About this mod
Gerald's Medium Difficulty Mod.
This is a total re-balancing mod for Gerald’s missions that plays withbalance, units and AI through his campaign for added difficulty and immersion.
- Permissions and credits
- Mirrors
· You will start with a Level 8 Blue Infantry Unit.
· Units you receive are now higher level.
· Requirements to change jobs increased.
· Sometimes you will see enemies at or over level 100.
· The difficulty will target that Gerald ups his level in 5 levelincrements per mission, starting from level 15 after you can access the
Barracks for the first time.
· At least that was the inital plan. I made changes after his 9th Missionto the EXP Table, meaning you need less to level up. (still, does not increase
the mission cap). Overall you need 57061 EXP to reach Level 50 from level 1.
(less than half)
· Paladins on the second mission now wont engage, unless engaged byenemies. They will now cast curatio, if your unit falls under a certain
threshold, BUT it wont prevent death if you are not careful!
· Third mission is somewhat of a breeze, intended that way.
· River Mission might be rage inducing if you don't rush to Hugh.
· Regnier will now chase after he kills Hugh, unless you get to the objectiveby that time. The King now wont heal as often as before and only if you reach
30% HP.
· I advise you to actually use traps against the Orc Horde on the sappertrap mission. Also, try to not go heads first with your Calvary there :)
· River Mission to Hironeiden MIGHT be hard.
· Escort Mission for Rupert. First of all, Rupert has received a Buff andcan now fight. Secondly, I strongly advise against fighting the newly improved
Orcs over level 100, unless you want to fail and lastly, the Dark Elven Troop
that spams Meteor will now engage instead of running away.
· Huge Possibility for the next mission to end in a failure :)
· Orc Camp mission is meant to be easy. Be sure that all of your Unitspick up the max EXP there.
· Final Mission now stars Elfs and Dwarfes.