Are there any plans on trying to incorporate direct control of the characters from Heroes in The Crusaders? I understand that Heroes has only just been released and mods haven't been made for it as of yet, but I just thought it would be neat to see some direct control of characters from both games in a more custom campaign mode.
It was honestly a good mod, a good challenge. I would only say the only thing i was meh about was the high lv count of the enemies. I understood it brought the challenge but i didn't think it could go that high, so i mean just that was meh for me. I did enjoy the custom units in the armies, and in general making the battles bigger when you had allies to fight. I only wish we could use em personally to spice up the roster, but i'm sure there is a game code or limit that prevents, that compared to Heroes whenever that comes to pc. Overall it was an excellent experience if you don't mind me asking. Do you think you'll bring the challenge to the other campaigns? or is that something uncertain?
Hello, Mod Creator here. This Mod was pretty much a "put learned into use" thing and was really early in the Modding progress. It was also my first try at balance and I bet most stuff felt out of place or just "High Level, but still easy". There were many reasons why I made the level higher, like Experience after Battle, Gold and also to limit test a little bit with the game. Also, while their level was high, their actual stats were much lower, most of the time halved to target Medium difficulty, or I gave Gerald a Buff to compensate for something.
To talk about using the custom Units (which I assume you mean), there are huge plans for allowing them into the game for use, as well as using the unused Jobs that Crusaders has and maybe even adding more. This will most likely be a stand-alone Mod, but will get used for other rebalance mods, at least that is the Plan.
In regards of other Campaigns, there is currently a Lucretia Hard Mod and Kendal/Regnier Hell Mod planned. While Gerald was a rebalance mod, the others will be closer to a Overhaul, while keeping their story Vanilla. To list some planned Features that will 100% make it into Lucretia's Mod: Unknown Missions from Heroes Morene and Cirith as supporting Infantry New troops More variations (Gold Knights for example) New Jobs Reworked unused Jobs Maybe Elementals from Heroes (If Blueside allows this) Campaign will still go Vanilla Route, but will increase in battle size
Honestly it makes sense now, after doing the battles i was realizing the my infantry were holding against higher lvs. I just never put two and two together. I do appreciate the work and effort you put into this bud and for a starter is worked out. its good knowing that it'll have some changes and the other campaigns also, i hope i didn't come off "annoying" but those were just my general observations through my play through you did well on the balancing in my opinion for what it was at first.
Regarding custom units and unused jobs there are a lot that Blueside had, put to the side and wasn't used often so it was awesome seeing what people can do to make the game more "diverse" regarding it being a mod by its self thats rad and i understand it. I just hope you keep up the amazing work man, i can't wait to see what else you have in store when you're satisfied to publish them :)
7 comments
To talk about using the custom Units (which I assume you mean), there are huge plans for allowing them into the game for use, as well as using the unused Jobs that Crusaders has and maybe even adding more. This will most likely be a stand-alone Mod, but will get used for other rebalance mods, at least that is the Plan.
In regards of other Campaigns, there is currently a Lucretia Hard Mod and Kendal/Regnier Hell Mod planned. While Gerald was a rebalance mod, the others will be closer to a Overhaul, while keeping their story Vanilla. To list some planned Features that will 100% make it into Lucretia's Mod:
Unknown Missions from Heroes
Morene and Cirith as supporting Infantry
New troops
More variations (Gold Knights for example)
New Jobs
Reworked unused Jobs
Maybe Elementals from Heroes (If Blueside allows this)
Campaign will still go Vanilla Route, but will increase in battle size
Regarding custom units and unused jobs there are a lot that Blueside had, put to the side and wasn't used often so it was awesome seeing what people can do to make the game more "diverse" regarding it being a mod by its self thats rad and i understand it. I just hope you keep up the amazing work man, i can't wait to see what else you have in store when you're satisfied to publish them :)