This page was last updated on 29 April 2025, 1:27AM
Changelogs
Version 1.3.6
Camera handling and 6dof weapon aiming for the drive by scripted sequence in the mission "Reuniting the families" fixed.
Camera handling cleaned up for mission "Catalyst".
Added a shoot detection memory address for drive by scripted sequences. (Required for recoil handling during mission "Reuniting the families")
More reliable objects hook reset when required. Should fix the view offseted from the body happening in some specific cases.
Version 1.3.5
Added AutoOrientationMode toggleable in UEVR_GTASADE_config.txt
Automatically sets the right orientation mode on initialization if AutoOrientationMode is set to true.
Version 1.3.4
Catalyst mission camera fixed - player can now throw crates correctly, aim with right joystick.
UEVR menu invisible when using steamVR fixed
Version 1.3.3
Aggressive repositioning of spawning npcs vehicles fixed
Version 1.3.2
Audio cutting and assets loading issues after cutscenes fixed
Auto switch UEVR orientation method setting between "HMD" when on foot and "Game" when driving a vehicle added. This fixes the steering issue while driving but still allows CJ walking direction to be relative to where you look.
Version 1.3.1
Set UEVR settings to make CJ follow the VR camera orientation by default