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Last updated
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Created by
Gambit77 - DOOM - Battousai124 - Seanms1991 - henkspamadres - BrowncoatGarrus - ShawnPhillips - Talkie Toaster - DrDanzelUploaded by
Gambit77Virus scan
About this mod
A massive collection of some of the best weapons on Nexus, integrated into a cohesive whole with added features that are awesome.
- Requirements
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DLC requirements
DLC name Automatron Far Harbor Nuka World Nexus requirements
Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permission The author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Gambit77 - created merged plugin and did further edits. Also author of some WS patches.
DOOM - created AWKCR patches for weapons that were merged into the plugin. Also author of some WS patches. Rhino M1 Revolver, Desert Eagle .50 AE
Valdacil - Help with item sorting keywords for dynamic naming and support from VIS.
Amoveve - M82a3 AMR
Billyro - Crecy, Regent
DDProductions83 - H&K Ump 45, M79 Thumper
Devon Hartman - Swan's Axe
Dhegonus - Parang Machete
Doobot - AS Vector
FF7CloudStrife - M9 Pistol, AK-2047 Assault Rifle, M2216 Assault Rifle
Henkspamadres - Gatling Rifle
InsanitySorrow - Celtic Katana
invalidfate - Celtic Katana
Junnari - G67 Battle Rifle
Moniterman - M9 Pistol,
Nonow - Mysterious Magnum
Robtest - Mysterious Magnum
skibadaa - IF-88 Tactical Shotgun, WH-77 Modular L.S.W
thespaceman0915 - M2216 Assault Rifle
TrickyVein - Crossbows of the Commonwealth
Tumbajamba - XM73 Gauss Rifle
Wretched89 - HK USP .45 Pistol
Z06Frank - Glock 20 Pistol, HK G3 Battle Rifle
Bundled Assets Credits:
Alien Assault Rifle:
henkspamadres and elgoes - All Credit
Bear Grylls Gerber Parang Machete:
Yogensia - Model, Textures
Gambit77 - Plugin
Dhegonus - Mesh port to FO4
Crecy - Standalone Sword:
Billyro - All Credit
Crossbows of the Commonwealth:
TrickyVein - All Credit
Desert Eagle .50 AE - Standalone Handgun:
Twinke Masta, Vashts1985, Racer445 - Original Model and Textures
jackpack - For the Flashlight from his Weapons Upgrade Pack
DarkFireGaming - For his Weapon Sound Pack
DREADWOLF - For bringing this mod to NV and tweaking it for us all!
Ryz86 - Texture edits/coloring/making textures compatible with DREADWOLF's mod
DOOM - Porting to Fallout 4
Gatling Rifle:
henkspamadres - All Credit
HK USP .45:
Models - Silvio Dante (base USP), Twinke Masta (edits and Match barrel), kaskad (Docter Reflex sight), tenoyl (LAM), Wretched89 (Port, edits and ruining it all)
UVMaps - Twinke Masta, LoneWolf (edits), kaskad (Docter Reflex sight), tenoyl (lam)
Skin and Normal Maps - LoneWolf (USP), Twinke Masta (Match barrel), kaskad (Docter reflex sight), tenoyl (lam), Wretched89 (edits and ruining it all)
Contributions - undyne777 (Figured out how to adjust iron sights in FO4edit, Thanks man!)
Insanitys Celtic Katana:
InsanitySorrow - for Skyrim original mod (mesh, texture)
invalidfate - Porting to Fallout 4
KidsRocketLauncher:
m150 - All Credit
LK-05 Carbine:
Likon - Original Models and Textures
Paul Yakushev - Scope
BenderSKR - Normal Maps
DOOM - Porting to Fallout 4
M1911A1 - Standalone Handgun:
Steel - 1911 Frame/Slide/Magazine/Silencer
General Tso - Sights
the_tub - Sights
SureShot - Hammer and Grip Cut Edits/Grips/DuoTone, Style slide/Hammer and Magazine (and normal/spec maps)
Stoke - 1911 Frame/Slide/Bullet/Silencer, and SureShot.
DOOM - Porting to Fallout 4
M82a3 AMR:
Alexscorpion - Models and Textures
Amoveve - Porting to Fallout 4
MAC-11 Machine Pistol - Standalone:
Kutejnikov - Original Models and Textures
tenoyl - LAM
DOOM - Porting to Fallout 4
MAIBATSU's Melee Weapons:
MAIBATSU - Models and Textures
DOOM - Porting to Fallout 4
Menace - Standalone Sword:
Billyro - All Credit
Modular Kalash Assault Rifle:
Models and Textures - Adept1993, SAM61 and Shizz
Scope - Paul Yakushev
Reflex model - Millenia (Textures by DOOM)
Combat Scope - Geoset
Double Drum Mag - TwinkieMasta, DarkElfa and Stroke
Suppressor - Yaznee.
Folding Stock - Frimenitnet and lafugix
DOOM - Porting to Fallout 4
Murdering Chainsaw:
TrickyVein - All Credit
O-Ren Ishii's Katana:
Yogensia - Model, Textures
A Band Apart Productions, Miramax Films - Kill Bill franchise on which this mod is based
PitchingMachine:
m150 - All Credit
Regent - Standalone Sword:
Billyro - All Credit
Rhino M1 Revolver - Standalone:
Nester - Original Models and Textures
DOOM - Porting to Fallout 4
SCAR-LK Assault Rifle:
Likon - Original Models and Textures
tigg - Combat Scope
fallschirmjager, sargeant bash - Scopes
Shiban - Flash Hider
Rafael De Jongh - Silencer
DOOM - Porting to Fallout 4
Scottish Claymore:
Billyro - All Credit
Skibadaa Weapon:
Kaya47 - Boxmag mesh.
Akanami - for certain meshes used in the IF-88
Shortez AKA "The Brain Collector" - Magpul stock and handguard mesh.
Skibadaa - All Other Credit
Slaughtering Buzz Axe:
Gearbox software - Concept and original design
TrickyVein - All Credit
Standalone Pipe Shotgun:
Stefan Engdahl - Original Models and Textures
mattsahuman - Porting to Fallout 4
The Coonan .357 M1911 Pistol:
Steel - 1911 Frame/Slide/Magazine/Silencer
General Tso - Sights
the_tub - Sights
SureShot - Hammer and Grip Cut Edits/Grips/DuoTone, Style slide/Hammer and Magazine (and normal/spec maps)
Stoke - 1911 Frame/Slide/Bullet/Silencer, and SureShot.
DOOM - Porting to Fallout 4
BrowncoatGarrus - esp edits
The M2019 PKD Detective Special - That Gun:
Escargot - Original Models and Textures
Kelleth - help with the custom firing sound
DOOM - Porting to Fallout 4
The Serenity for Fallout 4:
Billyro - All CreditDonation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Spanish
- Italian
- French
- Changelogs
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Version v9.21.2018
- fixed some bugs in the XM73 Experimental Gauss Rifle weapon record causing it to not have an icon and for LOADs to not work on it.
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Version v9.15.2018
- Fixed bug on range properties on M1911A's silencer omod.
Updated mod for use with See Through Scopes v2.1
- Fixed bug on range properties on M1911A's silencer omod.
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Version v9-4-2018
- Made scrap recipes for everything, some bug fixes and improvements, and I integrated Deadpool's Service Rifle mod. I wanted to swap it in for the M2216 like I've done in the past with the VSS Vintorez and FN Scar-H, unfortunately I couldn't do that because it has 3 receiver slots instead of one, so any M2216s that became M16s/M4s would have been broken from missiing omods. So any old M2216s will still be old M2216s, I've left the crafting recipe for the M2216 in case you still want to make one. But I have replaced the M2216s in the leveled lists with the new M16s/M4s.
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Version v8-19-2018
- Didn't get to do a ton on this mod for the update, mostly little fixes that built up over the month. It's mostly updates and fixes for item naming that I came across while working on VIS-G. Added naming for Silver Shroud Gun and Swan's Power Fist which were missing. Updates to naming to match current VIS-G icon set, new grenade and ammo type icons. Still got a little more of that to do, didn't retag all the loads variants yet.
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Version v7-20-2018
- added missing keyword to gauss rifle
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Version v4-4-2019
- quick bugfix: added missing recipe for FN 5.7x28mm Explosive ammo. Added missing keyword for said ammo to a formlist it needed to be in for the LOADS ammo switcher to recognize it.
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Version v2.382
- bugfix for FN FiveseveN to fix wrong caliber tag on .45 Auto version
balancing changes to improve late game balance:
cut damage bonuses from weapon perks in half
reduced damage bonuses from all receivers
assorted small balancing tweaks to various minigun fire rates and aim
- bugfix for FN FiveseveN to fix wrong caliber tag on .45 Auto version
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Version v2.381
- Swapped out Wasteland Ordinance SCAR-H for the version from SCAR-H mod.
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Version v2.321
- added Ranger Sequoia as standalone weapon instead of as a mod for Model 29 (44 Revolver).
fixed some recipes for the new ammos that were using the wrong type of primer.
- added Ranger Sequoia as standalone weapon instead of as a mod for Model 29 (44 Revolver).
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Version v2.317
- bug fix for no sound on automatic USAS 12 shotgun
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Version v2.316
- Cleaning out some leftovers from previous changes
Consistency changes
Anti-PA Weapons get their calibers tagged now
Atomic Annie gets tagged with its Ammo
- Cleaning out some leftovers from previous changes
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Version v2.313
- Added caliber conversions for the Minigun
Fixed some caliber names
- Added caliber conversions for the Minigun
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Version v2.312
- Added some missing updates to M1911.
Fixed old mesh file paths for MAC-11, as well as some missing updates.
Removed access to Sligth's additional DEagle mods since they aren't working with the updated DEagle.
Removed access to glow sight son FN Five-seveN since it causes crashes because the glow map is 1028x1028 pixels instead of 1024x1024 pixels.
Will add back access when those mods are fixed.
- Added some missing updates to M1911.
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Version v2.311
- Fixed mesh file paths on the SCAR-LK and the LK-05.
Fixed Object Template records on M2019 PKD causing it to have names from OBTE combinations and breaking dynamic naming. Also fixed it sometimes crafting without a barrel, and added a barrel recipe so it can be added when missing, such as pre-exiting ones that had their parts deleted in switchover to new version.
- Fixed mesh file paths on the SCAR-LK and the LK-05.
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Version v2.38
- Integrated all of Skibadda's Redux versions as well as his new Miniguns.
Integrated v1.5 of DKS-501.
Integrated custom animations for LK-05 and MK-14.
Swapped out Spetnaz rifle, and swapped in VSS Vintorez and AS Val from 9x39mm Project.
Overrode change from New Calibers changing the container holding minigun ammo from Concord quest, to prevent ammo/caliber mismatches.
- Integrated all of Skibadda's Redux versions as well as his new Miniguns.
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Version v2.32
- bugfix: fixed caliber mods for Colt Python
Added LOADs ammo variants for 17 new New Calibers ammos.
Added crafting for all new ammos.
Changed name of Depleted Uranium ammos to Irradiated to better reflect what they do.
Integrated New Calibers v3.06 changes for vanilla guns.
- bugfix: fixed caliber mods for Colt Python
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Version v2.31
- fixed some crafting recipes that were giving out 100 guns.
started a balance run on new weapons and recipes.
- fixed some crafting recipes that were giving out 100 guns.
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Version v2.10
- fix: added missing barrel and front rails keywords on MK-14 Calibrated Receiver
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Version v2-23-2019
- New weapons added:
- -RU556
- -AK74M
- -AN-94
- -Elysium AK
- -Krebs AK
- Maintenance:
- -updated leveled lists, now all previously added weapons that hadn't been leveled list integrated now are.
- -integrated Shanic's Realistic Bullets and Gravity mod, with added improvements by Rylasasin.
- -started working on an ammo leveled list system to workaround the engine bug where it occasionally only gives an npc the base ammo for a weapon but not also the ammo that should be added to their inventory if their weapon has a caliber swap omod changing the ammo from the base ammo. This should prevent any npc from ever having a gun and not using it in combat. I finished implementing it for assault and battle rifles, and light machineguns. Still have some more work to do on this for the other ballistic gun classes, but I didn't want to keep sitting on this update until I got the chance to finish this feature.
- -updated records to keep it inline with current AWKCR and VIS-G
- Bugfixes:
- -changed Shishkebab extra flames mod to fire damage. Thanks to Herrion for finding this issue.
- -cleaned up keyword properties on mod_InstituteLaserGun_BarrelLaser_Long_A (1633CD) and mod_InstituteLaserGun_BarrelLaser_Long_B (1A75FF). Thanks to warhammerempire for finding these issues.
- -fixed New Calibers bug requiring .50 Beowulf conversion kit/barrel set to craft .458 SOCOM caliber swap on AK-112 assault rifle.
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Version WIP
- Added destructability for missles/rockets, mini nukes, fuel/plasma cores, grenade launcher ammos (when appropriate).
Major caliber balance pass for all WSE and vanilla guns.
Overhaul of caliber mod distribution, the creation of caliber modcols for each weapon with only common manufactured calibers available in it for use in all non-random object templates.
Change caliber selection for Gatling Rifle from the original mod's selection (which was basically all vanilla ammos) to caliber selection for a base .45 Auto SMG for sake of realism. But the weapon fires the rounds at assault rifle damage values for those ammos, not SMG damage values, because of longer barrel length.
Creating of modcols, object templates, and leveled lists for weapons missing it.
Assorted bugfixes.
Built new gun class keywords, and reworked weapon instance naming rules and DEF_INV_TAGS.xml to add icons for all weapons utitlizing all weapon icons from the expanded selection from Omega's updated iconlibs2.swf file. Also used the new keywords to rework the INNR ruleset for assigning gun type suffixes to weapon names, including support for weapons that can either be pistols or rifles with corresponding icon swaps, and in the case of the laser weapon the inclusing of the pistol being named AEP-7 and the rifle being AER-9.
- Added destructability for missles/rockets, mini nukes, fuel/plasma cores, grenade launcher ammos (when appropriate).
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Version 2.382
- bugfix for FN FiveseveN to fix wrong caliber tag on .45 Auto version
balancing changes to improve late game balance:
cut damage bonuses from weapon perks in half
reduced damage bonuses from all receivers
assorted small balancing tweaks to various minigun fire rates and aim
- bugfix for FN FiveseveN to fix wrong caliber tag on .45 Auto version
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Version 2.381
- Swapped out Wasteland Ordinance SCAR-H for the version from SCAR-H mod.
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Version 2.360
- Fixes Crossbows LOADS use and makes the bolts appear as they are supposed to on the crossbow (when loaded before being fired)
Fixes Crossbow Bolt Crafting
Maybe fixes MAC-11 Suppressor issues
Removes WSE_ prefix from all unnecessary OMOD EDIDs.
- Fixes Crossbows LOADS use and makes the bolts appear as they are supposed to on the crossbow (when loaded before being fired)
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Version 2.350
- Crossbow and Bolts now set up for LOADS use.
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Version 2.340
- Updated DKS-501
No Ammo has weight now, Optional weight patch to find under optional files.
fixed a couple hundred small errors, typos and stuff.
- Updated DKS-501
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Version 2.330
- -Added Weapons from MCAM v1.4.2 and v1.5.0 (Bumper Sword, Bull Dozier, Kanabo, Gravity Fist)
-Updated Weapon Dadao from MCAM v1.5.0
-Leveled List Integration of the new MCAM weapons
-Changed the items that spawn in the PlasRail places for the Unique ones to the actual weapons, maybe things are better now?
-Renamed MISC items for the mods to sort better and per weapon instead of mod sort - Added MCAM Weapons from Update v1.4.2 and v1.5.0 (Bumper Sword, Bull Dozier, Kanabo, Gravity Fist)
Updated the MCAM Weapon Dadao
Changed the spawns of Unique PlasRails to the weapons instead of dummy markers
some MISC EDID and FULL renaming
- -Added Weapons from MCAM v1.4.2 and v1.5.0 (Bumper Sword, Bull Dozier, Kanabo, Gravity Fist)
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Version 2.326
- Tagged Flashlight Toggles - (Device)
Removed Simple Intersection edits
- Tagged Flashlight Toggles - (Device)
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Version 2.325
- Tsuki no Hana Katana, Wakizashi and Tanto will now be recognized by the Big Leagues Perk.
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Version 2.324
- Remington Revolver Caliber tag fixed (hopefully)
Updated Walther P99 v1.9
Updated Crude Blowback v1.8
Added Survivor Knife Decal swap and added them to OBTEs so it spawns with and without Decal
- Remington Revolver Caliber tag fixed (hopefully)
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Version 2.323
- Changed lettering in one of the DKS-501s EDIDs (not visible in game)
DKS-501 now has recipes to switch Calibers.
- Changed lettering in one of the DKS-501s EDIDs (not visible in game)
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Version 2.318
- Updated Instance Naming Rules.
Update FN Five-Seven to v2.1b.
Updated Alien Assault Rifle to v1.4.2.
- Updated Instance Naming Rules.
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Version 2.38
- Integrated all of Skibadda's Redux versions as well as his new Miniguns.
Integrated v1.5 of DKS-501.
Integrated custom animations for LK-05 and MK-14.
Swapped out Spetnaz rifle, and swapped in VSS Vintorez and AS Val from 9x39mm Project.
Overrode change from New Calibers changing the container holding minigun ammo from Concord quest, to prevent ammo/caliber mismatches.
- Integrated all of Skibadda's Redux versions as well as his new Miniguns.
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Version 2.11.2
- Quick fix, forgot to change the Arid stock category from "Ammunition" to "Material"
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Version 2.11.1
- Changed the Arid stock from adding poison damage to point to the Desert finish (i hope^^)
The Dark Stock actually should be dark now
the Verdant stock should now be Jungle themed
- Changed the Arid stock from adding poison damage to point to the Desert finish (i hope^^)
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Version 2.11
- fix: removed NPCs use ammo flag from the Bean Baller, so Diamond City Guards should no longer run out of ammo.
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Version 2.3
- public beta for v2.4
adds lots of new weapons
- public beta for v2.4
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Version 2.09
- fix: added keyword to Glock 20 so it registers for the pistol perk.
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Version 2.08
- fix: removed ammo swap properties from NCR Ranger Sequoia receiver, it was pointing to the pre-Far Harbor .45-70 Gov ammo from New Calibers.
Fix: removed 1911 Coonan receiver to avoid issues from having two caliber swapping mods at once.
- fix: removed ammo swap properties from NCR Ranger Sequoia receiver, it was pointing to the pre-Far Harbor .45-70 Gov ammo from New Calibers.
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Version 2.07
- fixed an OBTE entry causing an UNP to spawn with a Vektor receiver.
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Version 2.06
- Weaponsmith Bundled Assets Pack v2.06
Added M2019 PKD hotfix files
Added see through scope meshes for G3 and Glock 20
Weaponsmith Extended 2 Plugin v2.06
fix: Removed LOADS modcol from M2216
fix: It turns out I hadn't finished the naming rule. The entries for converted .444 Marlin, 5.8mm DBP87, and 7.92x33mm Kurz hadn't been moved up the lists, so they weren't working because of that. Must have stopped working on it late night and forgot the next day.
- Weaponsmith Bundled Assets Pack v2.06
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Version 2.05
- Weaponsmith Extended 2 Plugin v2.05
fixed an issue with a broken pistol grip OMOD spawning on the AS Vektor.
I had rolled back from 2.02 to 2.01 to test a possible fix plugin that DOOM had made to try to get the pistol grip working and I forgot to switch back to 2.02, so that bug made it back into 2.03-2.04.
- Weaponsmith Extended 2 Plugin v2.05
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Version 2.04
- Weaponsmith Extended 2 Plugin v2.04
fix: Renamed 10mm Pistol from N99 Pistol to N99, to fix it from showing up as N99 Pistol Pistol
- Weaponsmith Extended 2 Plugin v2.04
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Version 2.03
- Weaponsmith Extended 2 Plugin v2.03
renamed 10mm Pistol to N99 Pistol to reduce caliber tag related confusion.
Reworked leveled lists to fix an issue of npcs spawning without weapons. I made all base leveled lists have a level requirement of 1. I think the game was looking at the upper level lists, choosing an appropriate base list from there, and then going to the base list and adding the level requirement from that on top of the level requirement from the upper list. So if a player's level fell in between the level requirement from the upper list and the level requirement of the upper list plus the level requirement from the base list, then the npc ended up not getting a weapon. I didn't think the lists' level requirements stacked like that, but I guess they do.
- Weaponsmith Extended 2 Plugin v2.03
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Version 2.02
- Weaponsmith Extended 2 Plugin v2.02
fixed an issue with a broken pistol grip OMOD spawning on the AS Vektor.
- Weaponsmith Extended 2 Plugin v2.02
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Version 2.01
- Crafting Workbenches Ammo Loading AWKCR-WSE-NC-VIS version 1.01
fix for CTD when breaking down 50 308 bullets.
Weaponsmith Extended 2 Plugin v2.01
Fix for ammunition switchers. I had added a sorting tag to add then to the mod settings rollup, but that broke their functionality.
Weaponsmith Bundled Assets Pack v2.01
Added See Through Scopes meshes for new weapons.
- Crafting Workbenches Ammo Loading AWKCR-WSE-NC-VIS version 1.01
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- Donations
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Straight donations accepted


REQUIREMENTS FOR WEAPONSMITH EXTENDED 2
Automatron DLC
Far Harbor DLC
Nuka World DLC
REQUIRED FRAMEWORKS:
(always the latest version, make sure to check them before you ask questions)
Armor and Weapon Keywords Community Resource (AWKCR) by Valdacil and Gambit77
Loads of Ammo - Switchable Ammunition Types by Talkie Toaster
New Calibers by BrowncoatGarrus
See Through Combat Scopes - 4x Magnification by henkspamadres
The needed plugins from the frameworks are:
ArmorKeywords.esm
Loads.esm
New Calibers.esp
3dscopes.esp
MODS BUNDLED IN THE ASSET PACK. MAKE SURE YOU GO SHOW SOME LOVE TO THE AUTHORS AND ENDORSE THESE MODS IF YOU LIKE THESE WEAPONS, AS THE AUTHORS WERE KIND ENOUGH TO ALLOW US TO BUNDLE THESE TO MAKE YOUR INSTALL EASIER:
.223 Revolver REDUX by Skibadaa (v1.1)
9x39 Project by FX0x01 - Ha_ru - Navaro and friends (v1.6)
AK74M - Assault Rifle by FX0x01 - Ha_ru - Navaro - Vadim Spiridonov (v3.5)
AK74M - Stock Options by mikeallan - FX0x01 (v1.0)
Alien Assault Rifle by henkspamadres and elgoes (v1.4.3)
Bear Grylls Gerber Parang Machete by Yogensia and Gambit77 (v1.1)
Colt Python by covadonga (v1.0)
Catalyst AAS Shotgun by MAIBATSU and DOOM (using Merged Weapon Pack v1.1)
Crecy - Standalone Sword by Billyro (v1.0)
Crossbows of the Commonwealth by TrickyVein (v1.4)
CROSS Fireworks Cannon by Niero (v0.91)
CROSS PlasRail by Niero (v0.94a)
Crude Blowback -Standalone- by asXas (v1.8)
Desert Eagle .50 AE - Standalone Handgun by DOOM (using Merged weapon Pack v1.1)
Desert Eagle Silencer and Other Mods by sligth
DKS-501 Sniper Rifle - Standalone by LtCommander (v1.5)
DOOMBASED LK05 Reload Animation by Haru and Partisan Executioner
Elysium AK by FX0x01 - Duard Mostert - spacepirate - Ha_ru (v1.0)
FN Five-seveN by Sudniro (v2.1c)
Gatling Rifle by henkspamadres (v1.7.1)
Glock P80 by DOOM (using Merged Weapon Pack v1.1)
Grenade Expansion Pack 2 -- M79 Grenade Launcher and New Explosives by Seanms1991 (v2.4.0)
Harley Quinn's Bat by Yogensia (v1.1)
HK USP .45 by Wretched89 (v1.3)
Holy Hand Grenade of Antioch - Standalone by mrresistance (v1.1)
IF-54 Battle Rifle REDUX by Skibadaa (v1.1f)
IF-88 Tactical Shotgun REDUX by Skibadaa (v1.1a)
Insanitys Celtic Katana by invalidfate the porting - InsanitySorrow the skyrim originate
Jaguar MSX 200 LMG by MAIBATSU and DOOM (using Merged Weapon Pack v1.1)
Ka Bar Becker BK-3 Tac Tool by TrophiHunter (v1.1)
Ka Bar Becker BK-9 Knife by TrophiHunter (v1.1)
Katana Tsuki No Hana by sankojin (v1.5)
K.A.T.A.N.A. - Kinetic Assisted Thermal And Nuclear Antagonizer (Weapon) by Jkroovy (v1.2)
KidsRocketLauncher by m150
KREBS AK by FX0x01 - Ha_ru - sava41 - Oh Deer (v1.0)
L.A.E.P - Laser Assisted Electrical Pistol (Weapon) by Jkroovy (v1.4b)
LK-05 Carbine by DOOM (using Merged Weapon Pack v1.1)
M1 Armory by srsparky32 (v2.0)
M1014 - A Standalone Shotgun by ajhakra (v4.5.2)
M1911A1 - Standalone Handgun by DOOM (using Merged Weapon Pack v1.1)
M1918 BAR REDUX by covadonga (v1.0)
M82a3 AMR by Amoveve (v1.00b)
MAC-11 Machine Pistol - Standalone by DOOM (using Merged Weapon Pack v1.1)
Mad Can - Fury Beans by Yogensia (v1.1)
MAIBATSU's Melee Weapons by MAIBATSU and DOOM (v1.0)
Mauser Family by covadonga (v1.4)
Mauser Pistol by GrinnginUrchen (v1.1)
MikeMoore's MCAM - Melee Collectable and Adventure Mod by MikeMoore (v2.0.0)
Meloncider by m150
Menace - Standalone Sword by Billyro (v1.1)
Miniguns Standalone by Skibadaa (v1.0c)[url]
MK14 EBR by dazzerfong (v1.7b)
MK14 EBR Apparel Variants by Descivii and Kikaimegami (v1.0)
MK14 EBR Reload Animation by Wardaddy
Modular AN94 Abakan by Corvalho (v1.15)
Moddable Throwing Knives by Jkroovy (v1.0)
Modular Kalash Assault Rifle by DOOM (using Merged Weapon Pack v1.1)
MP-153 Riot Shotgun - Standalone by Undyne777 (v1.0)
Murdering Chainsaw by TrickyVein (v1.2)
Mysterious Magnum (Standalone) by Nonow and Robtest (v1.03)
Nambu Pistol by leo2link (v1.0)
O-Ren Ishii's Katana by Yogensia (v1.0)
Pitching Machine by m150 (v1.0) renamed in game to Beanballer
Plasma Swords by TrickyVein (v1.0)
Punk Crowbar by Yogensia (v1.2)
Realistic Bullets - Velocity and Gravity by ShanicTheOatmeme and Rylasasin
Red Rocket Launcher by m150
Regent - Standalone Sword by Billyro (v1.0)
Remington 1858 New Model Army by covadonga (v1.2)
Rhino M1 Revolver - Standalone by DOOM (using Merged Weapon Pack v1.1)
Riddick Hero Rifle by AlexScorpion (v0.1) renamed in game to Necromonger Rifle
Rocket-Axe - SuperSledge Standalone mod by Kyo Bladezen (v1)
RU556 - Assault rifle by FX0x01 - F34R - Navaro - other (v3.0)
SCAR-H by The Shiny Haxorus (v1.06)
SCAR-LK Assault Rifle by DOOM (using Merged Weapon Pack v1.1)
Scottish Claymore by Billyro (v1.1)
Slaughtering Buzz Axe by TrickyVein (v1.2)
Standalone NCR Ranger Sequoia .44 Magnum by Rakul aka GrindOne (v1.1)
Standalone Pipe Shotgun by mattsahuman and Stefan Engdahl (v1.1)
Star Trek Assault Phaser by DMagnus (v1.1b)
Survival Knife by TrophiHunter (1.2)
Swan's Axe - NEW WEAPON by Devon Hartman - xxdeathknight72xx (v0.3)
The M2019 PKD Detective Special - That Gun by DOOM (using Merged Weapon Pack v1.1)
The Serenity for Fallout 4 by Billyro (v1.0)
Tumbajamba's XM73 Gauss Rifle by tumbajamba and Azrael_wtf (v1.1.1)
Wasteland Ordnance - The Definitive Weapon Collection by Z06Frank (v2.3)
Walther P99 by TrophiHunter (1.9)
WH-77 Modular LSW REDUX by Skibadaa (v1.2b)
WH-Mk.22 Heavy Machinegun REDUX by Skibadaa (v1.1b)
WW1 Weapons by TrophiHunter (v1.0)
WWII Colt 1911 by leo2link (v3.0)
NOTE: THIS FIRST VIDEO IS NOT CURRENT, IT'S REALLY ONLY USEFUL IF YOU NEED TO SEE HOW TO USE ARCHIVE2.EXE, THE WRITTEN INSTRUCTIONS IN THE STICKIED COMMENTS ARE CURRENT. THE SECOND VIDEO HAS UPDATED INSTRUCTIONS AS OF 7/24 ESPECIALLY IN REGARDS TO DOWNGRADING FROM NEXT GEN. INSTALLATION AS DONE IN TUTORIAL VIDEO, POOLING ALL ASSETS TOGETHER AND PACKING NEW WEAPONSMITH BA2 ARCHIVES IS RECOMMENDED FOR OPTIMAL PERFORMANCE.
IF NOT USING THE METHOD IN VIDEO, DISABLE AND REMOVE THESE MODS' PLUGINS AFTER INSTALLING THEM, AND ALL MODS USING BA2 ARCHIVES FOR THEIR ASSETS MUST BE EXTRACTED AND INSTALLED AS LOOSE FILES. THE WEAPONSMITH PLUGIN CAN'T ACCESS ASSETS IN BA2 ARCHIVES FOR OTHER MODS. IGNORING THE EXTRACTION STEP WILL RESULT IN CTDS.
REQUIRED WEAPON MODS TO DOWNLOAD SEPARATELY.
10mm Revolver Colt 6520 (v1.0) by Scail Has assets in ba2 archives that need to be extracted
AS Vektor by Doobot (v.91)
Atomic Annie - Unique Gun by lagrie (v1.2)
DefenseGun by Yona (v1.1)
DOOMBASED 1911 Engraving Add-On by DOOM - SkyrimForDaWin v1.1.0 need the file "B - Required Files (ALWAYS REQUIRED)"
G67 Battle Rifle - Standalone by Junnari (v1.2b)
H and K UMP 45 by DDProductions83 (v2.3)
Modular Simonov PTRS-41 Anti-Tank Rifle by MJP2008 (v1.42)
Service Rifle v0.96 by DeadPool2099 Has assets in ba2 archives that need to be extracted
The M14 Standalone Rifle by FF7CloudStrife and Moniterman (v1.0)
The M2216 Standalone Assault Rifle by FF7CloudStrife and thespaceman0915 (v1.1)
Other DOOM and Gambit77 collaboration

Gambit77's Fallout 4 mods:





DOOM's Fallout 4 mods:

