Fallout 4

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  1. Thom293
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    The DLC mod has 2 known issues. 
    Some Far Harbor Settlers have the wrong voice.  A fix is Here:  https://www.nexusmods.com/fallout4/mods/50024

    Sometimes Bradburn Ampitheatre in Nuka World will cause a crash.  Please read known issues in bug section on this.  Try disabling Clean Faces Pack, or just disable the mod for the time you are there.  


    IF YOU ARE REPORTING A BUG:

    1. Before you report it, please move Better Settlers to the bottom of your load order, and see if the bug persists. If it does not, it is another file. If it does, go to step 2.

    2. PRIVATE MESSAGE ME YOUR LOAD ORDER. IF YOU HAVE A PROBLEM AND POST A QUESTION WITHOUT PMing YOUR LOAD ORDER, I WILL IMMEDIATELY DELETE YOUR COMMENT. HELP ME HELP YOU!

    3. PLEASE LET ME KNOW WHAT VERSION, AND WHETHER YOU HAVE UPGRADED FROM A PRIOR VERSION.
  2. Thom293
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    Thanks for all endorsements and comments. Ive been really busy at work, but have some updates planned once I have a bit more time. Keep the comments coming!

    Load Order (IMPORTANT):

    YOU MUST LOAD UNOFFICIAL FALLOUT PATCH BEFORE BETTER SETTLERS OR YOU MIGHT GET CRASHES!!!

    Eli's Armor Compendium and/or Azar's Ponytail Hairstyles (optional)
    Any other Settler Mods
    BetterSettlers.esp
    Any Better Settler Patches that you might use from other authors
    Any Better Settler Optional Packs like Lollygagging, Clean face, or Light or Heavy Armor Types (optional)
    Better Settlers Mostly Female or Mostly Male (optional)
    CCAP MUST go here or it wont work (optional)>
    Any Better Settler Mortal or Mortal Soldier Pack must go LAST or they wont work (optional)

    Uninstalling:
    If the game crashes when you try to uninstall, do the below:

    Here is what you do. Uncheck all Better Settler mods BUT no lollygagging.
    Open game, save, close game
    Uncheck no lollygagging.
    Reload and save again.

    Then you can uninstall. Not sure why it does this, but that fixes it.
  3. Thom293
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    If you want to do a test to see variety and randomness, you can do this with console:

    ~
    tai (turns off ai)
    tcai (turns off combat ai)
    tgm (toggles god mod)
    spawn 00020593 40 (40 is the number of settlers it will spawn).
    let them spawn and move away a little bit and do it again.

    I normally spawn about 120 settlers at a time and go through and look at them to check for bugs. But you can use it to see the variety and make sure the ponytails are showing up, etc. You can safely kill them and check their inventory.

    You can tai and tcai and shoot them and they will draw their weapons and attack, then you can tai and tcai again and they will freeze with weapons drawn so you can look at weapons. You will be unkillable because you will be in god mode.

    Dont forget to tai tcai and tgm again or no one will move and you will be unkillable.
  4. raybo01
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    Oh, yes I have something to report and I am not going to follow your instructions in the sticky.

    You have utterly left out how folks should do this in your documentation, so this is for your review.

    Nor am I, in this case, going to read through all your extensive, specific, and complete documentation.

    I will just tell you, point blank.

    Kudos #100, I endorsed long - long ago. What a great mod.

    Few other mods have I enjoyed as much this one. In fact, after using it for so long I can't imagine playing without it.

    So, all I wanted to report was extream gratitude and appreciation. Your mod makes my game, I truly enjoy the settler gameplay and this just makes it that way. ha! yet better.

    Thank you. This is, has been and will continue to be an essential mod to me.

    Funny, the only time this mod has ever not functioned perfectly was when I "the user" failed to follow your excellent instructions.
    1. Thom293
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      You know what? I love to hear this kind of stuff. Thank you!
  5. battlebrother13
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    I have uploaded a fix for the issue where Far Harbor settlers have strange or silent voices (with Thom293's blessing):

    https://www.nexusmods.com/fallout4/mods/50024
    1. Thom293
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      Thank you! Will link when I get to computer. 
  6. Jesse6669
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    Been using this mod a long time, curious if anyone has any fixes for a issue i just got: Built a settlment at Abernathy farms, settlement beacon and now when I visit the settlement it instantly crashes on load. Only change since i was last there was the new settlers. Used CLAS and Buffout and it points to this mod. 
    Mesh (NIF) Crash, Body Physics Crash, Player Character Crash, Better settlers listed as a plugin suspect, form id suspect.
    "# LIST OF DETECTED (NAMED) RECORDS #
    - Full Name: "Beatnik" | 1
    - Name: "BSFaceGenNiNodeSkinned" | 2
    - Name: "HairMale28" | 4
    - Name: "skeleton.nif" | 1"

    If there is a way to remotely delete/recycle the settlers perhaps that could fix the bugged npc issue i seem to be having. If anyone knows a fix lemme know, i have modified skeletons etc but it's never been a issue in years of using this mod. no clean faces, settlers can die. 
    1. Thom293
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      This is 100% not caused by BS. If you modified skeletons I'd assume it's that. 

      I wish I could offer more help, but I've never messed with skeletons. 
    2. Jesse6669
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      Thanks for the feedback. I installed a skeleton mod 3 years ago though without issue so no idea why it could cause an issue now. Truth be told I am surprised this old mod build even launches, so I would not be too concerned with my report. Still I will do some tinkering with it and report anything I can figure out. 

      EDIT: Most unusual but i was able to isolate it to a single settler, and then narrowed it all the way down to "XSettFacesPresetMale12" within this mod. IDK what was wrong with it, but after copying all the details (minus editor id etc of course) for preset 13 over preset 12 the game stopped crashing when loading in that settler.

      I'm sure it's something weird on my end, but at the least this info might be useful to somebody out there
    3. Thom293
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      Thank you for the report.  That is very odd.   I'm assuming this was changed my some other mod then?  Been out forever and not had this report before. I'll keep an eye out for it.
    4. 16brewerd
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      I have been having this same issue ever since the new update, with the same crash message and I haven't even installed this mod yet (i came here to see if there would be issues with using it).  The only fix I have found is to restart the game, walk somewhere just outside the area you were fast traveling FROM....not far...like 60 seconds of walking seems to do the trick.  Then Fast travel somewhere OTHER than the place that was crashing.  Then you should be able to fast travel to Abernathy.  Good Luck.
    5. Thom293
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      Oh man.  Thank you for confirming.  So a new vanilla bug vanilla bug?  

      I'm going to sticky this.  Thank you.
  7. msplutoqueen
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    Does anyone know what is causing this horrifying texture issue? I used Better Console to see what mods are affecting this settler and it says that it's Better Settlers. I do not have a Nick Valentine retexture installed and I've seen a couple other NPCs randomly have this issue as well. I've followed the correct load order but it only seems to happen when I have this mod and Unique NPCs enabled
    1. Thom293
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      I dont know what tool you are using, but this mod does not cause it.  Someone else recently said a tool said it was my mod and it was not.(See most recent sticky).

      Its something else.  Good luck.
  8. NiftyPower
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    Is there an option to have no new ghoul settlers appear?
    1. Thom293
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      no. 
  9. Alexiel26
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    I think I'll have to wait for them to update the whole F4SE, etc. Because lately it has hit the performance of my game hard in some areas of the map and settlements. It catches my attention because I didn't have this memory of all the years I've been using it. And lately I've been spending time testing mods and their impact. Bad surprise for me in this case. (Tested even without Eli or hairstyles)In other words, it still seems like a cool, unique mod that gives immersive quality.
    1. Thom293
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      Unless they changed something major, this mod does not impact performance.

      There is nothing new or unique happening behind the scenes.  It's settlers with new gear.  The game supports settlers with new gear. 

      Now if you went over build or settler limits or installed a bunch of HD skin textures or something - those might impact performance because they impact settlements.  But it's not this mod. ;)
    2. trickyakkilla
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      also getting massive dips with this on really weird a shame too  love the mod
    3. Thom293
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      This mod does not impact performance. Never has.  Never will. There is another culprit.
    4. Alexiel26
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      You are absolutely right, it was not a question of this mod. If not some animations and different texture packs. When I used them in ba2 the problem disappeared. It's not this mod's fault.I was surprised, because I think I've been using it my whole life and it was the first time it happened. My experience is that the better the PC, the harder the game is and you have to configure more things hahaha
    5. Thom293
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      Thank you for confirming!  I hope you are still enjoying it. 
  10. LadyDeathbane
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    I made sure my load order was correct, but the mostly female patch doesn't seem to be working. I get males every single time. It'd be fine, but whenever I do the "recycleactor" command, only 5 different settlers keep generating. I recycled 50 times so far and its always the same 5. Outside of the clothes, the Azar's ponytails also isn't generating. Not sure what the problem is, I followed your load order exactly.
    1. Thom293
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      This means you have it installed wrong.  It might be another mod overriding. Move BS and it's add ons below everything else in the order in the sticky. 
    2. michaelkd
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      I know you mentioned your load order is correct, but this exact issue was happening to me and it turned out it was because the CCAP plugin was loading before the BetterSettlersMostlyFemale plugin. I had to manually alter the order in Vortex. Once I did this, recycleactor worked as expected.

      That said, settlers that were spawned before I corrected the load order behaved as they did when the load order was incorrect. I had to disable any existing settlers. Settlers spawned from that point on worked as expected.

      I hope this helps.
  11. LizaSenpai707
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    Probably a dumb question, how do I change the settlers? I can only change the settlers that appear naturally. 
    1. Thom293
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      You trade with them just like normal.  If you cannot, then you have another mod conflicting. 
  12. LizaSenpai707
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    This is probably a stupid question, but how do I change the settlers' clothes? I can only change the settlers that appear naturally. 
  13. SaintDr0x
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    I just downloaded this mod and for some reason it's causing generic NPC's to have invisible faces. Any solutions? Currently saving nick valentine from the mob. Where you first meet him just for reference.
    1. Thom293
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      This mod does not cause that.  It's something else.  
  14. iGrokTwo
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    Will this work with the new Eli's Armour Compendium?
    1. Alexiel26
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      That's right, it works perfectly
  15. Readfones
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    After installing this mod 80% of all my settlers that spawn come in Nuka World gear. I had visited nuka world before installing this mod and I have no other settler related mods in my load order. I am using CCAP and I have the required mods installed.
    1. fgambler
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      That happens to me as well, I guess it's just that there are too many Nuka World clothes in the game so they appear more in the randomization. Anyway it's just best to give settlers their own equipment. If you use Sim Settlements, there's an option to auto-equip settlers according to their designed plot types but it's not perfect.
    2. Readfones
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      Are they also supposed to change outfits? I send all the ones in nukaworld gear to nukaworld red rocket, I decided to go there and a few of my settlers have completely different clothes. I noticed this before but I thought I was going crazy
    3. fgambler
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      No, the settles can't change clothes, unless you installed a mod that can change clothes according to job assignment, like Sim Settlements 2.

      I also noticed too many settlers are spawning with nuka world clothes, that's because this mod added way too many nuka clothes in the leveled lists. They can be removed using FO4Edit. You can also use it to remove another annoyances like mining helmets and battle helmets.
    4. Thom293
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      Thank you for helping fgambler. 

      Yes.  I added some Nuka world clothes to the DLC version.  It's no where near 80% or even 40%, but they are unique and stand out. In hindsight I would have removed some. 

      Easy enough to trade with them and give them whatever you want, or delete in FO4Edit like fgambler said.  
  16. Molotov6996
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    Hello, I have an issue with this mod, if I choose the vanilla settings, the game works fine, but as soon as I use community hair and clothing, the game immediatley crashes,  I have installed both ponytail by azar, and Eli's armour mods (latest version). I'm running Fallout 4 on version 1.10.138.0.0
    1. Thom293
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      You have it installed wrong, or the wrong versions of the community mods.  Check sticky for load order.