Ok folks, I loaded up the Creation Kit and started messing around with Northern Springs for the first time since I moved to Texas. I've been stoked about what I've found out lately and recently got back into Fallout 4 and modding. I will be working on some new material for Northern Springs.
I'm going to try a few things a little different and will be livestreaming the process as well. I probably will work on it this week.
So if you want to check out those videos and participate in the streams, feel free to drop by. I will be covering the progress of the updates as I go along. Though not every day.
Northern Springs: Oh it's modular (ESM) so people can add their own NPC's and quests while I take a long needed vacation or whatever. People can literally do whatever they want with it right now. I just provided that expanded universe.
I have my own plans, but 60+ interiors is enough for now. I will focus on bigger locations, the vaults expansion, their plots, etc. In the plans is an expanded sewer junction that leads to a hidden vault.
There are at least 4 paths that can lead to new worldspaces and vaults in the future.
-AnhydrousElite Writes- "Figured out a likely cause for the bug where the game crashes every time you load Norther Springs. This may be a dumb solution, but It turns out the problem for me was that my Nexus Mod Manager was not installed on the same drive as my game. This created some kind of disconnect, and crashed the game every time I loaded into Northern Springs. Anyone having those issues, check that."
Alright, so you all know I picked this mod up and am working on a bugfix mod on it. There are still a ton of questions, and some will be answered here.
FAQ: Q: When will your mod be released? A: 12th of August 2023
Q: Where will your mod be released? A: It will be released here on Nexusmods, on my account, mdkd99.
Q: Which version of Northern Springs do I need? A: The most recent one published on the 1st of February 2019. Beta1B, first file you can find on top of the file section.
Q: What bugs will be fixed? A: My mod aims to fix quest bugs, NPC bugs, worldspace bugs, mismatched dialogue and typos.
Q: Will it work on existing saves? A: A lot of fixes will work on an existing save. Fixes that only work on a new save: Quest fixes, quest rewards, NPC fixes.
Q: What about Pete's office being locked in his working hours? A: I personally have not run into this problem, but others have. It's either script lag, or a mod conflict. If you run into this issue, wait some ingame hours or unlock the door with console commands/by hand.
Q: Jared Fitch is bugged and he wont continue to walk. A: I've not figured out a fix for this yet, maybe I wont be able to fix it. If this happens to you, you can try to skip ingame hours by waiting, or go away from him so he unloads. Maybe that can help. If all fails, just click on him in the console and type in 'Moveto player' - This should move him to your location, and he might resume walking.
Q: I am falling through the floor in certain dungeons like Paus' cave, or Cerina's cellar, will this be fixed? A: This is kinda a vanilla bug that is triggered the more followers you have. If you have more than 4, the game spawns you further away from the map marker, if you have too many, you will fall through the floor in these tight interiors.
Q: Some NPCs dont give me their quests, or don't talk to me, is this fixed? A: I have checked the conditions for quest dialogue, and it seems to be mostly fine. I don't know what causes this issue. I've seen it happen in other quest mods, so maybe it's a script issue, or quest priority issue. Don't know how to fix that.
Q: I can no longer talk to any NPC in the whole game after being to Northern Springs. Is this fixed? A: Yes and no. If you've already had this issue, you have to go to some interior cells with a companion and try to talk to them. The Sanatogan Inn seems to work best in my testing, and got the dialogue unstuck. If you haven't experienced this yet, yes, it seems to be fixed. I don't know how I did it, but it could be rooted in shared player responses. I tested this on 2 saves, the playtesters tested it on 2 saves as well, and the issue appears to be fixed.
Q: What about Vault Z, Dema Baala/Cave of broken faith/Lo Pan castle? A: Those are unfinished and will remain unfinished. I don't know what Shraps had in mind for these dungeons, so I can't really make these dungeons with his vision. If I find out more about his plans for these locations/stories, I can try to work on a 'Phase 3 sequel.' But for now, these things will remain as is.
Q: I've encountered a bug with the mod. Should I report it? A: Go through the bug reports and see if your issue is already listed. It really sucks that there are many duplicates of existing bug reports. Also, should you come across a new bug that isn't listed, please describe the bug in some detail. Just saying 'This mod broke my game. Uninstall' is a useless report and I can literally not do anything to fix that, as it's as vague as saying 'Have you seen that one bodyslide file on Neuxsmods?'
Q: Where can I track your mod? A: Currently my mod is 'published' as placeholder, but set to hidden. Once I release my mod on 12th of August 2023, you'll be able to download my mod, endorse it, track it and all that.
Q: Will you release your mod on Bethesda.net? A: I don't know how to publish mods there. If somebody wants to port my bugfix mod there once it's out on Nexusmods, you can do so, as long as you will credit me or name the mod 'mdkd's Northern Springs bugfixes'
Q: Are you the original mod developer? A: Some people have mistaken me for Jshraps lol. No I am not. I am mdkd99, a close friend of Jshraps, and I have dedicated my time to fixing the bugs in the mod.
I cannot sticky this post unfortunately, as I don't have permission to manage this modpage directly. I hope this FAQ clears things up. I'll still read through the comments and bug reports here, but I likely won't respond, as I have covered everything in the FAQ and older posts.
Ima post this because yall beat around the bush! This mod is not complete! Many issues! Had potential but the mod creator died. RIP. I have to use console command to continue quests. Stuffs all bugged. DONT ADD THIS MOD TO YOUR PLAYTHROUGH. I'm saving you time a frustration. I've been using mods since 2019, and this mod ain't it boys. Thanks for reading. Take care and have fun!
It's crazy that years after this was released and almost 2 years after he passed away there are still people having troubles, even though I've provided the solutions to a lot of bugs.
Is there a way to make this mod work with the "a forest" mod so that it looks normal? Now I have grass breaking through the snow, and in the distance i can see an ugly green-white LOD texture.
Looks like a great mod, the town of Santogan looks great. But the quests apart from the starting quest don't work, when I talk to the quest NPC's they don't say anything. I installed a bugfix and that didn't fix either. Looks good but a broken mod.
Some sidequests dont work correctly sometimes. Could be related to mod loadorder. I had issues here and there and they went away once I made my enabled mod-list smaller.
1553 comments
I'm going to try a few things a little different and will be livestreaming the process as well. I probably will work on it this week.
So if you want to check out those videos and participate in the streams, feel free to drop by. I will be covering the progress of the updates as I go along. Though not every day.
Video: Voice Acting Tutorial
Video: Lip Synching Tutorial
I have my own plans, but 60+ interiors is enough for now. I will focus on bigger locations, the vaults expansion, their plots, etc.
In the plans is an expanded sewer junction that leads to a hidden vault.
There are at least 4 paths that can lead to new worldspaces and vaults in the future.
"Figured out a likely cause for the bug where the game crashes every time you load Norther Springs. This may be a dumb solution, but It turns out the problem for me was that my Nexus Mod Manager was not installed on the same drive as my game. This created some kind of disconnect, and crashed the game every time I loaded into Northern Springs. Anyone having those issues, check that."
FAQ:
Q: When will your mod be released?
A: 12th of August 2023
Q: Where will your mod be released?
A: It will be released here on Nexusmods, on my account, mdkd99.
Q: Which version of Northern Springs do I need?
A: The most recent one published on the 1st of February 2019. Beta1B, first file you can find on top of the file section.
Q: What bugs will be fixed?
A: My mod aims to fix quest bugs, NPC bugs, worldspace bugs, mismatched dialogue and typos.
Q: Will it work on existing saves?
A: A lot of fixes will work on an existing save. Fixes that only work on a new save: Quest fixes, quest rewards, NPC fixes.
Q: What about Pete's office being locked in his working hours?
A: I personally have not run into this problem, but others have. It's either script lag, or a mod conflict. If you run into this issue, wait some ingame hours or unlock the door with console commands/by hand.
Q: Jared Fitch is bugged and he wont continue to walk.
A: I've not figured out a fix for this yet, maybe I wont be able to fix it. If this happens to you, you can try to skip ingame hours by waiting, or go away from him so he unloads. Maybe that can help. If all fails, just click on him in the console and type in 'Moveto player' - This should move him to your location, and he might resume walking.
Q: I am falling through the floor in certain dungeons like Paus' cave, or Cerina's cellar, will this be fixed?
A: This is kinda a vanilla bug that is triggered the more followers you have. If you have more than 4, the game spawns you further away from the map marker, if you have too many, you will fall through the floor in these tight interiors.
Q: Some NPCs dont give me their quests, or don't talk to me, is this fixed?
A: I have checked the conditions for quest dialogue, and it seems to be mostly fine. I don't know what causes this issue. I've seen it happen in other quest mods, so maybe it's a script issue, or quest priority issue. Don't know how to fix that.
Q: I can no longer talk to any NPC in the whole game after being to Northern Springs. Is this fixed?
A: Yes and no. If you've already had this issue, you have to go to some interior cells with a companion and try to talk to them. The Sanatogan Inn seems to work best in my testing, and got the dialogue unstuck. If you haven't experienced this yet, yes, it seems to be fixed. I don't know how I did it, but it could be rooted in shared player responses. I tested this on 2 saves, the playtesters tested it on 2 saves as well, and the issue appears to be fixed.
Q: What about Vault Z, Dema Baala/Cave of broken faith/Lo Pan castle?
A: Those are unfinished and will remain unfinished. I don't know what Shraps had in mind for these dungeons, so I can't really make these dungeons with his vision. If I find out more about his plans for these locations/stories, I can try to work on a 'Phase 3 sequel.' But for now, these things will remain as is.
Q: I've encountered a bug with the mod. Should I report it?
A: Go through the bug reports and see if your issue is already listed. It really sucks that there are many duplicates of existing bug reports. Also, should you come across a new bug that isn't listed, please describe the bug in some detail. Just saying 'This mod broke my game. Uninstall' is a useless report and I can literally not do anything to fix that, as it's as vague as saying 'Have you seen that one bodyslide file on Neuxsmods?'
Q: Where can I track your mod?
A: Currently my mod is 'published' as placeholder, but set to hidden. Once I release my mod on 12th of August 2023, you'll be able to download my mod, endorse it, track it and all that.
Q: Will you release your mod on Bethesda.net?
A: I don't know how to publish mods there. If somebody wants to port my bugfix mod there once it's out on Nexusmods, you can do so, as long as you will credit me or name the mod 'mdkd's Northern Springs bugfixes'
Q: Are you the original mod developer?
A: Some people have mistaken me for Jshraps lol. No I am not. I am mdkd99, a close friend of Jshraps, and I have dedicated my time to fixing the bugs in the mod.
I cannot sticky this post unfortunately, as I don't have permission to manage this modpage directly. I hope this FAQ clears things up. I'll still read through the comments and bug reports here, but I likely won't respond, as I have covered everything in the FAQ and older posts.
How many fights do you have to win before you fight something tougher than a Rookie ?
[Tried UNLOCK = Nothing]
Had to TCL in, Quinn followed, conversation was had.
Was I supposed to jump to the break in the pipe to escape ?
Yes, jump onto the barrels, then onto the pipes to escape the prison cell.
Q would not shut up about the 8 till 5 thing :)
It's crazy that years after this was released and almost 2 years after he passed away there are still people having troubles, even though I've provided the solutions to a lot of bugs.
Thanks for playing anyway.
Install my bugfix mod