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Simonz93

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Tutorial on how to change/replace ash of war on any weapon.

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Ever bothered by a weapon having an absolutely useless/basic/just otherwise undesirable skill and bummed not being able to switch it to something better?
With Yapped updated for Elden Ring, you can now freely switch out any ash of war (among many many other features)!
This brief guide will just tell you how to switch out any ash of war on any weapon, but if you play around with the yapped tool, you will see the ability to change far more stuffs than just that, for example you can change
- scaling
- base damage
- attack types
- weapon model and icon (basically transmog) 
- ability to guard (small shiedl/shield/greatshield)/parry
and many many more.

However for the sake of this guide I will just focus on how to change weapon art/ash of war. Refer to the image along with the steps below. 

IMPORTANT: please note that modifying this will trigger EAC so be sure to turn it off and play offline. Playing with a modded regulation.bin file will very likely lead to a ban. 

1. Get Yapped Bear Rune here
https://github.com/vawser/Yapped-Rune-Bear

2. Open your "regulation.bin" file located at in the root of your Elden Ring folder (where game.exe is located) and open it with Yapped, in Yapped, select Tools> Import Name. otherwise everything will be blank. (thanks fawert for letting me know!) 

3. Once you have opened regulation.bin with yapped, find EquipParamWeapon in the left column. Once in there, you can press Ctrl+F to search for any weapon. Once you found your weapon, you will see all of its stats and details on the right column. In the example image, I used Commander's Standard, and I changed its skill to "801" which is the ID for bloodhound step. You can find all the ID for ashes of war here
https://docs.google.com/spreadsheets/d/e/2PACX-1vToIy4TTeHhzWUHrR13IUSCb9SWPIdooxHRplMVuaMjmAvMPK2hXIHYA4JS956yuE7bPgGNx-GNRe1f/pubhtml#

4. Once you changed the ID (or other stuffs you wish to modify for the weapon, save the file and you will see the change in the game!**

**5. Note: unfortunately not all ashes can be replaced with simply the steps above. Many of the ones I tried do work perfectly, however, some more complex one that are unique to a weapon rather than a standalone ash of war (Waves of Destruction, Waterdance Fowl, etc) require more editing. If you only replace the ID it will do the initial animation, but no damage or other visual bugs. You will likely have to change other parameters such as Behavior Variation ID, Moveset Override Category, VFX params and possibly some other Unk params. (thanks again fawert). Refer to the weapon with the special move and try copying the same values for the above categories onto the weapon you are trying to mod. 

Just a few more pointers that you can change for weapons in yapped:
- scaling are self-explanatory, if you want the weapon to have S scaling, put 100, 80 for A, 60 for B, etc.
- Equip Model ID is to change the look of the weapon, so if you have the look of weapon A and want to change it to the look of weapon B, search weapon B and copy its Equip model ID and replace it with weapon A's.
- Finally, you can even change a weapon's moveset. E.g. have straight sword use katana's moveset, or for a weapon type that has several moveset (e.g. Halberd), you can have the Banished Knight's Halberd use Golden Halberd's moveset under "moveset override Category".