Amazing work! Very fun even just to explore! One thought, I couldn't locate the files for Codsworth using different possible player names, has anyone located them?
i would just like to take a minute to thank you for this amazing tool. i was working on a voice mod (which i unfortunately cannot upload because it consists entirely out of copyrighted sounds) and bethesda is a b&@*$ with their files. if it weren't for you, i would have had to convert a voice file to wav, listen to it, and then find a good replacement over 100 times! i probably would have given up after the first 20. once again, thank you.
Thanks a lot of this program, it made searching for FO4 dialogue to reuse a lot easier! Like CopbraL0rd I am interested about the source code. There are a few features I can think of that would be useful to me if I could implement them.
VFRT was one of my first serious projects, so due to me not really knowing what I was doing, the source is a bit of a clusterfuck. On top of it using old C-style programming and MFC for an interface, most things are needlessly complicated, making it hard to debug and hard to work with in general. I was in the process of trying to implement some new features and trying to fix a bug for FO4VFRT, when I just had enough and decided to re-write the whole thing from scratch. The new version will use modern C++, a modern GUI library, well designed data structures (or at least better designed), serialization, etc.
Due to the terrible state of the current source, I'm not comfortable releasing it to the public. There are enough horrors in the world, and I don't want to add to them. Barring any unforeseen developments, the new version should be done in two to three months, depending on how much time I dedicate to it. I intend to release the source on GitHub, so please be patient until then.
Understandable! No matter what a monstrosity FO4VFRT may be under the surface, it sure helped me a lot with making my mod. As a suggestion, something that would be very helpful is the ability to extract .fuz files instead of .wav so that creating new lip files would not be necessary for reused dialogue. Additionally, the ability to rename files immediately after extracting would be helpful, especially if it came combined with the ability to mass extract a .fuz from multiple voices at once. This would be a massive help when creating shared dialogue options. If you see a way of doing this without costing you too much extra effort or time I would greatly appreciate it and so would other modders who are adding shared dialogue.
63 comments
Like CopbraL0rd I am interested about the source code. There are a few features I can think of that would be useful to me if I could implement them.
Due to the terrible state of the current source, I'm not comfortable releasing it to the public. There are enough horrors in the world, and I don't want to add to them. Barring any unforeseen developments, the new version should be done in two to three months, depending on how much time I dedicate to it. I intend to release the source on GitHub, so please be patient until then.
As a suggestion, something that would be very helpful is the ability to extract .fuz files instead of .wav so that creating new lip files would not be necessary for reused dialogue.
Additionally, the ability to rename files immediately after extracting would be helpful, especially if it came combined with the ability to mass extract a .fuz from multiple voices at once.
This would be a massive help when creating shared dialogue options.
If you see a way of doing this without costing you too much extra effort or time I would greatly appreciate it and so would other modders who are adding shared dialogue.