3 items

File information

Last updated

Original upload

Created by

dreams897

Uploaded by

dreams897

Virus scan

Safe to use

270 comments

  1. teewee
    teewee
    • member
    • 0 kudos
    Was curious and tested this out, but added massive stuttering when moving between areas.
    Because it's running out of VRAM now. I followed the info you suggest for 8GB VRAM card.
    The games textures are on Medium which is what they were on before without stuttering.

    I'm only putting there here for anyone that might not understand why their game is stuttering now, don't use this config or tweak it heavily, or use one of the more performance that's been tested with low VRAM, this one just seems to wack everything on high and hasn't been tested with lesser VRAM cards, i only assumed it might have since it has recommendations for 6 and 8GB cards, but i'll admit i had my doubts when nothing about lowering shadow resolution was mentioned which has been set to 4k.

    After reading other comments, it seems like others say the same about VRAM. I didn't have an issue before so i don't recommend this config.
  2. Cloud7902
    Cloud7902
    • member
    • 0 kudos
    Does this mod include fixes for character LOD?
  3. EX0stasis
    EX0stasis
    • premium
    • 0 kudos
    This mod isn't packaged correctly. Therefore, Vortex doesn't automatically know where to put the files. That's a red flag for me. I'm going to try out other optimizer mods first before this one.
    1. Narafian
      Narafian
      • member
      • 0 kudos
      If you need vortex to do this for you, you're beyond lazy. literally drag ONE fcking file and drop it in the windowsnoeditor folder you mud eater.
    2. dreams897
      dreams897
      • member
      • 25 kudos
      It says where to put it in the description and depends on where you bought the game from
  4. m80cruz
    m80cruz
    • member
    • 0 kudos
    Anyone know what setting controls the interactivity prompts (the arrows for climbing walls, jumping mushrooms in gongaga etc.) and other general particle effects? They've become super pixelated and blurry
  5. fatpandaking
    fatpandaking
    • premium
    • 1 kudos
    so tried out the new version, but I seem to get big drops in fps outta nowhere, it looks really good though! Had to revert back to version 2.4 though cause the fps drops are too inconsistent.
  6. amoveve
    amoveve
    • supporter
    • 184 kudos
    It appears there is some sort of memory loss or something. went from 5 giga used to straight up to 20gb used in about 20-25 minutes while playing in Corel.
    Never happened before without the tweaks
    1. MooMan90
      MooMan90
      • premium
      • 1 kudos
      +1 
      4090
      5800x3D
      32GB RAM
    2. Colll
      Colll
      • premium
      • 3 kudos
      yup i have 16gb and gpu  that last it shouldnt play it 
    3. beefymclargehuge
      beefymclargehuge
      • supporter
      • 0 kudos
      Me too.  I used the recommended VRAM settings from the Engine.ini for 24GB VRAM on my 4090 with 32GB RAM, but crashed to desktop after 20-30 minutes due to running out of video memory.




    4. Colll
      Colll
      • premium
      • 3 kudos
      Fatal Low level out of Memory error ?
    5. peronmls
      peronmls
      • member
      • 4 kudos
      Apparently, OP has the info wrong about what some of the variables do. This edit needs to be fixed and not pubic.
  7. Malihide
    Malihide
    • member
    • 0 kudos
    Still overfilling VRAM. Seems to work well right up until it fills.

    2080ti
    5800x3d
    16gb ddr4-3200

    Set pool size to 8192, didn't work. Set to 4096 and no real difference. RAM pool was appropriate too. Starting to wonder if the magic fixes for Remake would work for this game. I had to set pool size pretty high and maxtempmemory to 64 to prevent that game from stuttering. I'll report back if that does anything.

    EDIT: doesn't overfill VRAM but performs worse than just leaving it alone
    1. abob36
      abob36
      • member
      • 0 kudos
      Remove the r.Streaming.PoolSize variable. It will overflow regardless of what you set it to. By default with High Textures, it is set to 4000. Just let it be and it works well.
    2. Malihide
      Malihide
      • member
      • 0 kudos
      Tried it; performs worse than just default with vsync forced off. Thanks for the reply, though :)
    3. abob36
      abob36
      • member
      • 0 kudos
      r.Streaming.MaxTempMemoryAllowed is set to 500 on High settings. I doubled mine to 1000. I am on a 3060 12Gb.
    4. edale
      edale
      • member
      • 0 kudos
      @abob36 r.Streaming.MaxTempMemoryAllowed is related to RAM usage, not VRAM usage (though yes, it can have an effect on VRAM).
      You typically want this set to 1/2 your RAM. So 8192 if you have 16 GB of RAM, 16384 if you have 32 GB of RAM, and 4096 for 8GB.
    5. Fawkter
      Fawkter
      • supporter
      • 0 kudos
      I believe r.Streaming.MaxTempMemoryAllowed is for RAM, which you'll want to set to 8192 for 16GB. As for VRAM overfilling, set the pool size to less than 25% of your VRAM. I set mine to 4096 (4GB) and am able to still utilize a pool without overfilling. For a 2080ti, try setting r.Streaming.PoolSize to 2048.
    6. killuminati777
      killuminati777
      • member
      • 3 kudos
      Absolutely not. "r.Streaming.MaxTempMemoryAllowed" is how fast textures are streamed. Setting this to half of your RAM is silly and utter nonsense. The vanilla value on high is set to 500. I have 32GB RAM. If this had anything to do with System RAM, why cannot i set this value above 10000? If i do i get completely borked textures with missing details etc. For the Remake title "768" was the sweet spot for me and many others. For Rebirth, the sweet spot for me seems to be 1200.

      All you people saying to set "r.Streaming.Poolsize" to 80% of your VRAM and "r.Streaming.MaxTempMemoryAllowed" to half your RAM are silly and none of you even know what you are talking about. Take it easy but people shouldn't give advice to others when they themselves dont know much. Just some friendly food for thought because it makes the world so much worse when laymen want to school others. Much love.
    7. peronmls
      peronmls
      • member
      • 4 kudos
      What should I set r.Streaming.PoolSize too then for a 4090?
  8. noctis4329
    noctis4329
    • member
    • 0 kudos
    dlss not working, what line i have to delete?
    1. dreams897
      dreams897
      • member
      • 25 kudos
      What do you mean not working?
    2. noctis4329
      noctis4329
      • member
      • 0 kudos
      changing dlss percentage in game from 100% to 33% do nothing.
      is like forced to 100%.
      With previous version i don't have this problem
    3. dreams897
      dreams897
      • member
      • 25 kudos
      hmm try removing this line and let me know if it works
      sg.ResolutionQuality=100.000000

      There are 2 instances of it in the file
    4. noctis4329
      noctis4329
      • member
      • 0 kudos
      It works
      Thanks
  9. amoveve
    amoveve
    • supporter
    • 184 kudos
    Question: Do we have to disable DLAA in-game and then force it trough Nvidia?
    1. dreams897
      dreams897
      • member
      • 25 kudos
      You can't technically enable DLAA in-game as I understand it, it's a little unclear if it's actually using it so the Nvidia settings recommendation is to ensure that it's set
  10. ghotikk
    ghotikk
    • member
    • 0 kudos
    Hi, i will comment for my PC Config My Edit of the File

    SPECS
    I5 13600K
    32Gb RAM 
    6700 XT
    NVME Disk
    2k MSI Optics (Monitor)

    Edit:
    [SystemSettings]
    r.Streaming.PoolSize=10000 (Adjust 80% your VRAM, try more if textures not loading in or less if you experience stutters)
    r.Streaming.LimitPoolSizeToVRAM=0
    r.Streaming.LimitPoolSizeToVRAM=1
    r.Streaming.UseFixedPoolSize=1
    r.Streaming.PrioritizeMeshLODRetention=1
    r.Streaming.SkeletalMeshResidentLODBias=-1
    r.Streaming.StaticMeshResidentLODBias=-1
    r.Streaming.TextureResidentLODBias=-1
    r.Streaming.UseMaterialData=1
    r.Streaming.MaxTempMemoryAllowed=27000 (RAM based)
    r.Streaming.PoolSizeForMeshes=2048
    r.Shadow.MaxResolution=2048
    r.Shadow.MinResolution=2048
    r.Shadow.MaxCSMResolution=2048
    r.Shadow.MinCSMResolution=2048
    r.MassiveEnvironment.ControlPointScreenSizeThresholdForSimpleInstance=0.024
    AudioThread.BatchAsyncBatchSize=256
    AudioThread.EnableBatchProcessing=1

    -------------------------------------
    I hope can help anyone whit the same specs pc and dont get panic touch anything!

    Good DAY!
    1. killuminati777
      killuminati777
      • member
      • 3 kudos
      r.Streaming.PoolSize=10000 (Adjust 80% your VRAM, try more if textures not loading in or less if you experience stutters)
      r.Streaming.LimitPoolSizeToVRAM=0
      r.Streaming.LimitPoolSizeToVRAM=1
      r.Streaming.UseFixedPoolSize=1
      r.Streaming.PrioritizeMeshLODRetention=1
      r.Streaming.SkeletalMeshResidentLODBias=-1
      r.Streaming.StaticMeshResidentLODBias=-1
      r.Streaming.TextureResidentLODBias=-1
      r.Streaming.UseMaterialData=1
      r.Streaming.MaxTempMemoryAllowed=27000 (RAM based)
      r.Streaming.PoolSizeForMeshes=2048
      r.Shadow.MaxResolution=2048
      r.Shadow.MinResolution=2048
      r.Shadow.MaxCSMResolution=2048
      r.Shadow.MinCSMResolution=2048
      r.MassiveEnvironment.ControlPointScreenSizeThresholdForSimpleInstance=0.024
      AudioThread.BatchAsyncBatchSize=256
      AudioThread.EnableBatchProcessing=1

      I appreciate it but with these settings you have missing weapons and materia not showing in the menu. And what up with "r.Streaming.LimitPoolSizeToVRAM=0, r.Streaming.LimitPoolSizeToVRAM=1"? You should only have one or the other.
    2. MisterAlerion
      MisterAlerion
      • premium
      • 0 kudos
      r.Streaming.SkeletalMeshResidentLODBias=-1 seems to cause the weapons/materia to disappear.