This is ridiculous that your mod does not support Windows 7. What is the reason? This is just set of new cars, why do you doing such kind of limitations? It worth mentioning this game originally designed for Windows XP. With this mod you show disrespect for all retro owners which kind of bad (unless you are one of those AI BS or new generation of "javascript coders" in MS)
Hey, just gonna say that, this mod is... Awesome as hell. it's perfect to add and use a new extra cars, including FO1 cars, FOUC cars, Vanilla+ cars, etc.
But if you're busy enough, you don't have to answer or reply, i'm just gonna ask you questions:
1. Is there gonna be 1.5 version or 2.0 version? 2. Will you gonna add a new cars from Flatout Tech Demo (from 2002), like Beetle and Skull? In a new version? I mean 1.5 or 2.0 3. Do you have some plans to update it? Like updating Fiat 126? 4. Is there a possible way to port this mod to Ultimate Carnage? 5. Can you change FO1 Steering (a bonus car)'s model? Because it feels really weird to see that FO1 Ranker 1 and FO1 Steering have the same model car. 6. How do you make these cars? For example: a model cars? i mean these models like Infernus, Fiat 126, etc.
If you're busy, then I don't want to bother you. Do what you want, I don't want to disturb you in your affairs, so do your thing, and I will greet you. Have a nice day!
1. yes, there already is a version 1.5 that is in beta stages. it includes flatout1 tracks, an updated uc chili pepper and clio v6. it isnt added here because again, its just a beta. u can find it in the flatout joint discord server if you so please. 2. getting my hand on them is 1 problem, and getting them to work and look nice is another. i would consider them in the future (like maybe months or a year from now). i do however not wish to port more UC cars as theyre very painful to work on, but grinder/bonecracker still could end up in my pack. 3. yes, not now though 4. no, there are simply no tools to mod that game 5. the fo1 steering is there to demonstrate well... fo1 steering, that was the easiest execution i came up at the time and kept it as is, i dont know what i would change it to other than a fo1 car. 6. i make them in blender, and port them to the game using zmodeler2. its not the easiest process and i dont have time to assist anyone with it, but if you tried im sure you'd get the hang of both.
bonus: im currently working on alpine a610 gta, speedbird gt from ncg(next car game aka wreckfest) and few other cars that are in the concept stage that will also be in 1.5. we occasionally play multiplayer with the current beta release of 1.5 and we've done so with every release before this one. this page serves more of just a mirror to the mod and a small window whats going on in flatout joint discord server.
Hello! Mod Works Fine, just there are 2 bugs, 1. I can only access Your Special Cars in Career mode (they dont appear in single race, single derby) 2. They HAVE NO SMALL PREVIEW Logos, like original cars.
I hope you fix it, or send me a way how to fix this bug.
first issue is because there is no game trigger to unlock the add-on cars, it is common practice that you use a different career profile and use GIEVEPIX cheat to play with the cars.
"They have no small preview logos" ? they do. this bug might have occured if you installed the game in filesystem instead of patch. Put the pack in patch after patch1.bfs or you might run into even more issues other than just "no logos".
there is no such thing as "patch.ini", only "patch" and "filesystem" they are essentially what makes the game load an archive. filesystem is used for base archives. and patch is used for when they made updates to the game such as 1.1 and 1.2 etc. if your game has neither patch or filesystem, it must mean that your game is unpacked. it is not recommended that you play unpacked as it is slower, and to play with my car pack- in unpacked state you would have to use bfs unpacker tool. my advice is that you buy the game from steam or acquire a better version of the game that is packed, and has a patch file.
unlikely, very unlikely. allthough there is a chance that eventually i will add all the ultimate carnage cars. im already working on a different mix of cars at the moment. currently about to finish supra abflug s900 that i modelled from scratch. also in progress is honda crx mugen that is scratch modelled aswell. there is bestia 1971 which is being slowly re-worked too, for being my first full-scale port. i also rebalanced fo1 cars and plan to rebalance few others. you can follow my progress in flatout joint over in discord.
The game crashed for me when I got into one of the cars you get for free. It also made my savegame unable to play because it now crashes on the menu screen even after disabling the mod. lol EDIT: Yes, I had both mods installed.
your savegame will become corrupted if you try to get into a bonus car in career. you arent supposed to be able to own them, so you arent supposed to be able to drive them. problem arises from the way savegames are written by the devs. once a new car is added, the array of cars you have owned gets recalculated in a stupid way where you might end up in a bonus car. solution is to use a separate profile. The "crashfix" is for the loading screen with custom credits, its there since some computers fail to load a picture bigger than original. if you might ask in a new profile that you now "dont see" any of the custom cars, use the gievepix cheat.
19 comments
But if you're busy enough, you don't have to answer or reply, i'm just gonna ask you questions:
1. Is there gonna be 1.5 version or 2.0 version?
2. Will you gonna add a new cars from Flatout Tech Demo (from 2002), like Beetle and Skull? In a new version? I mean 1.5 or 2.0
3. Do you have some plans to update it? Like updating Fiat 126?
4. Is there a possible way to port this mod to Ultimate Carnage?
5. Can you change FO1 Steering (a bonus car)'s model? Because it feels really weird to see that FO1 Ranker 1 and FO1 Steering have the same model car.
6. How do you make these cars? For example: a model cars? i mean these models like Infernus, Fiat 126, etc.
If you're busy, then I don't want to bother you. Do what you want, I don't want to disturb you in your affairs, so do your thing, and I will greet you.
Have a nice day!
1. yes, there already is a version 1.5 that is in beta stages. it includes flatout1 tracks, an updated uc chili pepper and clio v6. it isnt added here because again, its just a beta. u can find it in the flatout joint discord server if you so please.
2. getting my hand on them is 1 problem, and getting them to work and look nice is another. i would consider them in the future (like maybe months or a year from now). i do however not wish to port more UC cars as theyre very painful to work on, but grinder/bonecracker still could end up in my pack.
3. yes, not now though
4. no, there are simply no tools to mod that game
5. the fo1 steering is there to demonstrate well... fo1 steering, that was the easiest execution i came up at the time and kept it as is, i dont know what i would change it to other than a fo1 car.
6. i make them in blender, and port them to the game using zmodeler2. its not the easiest process and i dont have time to assist anyone with it, but if you tried im sure you'd get the hang of both.
bonus: im currently working on alpine a610 gta, speedbird gt from ncg(next car game aka wreckfest) and few other cars that are in the concept stage that will also be in 1.5. we occasionally play multiplayer with the current beta release of 1.5 and we've done so with every release before this one. this page serves more of just a mirror to the mod and a small window whats going on in flatout joint discord server.
I did not include file extension with file name in "patch" file.
1. I can only access Your Special Cars in Career mode (they dont appear in single race, single derby)
2. They HAVE NO SMALL PREVIEW Logos, like original cars.
I hope you fix it, or send me a way how to fix this bug.
"They have no small preview logos" ? they do. this bug might have occured if you installed the game in filesystem instead of patch. Put the pack in patch after patch1.bfs or you might run into even more issues other than just "no logos".
EDIT: Yes, I had both mods installed.