regressions in many areas, specifically when you consider Darker textures, from the character models, armors and weapons being dark instead of white iron, to also certain environements.

      He says he has worked on sens in the 2.0 alpha but it still has the same problems as previous versions with minor fixes. Same in Undead Burg, Firelink which is somehow so dark and missing dynamic shadows in a way.

      So i can't assure on this matter for the next 1.28 version, i notified the author of all the issues noted in each release but we will have to hope and see until confirmed to be looked at.


      But your installation seems correct as i also see the same problem there.
    2. ghettoboi
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      Thanks for the reply, is 1.26 the most complete version then? Would downgrading solve lighting issues but I lose specular textures or is there a lot more that has changed from 1.26 to 1.28?
    3. BiRaitBec
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      Honestly i think the best versions are around 1.10, you will definitely have some regressions but honestly the mod is having loads of issues lately that until fixed is hard to recommend the latest versions of the new cycle from 1.26 onwards.

      2.0 has some things fixed, but still too many issues are present.

      For sure the earlier areas are better on the previous versions like i would go for 1.25 at best or earlier, not 1.26 plus.


      It's really difficult to convey a best version now.
  11. voldemort3
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    I like the improvements but there's very noticeable lighting issues, I didn't get a picture but there's a bug where the yellow water will start emitting light a lot of light, the intensity of that varies in the angle I think. there's also the elevator that goes to new londo ruins, in the top it becomes completely black, as soon as it starts going down you can see the elevator

    actually nevermind just remembered I didn't install the new alpha, this is from the first download option, this is from the first download option
    1. BiRaitBec
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      Unluckly you might see this light problem in other areas, i think in 2.0 a similar problem could be where you first find Oscar in Undead Asylum before receiving estus flasks from him. In particular since 1.26, there's this problem of assets being either too dark (like all weapons, most of the armors, naked face and skin included, and many enemies and environment assets) or either too light (say the breakable wall before oscar in undead asylum, many little architectures being light where the walls next to them are properly dark.

      2.0 is more about properly adding specularity, however there are still many problems and many many regressions compared to even just 1.25 in the areas mentioned as worked on.

      So absolutely do not think at 2.0 as something definitive, the numbering of the version always meant very little, but think that this mod is still in major development need and hopefully it fixes all the little nuances it has.