About this mod
The Pipe Grenade Rifle/Pistol is an improvised grenade launcher fashioned from the same materials to create a pipe-gun. It shoots the low-pressure improvised 45mm grenade shells, and is able too make use of a wide variety of ammunition types.
- Requirements
- Permissions and credits
-
Translations
- Russian
- Mirrors
- Changelogs
Features:
> Fleshed out receiver selection
> Ammunition selection and switching on the fly - Switcher is craftable at either Cook or Chem workbench.
Ammunition:
> High-Explosive - Standard
> Anti-Tank - Increased direct damage, reduced splash damage. Splash damage ignores cover.
> Napalm - Deals heavy damage overtime.
> Cryo - Slows targets
> Pulse - Deals heavy damage to robots, can stun organic targets.
> Plasma - Deals heavy damage.
> Micro-Nuke - Deals heavy damage and radiation.
> Nuka-Nuke - Deals incredibly heavy damage and radiation.
> Beehive - Shoots 9 projectiles, dealing heavy damage, and ignores 40% of armor.
> Shrapnel - Shoots 30 projectiles over a wide area, has increased limb damage.
> Dragon's Breath - Shoots 40 projectiles over a wide area, deals heavy energy damage overtime.
> Hallucigen - Distorts vision, and causes enemies to attack each other.
Legendaries:
> N00b-T00b - Violent Micro-Nuke Pipe Grenade Rifle at Gorski's Cabin, along with 4 shells.
> Miss. Piglet - Rapid Pipe Grenade Rifle used by Bosco at D.B. Technical, using Napalm shells.
Recommended Mods:
Check out my other mods!
> Weapons Overhaul Redux
> Improvised 45mm Launcher - Pipe Grenade Rifle
> Salvaged Sentrybot Weapon: Microgun V3.0
> Standalone Missile Launcher: M84 Gustav
> Peppermill Crankgun
> Pump Shotgun
> Lurker Pistol
> Magnum Rifle
> Micro-Missile Launcher
> Tomislav
> Flame Rifle
> Thunder Gun
> Standalone Anti-Materiel Rifle
(I do not guarantee output, nor withhold content behind paywall. This is just for donation.)
Permissions
> Give Credits: Not all of these stuffs are mine alone, OpheliaNeoma's explosion recolors for one. Though it is something I asked of her, I do believe that proper credits are in order. Same applies to all authors that helped me.
> For Repackers: Yes, you can translate it, make a compressed-texture version, and/or upload it on another site. Note that I do update a lot, for fixes. I do not decry people for wanting an AIO package, but I would prefer that my mod be treated with respect and dignity, not just for me but for the sake of the Giants I stood over. There's a reason Dak USED to have open-perms with his mods -- do not take advantage of the community's good-will.
> For Borrowers: As in those who wants to bring the gun outside of Boston, if-you-know-what-i-mean. Don't asset flip.
I understand that this might be presumptuous of me, because I'm sure the quality of my weapon isn't up to par.
I don't judge you for borrowing mod guns, they are after all awesome, and I'm sure the monumental effort you have crafting a new land is something to aspire to -- lazily slapping mod weapons together however, isn't. I would prefer if the weapon is instead integrated with more thought and effort, than just a straight-up port and some tweaks that it looks more like an asset-flip than anything. I am well aware of the weakness of my mod, and as such I would prefer if some more polishing is applied for it to be put into your project, such as perhaps take out the ammo-switching system if the rest of the guns you're employing doesn't use that. Maybe give it better texture, or take out the unnecessary ones. But whatever you do, it shouldn't look lazy -- put more effort into it.