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SorrowFrost

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SorrowFrost

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41 comments

  1. Akibaz
    Akibaz
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    Love the mod! Was wondering if you're still planning to make the loft a settlement?
  2. Neighborstobacco
    Neighborstobacco
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    I'm also having the issue with the door being behind the wall,  I tried moving it to the bottom of my load order in mo2 but it persists
    1. SorrowFrost
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      I suppose you can load an earlier save after move the esp to the largest order number place.
      For FO4, it seems to be quite common that mods, which just edit stuff outside, would lead to overlapping, flickering, modification failure, even terrain errors.  And some of these annoying problems might still be there even you change the load order and load a save 'polluted' by the game. I encountered these for several times, and I have to say, it's hard to avoid them completely when you handle with worldspace editing. 
    2. Neighborstobacco
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      I was curious about that, i'm gonna reinstall the original and this so they are both at the bottom and throw a new save over to it. Thankyou for the response
  3. dwarfgh
    dwarfgh
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    Picture number 4 has a problem. USA or American Flag is not supposed to be on the floor! Reference Flag Codes! Ref. 4 U.S. Code § 8 - Respect for flag Paragraph B.

    We all love Old Glory in whatever shape or form it is!

    Thanks! (From all good Americans!) 
    1. SorrowFrost
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      I mean no offence to American's culture, but the power armor workshops of that style are from the original mod. lol
  4. Geministar
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    Ran into some issues with the door not appearing in a modded game, fixed by putting after PRP in the plugin load order.

    Also, there is a conflict with the Dartmoth Penthouse (and perhaps other Back Bay player homes that use this space)
    1. SorrowFrost
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      Well, you have better not use the Dartmouth Penthouse with this, because they not only edit the same world space area, but also actually share the same function. (The Dartmouth Penthouse is just the version with all Interior stuff removed.)
    2. Geministar
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      Yes, discovered when first went to this door and then double-checked and saw that they are the same function, just unfurnished (as you said). So, went into an interior cell, logged out, disabled and then reloaded, then discovered that the door still didn't appear (due to previsibines issues I gather) and had to lower your mod below the PRP.esp to get the door to show properly. 
    3. SorrowFrost
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      What's the PRP? I suppose that the door disappears because of the changes on navmesh, since I encountered it either while I loaded it in old saves with navmesh edited(not updated yet).  
      The exterior stuff mods of FO4 seem to be quite fragile because any modification, or just the original data, could lead to conflicts. :-) 
    4. Geministar
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      Previsibines Repair Pack: https://www.nexusmods.com/fallout4/mods/46403

      A lot of times when mod authors touch existing vanilla assets or when two mods touch the same cell, it breaks the previsibines and you get blinking textures, floating objects, invisible objects, hidden doors (as in this case) --> usually hidden a small amount below another texture. There are a lot of previs patches for various mods, PRP is just fixing the vanilla broken previsibines I think.
    5. MikeyL185
      MikeyL185
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      How did you change the load order? I'm still struggling to figure out how to get mine to work.
    6. Geministar
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      I use MO2 (Mod Organizer 2), I just drag it to the order I want to try.
  5. SneakyGuyX
    SneakyGuyX
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    Didn't even know this Player Home mod existed till this Enhanced version, so big thanks for this! Endorsed and reviewed
  6. walrossmaus2
    walrossmaus2
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    A big thx for all your work on version 1.2d!!!
  7. JohnnyGunn
    JohnnyGunn
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    Hey, 

    just a minor report but the candles in the bathroom are floating. They aren't connected to the tile.

    Dunno if you wanna fix it but I thought I'd bring it up to you.

    Also, awesome job on bringing this back. =D

    PS: how did you get your companions in to the loft? I have Cait with me and she stays at the bottom of the stairs by the workbench.
    1. walrossmaus2
      walrossmaus2
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      The workshop borders don't include the whole loft (yet). I hope, the author is going to fix this, too.
      Best regards.
    2. SorrowFrost
      SorrowFrost
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      Yes, it's a silly mistake sadly created by me, and has been fixed in version 1.2d. :-)
  8. Panzerfusilierie
    Panzerfusilierie
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    What armor/clothing mod is that in the second picture?
    1. SorrowFrost
      SorrowFrost
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  9. MemeSale
    MemeSale
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    Is it not possible to assign companions here through aft?
    1. SorrowFrost
      SorrowFrost
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      I am working on this feature, and it is expected to be in next version.
  10. EAngel951920
    EAngel951920
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    Hello, is there Dartmouth? I installed another mod that change its top floor to a settlement, if so I'm afraid they aren't compatible.
    1. SorrowFrost
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      Yes, this mod already contains the settlement of the top floor, so you will have two workshop workbenches on the top if you load both, and I suppose that you don't need another. lol