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Imperator Invictus
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Version1.9.2
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Last updated
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Created by
SnowletUploaded by
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About this mod
Imperator: Invictus is a grand modpack and community update to Imperator: Rome meant to keep the game alive.
It is not our intent to completely overhaul the game mechanics, as we want people to be able to play the mod and understand everything while having only played Vanilla.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes Imperator Invictus - More Cultural Names Old Timeline Extension for Old Invictus Timeline Extension for Invictus is a submod that requires the Invictus mod to play Roman Missions- Claims and Tweaks for Invictus - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credits to the Invictus team and everyone who helped us in no particular order.
Devs:
Snowlet, Jphiloponus, Mike Bittersteel, Dementive, Erik Erik, Hannibal_theCannibal, Izn, OmegaCorps, Palando, Parcipal, Paulus, Sealionforever, Thymos, Torugu, Tudhaliya, Aerozona, Diskianterezh, gmb360, Idonea, IhateTrains, Olivenkranz, Shocky27, Stallone, Typhion, Zorgoball, rickinator9, Acult, TheMadRegent, derekmark
Artists:
Aquizar, CrazyZombie, Fildez, Nerdman3000, RetconCrisis, Kailas
Translators
Apollon, Frank, Juanen, Julianus, Lemon, Machiavello, Pilar, Spikos, Vityviktor
Contributors:
Agamidae, Arkerios, Ben4Peters, DaFoogle, Diego I de Persia, Dustin, Hexon, Kalen, MattTheLegoman, Nebular, Pardo, Presidentstorm,
Prometheus, Licarious, AtomicFission, Sobisonator, IsaacCat
Testers:
Augustus_Caesar, bla, Brasidas, DDJR, FBI Agent, Jake_P, Jandoski, Lil_squindie, llamafanatic, Memer Nener, Pydras, Sav, Somebody, Trewajg, Tuko Tuko, Eel, Mateusz, Salt
Scholars:
Chehrazad, Derek, Felix Amiculus, Herodotus, INKRSN, Manny, QuietRustler, Sethos, Trarco
Special thanks to:
CK3 Apotheosis - For allowing us to use their Coat of Arms
Conqueror/BlackExcellence/Julianos - For allowing the use of their models.
Agamidae - for helping the whole modding community as COOP lead.
Aquizar - for allowing us to use his high-quality profesional artwork.
MattTheLegoman - for doing amazing work on the Terrain.
Terrapass - for sharing how to make font appear above trees.
Londoninium - for fixing COA textured emblems.Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Mirrors
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Name Steam Workshop - Changelogs
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Version 1.7.1
- - New mission tree for Fugandulu
- - Added Vindelicia formable
- Out of Sync message no longer shows PC username
- - Democrats and Traditionalist will have slightly higher senate support for you now
- - Added round tribal house as city centre for Celtics
- - Added more round tribal houses to first tier for Celtics
- - Olives are now a food tradegood, swapping places with Honey
- - Removed Food tradegoods from non-Oasis Cities
- - Parthia will now randomly decide which religion to adop
- - Roman names should now keep more accurate count of Ancestors
- - New namelists for Sabellian, Siculian, Lucanian/Bruttian cultures\n- Added a number of flags, mainly to Iberia
- - Fixes to uv mapping of other houses
- - Fixed Egyptian model textures
- - Fixed Rome not unlocking the Greek military tradition
- - Fixed Fezzani not getting their inventions
- - Countless nerfs around the mod to overpowered modifiers
- - 1000+ fixes to scripting all around the mod, all thanks due to Imperator-Tiger by Dementive
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Version 1.7.0.3
- - Integrated Verney's portrait background mod
- - Added a new Judaic fort model - by MattTheLegoman
- - Added a historical information widget to some people in the character gui, for now just: Antigonas, Kassandros, Ptolemy I and Seleukos
- - Reworked war of 303bc eventchain
- - Rome now unlocks a Greek military tradition upon embracing Hellenic influences
- - Spearmen have had their supply stats standardized with other similar Infantry
- - Rome embracing Hellenic influences as historical now only converts Italic provinces they own
- - Fixed negative maintenance cost potential for Carthage
- - Added several bypasses to Cyrenaican missions
- - Added new flags for: Blemmia, Olbia, Sesamos, Tyrsenia and Ancona
- - Slightly reworked Etruria's interactions with others, adding feedback events and allowing you to take back stolen land
- - Western markets 'merchant attraction' task now requires charisma
- - Tweaked some defines for minor optimization of AI and pathfinding
- - Tweaked Dumnonian missions with some QOL changes
- - Changed modifier for Mithraic religion
- - Added some new tasks for Canaanite Tartessia
- - Slightly reduced Egyptian aggression
- - Fixed Roman characters having the wrong religion
- - Fixed Egyptian culture loc not applying to all Egyptian cultures
- - Fixed Parthian horde triggering twice
- - Fixed certain Martial inventions being unobtainable
- - Fixed Shunga rebellion annexing players
- - Fixed AI getting itself killed in the Paurava mission tree
- - Fixed Sulchis having a settlement building while being a city
- - Fixed Epirus gaining land for free from a player
- - Fixed Mundia having the wrong culture
- - Fixed a broken Pontus mission task
- - Fixed Kaunos heritage missing modifiers
- - Fixed various minor bugs in Veneto missions
- - Fixed missing localization in Etrurian missions and some QOL changes
- - Fixed some wrong values on mission parameters
- - Fixed Punic Resurgence tasks being impossible and not bypassing properly
- - Fixed Cappadocian breakaways not properly becoming subjects or transferring characters
- - Fixed Cappadocian AI not properly making path choices
- - Fixed some broken Gordyene tasks
- - Fixed a bunch of minor errors spamming the error log occasionally
- - Fixed an unclear Saxonian task
- - Fixed minor bugs in Illyrian pirate tree
- - Fixed a Raetia task having inconsistent requirements
- - Fixed several QOL issues in the Tasm missions
- - Fixed Greek military traditions not unlocking properly
- - Fixed certain civilization modifiers giving negligible effects
- - Fixed countless localization errors
- - Updated French localization files
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Version 1.7.0.2
- V1.7.0.2 - Vesuvius: (save-compatible)
- - Added new Carthaginian fort models
- - Temporary fix for armor not showing
- - Small changes to Iberian peninsula and North-African map setup
- - Using the integration of Nuragics to unlock the Iberian military traditions now works
- - Fixed tons of bugs and added bypasses to the new Italian and Pontic missions
- - Added Greater Aquitania as a formable, reworked Aquitanian formable
- - Added missing Etrurian events
- - Added some new content for Pentapotamia
- - Moved up formation of Mithratic kingdom to an earlier task
- - Slightly reworked several Tylos tasks
- - Added some new Greco-Indian cultural names to provinces
- - Added some new Iberian Coat of Arms
- - Numerous deities fixes and some additions
- - Updated Builds roads cost modifiers to use the normal unit ability and not the Roman variant
- - Added new heritage for Indiketia and Vasconians
- - Enabled unlocking of several Haemic cultured inventions
- - Added sanity checks to Port Buildings hopefully preventing crashes
- - Fixed Rome being able to access the weaker conversion decision
- - Removed Christmas icons
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Version 1.7.0.1
- V1.7.0.1 - Vesuvius: (save-compatible)
- - Added Christmas icons I totally forgot for the update
- - Cleaned up various tooltips from new missions
- - Fixed Italian characters still spawning as Hellenic at gamestart
- - Fixed broken trigger for owning a percentage of land from a region
- - Fixed broken Roman Incursion mission task for Etruria
- - Fixed broken Kios into Pontus tasks
- - Fixed broken Gordyene tasks and tooltips
- - Added missing Aryavarta content
- - Added extra safeguards for Cappadocian content under AI
- - Added a bypass to Messapian/Samnium missions if the event wars don't fire
- - Yaudheyan event now properly triggers for Maurya
- - Updated a number of broken modifiers
- - Fixed some issues with missing loc/duplicate tags in new formable decisions
- - Armenian re-formable now also has the tag ARM
- - Moved Gordyene to the Asian category of Countries with missions
- - Made minor fixes to various amounts of loc
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Version 1.7
- V1.7 - Vesuvius (breaks saves, use nexusmods 1.6.1e version to continue old saves)
- New/expanded mission trees:
- - New content with 2 missions each for Etruria and Samnium
- - Integrated Allis Ubbo mod's mission tree by Pureon (available to switch to as Carthage when owning Porto)
- - Added a regional tree for unifying Tartessia and a tree for unifying Iberia as Tartessia
- - 12 New mission trees for: Albania, Aryavarta, Colchis, Getae, Gordyene, Kios, Messapia, Pentapotamia, Rhaetia, Umbria, Veneto, Yaudheya
- - Reworked mission tree of the Western Greek countries
- Added content:
- - Reworked Caucasian and Egyptian culture setup
- - Added event to simulate the Roman evolution from Italic to a more Hellenic pantheon
- - Added Italic, Nuragic and Hurrian religion
- - Added 100+ new deities across a variety of religions
- - Added Italia, Scandia, Greater Arachosia, Punjab and several mission related-formables
- - Added dozens of decision relating to Pentapotamia and Aryavarta missions and formables
- - Reworked the Armenian religion
- - Added several dozen new flags
- - Added new naming scheme to several Italic cultures
- - Added lots of new event pictures from the Allis Ubbo mod
- - Added pirate crown on characters unlocked in the Nuragic mission tree
- - Added events about several historical conflicts in Italy
- - Added Castrated trait
- - Added some new bloodlines related to the new Indian content
- Changes:
- - Renamed Cybelene to Anatolian religion
- - Countless changes have been made to provide clearer tooltips, especially in missions
- - Added/Updated heritages to the Caucasus and Italy
- - Rebalanced AI early-game aggression in Italy
- - Increased AI naval budget cap to 35% total income (from 25%)
- - Added 35% naval maintenance cost reduction to Punic Republic
- - Tweaked some levy templates
- - Numidia now properly colours in
- - Added 5 new inventions to Georgians and North-Africans
- - Reworked the Upper Egyptian revolt
- - Updated dozens of deity triggers
- - Updated several formables to not require 100% of the territories
- - Several formables now annex all needed land to form it when they're owned by a subject
- - Changing governor policy cost has been reduced to 5 from 10
- - Manual divorce has been disabled in republics for now
- - Updated internal tags so no country has a tag of X00-X99
- - Added a softer variant to change religion in specific circumstances
- - Changed Fruits second modifier to local tax
- - Updated a number of traits to account for Spearmen
- - Made dozens of minor adjustments to various modifiers
- - Etruria can now form Corsica when only owning land in Corsica/Sardinia
- - Added scripts to fix holdings not being transferred upon conquest, causes slight delay at gamestart
- Bugfixes:
- - Fixed every reproducible, reported bug for every mission and event in the game too many to list
- - Fixed unit abilities becoming locked out when unlocking a new military tradition
- - Fixed a lot of duplicate names
- - Fixed a dozen bugs related to the Cappadocia mission tree
- - Fixed Carthaginian mission bypasses
- - Founding cities through missions now properly updates civilization value in neighbouring territories
- - Fixed a number of missing icons
- - Fixed governors going for conversion policy despite having the major syncretism invention
- - Updated localization in all languages for improved grammar and general fixes
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Version 1.6e
- - AI no longer cancels missions player began for 60 years (mainly for multiplayer) - Sugar isn't food but Honey is now (this may cause you to have invisible farming settlements in Sugar territories) - Changed Proto-European names - Fixed a wrongly named file - Amun is now unlocked for Cyrenaicans - AI can now use the generic Subject Independence missions - Fixed AI getting stuck with a lot of missions - Fixed State improvements not being properly checked for Epirus and Sparta missions - Fixed spamming Skythoi trader event - Fixed some effectsin the Roman Illyrian missions - Improved some Cappadocian tooltips - Fixed a Cyrenaican mission allowing you to complete it by allying Egypt - Fixed Dumnonian missions not properly checking for the office of High Priest - Fixed Fezzani missions being repeatable after a day - Improved a tooltip in the Cisalpine Gaul missions - Blocked Judean missions for AI - Shifted some Kush tasks to make more sense (might cause you to have unconnected completed task) - Improved Highlights/Tooltips for Nabatean missions - Fixed a Pauravan Hellenic task not properly bypassing - Added some highlights for Pauravan missions - Fixed Saxonia getting a generic flag - Fixed a Tasm task being impossible to complete in some circumstances - Fixed a Tasm task requiring a hard to get Military tradition - Fixed a Tasm task not declaring on Seleucids - Replaced wrong culture with wrong culture group happiness in a Lankan modifier - Updated modifier tooltips for pops - Fixed a duplicate Nautaka province name - Cleaned up some files - Pritania can be formed as a monarchy/republic now - Updated tradegoods event to not have extreme costs or negative tradegoods - Fixed Cheran bloodline not applying properly at gamestart - You no longer get a free innovation without paying in a generic building event - Shortened the time the Cyrenaican intervention in Crete turns it into a subject (checks every 30 days) - Night watch event now only fires after 550 - Local shrine to gods event now only fires for players - Added button to compact Mercenary and Military traditions GUI - Fixed a number of spelling errors - Renamed some Nuragic (Sardinia mainly) countries/territories - Updated Dahae/Building events/Nuragic missions loc - Changed ages for Heptateza Heptazid, Prepelaos Prepelaid and Eupolemon Eupolemosid - PYK, ORE and KAO tags now have appropriate tech - Added some citizens to Steppe tribes
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Version 1.6d
- - Added new building models for Insular Celts - Credits to MattTheLegoMan - Added some Egyptian cultural localization for territories - Fixed Ajivika not getting access to their caste laws - Fixed Dumnonian mission forcibly aborting itself and added a condition for if Osismia dies - Fixed a broken Tasm task and forming Arabia no longer blocks access to the second mission - Fixed gorilla hide/sword of winds spam - Fixed some Macedonian missions not giving Military experience - Fixed divorcing yourself - Fixed some broken treasure modifiers - Fixed a broken Pauravan mission task - Murder in the Market event now reduces income instead of increasing - Changed Odryssian Kingdom's colour - Desecrated grove now provides cheaper building materials - Added some Cyrenaican diaspora pops in Bactria - Updated the Caledonian heritage - price_force_divorce_cost_modifier now has localization - Fixed a number of spelling errors - Nerfed pharaoh trait
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Version 1.6c
- - Added unit models from Old World Armoury mod, credits to Conqueror/BlackExcellence - Added Tamil/Lankan/Kalingan/Pauravan/Mauryan unit models - Fixed a number of broken models thanks to Pureon - Cleared the error log, again - Made Galatian invasion playable again - Rebalanced the emergence economy buttons - Made several fixes so events don't befriend/impregnate/rival yourself - Made the final Pauravan mission more interesting - Generals/admirals will not get proper clothing for the new Invictus culture groups - Fixed persia requiring a non-existant region - Added gladiator trait during duels so they wear soldier clothing during events - Updated game concept localization for military traditions to be less confusing - Tutoring events now only fire for monarchy - Fixed Dahae not being able to get the invasion of Seleucids events - Slightly reduced AI cheating when a rebellion spawns - Updated tooltips a bit for cultural decisions - Updated German translation, removed Rhinoceros Diarrhoea - Disabled joining Antigonids as Judea/Samaria due to a bug - Disabled joining Cappadocia through effect while in a defensive war temporarily due to a bug - Updated Fezzani missions to account for edge-case of mines depleting by event - Reworked some treasure modifiers - Reworked the Pirate Illyrian heritage - Reworked some effects in the Pirate Illyrian tree - Vijaja and Zipoetes bloodlines now work properly - Refactored bloodline code - Improved tooltips for Cappadocia - Blocked AI from taking certain paths - Reworked some Cappadocian triggers to be less of a hassle - Fixed Cappadocia unlocking/requiring the wrong military traditions - Fixed several broken Eburonian effects - Fixed Dumnonian missions cancelling when Crete isn't formed - Updated an underpowered Hellenic Deity - Updated Nabatean tooltips - Made some minor GUI fixes - Minor update to Nabatean effects/triggers - Fixed an area having only wood as tradegood
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Version 1.6b
- - The Great Destroyer achievement is now obtainable in Invictus using 2.0.4 (it's bugged in vanilla) - Made Spanish playable again thanks to SantiD (mostly translated) - Assassinating Ashoka early now no longer causes the collapse if he isn't ruling - Should Ashoka die early, mission trees and localization will now account for this - Disease traits now get removed on Death for easier apotheosis - Added Anbay deity to Arabic - New Pentapotamia flag - Fixed sell province button in 2.0.4 - Fixed Nabatean tooltip asking for 2 instead of 5 nobles - Removed unused languages - Amyrgia is a migratory tribe now - Apasiacae is now Heptadic religion - Improved a number of Tasm tasks - Fixed the monarchy office assign effect when going from tribe to monarchy - Updated mission tooltip pictures to look more consistent - Fixed the Kindah heritage - Illryian pirate missions now account for the various government types - Rebalanced some Illyrian pirate missions - Events about neighbouring barbarians, now require a neighbouring barbarian spawn place - Fevers spread by port, now require having a port - Added bloodlines to the Eumenid characters - Cappadocian rebellion is now the Defender - Refactored bloodline inheritance (fixes several bloodlines not being transferred) - Fixed a wrongly bypassing Paurava mission - Added mission pictures to Paurava - 'Mac-compatible', not 'mac-compatible' - It's now Blood of Pharnabazus not Pharnabaces
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Version 1.6a
- - Apasiacae are now a Migratory tribe - Fixed Dumnonian missions requiring an Iberian tradition - Made the Cappadocian rebellion slightly harder for the player - Nerfed some broken heritages - Nabatea now has the gender equality rule - Cappadocia no longer implodes into multiple civil wars after a player decides to side with the rebellion - Improved tooltip for a Pauravan mission task - Fixed some minor spelling errors - Added Heritage and Patch notes translations in German - Added a bypass to a Pauravan conquest task - Fixed error with Tasm "East Omana" mission requiring a city in India instead of Omana - Added some loc to Yamama al-Zarqa's event so you know why her eyes are now black - "Investment Opportunities" now properly displays costs - Added some missing event loc added - Added a tooltip to Zhangzhung "Rumors of Gemstones" task - Reworked a modifier from a rare spice event
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Version 1.6.1e
- - Fixed broken vanilla Cincinattus and Tribal Assembly achievements - Succession will now no longer break in edge-cases where the mother/father is out of the country - Mostly fixed characters still having Holdings in foreign countries leading to them getting the land in civil wars - Fixed pink colour on the Sardinian units - Added flags for Amisos, Lalasia, Arachosia, Kharesmia, Kindah, Lihyan and Mauretania - Fixed a number of minor bugs in the Macedonian, Cappadocian, Numidian, Nabhapakti Nuragic and Saban missions - Slightly reworked Pirate Illryian missions - Replaced broken Governor loyalty modifier in Heritages with Global Monthly state loyalty - No longer impossible to switch to Punic Republic as Punics - Upon unifying Cyprus, you once again get all land belonging to your vassals on Cyprus. - Fixed infinite loop in Piaoyue formable - Fixed a missing highlight and wrong name for the Pan-Ionian League formable - Added a reminder minor event for eligible bachelors in your ruling family - Fixed the Elephant military distinction being unobtainable - Fixed the vanilla Syncretism mission task for the Ptolemaic Kingdom - Changed the modifier for the Bronze Sword of Winds treasure - Slightly improved load times by correctly formatting loc files - Made a number of minor loc improvements
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Version 1.6.1d
- - Added new flags to: Iazygia, Roxolania and Yancai - Updated River flowmaps and reorganised internal sea regions/areas - Added Nuragic unit models thanks to Pureon - Added back vanilla glow to the trade route gui if you already have the capital surplus - Fixed double cost in Macedonian missions - Fixed Macedonian events sometimes firing twice - Fixed a number of cases where you wouldn't get claims or claims would fail to go away - Made Illyrian mission tooltip consistent with the event tooltip - Added bypasses to Theban missions and made one task optional - Tylos missions now account for republics and monarchy - Reworked the flow and effects of Zhangzhung missions - Holdings a character somehow has in foreign countries are now deleted upon inheritance - Formables are now possible to take if you OR your subject owns the required land, preventing a subject from blocking a formable - Updated highlights to several formables to be consistent with the actual mission requirement - Locked an ivory event referencing monarchs behind being a monarchy - Removed a number of minor entries from the error log - Epirus now declares war on Rome or the Player when getting land from either in Italy (workaround allowing Epirus to actually invade) - Prevented Cappadocian rebellions firing multiple times under AI - Updated and clarified a dozen localization entries - Updated French translation
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Version 1.6.1c
- - Actually fixed Nabhapakti missions
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Version 1.6.1b
- - Slightly reworked Pirate Illyrian tree - Slightly reworked Iberian tree (the Caucasian country) - Slightly reworked Tylos tree - Added Corsica, Lesser Scythia, Greater Maeotia and Hellespontine District as formables - Made the Diadochi war events Laith-proof, they trigger even if you attack Macedon manually - Fixed Eumenus achievement not working with Cappadocian missions - Missions should no longer become unavailable because a generic event switched the tradegood of a territory - Made the various government abilities available to Carthage - No more cities with Food tradegoods should exist at gamestart - Added the borders coloured emblems for Apotheosis style CoA - Fixed and removed coloured emblems where colour 3 was incorrectly switched to white, added a separated coloured emblem for them - Increased chance for generated flag with border for cultures with borders - Added new family names for Nuragics - Cleaned up some error log spam - Cyrus deity now potentially available for Israelites - Fixed some heritage modifiers - Made sure Monsoon Navigation did not disapear upon forming Tilmun - Added some missing localization - Fixed a number of broken Localization entries - Fixed up the Aftermath of the Invasion Carthage mission - Prevented Marib Dam from taking damage if you don't own it - Fixed some broken tasks in the Heraclea Pontica tree - Fixed a broken Indo-Greek mission task - Fixed a number of bugs in the Nabhapakti tree - Fixed several wrong tooltips for unlocking Military traditions - Added bloodline to the Sea Peoples tree (available to Gymnaesia and Nuragic cultured Sardinians) - Tweaked Qataba/Saba missions to make it easier for the AI - Removed a duplicate territory name - Pergamon now consistently has the PGM tag - Fixed hunting events
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Version 1.6.1a
- - Lots of tweaks to the Sea Peoples tree (available as the second tree for Nuragic Sardinians and the Gymnaesians) - Tweaked Vasconian mission requirements - New colour for Sardinia - Fiefdoms now join wars - Fixes to the Paurava tree - Reworked Nuragic heritages - Fixed some wrong localization - Fixed some bugs in the Heraclea Pontica missions (appear a day after taking the Persian option in the starting event)
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Version 1.6.1
- New/expanded mission trees: - 2 Large trees for Heraclea Pontica (Persian path) - Large tree for Yamnat - Large tree for Nabhapakti - Large tree for after forming Tibet - Large tree for Vasconia - Large tree for [REDACTED] - Reworked Sea-Peoples tree to be much larger - Regional tree for Caledonia - Regional tree for Hibernians - Regional tree for Icenia - Regional tree for Saba - Regional tree for Qataba - Regional tree for Tylos Added content: - Added African, Nuragic, Southeast Asian and Indian port models - Thanks to MattTheLegoman - Added a dozen new flags - Integrated CK3 Apotheosis Coat of Arms (big thanks to them) - Reworked Chaldean/Celtic/Elamite/Heptadic/Zoroastrian deities - Added Mithraic/Nhialic/Nuragic/Voxite religions - Added 4 new heritages as mission rewards - Added a new culture to Burma - Added decision to fix the Marib Dam - Added decision to rebuild the giants of Tarshish - Added decisions to form Piaoyue and Tilmun - Added Akitu festival Changes: - River, Port and Terrain fixes - Thanks to MattTheLegoman - Reworked succession code thanks to Paulus - Lowered Parthian aggression - Changed Governor policies triggers a bit for better AI - Made the dictatorship civil war slightly easier and less prone to crashing - AI should now rush the assimilation techs - Moved Proto-Europeans to the Iberian traditions from Celtic - Added slave raiding to the Germanic tree - Changed Latin HI/LI movement speed bonus to a general movement speed bonus - Argos coup can now only happen if you have more than 8 cities - Tweaked Bactrian triggers to make the missions more playable, requiring less Political influence and money - Added some highlights to various missions - Removed instant assimilation of pops from Dictatorship civil war - Changed maximum amount of required pops for unlocking military traditions from 350 to 300 - Added some QOL changes to the Fezzan tree - Slightly reduced the assimilation debuff from unrest - Added some historical modifiers to Sardinia - Reworked some formables colours - Added some flavour events around the world - Added Blood of Shaushtatar as a functional bloodline - Ritual sacrifice is no longer infinitely repeatable - Rebalanced a lot of random modifiers, mainly reworking general Discipline buffs Bugfixes: - Renamed new_armenian_religion internally to anahitic_religion - Changed the rarity on a dozen deities - Fixed Indo-Greek invasions and the ability to tagswitch to them as Maurya - Fixed Ishara deity not appearing - Simplified special government types temporarily - Fixed a dozen of broken heritage modifiers - Fixed a number of broken invention triggers - Fixed Bloomeries giving base tax instead of tax modifier - Fixed released puppet Sicilies forming Sicily again - Fixed broken regional claims for Roman and Greek trees - Removed unneeded Political Influence cost to some missions - Fixed double Belgae civil war - Fixed Punic puppet events - Fixed a number of bugs related to the new generic events - Added the correct characters to Cyrenaican events - Fixed Cappadocian events being prone to breaking - Fixed duplicate province names - Fixed heirs getting too many friends - Fixed Diadochi ultimatum not accounting for Antigonus dying early - Reworked the military traditions bypass for revolts - Fixed Eburonian missions not increasing a local modifier - Fixed a lot of broken tooltips throughout the mod - Fixed a lot of modifiers not being obtainable - Added a lot of useful bypasses to missions - Fixed a number of broken Mauryan, Sogdian, Tasm and Nabatean mission tasks (Fixed every known and reported bug) - Fixed too many localization errors to count - Updated French/Spanish/German translations
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Version 1.6
- Mod is mac-compatible now! New/expanded mission trees: - 2 mission trees for Tasm - Large tree for Cappadocia with many paths - Large tree for Paurava - Large tree for Nabatea - Regional tree for Odrysia - Regional tree for Dumnonia - Regional tree for Iberia (the Caucasian country) - Regional tree for Eburonia - Regional piracy tree for Illyrians - Expanded Antigonid's first mission tree - Expanded Hellenistic empire mission tree - Expanded later Macedonian mission trees - Reworked Fezzani missions - Reworked Numidian missions - Minor rework to Bactrian and Indo-Greek kingdom missions - Slightly reworked most of the Germanic mission trees Map changes: - Reworked and Expanded Arabia: new South Arabian culture group, interior passage and more - Reworked and Expanded the Steppes: new cultures, tags and a larger map - Reworked and Expanded India: 3 new areas, 3 new religions and a new tag setup in Central-India - Added minority and enslaved pops around the world - Added many new impassables to Iberia, North-Africa and India - Added several new navigable rivers - Added Steppes terrain type (increased movement speed, decreased population capacity) - Added 150+ deities to every religion around the world - Added 5 new religions, Illyric, Natic, Agamic, Ajivika and Anahitic - Hindu has been split up into Agamic and Vedic - Added new map models to Burma - Reworked terrain in Arabia and the Steppes (thanks to MattTheLegoman) - Updated regions setup Added content: - Added 200~ generic events - Added 30~ events for specific religions - Regional rebellions will no longer cost more than 100 warscore to retake, they'll have larger levies and be consolidated into one country - Tribes will no longer just collapse, instead they'll turn very aggressive for several decades before finally collapsing into Regions instead of Areas - Reworked all levy templates to make historical sense, account for military traditions and make AI more intelligent in their usage - Implemented Crownsteler's Coat of Arms - Added a number of new Coat of Arm's for formables like Fezzan - Added dozens of new event pictures - Added dozens of new icons - Added a dozen heritages mainly in Illyria - Added new gamerules: toggleable Galatian invasion/regional rebellions/Mauryan Collapse and Seasonal food, also option for extremely aggresive meme-ai - Integrated and adapted More Character Traits mod - Added Alania, Arabia, Odrysian Kingdom and Germania as formables - Added Gallus decision to Cybelene countries - Added Persian decision to rebuild Persepolis - Added cult decision to Illyrians - Added predefined characters to a number of countries - Added the new Great work components from Julianos' Great Wonders Refined mod Changes: - Improved performance due to new 2.0.4 debugging tools - Deity GUI now shows deity description when hovering - Removed custom achievement system since 2.0.4 will allow vanilla achievements - Aqueducts now additionally give 1 civ cap - Indian caste laws disabled for AI as they can't handle it - Nerfed a lot of broken modifiers - Made Parthia more likely to form - Dahae is now a tier 2 formable instead of tier 3 - Archers have slightly lower maneouver than cavalry now - Chariots have higher maneouver than infantry now - Heavy infantry do less damage to spearmen, but take 5% less damage in general - Light Infantry have a lesser penalty against Heavy Cavalry and Horse Archers - Spearmen do slightly more damage against Light Infantry, Heavy Infantry, Horse Archers and Chariots - Improved AI's budgeting skills - Tweaked AI's diplomatic acceptance values - AI now accounts for the Levy size modifier - Improved general AI's ability to declare war - AI won't go bankrupt when they get spawned units - AI is slightly better at choosing governor policies - Improved Carthaginian's AI ability to navigate its missions - Improved Rome's ability to expand into Gaul - Made Roman/Dictatorial civil war less likely to crash the game - New traits are now accounted for in AI decision making - Improved religious holy site triggers in generic missions - Added centralization to Steppe Horde government type - Caucasian culture group now has access to Anatolian/Armenian traditions - Greek traditions now give more Spearmen bonuses instead of boosting Archers - Iberian traditions now give Light Infantry bonuses instead of boosting Archers - Iberian traditions now have bigger Heavy Cavalry bonuses - Celtic traditions now give Spearmen instead of Heavy infantry bonuses - Nabatea now has access to Arabian traditions - Nerfed Nubian archer traditions - Occidental culture group now has custom Graphics group (combining several models) - Egyptian AI now accounts for new Cyrenaican content if a player is on it - Updated tooltips and minor effects in Judean tree - Ashoka dying should now trigger the collapse instantly instead of having to wait for a yearly tick - Ptolemaic Kingdom now has access to Pharoah trait - Updated tradegood triggers so valuable goods now won't get replaced, and all food tradegoods now actually are ones that give food - Updated a number of province names - Updated console GUI with QOL features - Updated Government GUI with QOL features - Updated Portrait Editor with QOL features - Updated techonology view GUI to show relevant traits - Updated localization files - Expanded French, Spanish and German translations Bugfixes: - Cleared the error log - Made boar actually trigger, no I will not clarify - In doing the above, fixed many tiny errors not worth noting - Fixed naval raiding not being unlocked for various countries - Fixed broken treasure icons - Fixed a dozen of broken unit models - Spreading tradegoods by decision no longer replaces other high-value trade goods - Switching countries using scripted effect will now account for the Noble levies law - Fixed custom distinctions being untriggerable - Fixed several broken Macedonian mission tasks - Fixed several broken Cyrenaican mission tasks - Fixed several broken Gymnaesian mission tasks - Fixed a number of small bugs with Cyrenaican mission trees - Pu culture group now has access to Indian traditions - Fixed a broken Berber tradition - Bactria no longer has access to Scythian traditions - Slave wonder effect now properly gives 20% slave output - Pyramids now properly give political influence modifier - Fixed a broken foundry check in Atropatene missions - Updated Atropatene localization file to be more readable - Removed duplicate manpower entry in Barracks building - Fixed broken sogdian emporium modifier - Consolidated some NOT OR triggers into NOR - Properly indented a bunch of files - Scythia region is now in Scythia
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Version 1.5g
- Changes (save-compatible): - Changed the icon for the mod
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Version 1.5f
- Changes (save-compatible): - Added Babylonian and Assyrian flag/colours - Winter storms no longer fire in the desert - Fixed a bug with Hestian deity - Added colour to Indian Empire - Slightly improved AI governor policies - Fixed some broken Fezzani tasks - Removed aqueduct from Fezzan at gamestart - Fixed bad Persian tooltips - Fixed Scythian games being held in an agrarian province - Fixed Sogdian bypass and tasks - Fixed Edge-Case in Suebian missions - Fixed Edge-Case in Roman missions - Fixed inverted city found cost modifier - Updated Deity loc for consistency - Updated Spanish localization
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Version 1.5e
- Changes (save-compatible) - Reverted accidental commit of unfinished Median content
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Version 1.5d
- Changes: (save-compatible) - Added some new Baltic deities - Slightly buffed Heavy Infanty - Mild rebalancing of Italian and Greek military traditions - Fully fixed releasable countries not having their primary culture integrated - Added some new Atropatene tasks - Small balance changes to various trees - Fixed conflict between Hebrew Egyptian puppet tag and Greater Iberia - Fixed Vandals not getting their face urn - Fixed some broken modifiers - Fixed a vanilla bug where occasionally Crete would do a world conquest when using an older save - Added some missing localization - Updated Spanish translation - Fixed some error log entries
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Version 1.5c
- Changes: (save-compatible) - Updated Spanish translation - Histrian culture is now Latin, not Illyrian culture group - Updated We'ra' deities loc - Added historical Sogdian names - Fixed some localization mistakes - Fixed broken Treverian task - Fixed broken Nuragic task relating to inventions not triggering properly - Fixed and nerfed some broken modifiers relating to new content - Fixed a broken Sogdian bypass in the missions - Fixed some Galatia bugs that spammed the error log - Tweaks to some generic events so the events makes more sense
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Version 1.5b
- Changes: (save-compatible) - Fixed several bugs related to the newly added Roman missions (including the Illyrian revolt) - Fixed Macedonian missions instantly cancelling for an Epirus who formed Macedon - Fixed AI galatian invasion - Removed old Matrist deities - Updated triggers so new Matrist deities are accounted for in Generic Events - Fixed some broken Atropatene tasks - Fixed some broken Nuragic tasks - Fixed localization for Samaria - Fixed some error log entries - Added some extra triggers to generic events so they always have an effect
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Version 1.5a
- Changes: (Save Compatible) - Meleagros Lagides is now younger than Ptolemy Ceraunus - Fixed Punic Generic events never firing - Fixed broken Samarian localization - (Mostly) fixed Galatian invasion (Skeleton content) - Fixed broken Persis tasks - Fixed broken Nuragic tasks - Fixed broken Sogdian task - Fixed broken Zhangzhung task - Fixed broken Atropatene tasks - Fixed several broken Generic Event effects - Fixed broken Cultural modifiers when integrating Military traditions - Clarified tooltip for Treverian Wagon Burial - Made Barbarians of Burma be the right culture - Tweaked Tribal Duel localization - Cleaned up the error log
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Version 1.5
- New mission trees: - Large tree for Sogdia including mechanics - Large tree for Atropatene - Large tree for Zhangzhung - Large tree for Persis - Large tree for Treveria - Large tree for Nuragics after unifying the Mediterranean islands as Gymnaesians or Sardinians - Large tree for Samaria (reworked version of Judean tree + custom flavour) - 2 Roman trees for conquering Rhaetia and Pannonia - Regional unification tree for Cretans - Regional unification tree for Korkyra - Regional unification tree for Gymnaesians (Balearic Islands) - Regional unification tree for Sardinians Map changes: - Expanded map into Burma with full graphics - Added Pu culture group - Custom city models for Pu culture group - Updated zoomed out map (Lakes look better, Maldives now show up as actual islands) - Updated Mauretanian nation setup with historical Leagues - Added Israelite diaspora pops around the map - Added historical minority pops in India - Added historical barbarian cultures - Added Veltia in the Baltics - Pamphylian is now in the Hellenic culture group (from Anatolian) - Rebalanced pop amounts and minorities in Iberia/Italy/North-Africa - Changed some tradegoods around the map Added content: - Reworked rebellions for larger nations to allow for a full regional rebellion with various levels of strength under one tag (You'll always be able to reconquer your land without having to take the massive AE penalty, instead of several minor rebellions we now have one large tag per region if the conditions are met.) - Added a dozen generic events - Added 8 Punic events - Added a dozen Jain events - New (family)naming for Pannonian, Levantine, Germanic, Hellenic, Punic, Thracian and Arabian culture groups - Added Tibet/Media formable - Added several dozen inventions exclusive to certain culture(groups) - Added several dozen heritages - Removed commander kings mod - Removed Tanist governments (they didn't do anything) - Added several new custom flags and emblems - Added a dozen Buddhist deities - Added a dozen Jain deities - Added a dozen Celtic deities - Added more historical province names when owned by certain culturegroups for almost all groups - Reworked Israelite Deities to better account for Samaritans - Reworked Matrist religion into the new We'ra' religion - Added unfinished AI only galatia content - Added some new icons for obscure modifiers - Added several historical characters around the map - Added Blood of Pharnavazid Changes: - Split Judean and Samarian content - Added tooltip for Military traditions listing which culturegroups unlock the tree - Optimised backend scripting of the military traditions unlocking system - Raised naval attrition chance when out of range from 40 to 50% - Raised naval damage from attrition from 4% to 5% - Raised minimum possible goods per slave from 3 to 4 - Lowered maximum levy size from 150 to 140% - Lowered treshold for having great relations to 80 from 100 - Slightly reworked national ideas - Carthaginian AI is now more competent in consolidating North Africa - Gave AI slight naval budget cheats for a number of years - Improved AI's ability to intelligently pick national ideas - Improved AI pathfinding - Improved AI's ability to evaluate battles (see DD60) - Improved AI budgetting (AI will construct more and use their reserves if in need during a war) - Made sure AI can cancel custom missions if they get completely stuck - Performance optimization by reducing monthly/yearly checks - Nerfed some overpowered deities - Changed naval unit abilities modifiers to be more balanced - Updated generic development mission to account for new tradegoods - Changed colour of plains - Locked Yamnat formable to Southern Arabians - Vanilla annexation event now integrates more characters when integrating a family - Chandragupta commits suicide slightly later - Added an Imperial CB to the first Punic war in the Roman mission tree - Changed some of the Diadochi's children to be of a more accurate age - Updated 'nations with missions' at the bottom during the nation selection to account for the new mission trees - Updated various localization for Deities to be more consistent Bugfixes: - Updated Spanish and German translation - Re-added 2.0.3 feature allowing you to see what unassigned offices would give as modifier if assigned - Lots of grammar corrections - Fixed Epirus not gaining access to Macedonian missions after forming it - Fixed Pregnant being unlocalised in GUI - Removed Give up Claims and sell Provinces buttons when selecting your own country - Fixed lankan bug where creating a feudatory accidentally vassalized you to them - Fixed Western Rome getting too much land when becoming the Eastern Roman Dictatorship - Fixed Heavy Infantry distinction being impossible to get - Fixed broken tradefleet decision for Southern indians - Fixed being unable to switch to Puntic religion - Fixed generic missions being available for nations with custom missions at gamestart - Fixed Tibetans and Punics getting the wrong military traditions - Fixed broken Rhodes battle counter - Fixed some broken Indian mission tasks - Fixed some minor bugs in tradegood decisions - Fixed similar religion colours - Fixed succession modifiers occasionally breaking upon succession - Fixed several broken modifiers - Fixed every case of released countries or when changing culture, the primary culture becoming unintegrated - Fixed Antigonids being able to access the Antipatrid Legacy missions - Fixed Hadrami levy template - Actually fixed Carthaginian senate events and demands - Fixed Carthaginian laws possible getting stuck - Fixed minor bugs for the Carthaginian missions - Fixed a number of vanilla bugs in the Antigonid tree - Fixed deities for Mithridatic kingdom and Pontus - Fixed Britannic Coat of Arms not applying properly - Fixed a broken vanilla Epirote mission - Fixed Arabic deities being unavailable to Aksumite culture group
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Version 1.4e
- - Reworked parts of Pontic decisions for the Mithridatic kingdom to now work in all cases instead of just when a specific set of actions were taken - Reworked the Parthian invasion to be stronger and fire as consistently as possible - Fixed the barca distinction not triggering - Fixed consolidation of same culture region revolts - Reduced chance of Kemetic flavour events firing to prevent spam - Zipoetes now no longer has two numbers in his name - Fixed some Cyrenaican bugs related to Silphium - Fixed an impossible Aksumite task - Fixed the final Indian task being impossible - Fixed a spelling mistake in the trade good decisions
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Version 1.4d
- - Added Better UI as a dependency so Invictus loads after - Improved Bithynian, Carthaginian and Greco-Indian fort models (thanks MattTheLegoMan) - Fixed Coat of Arms textured Emblems (thanks Londoninium) - Tweaked rebellions to cost less AE and consolidate better - Fixed several military tradition bugs for Anatolians - Made Rome expand into Iberia and Africa - Fixed overlapping ui and missing tooltips - Bithynian cities are no longer locked to Settlements - Improved Bithynian loc - Added extra fruit to Asia minor - Bithynia missions now properly give Pharaoh trat - Cyrenaican missions now check for Silphium - Liguria is now a tier 1 formable - Fixed some pronouns in Scythian missions - Reorganised internal on_actions - Nearchos Andromotid has been made historically accurate - Holdings now properly transfer on death - Fixed character backgrounds bugging out
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Version 1.4c
- - Rebalanced religion modifiers - Rebalanced Israelite heritages - Added blood of Zipoetes icon - Updated Tradegood icons - Fixed a lot of bugs with Bithynia (like getting a 1000 pops instead of 10) - Fixed Cotinian culture not being capitalized - Cyrenaican Magid Kingdom path now properly gets access to the Diadochi Hellenistic Empire tree - Fixed AI spamming farming settlements - Deleted an unnecessary apostrophe - Fixed the broken subterranean dwellings invention - Fixed Anatolians not being able to raid - Cleared legacy tooltip for the Levantine traditions - Added a missing language specifier - Changed barbarian name to Syrboteans from Moyans
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Version 1.4b
- - Temporarily disabled tutor event due to freezing issues - Slightly cut down on rebellion tags by making them consolidate into the primary revolt if appropriate - Fixed an impossible Numidian mission
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Version 1.4a
- - Reupload and minor graphical fixes.
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Version 1.4
- New mission trees: - 2 Regional trees for Aksum - Large tree for Aremoricans - Regional tree for Argos - Huge tree for Bithynia with new bloodline and new characters - Large tree for Bohemia - Large tree for Cisalpine Gaul countries - Large tree for Mauretania and Massaesylia - Regional tree for the Roman Invasion of Britain available after invading Gaul - 4 trees for Thebes Map changes: - Added new trade goods: Cedar, Myrrh, Cinnabar, Lapis, Jade, Fruit and Silphium - Expanded map in East-Africa/Horn of Africa - Expanded map in the European Steppes - Reworked the Physical terrain in Africa/Steppe (heightmap, trees and general visuals) - Added several rivers in Africa: Gabgaba, Awash, Allaqi - Added several lakes in Africa, most notably: Lake Bazensis and Salinae Tubunensis - Reworked Cultures in East-Africa, Germania, Britannia and the Steppes - Added Waaqi faith in the Horn of Africa full along with a dozen relevant deities - Added Athenian Acropolis (made by MattTheLegoMan) - Added straits to the Maldives Added content: - Added tagswitching to: Mauryan rebelions, Bithynia and Cyrenaican Libya revolt - Added Slavia, Liguria and Punt as formables - Added some decisions for Apocopa (in the Horn of Africa) - Added and rebalanced around 40-50 heritages around the world - Added Germanic flavor events - Added 50+ kemetic flavor events - Added several character schemes (Characters will develop/exploit holdings, convert/assimilate pops there, improve their own status/wealth and more) - Added new character interactions (combat corruption, dueling, divorce, force a retirement, increase popularity, offer citizenship/protection, prove legitimacy, suggest training and retire your ruler) - Added flags for (Indo-Greeks, Liguria, Shunga, Satavahana, Ionia, Istros, Mesembria, Apollonia Pontica and about 20+ more) - Added more emblems/patterns for dynamic flag generation (thanks MattTheLegoMan) - Added deities for Hindus and Zoroastrians - Added 47 decisions related to trade goods with 10 accompanying events Changes: - Improved target character and province GUI with relevant information being visible - Resized the tradescreen and rebalanced Trade good categories - Most bloodlines no longer give base-stats, just modifiers - Slightly increased stats from the growing up scheme - Made font appear over Trees (Thanks Terrapass) - Rebellions/civil wars now get roughly as many military traditions as the player has instead of starting with none - Rebellions will now be more difficult, larger rebellions where multiple disloyal states band together against you will happen more often - Made Cyrenaica unable to be annexed by the AI if it's a player within the first 4 years - Changed some of the requirements for the Cyrenaican mission tasks - Removed Fire disaster - Slightly reduced Disaster frequency - Nerfed Stonehenge from Noble ratio to Noble output - Reworked the Gandarian missions with more sensible requirements - Tweaked building modification display, now includes more sensical modifiers - Tweaked seducing governors, now has time restrictions to prevent abuse - Increased centralization for Cisalpine Gauls - Sligthly changed requirements for Frankish missions - Added lots of tooltips to Germanic missions - Increased variation in mission task pictures for Germanic, Indian, Rhodes and Fezzani missions - Increased corruption requirement for imposing fines - Anatolian culture group now uses custom Anatolian gfx - Changed the effects of the Kemetic Deity 'Isis' from food to a stability modifier - Consolidated internal files to make maintenance easier Bugfixes: - Fixed Armenian traditions not unlocking properly - Fixed a thousand or more spelling errors - Fixed bug where switching primary culture would leave you with no primary culture in edge-cases - Fixed infinite costs and looping of Locusts event - Added missing combat modifiers against Engineers and Supply trains so they don't fight like Infantry - Fixed naval raiding being unavailable for Pirates and Cilicians - Fixed the Port Assault being blocked with nations who don't have the Archimedes death ray - Rooting out Pirates now works for Carthage - Only added day 1 food boost to provinces with an owner - Fixed edge-case bugs with the neigbouring City modifier - Fixed a mixup with Iberian province names (Asta and Hasta are now correctly placed) - Fixed broken trigger for Flamethrowers invention, Boeotia keeps access now after forming other nations - Fixed broken effects in the Judea tree - Fixed broken trigger in the Macedonian lighthouse tree - Fixed not getting manpower from becoming an Oligarchy in the Carthaginian Bomilcar revolution tree - Made all Numidian inventions also available to the Fezzani - Fixed Carthaginian laws being available to Punics - Fixed a bunch of missing Deities for Hellenics - Removed flags being generated with wrong emblems - Continued Spanish/French translation
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Version 1.3b
- - Francia will now be Blue when formed - Fixed a bunch of broken localization - Indo Greek invaders can now form Indo Greek Kingdom - Cleaned the error log a bit - Fixed broken bloodline inheritance - Fixed a bunch of broken vanilla culture switching effects - Persia can now be formed without annexing a Moroccan tribe
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Version 1.3a
- - Fixed a bunch of Cyrenaican bugs - Fixed several bloodlines - Internal file reorganization
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Version 1.3.1b
- - Fix to Ptolemaic Kingdom name not appearing - Fixed Scythian mission tree requiring unobtainable military traditions - Fixed the localization of an Iberian province
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Version 1.3.1a
- - Patch notes added to menu - Fix to flags not generating properly - File version number change
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Version 1.3.1
- - Added 7 new disasters: floods, landslides, droughts, (sand)storms, avalanches and Locusts - Increased civ value for Empires to 25 from 20 - Extreme nerf of all bloodlines, removed free stats, only gives modifiers now - Reorganised a lot of files - 3 new military tradition sets (Anatolian, Germanic/Baltic, Steppe/Bactrian) - Changed divinity law to require only 8 zeal (down from 10) and 70 stab - Simplified unlocking military traditions, population check only performed when changing culture status - Slightly reduced winter effect - Made dictatorship inventions appear always for republics as most people missed having to appoint a dictator - Tweaked AI to build higher lvl ports - Unleashed Roman AI a bit earlier - Made AI play more like a player by being aggressive - Fixed flatmap to include lakes (missing African lakes on the actual map will come next update) - Fixed early Cyrenaican Magas missions - Added a bunch of cultural inventions to Punics, Balkan cultures and several greek states - Added new flag borders thanks to MattTheLegoman - Added new proto-slavic forts thanks to MattTheLegoman - Cyrenaica should no longer get annexed by AI when it is a player - Fixed Mithridates events not firing - Added a lot of new Loading Tips - AI now places its treasures in available holy sites - New mission task icons thanks to Pureon - Fixed Scythian names - Added a strait to Frisia and Maldives - Added the claw of Syracuse (makes it impossible to navally attack Syracuse) - Made bosporan missions available to City-states on the Black sea - Fixed missing modifiers/effects from Fezzan missions - Added a lot of new heritages to Steppes and more - Rebalanced heritages - Added flags to many nations like Tyras - Fixed a lot of bugs in Saxonian mission trees - Ensured Warm Period modifier cannot be lost early - Reworked colours of Regions - Internally reworked parts of Macedonian tree to stop bugs - Fixed Maurya not marrying properly with the peace treaty - Fixed the Generic mission blocker so its clearer which mission should be chosen - Reduced requirements for Roman Empire in Eastern Glory tree - Rebalanced some military traditions - Rebalanced Scythian tribal path (general buff) - Added missing Antolian subterranean dwelling invention - Fixed a lot of broken dynamic province names - Reworked effects of some Deities - Fixed punic puppet missions - Made techspread event fire a bit longer - Fixed broken Humility laws - Removed some errors from the error log - Small fixes to Judean tree - Lots of fixed spelling mistakes - Translated Bharat trees to French - A lot of fixes to French translation - A lot of fixes to Spanish translation - Fixed heritage localization
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Version 1.3
- Map changes: - Expanded map into Morocco - Expanded map into Algeria - Added Maldives - Improved map quality in newly expanded areas, thanks to MattTheLegoMan - Changed Central-Asian nation setup - Changed Moroccan nation setup - Added Oasis, Desert Hills and Floodplain terrain types around the map Added content: - Added full content to Cyrenaica: Includes 6 full mission trees and plenty of events - Added missions for Germanics: Istvaeonics - 1 Tree (form Francia) Francia - 1 Tree ------------- Ingvaeonics - 1 Tree (form Saxonia) Saxonia - 1 Tree ------------- Marcomannia, Quadia, Suebia - 1 Tree Semnonia, Suebia - 1 Tree ------------- Gothonics - 1 Tree ------------- Vandals - 1 Tree ------------- Bastarnae and Sciria - 1 Tree - Added full content for Rhodes: Including 2 mission trees, flavour events and more - Added full content to Maurya: Includes scripted collapse, spread of Buddhism, 2 mission trees and plenty of events. Scripted collapse includes rebellions, Indo-Greek invasion and more. First mission tree becomes available once Ashoka becomes ruler - Custom scripted Central-Asian invasions - Added Persis to the map as a Satrap - Added Gedrosia to the map as a Satrap - Added full content to Anuradhapura Includes 2 mission trees and flavour events. - Added large mission tree for Kalinga - Added large mission tree for Lanka - Added content to Buddhism including decisions, events and more - Added large mission tree to Fezzani tribes - Added Hindu Caste laws - Added sugar as a tradegood - Added various new artwork to missions - New formable: Achaean League, Indo-Scythian Kingdom - Decisions for Steppe tribes bringing along Steppe horses - Added custom wonder effects to all historical wonders Reworked content: - Rebalanced all wonder effects To compensate for historical wonders receiving custom effects and thus preventing stacking. - Extended Kush content - Reworked progression into Dictatorship Tech should now appear properly once you appoint a dictator and sensibilised requirements - Reworked Spearmen movement 2 to 2.5 - Rebalanced Diadochia AI to make them more competitive - Internally reworked Bloodlines to make them easier to change Translations: - Translated over 250 events/missions into Spanish. Bugfixes: - Fixed broken Meshes - Fixed Antigonid mission with broken Bloodline triggers - Fixed broken cultural province names - Fixed broken Bactrian mission in the final tree - Restored Vanilla Punic Deities - Removed broken Deities - Fixed some Anatolian technology not appearing - Fixed various vanilla bugs with GUI thanks to Agamidae - Fixed not needing Pella to develop it - Fixed bug where Kush lost its military traditions
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Version 1.2b
- - Heavily increased performance in Character screens - Removed Christmas icons due to increasing complaints - Changed Iberian heritages - Integration of Improved Spanish translation mod - More Spanish Translation - More fixes to Scythian missions - Fixed tons of typos
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Version 1.2a
- - Fixed a crash related to achievements - Fixed broken compatibility with Better UI
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Version 1.2.1
- - Rebalanced Wonders completely - Rebalanced Monarchy military laws - Actually implemented Characters performance improvements this time - Removed redundant Imperial code from Macedonian tree - Fixed Corinthian League not properly annexing small subjects - Fixed a lot of spelling errors - More Spanish translation - Fixed minor GUI errors - Fixed Hellenic Deities
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Version 1.2
- - Reworked assimilation/conversion based upon historical standards (Nobles/Citizens assimilate/convert a lot quicker than slaves and a general nerf) - New custom Achievement system - Added Christmas stuff - Added Celtic Forts models - More Scythian content (implemented the games) - Spearmen added to Tactics - New Pan-Ionian formable - Added Phoenician/Sicilian flags - Fixed Pink Units - Fixed duplicate succession events - Fixed various Judean bugs - More Spanish translation - Finished French Translation again - Fixed rise of Family bug - New Carthaginian placeholder bloodlines - Fixed Spearmen icons - Cleared more of the error log - Fixed vanilla migration tooltip bug
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Version 1.1c
- - Fixed Spartan missions being uncompletable due to their new spearmen - Nerfed Invictus wonders - Translated a lot of the mod into German (not missions) - Added a start-up event for Scythia - Fixed naval raiding for Arabians not working - Balanced some heritages - Added 3 flags to North Africa - A lot of fixes to Scythian tree - A lot of fixes to Judean tree Both have received better tooltips, better requirements etc - Fixed Sarmatian formable - Fixed vanilla fall of the family event being broken and making a prestigious family fall
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Version 1.1b
- - Added some more Spanish translations - Removed accidental Bactrian content - Further fixes to Scythia - Fix to pandyan bug
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Version 1.1a
- - Added missing spearmen content (levy templates etc) - Fixed some broken Scythian localization - Fixed Maurya getting Bharat missions
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Version 1.1.1a
- - Fixed a bug with the Second temple giving 80% happiness
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Version 1.1.1
- - Added a brand new Main-menu thanks to Agamidae - Revolts won't sack themselves - Added new recommended nations - Enabled assaulting with Spearmen - Nerfed Judean modifiers - Nerfed the Second Temple - Further work on German translation - Slightly reduced techspread to tribes - Fixed Judean typos - Fixed Sarmatian formable being repeatable - Fix mercs taking control of capital in Scythian tree - Clarified various tooltips and fixed several bugs in Scythia - Fixed various double-spaces and apostrophes in the loc
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Version 1.1
- New mission trees: - Added generic mission tree for going independent (3 paths) - Added mission tree for Kush - Added mission tree for Judea - Added mission tree for Scythia - Added mission trees to the Tamil Kings (Chola, Pandya, and Chera), several variations, 3 trees - Added mission tree for Bharatavarsha (Indian formable) Map changes: (all made to be more historical for the time period) - Added Fezzan (Libya) - Added lake Tritonis in Tunisia (changed the river setup here to be more historical too) - Added the Marib Dam wonder and it’s lake - Expanded the map around Kush - Changed the Germanic nation setup - Changed the Germanic region setup (as in governorships) - Changed the Sardinian nation setup - Changed the Scythian nation setup - Changed the Arabian nation and population setup - Reworked African culture(group)s - Reworked Scythian culture(group)s - Reworked Indian culture(group)s - Renamed Palestine to Canaan - Removed Spec chars from Province Names New mechanics: - Reworked the AI completely based upon Glavius' work - Reworked all buildings (AI is now also better at building them) - Added Spearmen unit - Per neighbouring city, a Settlement gains 4 extra civilization capacity - Added mechanic for gaining inventions as tribes by sacking - Made obtaining military traditions count all pops from all integrated cultures (within the right groups) instead of just the largest one (Meaning if a tradition requires Greek pops, it will count Macedonian+Athenian pops to hit the limit, you no longer need a single huge culture) - Reworked Tribal Sacrifice Flavour additions: - Added flavour events/decisions to the Tamil Kings - Added flavour events/decisions to Kush/Nubia - Added flavour events/decisions to Scythian countries - Added lots of flavour content to Judea (decisions, events, treasures, governments, etc) - Added heritages to 50+ nations (Anatolia, India, Levant, Afric, Germania...) - Added cultural inventions to Anatolia, Mesopotamia, Arabia and more - Added Gallic Smith for Gallic Nations - Added training camp decisions for Elephants/Camels - Enabled very severe winters which previously would never trigger - Gave Invictus wonders unique effects - Added new military traditions/rebalanced which culture gets which traditions - Added plenty of new flags around the world - Added more variety to Female Egyptian names Art additions/changes: - Added new character backgrounds (the remaining Seven Wonders, India-related backgrounds, Carthage and Carthaginian tent backgrounds, Jerusalem, and Stonehenge) - Added new loading screen backgrounds for the mod - Created new event window art using the vanilla loading screen art and added them to a number of events (NOTE: As of right now, the amount of vanilla loading screen event window art used in events in the mod is low. This will change in future releases as we work out which events this art may be useful in, and even create new events where this art can be most appropriately used). Balance changes: - Totally reworked Unit and modifier balance (LI has use now, HI been nerfed, etc) - Slave revolts cannot happen first 10 years of game - Slave revolts now require less than 15% happiness - Code rework to the Hellenistic Empire Tree - Changed the conditions for the Israel formable - Made Epirus tree more sensible with requirements - Made Epirus tree give Satraps (meaning no diplo slot) instead of Client States - Prevent Seleucids AI from declaring war manually for the first year to fix edge-cases with Diadochi war - Made mission to become an Empire as Rome easier so you're more likely to see the unique flavour events and Roman Civil war - Made AI Rome smarter, better and scarier - Allows primary heirs to do Anabasis - Made assaults do 25% more damage - Made slaves distribute over 5 provinces instead of 3 - Made 4 missions appear instead of 3 in the mission screen - Made it so you can't seize estates from very disloyal people - Removed levy size modifiers from heritages - Changed the price of certain trade goods to nerf commerce for non-commercial states Various stuff: - Improved performance with Food code - Translated a lot more content to Spanish - Translated missing important localization to German - Finished French Translation - Made it so you can't spy on people through player mapmode - Improved the localization for Carthage - Renamed Alexander (the Great) to Alexandros for consistency with other characters’ names Bugfixes: - Fixed various missing icons spamming the error log - Fixed Punic puppet tree not making you independent - Fixed Indian Empire mission tree requiring you to own a non-existent province - Fixed the decision to embrace ways of war remaining visible and clickable after embracing the ways of war - Fixed duplicating events like Alexander's grave - Fixed wrong names for several characters - Fixed infinite money glitch with Bankruptcy buttons - Seleucids missions now check the right territory for the Mediterranean capital - Fixed Irish Albion formable not always appearing - Fixed a localization bug with techspread event - Changed conditions for Mummification decision - Fixed the Macedonian missions to be more consistent - Fixed Slave Raiding not always being enabled due to Vanilla bug - Fixed Hellenistic Empire Tree not giving correct primary culture - Fixed Hellenstic Empire subjects deleting modifiers - Fixed Antigonids collapsing when making Corinth a Subject - Fixed Thracian mission tree Edge-cases and sensibilised requirements (You no longer need to fight Athens to finish your first mission tree) - Put Capua back in Capua - Fixed bunch of small items causing problems - Fixed missing regency code for Tanists - Fixed broken Armenian capital modifier
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Version 1.0.3a
- - Fixed Macedonian missions instantly cancelling for Nations like Epirus - Slightly changed the conditions for getting Empire rank from Macedonian missions (Antipatrid legacy isn't required anymore so Epirus should be able to do it) - Fixed the Hellenistic Empire Satrapies so their primary culture is now integrated - Fixed the Hellenistic Empire Satrapies so they no longer form nations and lose the Satrapy name - Fixed the conditions for Restoring the Argead dynasty, you now need to own Pella and you will now always receive the right heritage
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Version 1.0.3
- - Completely reworked how Slave Revolts work internally (Basically a total internal rework, you now can get 1/3 slaves back and the victory event now fires properly after a month) - Fixed being able to spy on people through the player mapmode - Updated Spanish translation for Gamerules, Macedonian content, treasures, cultural decisions and more - Improved all the localization for the new Carthage content - Made the new Carthage tree possibly by changing a tradegood on the map - Put Capua back in Capua, and Changed Ostia Antica to just Ostia - Updated Hellenistic Empire tree to be more reasonable in conditions and effects - Updated Epirote trees to give more reasonable subjects and have better demands - Updated the Macedonian tree to now properly give the Empire government type - Updated conditions for the Irish Albion formable so you can see the effects from the beginning - Updated all Territory names to only use Latin characters - Updated Seleucid Babylon tree to only require 85% cultural unity, down from 90% - Fixed Seleucids declaring a normal war against Antigonids sometimes - Fixed Seleucids syrian missions checking Antigoneia instead of Seleukia Peria - Fixed Antigonids collapsing when making Corinth a feudatory (all territories can be owned by subjects too now) - Fixed custom bloodline techs having wrong effects and not properly appearing
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Version 1.0.2c
- - Actually fixed all broken tooltips and missions in Macedon this time
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Version 1.0.2b
- - Translated new Iberian Deities to Spanish - Updated French Translation for Israel Formable - Fixed a lot of bugs with the Macedonian trees - Fixed Argead tech not appearing - You now only get the Lighthouse mission if you have the Antipatrid bloodline, not all Macedonian trees like before - Fixed a bug where League of Corinth doesn't properly annex small states
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Version 1.0.2a
- - Major powers now have access to full legion laws as a temporary workaround - Removed inappropriate loc from a formable - Fixed a bug with the Macedon Rhodopes tree checking the wrong province
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Version 1.0.2
- - Added new technologies to certain bloodlines - Fixed the Macedonian mission trees - Fixed the Galatian invasion triggers - Fixed slave revolts in the first 8 years of the game - Fixed the Irish content not appearing, Hibernia playthrough now has content - Some more things have been translated to Spanish - Added a button to Give up claims, mainly useful for making your puppets happy. - Fixed the health bar on Characters appearing and displaying the exact health percentage. - Consolidated military traditions code and added better tooltips - Fixed unit abilities not being unlocked from new Military traditions - Removed some levy_size modifiers from heritages (mainly Roman and Carthaginian heritages) - Removed invisible scroll areas from console - Fixed AI_plans potentially causing tribes not to expand - Changed Byzantine heritage (-5% morale changed to -3% slave output) - Changed some if’s to trigger_if’s to make the error log stop complaining - Fixed prisoners giving you stab hits, as a temporary workaround for invisible prisoners - Changed Mauryan heritage so it collapses more (added -10 loyalty of characters) - Satraps no longer take diplo slots, same as feudatories
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Version 1.0.1b
- - Fixed Icon not appearing in the workshop - Fixed a missing duration modifier to the Samnium truce
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Version 1.0.1
- Balancing: - Totally reworked Historical Roman and Epirote expansion (Epirus will now invade the South of Italy and fight for dominance against the Romans, the Romans have had their aggression lowered early-game to simulate historical expansion.) - Added a starting truce between Rome and Samnium - Made Thracian AI smarter by using a workaround so they integrate Odryssian sooner - Added some more CoA’s to Germania - City states have been buffed to compensate for the new food changes (They get an extra trade route, more food and a slightly higher popcap) - Made settlement buildings 40 units cheaper to compensate for less trade goods on the map New content: - Added a beautiful new icon Bugfixes: - Recoloured Thracian culture group to not use the same colour as another group - Fixed not becoming independent from the Punic puppet missions - Fixed Mummification not working properly - Fixed Teutonia not having Cimbrian culture - Fixed a lot of wrong file encoding bugs - Fixed broken German localization - Fixed being able to Form Israel more than once - Fixed edge-cases with succession breaking thanks to Commander Kings - Fixed edge-case with Galatian event firing more than once - Deleted a duplicate file
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Version 1.0
- - Initial release
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- Donations
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No donations accepted
(Achievement compatible on 2.0.4, works on Ironman and MacOS now)
To install, extract the files in your Documents\Paradox Interactive\Imperator\mod folder directly.
To continue old saves, you can download the old files from the Nexusmods archives.
We also have a wiki: https://imperator.paradoxwikis.com/Imperator_Invictus
Major mod features: V1.9 - Thales
- A vastly improved AI based upon Glavius' work
- Tons of new Mission trees (list is below)
- Map expansions in North-Africa, East-Africa, European Steppes, Burma and more
- Reworked map setup in: Arabia, Iberia, the Balkans, Germania , Sardinia, Ukraine, the Steppes and East-Africa with several new nation tags
- Added many new impassable mountain ranges in North-Africa, Iberia and India
- Added new navigable rivers, Lake Tritonis/Bazensis (Tunisia) and the Marib Dam (Yemen) physically to the map
- Added several wonders (with 3d models) including the Second Temple, the Marib Dam, Athenian Acropolis and the Ziggurat of Ur
- Dynamic food production and consumption system with varied Seasons and increased importance
- A total rebalance/rework of all Buildings
- A total rebalance of Military Units (including cultural names)
- A total rebalance of Wonders
- A total rebalance of Laws
- Added the Spearmen unit type
- Added 8 new tradegoods: Cedar, Sugar, Myrrh, Cinnabar, Lapis, Jade, Fruit and Silphium
- Historical Galatian invasion decisions and events (mission tree is under development)
- Historical but dynamic Mauryan collapse
- Historical but dynamic Parthian invasion
- Optional Gamerules for the Reworked Diadochi CB, Dynastic Names for the Diadochi, the seasonal food and more
- A dynamic character Background art system
- 200+ new generic events
- Dozens of new Schemes, Ambitions and Character interactions
- Spartan Diarchy reflecting Sparta’s historical government form of 2 Kings.
- Tons of new custom art for Deities, Cities, Wonders and more
- Flavour events for Kemetics/Germanics/Illyrians and more (100+)
- Larger revolts for when other provinces are close to rebelling
- Added tons of Deities to forgotten religions (150+) and plenty of new religions
- Added tons of Treasures spread around the World
- Dynamic tech spread for Tribes
- Decisions to build up rare tradegoods
- 7 new disasters: floods, landslides, droughts, (sand)storms, avalanches and locusts
- Buffed early-game tribes for increased survivability and military importance
- Many new Military traditions and reworked military tradition requirements
- New heritages spread around the world (100+)
- Improved Wonder Building
- Tons of balance changes to make the game better, including important character stats, bloodline traits and general modifiers
- A lot of new cultural inventions (60+)
- More historical AI behaviour, including Epirote invasion of Italy
- Reimplemented the old Slave Revolt mechanic
- 4 languages to play in: English, German, French and Spanish
- And many other various pieces of content/flavour
Mission trees:
- 6 new Mission trees for Cyrenaica
- 4 new Mission trees for Thebes
- 3 new Mission trees for Macedon and Turdetanians
- 2 new mission trees for Aksumites, Etruria, Ionians, Gymnaesians, Heraclea Pontica, Kios, Rhodes, Maurya, Patauion, Samnium, Sardinians, Suebians, Tasm, Ingvaeonics into Saxonia, Istvaeonics into Francia and the Tamil Kings (Chola, Chera and Pandya)
- 1 new large Mission tree for Albania, Albion, Atropatene, Armenia, Bosporan Kingdom, Bharatvarsha, Bithynia, Cappadocia, Judea, Kalinga, Kush, Lanka, Miletos, Mauretania/Massaesylia, Nabatea, Nabhapakti, Paurava, Persis, Samaria, Scythia, Sogdia, Tibet, Treveria, Vasconia, Veneto, Yamnat and Zhangzhung
- 1 new regional mission tree for Aremoricans, Argos, Arseka, Bastarnae/Sciria, Bohemia, Caledonia, Carthage, Cisalpine Gaul, Colchis, Cretans, Dumnonia, Eburonia, Fezzani, Fugandulu, Getae, Gordyene, Gothonics, Hibernians, Paphlagonia, Iberia, Icenia, Korkyra, Messapia, Phoenicians, Odrysia, Qataba, Rhaetia Roman invasions of Britain/Rhaetia/Illyria, Saba, Siculia, Tylos, Umbria, Vandals and Yaudheya
- Generic mission trees for Illyrian pirates, Punic subjects, regular subjects and Greek Black Sea republics
- Generic mission tree for Bharat
- 7 Mission trees for Bactria into Indo-greek Kingdom
Invictus is Latin for unconquered, undefeated; our English word 'invincible' takes its root here.
Given the unfortunate news concerning the game status, we thought it best to combat an attitude of defeat with a fighting spirit.
This mod is our effort to prevent this great game from going gently into that dark night. Thus we are embarking upon a grand effort by the modding community (based around the Imperator mod COOP) to develop community-driven DLC and keep the game alive.
It is not our intent to completely overhaul the game mechanics, as we want people to be able to play the mod and understand everything while having only played Vanilla.
Links:
Discord: https://discord.gg/5K9fd3qSjx. (Active community, receives weekly teasers and announcements)
Official twitter: https://twitter.com/InvictusMod
Follow our dev diaries on the PDX forums: https://forum.paradoxplaza.com/forum/threads/mod-imperator-invictus.1473328/
In terms of suggestions, our goal is that anyone familiar with only vanilla Imperator should be able to pick up the mod and play without trouble, all features must be either historical or reasonably plausible and fun.
As this is a community project, we will listen to and work in the interest of the Imperator: Rome community and we look forward to hearing from you!
If you find any bugs, you should contact us in the Bugs channel on our Discord, or place a message in the Bugs steam discussion, please do not use comments for Bug reports.
Credits to the Invictus team and everyone who helped us in no particular order.
Devs:
Snowlet, Jphiloponus, Mike Bittersteel, Dementive, Erik Erik, Hannibal_theCannibal, Izn, OmegaCorps, Palando, Parcipal, Paulus, Sealionforever, Thymos, Torugu, Tudhaliya, Aerozona, Diskianterezh, gmb360, Idonea, IhateTrains, Olivenkranz, Shocky27, Stallone, Typhion, Zorgoball, rickinator9, Acult, TheMadRegent, derekmark, MikeW, Two-Coops
Artists:
Aquizar, CrazyZombie, Fildez, Nerdman3000, RetconCrisis, Kailas, crownsteler
Translators
Apollon, Frank, Juanen, Julianus, Lemon, Machiavello, Pilar, Spikos, Vityviktor
Contributors:
Agamidae, Arkerios, Ben4Peters, DaFoogle, Diego I de Persia, Dustin, Hexon, Kalen, MattTheLegoman, Nebular, Pardo, Presidentstorm, .ianfleming, Shinymewtwo99
Prometheus, Licarious, AtomicFission, Sobisonator, IsaacCat, NPK
Testers:
Augustus_Caesar, bla, Brasidas, DDJR, FBI Agent, Jake_P, Jandoski, Lil_squindie, llamafanatic, Memer Nener, Pydras, Sav, Somebody, Trewajg, Tuko Tuko, Eel, Mateusz, Salt
Scholars:
Chehrazad, Derek, Felix Amiculus, Herodotus, INKRSN, Manny, QuietRustler, Sethos, Trarco
Special thanks to:
CK3 Apotheosis - For allowing us to use their Coat of Arms
Conqueror/BlackExcellence/Julianos - For allowing the use of their models.
Agamidae - for helping the whole modding community as COOP lead.
Aquizar - for allowing us to use his high-quality profesional artwork.
MattTheLegoman - for doing amazing work on the Terrain.
Terrapass - for sharing how to make font appear above trees.
Londoninium - for fixing COA textured emblems.
Verneylive - for allowing the use of his background art.