This page was last updated on 30 March 2025, 10:19AM
Changelogs
Version 1.0.5
Menu can now be closed using your game's "Exit Menu" key/button ("Escape" by default, or "B" on XBox controllers).
Menu will now be prevented from opening in the character/inventory/map/etc menus (should be blocked if any vanilla game menu is opened, but may not be blocked for all other mod menus).
Changed the way items are added to the player's inventory so it no longer requires "Dev Mode" to be enabled to add them with the mod's buttons.
Version 1.0.4
Added new "Cycle Menu" button (optional). This is enabled by default and swaps the old menu changing buttons for a new, single button that will cycle between the menus. This feature can be disabled using the "cheats_DisableCycling" command in any of the mod's cfg files or in an "autoexec.cfg" file.
Add new "Remember Last Menu" functionality (optional). Enabled by default. The script will now remember the last menu opened in your gameplay session and open to that menu again when you use your "Open Cheats Menu" keybind. This feature can be disabled using the "cheats_AlwaysMainMenu" command in a cfg file.
Menu can now be closed using your "Open Cheats Menu" keybind (when the menu is opened).
Added a non-interactive button at the top of each of the mod's menus, using it's label as a menu "header" or "title", to display which menu you are currently in.
Version 1.0.3
Fixed minor issue with logging the example teleport location command to console when using the "Current Position" button in the telporting menu. The example command in the log will now properly add quotes around the coordinates input parameter.
Mod will now properly load mod commands from .txt files found in sub-folders of the "Data/CheatMenuMod" folder (for mod authors creating addon mods)
Added example teleport locations addon mod package with 4 teleporting spots near Nebakov Fortress. This is intended for mod authors to use as an example of a properly-structured addon mod package, but can be used by anyone if they'd like to add the locations to their menu.
Version 1.0.2
Fixed issue with logging the distance of nearby Ents (to the player) when using the "Get Nearby Ents" button in the "Debug Tools" menu that was added in v1.0.1... The mod will now correctly log the actual distance...
Version 1.0.1
Added new "Debug Tools" sub-menu, which currently has 2 buttons. The first to force save the game (removes save restrictions and saves the game via the resting system), and the second will log some basic information about all nearby entities (within 5 meters of the player, including things like names/IDs for NPCs, items, etc).
Added new "InGameCheatsMenu_UserDebugs.cfg" file to the "CFG Files Addon" optional mod file, allowing users/modders to add more buttons to the Debug Tools menu in the same manner that cheats are added (exactly the same, just with a "Cheats_NewDebug" command instead of "Cheats_NewCheat").
This file contains one example debug tool button, being a button to clear the console log.