Some crashes have been reported when used with the Camera Offset mod. Let me know if any other mods seem incompatible with this one.
FAQ How can I use this mod without being banned? ModEngine2 automatically launches offline, so you don't need to do anything special to avoid being banned while using the mod.
If you plan on going back online, the usual warning is that anything under "Browse cut content" will result in bans. If you don't own the DLC, the "DLC Items" menu should also be avoided.
This is not my own personal research, and I don't know FromSoft's internal policies, so I'm not able to look into more specific questions about how to avoid bans. If you care about playing online, please exercise extra caution with anything that seems like it would be flagged, and please do not use this comment section to speculate about ban policies. How can I use this with Seamless Co-op? Follow this guide.
Does this work with the Shadow of the Erdtree DLC? Yes - DLC items are listed in a separate "DLC Items" submenu, in case you'd like to avoid item name spoilers.
Why isn't the new menu option showing up? Make sure you installed it exactly as shown in the mod description. Check that the file is in the correct folder, and config_eldenring.toml is edited exactly as described.
When I click run ModEngine2, the game doesn't start Some common problems with ModEngine2 are solved by moving the game to the C:\ drive, or running it as an administrator. I haven't personally run into these issues using ModEngine2, and won't be able to provide generic troubleshooting advice beyond this.
You can also try installing the mod with Elden Mod Loader, which I don't use but works better for some people.
Can I access the mod if I killed or aggroed Kalé? Yes, Kalé is always alive and non-hostile in the latest version of the mod, so the shop is accessible even if you killed him. If you disable the mod, Kalé will return to whatever state you left him in.
Why are weapons upgraded? Can I buy unupgraded weapons? Weapons purchased from Kalé are auto-upgraded by default to the highest level you've already acquired. So, a fresh character would get unupgraded weapons, while an endgame character who already has a +25 weapon would just get fully upgraded weapons to save time.
If you want weapons to be sold unupgraded, edit the included ermerchant.ini in Notepad, and change auto_upgrade_weapons = true to auto_upgrade_weapons = false.
Another issue is occurring (e.g. missing text or icons, items not appearing in the shop, DLC content not working, etc...) If you're using other mods, try running without any mods enabled to see which one is the issue. Many other mods haven't been updated yet for the latest patch, and this can interfere with merchant items showing up.
Installed the mod to my ME3 profile, trying to add in the previous fix of
Extract all the files into the same folder as your .me3 config, and add this to it:
[[natives]] path = "ermerchant.dll"
However this just doesnt seem to be working and when I do try to run the profile with this included it wont boot up. I am -very- new to modding so I may be missing something here
It looks like it doesn't work with new Reforged version. (Post 1.4.0, since 22th of June). I'm running the current latest 1.4.3A (tried with 1.4.3 too). If it's not only me, as that obviously could be, then maybe its caused by a few new item added called Mystic Ashes as they are a new kind of ashes to apply any spell as ash to weapon skill.
I used this to give myself some incantations that you can only get very late game, before i go back online do i need to remove the mod engine folder from my game directory?
i followed the video of Valentin Gaming Athlete step by step but when i started it in steam my game js went offline as it should but when i went to the npc that has to sell the items he just sold the normal items rather than the mod items does anyone know why? please help
Would like to ask for help since I seem to not be able to run 2 dll-based mods. I'm currently using this and "Elden Ring - Quest Log" and only 1 can activate at a time. I have it set like this in the .toml file as instructed in the description page of the 2 mods:
The quest log mod is actually a fork of this mod, so it might reuse some of the same IDs or hook the same functions are the same time or something. One thing you could try is loading the mods with ME3 and adding an initialize delay to one of them
Edit: I sadly have very limited knowledge on these stuff so I'm not sure what to do. lol. But hope this can be helpful to others with similar issues. Thanks again!
2263 comments
If I'm not able to respond to your post, you can also check out Challenger Andy's General Troubleshooting for Modding FromSoftware Games doc, or the installation tutorials linked in the "Videos" tab above.
Known Limitations
- Some crashes have been reported when used with the Camera Offset mod. Let me know if any other mods seem incompatible with this one.
FAQHow can I use this mod without being banned?
ModEngine2 automatically launches offline, so you don't need to do anything special to avoid being banned while using the mod.
If you plan on going back online, the usual warning is that anything under "Browse cut content" will result in bans. If you don't own the DLC, the "DLC Items" menu should also be avoided.
This is not my own personal research, and I don't know FromSoft's internal policies, so I'm not able to look into more specific questions about how to avoid bans. If you care about playing online, please exercise extra caution with anything that seems like it would be flagged, and please do not use this comment section to speculate about ban policies.
How can I use this with Seamless Co-op?
Follow this guide.
Does this work with the Shadow of the Erdtree DLC?
Yes - DLC items are listed in a separate "DLC Items" submenu, in case you'd like to avoid item name spoilers.
Why isn't the new menu option showing up?
Make sure you installed it exactly as shown in the mod description. Check that the file is in the correct folder, and config_eldenring.toml is edited exactly as described.
When I click run ModEngine2, the game doesn't start
Some common problems with ModEngine2 are solved by moving the game to the C:\ drive, or running it as an administrator. I haven't personally run into these issues using ModEngine2, and won't be able to provide generic troubleshooting advice beyond this.
You can also try installing the mod with Elden Mod Loader, which I don't use but works better for some people.
Can I access the mod if I killed or aggroed Kalé?
Yes, Kalé is always alive and non-hostile in the latest version of the mod, so the shop is accessible even if you killed him. If you disable the mod, Kalé will return to whatever state you left him in.
Why are weapons upgraded? Can I buy unupgraded weapons?
Weapons purchased from Kalé are auto-upgraded by default to the highest level you've already acquired. So, a fresh character would get unupgraded weapons, while an endgame character who already has a +25 weapon would just get fully upgraded weapons to save time.
If you want weapons to be sold unupgraded, edit the included ermerchant.ini in Notepad, and change auto_upgrade_weapons = true to auto_upgrade_weapons = false.
Another issue is occurring (e.g. missing text or icons, items not appearing in the shop, DLC content not working, etc...)
If you're using other mods, try running without any mods enabled to see which one is the issue. Many other mods haven't been updated yet for the latest patch, and this can interfere with merchant items showing up.
Installed the mod to my ME3 profile, trying to add in the previous fix of
Extract all the files into the same folder as your .me3 config, and add this to it:
[[natives]]
path = "ermerchant.dll"
However this just doesnt seem to be working and when I do try to run the profile with this included it wont boot up. I am -very- new to modding so I may be missing something here
I'm running the current latest 1.4.3A (tried with 1.4.3 too).
If it's not only me, as that obviously could be, then maybe its caused by a few new item added called Mystic Ashes as they are a new kind of ashes to apply any spell as ash to weapon skill.
How can I change the prices, though ? Would appreciate it if I can include this mod to the mod I am developing.
The prices are always $0. If your making a mod with items that aren't free, I think that can be implemented as a normal shop
Here's a great tutorial for adding custom shops to Elden Ring: https://docs.google.com/document/d/1pt9NvPQZjvLC6kTtk5Tya8lCsWh4aFlXcgXygroTSH0/edit?usp=drivesdk
[[natives]]
path = "ermerchant.dll"
Would like to ask for help since I seem to not be able to run 2 dll-based mods. I'm currently using this and "Elden Ring - Quest Log" and only 1 can activate at a time. I have it set like this in the .toml file as instructed in the description page of the 2 mods:
external_dlls = [
"erquestlog.dll",
"ermerchant.dll",
]
Also see screenshots:
https://snipboard.io/Kd4YIp.jpg
https://snipboard.io/sjRwTr.jpg
Tried a few edits like having the other .dll file first and it seem to swap which mod activates. Hope someone can help. Thank you!
https://me3.readthedocs.io/en/latest/configuration-reference.html
Edit: I sadly have very limited knowledge on these stuff so I'm not sure what to do. lol. But hope this can be helpful to others with similar issues. Thanks again!