An Auto Execution Configuration File (autoexec.cfg) designed to enhance graphical fidelity and stabilize performance for high-end hardware.
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Changelogs
Version 1.7
[IN PROGRESS]
Improved indirect lighting for outdoor and indoor scenes
Improved shaders
Improved shadow resolution and GI cone tracing
Version 1.6
Added a new optional variable to turn off artificial light from the player
Disabled Plaion Telemetry which freed memory
Fixed vegetation pop-in for merged meshes and instances
Improved performance
Improved the visual fidelity ranging from vegetation, meshes, and LODs
Removed some variables as they were fixed with Game Patch 1.2
Revised the autoexec.cfg
Updated the README Documentation
Version 1.5
Fixed UI issues where icons and items wouldn't show properly
Version 1.4
Adjusted the view distance ratio of shadow casting light sources
Disabled Color Grading
Enabled merged mesh cluster pre-calculations at game/level load
Reduced the samples traced in Screen Space Reflections to reduce artifacts
Resolved a native memory leak issue when accessing UI flash elements [TEMPORARY]
Reverted some variables to their default
Increased the HLod switching distance for Objects
Updated the README Documentation
Version 1.3
Enabled asynchronous compute for SVO updates
Enabled the use of GPU particle physics if available
Improved shadow biasing for meshes and vegetation
Improved the samples traced in Screen Space Reflections
Removed an optional variable as it didn't activate until save load
Resolved a native bug causing screen space shadows to behave incorrectly during certain sun situations
Set some variables blank to keep user's predefined settings before mod installation
Updated the README Documentation
Version 1.2
Added optional setting for camera recentering on horseback
Added physics settings to improve performance
Adjusted vegetation LOD ratio to improve performance
Adjusted view distance ratio of vegetation to improve performance
Combined pieces of decals into one render call
Enabled the precache of shaders with PSOs asynchronously
Improved Local Light Shadows culling to prevent light leaking and improve self shadowing
Reduced the amount of voxels refreshed every frame
Skipped underground triangles during voxelization
Updated the README Documentation
Version 1.1
Adjusted the culling ratio of vegetation
Fixed grammatical errors within autoexec.cfg
Fixed shadows appearing aggressively
Improved performance
Improved terrain color distance
Improved visuals
Improved volumetric clouds
Updated the README Documentation
Version 1.0
Initial Public Release
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WHAT DOES THIS MOD DO? This mod provides a custom auto execution configuration file (autoexec.cfg) for Kingdom Come: Deliverance 2, optimizing and enhancing visual quality through advanced CryEngine Console Variables (CVars). It aims to maintain a stable 60 FPS with Experimental Graphic settings.
Stay informed about the mod's progress by reviewing the Changelogs on the Description Page. For documentation, please visit the DOCS tab on this mod page. Refer to the STICKY POST for additional information, including KNOWN ISSUES.
HIGH END HARDWARE If your system is of equivalence or better expect an improved experience. Performance remains comparable to ultra quality while incorporating experimental visual enhancements.
GPU: NVIDIA GeForce RTX 3080
CPU: AMD Ryzen 5 5600X
RAM: 32GB 3600MHz
SSD: Samsung SSD 970 EVO Plus
Display: 2560x1440
HOW TO INSTALL
Download the Main File
Extract the autoexec.cfg file into C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance2
Replace the file in the destination if autoexec.cfg already exists
Set the Launch Options to: -devmode
Play Kingdom Come: Deliverance 2
GAME VERSION: 1.2.4 (LATEST) Made with the help of OpenAI and Cry Engine Documentation