This page was last updated on 25 April 2025, 11:12PM
Changelogs
Version 13
Reduced ghosting when using DLSS/FSR
Version 12.5
Added a new VRAM optimization
Fixed textures not loading properly for specific configs
Version 12.4
Fixed random ambience audio and background music dropouts
Version 12.3
Fixed minor visual artifacts around hair/fur/foliage
Version 12.2
Further reduced micro-stutters
Version 12.1
Further improved performance
Further reduced input latency
Mitigated pop-in during camera movements
Version 12
Fixed a performance regression (especially in 1% Lows during towns/cities' traversal)
Fixed possible game overrides once and for all by purposedly duplicating all parameters at the bottom of the (sequentially read) Engine.ini in [ConsoleVariables] section (so the game will first try to apply them all following official UE guidelines and if that's not enough and/or it will try to override them during launch, those will be re-entered again at the end at Console level, which should then finally stick)
Version 11
I decided to "mix and match" Lyall's approach (entering all CVARs under [ConsoleVariables] to make sure they are not overridden by the game) to using all my tweaks, even the ones that "potentially" are not going to be recognized by the game. "Potentially" because, during testing, there were many CVARs not available in Lyall's CVARs dump that do get applied by the game, so I will just put them all in and let the game decide which one are valid and which will be simply ignored (so no harm in also having them)
Improved stability and further mitigated the risk of crashes
Fixed a slight image oversharpening
Version 10.1
Reorganized all CVARs under [ConsoleVariables] (following Lyall's recommendations when using FFVIIHook)
Removed all CVARs actually not being recognized/applied by the game (also based on Lyall's CVARs dump)
Performance and results should be the same as v10 but better having a cleaner file to manage from now on
Version 10
Rebuilt the Engine.ini from scratch with a much improved/re-organized and more readable structure. That's why the new versioning ;)
Highlighted and commented parameters to preserve Film Grain and Chromatic Aberration for personal preference
Added many new Async optimizations
Added many new Parallel computing / Multi-threading optimizations
Added new GPU optimizations
Added new Streaming optimizations
Further reduced logging overhead
All the above should provide even less stutters and/or additional performance (with no visuals' quality loss)
Compared to v3.0 stability should also be improved now, but if you still experience fatal errors/crashes revert to previous version
Version 2.2
Fixed the few remaining VRAM leaks (and subsequent stuttering/locks/crashes)
Version 2.1
Further reduced input latency without any performance penalty
Reduced ghosting
Version 2.0
Purposedly duplicated all lines into [SystemSettings] section in order to fix possible game overrides once and for all (the game will always apply them only once)
Fixed the remaining (rare) VRAM leaks (and subsequent stuttering/locks/crashes)
Removed the line "r.OneFrameThreadLag=0" for all as this was re-introducing stutters and/or worse FPS even with very powerful CPUs
Version 1.3
Added new optimizations
Fixed stutters regression
Version 1.2
Re-arranged parameters in correct sections to be compliant with Unreal Engine documentation (and avoid overrides and/or incompatibility issues when applied)