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Proximity sensor and Emergency lockdown Mechanism
Fallout 4 Mods - Auto Door
Video provided by user [url=http://www.nexusmods.com/fallout4/users/1858842/?]AWARHERO[/url]
Top 10 Settlement Mods Pt 2
This video is technically a part 2 to my TOP 10 Fallout 4 Settlement Mods video. Some are alternative mods to those featured, but most are additional goodies for your load order. The settlement system can either be a lot of fun or a real headache depending on what you are into. These 10 mods should make your life a little easier!
Delayed Re-powering a door
60 delayed power switches can be programmed for a few seconds to a 10 min power delay.Useful if you want to set a time limit on when your hostile triggered gate/door closure will reopen, even in the middle of an attack to allow settlers to charge out the gate.Use Tripwire for Vanilla switch.Use Auto Doors for added functionality of this setup.
Settlement Mods for Fallout 4
A compilation video containing over 30 settlement mod recommendations.
Fort Independence - Massive settlement on Spectacle Island Part 3
Welcome to my biggest fallout 4 settlement, the fort independence!
Fort Independence - Massive settlement on Spectacle Island Part 2
Fort Independence - Massive settlement on Spectacle Island Part 1
Grey Garden ACV
This is the result of using several mods for Fallout 4 to design a custom airlock / access control vestibule for a concert security wall at Grey Garden. What make this system / door special is the level of automation via Advanced Settlement Power. [i]Note: the UI has been hidden for this video, but the only interactions are with the manual switches to trigger the optional functions of the ACV.[/i] [b][size=3]The Rundown[/size][/b] Two high security doors act as a make shift airlock / mantrap. Only one door will open at any time as the system tracks your progress depending upon the direction you approach (enter vs exit). They are programmed with a 10 second delay, after which the other door will open allowing one to pass. These 10 seconds allow for security protocols and radiation control to be processed. Entering triggers a security check firing rad emitters and electricity into any hostiles, but will ignore friendly targets. (Traps only trigger inside the room and cannot be triggered outside / through the doors) Friendly targets will enjoy a free decontamination of all radiation. During the wait, a small red and green light will update the user on the progress of the waiting period. Once the system is done, it will shift from red to green and a buzzer will sound for 2 seconds. The door to proceed opens and closes shortly after you leave. In case of any harmful or dangerous contagion or as extra security, a manual switch allows allies inside the compound to trigger 4 flame jets to incinerate the room removing any unwanted problems. Lastly, an optional laser array can be turned on to further monitor the interior doorway. [b][size=3]The Setup[/size][/b] Additional wiring and logic shots can be found on the Advanced Settlement Power picture section. [url=https://staticdelivery.nexusmods.com/mods/1151/images/11165-11-1462087780.jpg][img]https://staticdelivery.nexusmods.com/mods/1151/images/thumbnails/11165-11-1462087780.jpg[/img][/url] [url=https://staticdelivery.nexusmods.com/mods/1151/images/11165-12-1462087780.jpg][img]https://staticdelivery.nexusmods.com/mods/1151/images/thumbnails/11165-12-1462087780.jpg[/img][/url] [url=https://staticdelivery.nexusmods.com/mods/1151/images/11165-13-1462087779.jpg][img]https://staticdelivery.nexusmods.com/mods/1151/images/thumbnails/11165-14-1462087779.jpg[/img][/url] [url=https://staticdelivery.nexusmods.com/mods/1151/images/11165-14-1462087779.jpg][img]https://staticdelivery.nexusmods.com/mods/1151/images/thumbnails/11165-12-1462087780.jpg[/img][/url] [b][size=3]The Sources[/size][/b] The following three mods were all incredibly useful in creating this insanity.[size=2][list] [*][b]Logic / Automation: [/b][url=http://www.nexusmods.com/fallout4/mods/11165/?]Advanced Settlement Power[/url] [*][b]Proximity Sensors: [/b][url=http://www.nexusmods.com/fallout4/mods/8457/?]Auto Doors [/url] [*][b]Open / Closing Controller:[/b] [url=http://www.nexusmods.com/fallout4/mods/11197/?]Powered Doors[/url] [/list][/size]
Fallout 4 Build-a-Thon Making Red Rocket Settlement Looks Better
The fps will drop as there is way too much in the base. ● Enjoy the video? Subscribe! ► https://goo.gl/GokKlg ● Fallout 4 Mod ShowCase ► https://goo.gl/xi6fRU ● Mods I'm Using ► http://imgur.com/gallery/KlS6Q1y ●Auto Doors: http://www.nexusmods.com/fallout4/mods/8457/? Welcome Back Nerds of the World, Today I will show you a Base I have Created, in a new show called Build-a-Thon. Today I cover Red Rocket, a small base that I will do my best to make it into a city. Fallout 4: Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming. Steam Link ► http://store.steampowered.com/app/377... I hope you enjoy and remember to Subscribe. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Got Time to kill Check out these Page ● Twitter: https://twitter.com/UNOGamer ● FaceBook: https://goo.gl/HdLirJ ● Main Playlist: https://goo.gl/wv6jIQ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ● Music provided by FreeSongsToUse ● Song Name: Mike Chino - Faded Flowers ● Link - https://www.youtube.com/watch?v=ZZH7FMxf-Ys ●Support Mike Chino: https://soundcloud.com/mike-chino https://www.facebook.com/mikechinomusic https://twitter.com/mikechinomusic http://mikechinomusic.com/
Fallout 4 High Detail Sanctuary Stronghold with Mods Part I
A Sanctuary Fortress, built with help of a lot of mods. i appreciate the work of the modders, and wanted to say thanks with uploading the fun stuff i am creating here.