I found a fix for certain AoW not having hitboxes. You have to change the AttackBehaviorID in EquipParamWeapon.
So, say, if I wanted to put the AoW of Sword of Night and Flame on Carian Knight's Sword, I would change CKS's SwordArtsID to 1170 (SoNaF's SwordArtID), then change its AttackBehaviorID to 214 (SoNaF's AttackBehaviorID).
(With SoNaF you have to add magic and fire damage to the weapon you want to use the AoW on to let it do damage cause this skill is weird)
You have to use no infusion, unfortch, but you could always just change the base scaling of the weapon to compensate.
The movesets won't change, only special effects tied to the weapon. This has an unfortunate side effect where any special effects tied to the weapon you modified will no longer proc, e.g., Frozen Needle's projectile on heavy attacks will still fire, but they won't have hitboxes. Any latent status effects a weapon has won't activate either. So I recommend using good, old-fashioned steel with this method.
Greetings, I hope the question is not too silly, where is the scaling of the weapons in the list changed? I have searched like crazy for the option but I can't find it, I would like to change my scaling weapon from C to at least A or S but I can't find the option if someone could guide me I would appreciate it.
so has anyone figured out how to edit the ash of war effects itself? I want to change the damage type of Black Flame Tornado but there's no box for it, and no ID in other categories that match anything under its own parameters.
Can anyone help me find out how to edit the Braggart's Roar ash of war? I can see the ash in sword arts param, but can't find it in speffect. Its odd cause war cry is in speffect, but none of the other roars (including even troll roar)
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So, say, if I wanted to put the AoW of Sword of Night and Flame on Carian Knight's Sword, I would change CKS's SwordArtsID to 1170 (SoNaF's SwordArtID), then change its AttackBehaviorID to 214 (SoNaF's AttackBehaviorID).
(With SoNaF you have to add magic and fire damage to the weapon you want to use the AoW on to let it do damage cause this skill is weird)
You have to use no infusion, unfortch, but you could always just change the base scaling of the weapon to compensate.
The movesets won't change, only special effects tied to the weapon. This has an unfortunate side effect where any special effects tied to the weapon you modified will no longer proc, e.g., Frozen Needle's projectile on heavy attacks will still fire, but they won't have hitboxes. Any latent status effects a weapon has won't activate either. So I recommend using good, old-fashioned steel with this method.
-1
this works for spells with duration like weapon buffs but im a noob to modding still trying to learn the deep stuff