3269 comments

  1. Thom293
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    The DLC mod has 2 known issues. 
    Some Far Harbor Settlers have the wrong voice.  A fix is Here:  https://www.nexusmods.com/fallout4/mods/50024

    Sometimes Bradburn Ampitheatre in Nuka World will cause a crash.  Please read known issues in bug section on this.  Try disabling Clean Faces Pack, or just disable the mod for the time you are there.  


    IF YOU ARE REPORTING A BUG:

    1. Before you report it, please move Better Settlers to the bottom of your load order, and see if the bug persists. If it does not, it is another file. If it does, go to step 2.

    2. PRIVATE MESSAGE ME YOUR LOAD ORDER. IF YOU HAVE A PROBLEM AND POST A QUESTION WITHOUT PMing YOUR LOAD ORDER, I WILL IMMEDIATELY DELETE YOUR COMMENT. HELP ME HELP YOU!

    3. PLEASE LET ME KNOW WHAT VERSION, AND WHETHER YOU HAVE UPGRADED FROM A PRIOR VERSION.
  2. Thom293
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    Thanks for all endorsements and comments. Ive been really busy at work, but have some updates planned once I have a bit more time. Keep the comments coming!

    Load Order (IMPORTANT):

    YOU MUST LOAD UNOFFICIAL FALLOUT PATCH BEFORE BETTER SETTLERS OR YOU MIGHT GET CRASHES!!!

    Eli's Armor Compendium and/or Azar's Ponytail Hairstyles (optional)
    Any other Settler Mods
    BetterSettlers.esp
    Any Better Settler Patches that you might use from other authors
    Any Better Settler Optional Packs like Lollygagging, Clean face, or Light or Heavy Armor Types (optional)
    Better Settlers Mostly Female or Mostly Male (optional)
    CCAP MUST go here or it wont work (optional)>
    Any Better Settler Mortal or Mortal Soldier Pack must go LAST or they wont work (optional)

    Uninstalling:
    If the game crashes when you try to uninstall, do the below:

    Here is what you do. Uncheck all Better Settler mods BUT no lollygagging.
    Open game, save, close game
    Uncheck no lollygagging.
    Reload and save again.

    Then you can uninstall. Not sure why it does this, but that fixes it.
  3. Thom293
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    If you want to do a test to see variety and randomness, you can do this with console:

    ~
    tai (turns off ai)
    tcai (turns off combat ai)
    tgm (toggles god mod)
    spawn 00020593 40 (40 is the number of settlers it will spawn).
    let them spawn and move away a little bit and do it again.

    I normally spawn about 120 settlers at a time and go through and look at them to check for bugs. But you can use it to see the variety and make sure the ponytails are showing up, etc. You can safely kill them and check their inventory.

    You can tai and tcai and shoot them and they will draw their weapons and attack, then you can tai and tcai again and they will freeze with weapons drawn so you can look at weapons. You will be unkillable because you will be in god mode.

    Dont forget to tai tcai and tgm again or no one will move and you will be unkillable.
  4. raybo01
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    Oh, yes I have something to report and I am not going to follow your instructions in the sticky.

    You have utterly left out how folks should do this in your documentation, so this is for your review.

    Nor am I, in this case, going to read through all your extensive, specific, and complete documentation.

    I will just tell you, point blank.

    Kudos #100, I endorsed long - long ago. What a great mod.

    Few other mods have I enjoyed as much this one. In fact, after using it for so long I can't imagine playing without it.

    So, all I wanted to report was extream gratitude and appreciation. Your mod makes my game, I truly enjoy the settler gameplay and this just makes it that way. ha! yet better.

    Thank you. This is, has been and will continue to be an essential mod to me.

    Funny, the only time this mod has ever not functioned perfectly was when I "the user" failed to follow your excellent instructions.
    1. Thom293
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      You know what? I love to hear this kind of stuff. Thank you!
  5. battlebrother13
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    I have uploaded a fix for the issue where Far Harbor settlers have strange or silent voices (with Thom293's blessing):

    https://www.nexusmods.com/fallout4/mods/50024
    1. Thom293
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      Thank you! Will link when I get to computer. 
  6. Jesse6669
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    Been using this mod a long time, curious if anyone has any fixes for a issue i just got: Built a settlment at Abernathy farms, settlement beacon and now when I visit the settlement it instantly crashes on load. Only change since i was last there was the new settlers. Used CLAS and Buffout and it points to this mod. 
    Mesh (NIF) Crash, Body Physics Crash, Player Character Crash, Better settlers listed as a plugin suspect, form id suspect.
    "# LIST OF DETECTED (NAMED) RECORDS #
    - Full Name: "Beatnik" | 1
    - Name: "BSFaceGenNiNodeSkinned" | 2
    - Name: "HairMale28" | 4
    - Name: "skeleton.nif" | 1"

    If there is a way to remotely delete/recycle the settlers perhaps that could fix the bugged npc issue i seem to be having. If anyone knows a fix lemme know, i have modified skeletons etc but it's never been a issue in years of using this mod. no clean faces, settlers can die. 
    1. Thom293
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      This is 100% not caused by BS. If you modified skeletons I'd assume it's that. 

      I wish I could offer more help, but I've never messed with skeletons. 
    2. Jesse6669
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      Thanks for the feedback. I installed a skeleton mod 3 years ago though without issue so no idea why it could cause an issue now. Truth be told I am surprised this old mod build even launches, so I would not be too concerned with my report. Still I will do some tinkering with it and report anything I can figure out. 

      EDIT: Most unusual but i was able to isolate it to a single settler, and then narrowed it all the way down to "XSettFacesPresetMale12" within this mod. IDK what was wrong with it, but after copying all the details (minus editor id etc of course) for preset 13 over preset 12 the game stopped crashing when loading in that settler.

      I'm sure it's something weird on my end, but at the least this info might be useful to somebody out there
    3. Thom293
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      Thank you for the report.  That is very odd.   I'm assuming this was changed my some other mod then?  Been out forever and not had this report before. I'll keep an eye out for it.
    4. 16brewerd
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      I have been having this same issue ever since the new update, with the same crash message and I haven't even installed this mod yet (i came here to see if there would be issues with using it).  The only fix I have found is to restart the game, walk somewhere just outside the area you were fast traveling FROM....not far...like 60 seconds of walking seems to do the trick.  Then Fast travel somewhere OTHER than the place that was crashing.  Then you should be able to fast travel to Abernathy.  Good Luck.
    5. Thom293
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      Oh man.  Thank you for confirming.  So a new vanilla bug vanilla bug?  

      I'm going to sticky this.  Thank you.
  7. Izac247
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    I have a question, it's not regarding any crash or whatsoever. (I can't find any answer on the thread, sorry if there is but I couldn't find)

    Does changing the setting (like reinstalling to activate the mortal patch) in a mid game save works? I have been using this part as the ASW pack then i forgot about activating the mortal thingy at the start of a new game. Then in a playthrough, when i reinstalled and activated the mortal settlers, idk if it's working because my settlers are still getting down and not dying from Super Mutant NPCs. Do i have to wait some time in-game for it to take effect? I also activated other settings from the mod that were previously not activated. Wished I realised this mod while installing ASW because I am into settlements and shiz.
  8. NoobAmateur
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    Excuse me, 

    Does the mod conflict with the mod 'Who's the General' mod? I'm not sure if it is my imaginary or the conflict but after install your mod, the Radio Freedom does not create new settlement mission anymore.
  9. raavaholic
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    hi, due to crashing in nuka worlds like mentioned, is it safe if i change from dlc to non-dlc mid-game?

    i haven't tried it to see if it crashed or not, i also don't have a lot of mods and load order should be fine, but, just to be safe.
  10. Brotherhook
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    Idk if this question has been already answered, can I use this mod without having eli's armor mod and the extra hair styles? I just want better settlers in vanilla, thank you.
    1. Daro47
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      Same
    2. zaldi
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      Yes you can, just choose the corresponding option during the FOMOD installation --> Community Clothing Accessory Pack, pick None. 
  11. cauamachado51
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    infelizmente com o mod ao spawnar 25 settlers dá um engasgo monstruoso, sem ele spawna lisinho. fallout 4 v1.10.984. edit: estou jogando a mais de um mês e não faz diferença no "dia a dia", deve ser só o spawn um pouco mais pesado.
  12. yennavir
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    > Be me
    > Enable settlers dying for realism
    > reach level 70, spend most time in far harbor, forget about commonwealth
    > get notification "Help defending starlight drive-in"
    > Remember I set up some defenses and they should be fine
    > check the settlement some time later
    > all 20 settlers are dead except the provisioner after a massive robot attack

    Absolute 10/10, would do again
  13. Alundra
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    Are you aware of this? Can I clean it or will it break?

    === Cleaning With FO4Edit Needed
    The following plugins have deleted references or other issues that can and should be fixed with FO4Edit. Visit the [[!https://tes5edit.github.io/docs/7-mod-cleaning-and-error-checking.html|Tome of xEdit]] for more information.
    * __BetterSettlersCleanFacePack.esp:__  Contains dirty edits, needs cleaning.
    1. Thom293
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      Mods been out 7 year and been downloaded more than 4 million times between here and other places. It is fine.  It show that because I made it before the creation kit.  

      You are welcome to try to edit it, bit i make no promises.  
    2. Alundra
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      I ran the clean and everything does seem fine but time will tell ha ha.
  14. RainLeonheart
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    I am having a heavy number of ghoul settlers... I don't have a problem with this, but, when the first five people to enter a settlement are all ghouls, it's a little over the top. Any fix for this?
    1. Thom293
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      You have some other mod that is messing with it I think.  Out of the 200+ new settlers, I think only 10 are ghouls. 
    2. NiftyPower
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      How do I prevent ghoul settlers from appearing?
    3. gildedlily
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      - Mayor McDonough, 2282.
  15. AndreChau
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    Apparently Eli radically altered her mod and I can't tell if the current version is completely compatible, and I'm hoping to avoid a ctd after spending hours in the game, so I was wondering if anyone out there is using the current version and this mod without issue?
  16. Grid732px
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    How is it that this mod's optional ESPs that you install in the FOMOD installer (particularly the Clean Face ESP) conflict with the main ESP??? Like, how does that even happen??? I feel like some obvious adjustments need to be made, especially if you have the Unofficial Fallout 4 Pacth installed, which causes that and this mod to conflict. I also feel like this mod just overall really needs to be updated at this point because the last time this mod was updated was all the way back in April of 2017, which is a while ago, and we're on version 1.10.984 so it's probably for the best. I mean no ill intentions with all of this btw. I just wanted to note that this mod probably needs to be brought up to spec.
    1. LumLevits
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      What do you mean by conflict?  If you choose the Clean Face option in the FOMOD it creates an additional ESP in your loadorder that overwrites the original.  Maybe Im not understanding what you typed.  I've used this mod for a long time, I didn't update FO4, I have had zero problems.
    2. Thom293
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      The optional ESPs SHOULD conflirt with the base mods.  That's the point.  It changes the base mod to something else and change paramater X to Y.  That is the conflict. Without the conflict there would be no change. You are worrying about a problem that does not exist. 

      And yes. It's old. And yes, maybe I could update it. But I have not played the game in 7 years and as far as I know it still works as designed - even after the FO4 updates. If it ain't broke, don't fix it. 

      I hope you can enjoy it. 
    3. Grid732px
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      OH! Ok, thanks then. Didn't know that lol. Mb.