Will not work without it. Use the lastest version of BaseMods, NOT BongBongEnterprises
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
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File credits
Crosswalk Office logo and skins created by GreyRunes, thanks man.
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Changelogs
Version 2.0
There is now a doc that documents changes to cards.
Added SC_8oClockBuffs
Added SC_CardTweaks
Added SC_CarnivalBuffs
Added SC_HanaBuffs
Added SC_RCorpBuffs
Added SC_PostHaste
Removed SC_RangedTweaks
SC_BetterHealing is now SC_MiscPassiveBuffs
SC_BSTweaks is now SC_ColorTweaks
Appended numbers to SC_PostHaste and SC_Speed3_4Light to ensure they load first and other tweaks override them as necessary
SC_CrosswalkOffice: Reception now has custom skins and an icon (Courtesy of GrayRunes, thanks dude!)
SC_CrosswalkOffice: Sufficent Ammo removed and replaced with Fusillade
SC_ExtraCards: All changes to basegame cards were moved to SC_CardTweaks.
SC_ExtraCards: Added Let the Show Begin, obtainable from the Books of Emma and Noah.
SC_ExtraCards: Added Swift Trace and Heavy Trace, obtainable from the Books of Esther, Hubert and Gloria.
SC_ExtraCards: Added Flurry of Fists, Giant Fist and Compress, obtainable from the Book of 얀샋ㄷ요무.
SC_ExtraPassives: Hana Doctrine and Bulwark removed.
SC_ExtraPassives: Changes to Survivor moved to SC_RCorpBuffs.
SC_ExtraPassives: Changes to All for Hana moved to SC_HanaBuffs.
SC_ExtraPassives: Oscar gained Breakthrough.
SC_ExtraPassives: Valentin gained Desperation.
SC_ExtraPassives: Tenma gained Minimum Offense.
SC_ExtraPassives: Liu Section 1 Fixer gained Singular Strike
SC_ExtraPassives: Valentin and Tenma now use Yujin's version of Kizuna, with their HP adjusted to compensate.
SC_ExtraPassives: Corrosive Hook's healing effect boosted to 3 HP and Stagger Resist.
SC_GenInvTweaks: Reverted changes to Moulinet.
SC_GenInvTweaks: Removed Bullet Cut.
SC_GenInvTweaks: Dong-Hwan regained Fervor.
SC_GenInvTweaks: Insurance Benefits is now: At the start of the Scene, gain one or more of the following effects depending of the amount of pages discarded on the previous Scene: 1+ - Draw 1 page, 2+ - Restore 1 Light, 3+ - 1 Strength and Endurance
SC_IndexTweaks: Reverted changes to Proselyte's Blade's priority. Enemies shouldn't be as trigger happy with it as before.
SC_MiscPassiveBuffs: Guardian, Bzzz Bzzz, Meow Meow~ and Oinkie!! Oink!!! now repeat their effects every third Scene after the start of the act. Their Cost was increased to 2.
SC_MiscPassiveBuffs: Lowered the cost of Ammo Supply to 3.
SC_NoRNGPassives: Moved Sonic Thrust to SC_GenInvTweaks.
SC_NoRNGPassives: Calmness' Cost reduced to 1.
SC_NoRNGPassives: Double Kick is now: Deal 1-2 damage to opponent upon winning a clash
SC_NoRNGPassives: Double Kick's Cost raised to 2.
SC_NoRNGPassives: Deep Breaths is now: Restore 1 Light upon using a page whose original Cost is 2 or higher (Once per Scene)
SC_NoRNGPassives: Axe Gang Spirit is now: Upon winning a clash with Offensive dice, inflict 1 stack of a random status ailment (Bleed, Fragile or Paralysis) next Scene (Once per target per Scene)
SC_NoRNGPassives: Unstable Charge's Cost reduced to 1
SC_NoRNGPassives: Concussion's Cost reduced to 1
SC_Speed3_4Light: Regained all of the previously removed pages.
SC_Speed3_4Light: Grade 7 Fixer Page 3, Axe Gang Member Page 2, Liwei and Alloc gained Speed.
SC_WarpPassives: Intermission removed.
SC_WarpPassives: Reverted changes to Noah.
SC_WarpPassives: Reverted changes to Rewind and Overcharge's ability.
SC_WarpPassives: Reaction Force's Charge gain now happens immediately instead of on the next Scene. The passive order on Rose, Sen and Lesti's keypages has been changed to accomodate for this (It must be slotted *after* Pocket Generator)
Version 1.4.1
SC_CrosswalkOffice: Marked for Death properly triggers at the start of the Scene now.
Version 1.4
Removed SC_SingleFlashRework
Removed SC_UnityPhilipEffects
Added SC_CrosswalkOffice
Added SC_ExtraCards
SC_LiuSect2Buffs is now SC_LiuBuffs
Chun and Miris changes moved from SC_Speed3_4Light to SC_LiuBuffs
SC_BSTweaks: Zelkova Workshop's Counter die nerfed to 3-7.
SC_ExtraPassives: Hana Doctrine is now: At the start of the Scene, gain one or more of the following effects depending of the amount of pages discarded on the previous Scene: 1+ - Draw 1 page, 2+ - Restore 1 Light, 3+ - 1 Strength and Endurance
SC_ExtraPassives: Hana Doctrine's cost raised to 5.
SC_ExtraPassives: Survivor is now: At the end of the Scene, if this character is Staggered, recover from Stagger and fully restore Stagger Resist. Every time the character recovers from Stagger, gain 1 Strength and Endurance at the start of the Scene for the rest of the Act. (Up to 2)
SC_ExtraPassives: Survivor's cost raised to 5.
SC_GenInvPassives: Low at Night, High at Day's effect changed to "When discarded by Combat Page effects, gain 1 Haste and add all Offensive dice on this page to the page that discarded it"
SC_GenInvPassives: Kim and Blade Lineage lost Bloodthirst and Quickdraw, gained Iaijutsu.
SC_GenInvPassives: Kim gained Ronin.
SC_GenInvPassives: Life Insurance is now: Each time this character loses 30% of Max. HP during an Act, add a copy of 'Life Insurance' to hand.
SC_GenInvPassives: Madness now cycles through its effects instead of choosing them at random.
SC_GenInvPassives: Overthrow's dice and rolls have been changed to: Slash (5-10), Slash (3-7, Counter)
SC_GenInvPassives: To Claim their Bones' cost reduced to 4.
SC_GenInvPassives: Field Mods now reduces the cost of all pages on deck for the rest of the act, and can only be used at Emotion Level 4 and above.
SC_IndexTweaks: Sense Quarry now requires 4 cards in hand to activate its effect.
SC_IndexTweaks: Proselyte's Blade inflicts Nullify Power to self if used with 4 or more cards in hand.
SC_IndexTweaks: Unlock I and Unlock II now also draw 1 page.
SC_IndexTweaks: Reverted changes to Eliminate, however it gained '[On Use] If Singleton, lower this page's Cost by 1 (Up to 2 times)'.
SC_LiuBuffs: Inner Ardor now gives 3 Positive Emotion Points on use
SC_LiuBuffs: All-Out War's second die now has '[On Hit] Gain 1¨Positive Emotion Point'
SC_LiuBuffs: Single-Point Stab now also restores 1 Light on a clash win.
SC_LiuBuffs: A Fighter that Never Retreats is now: Whenever the Emotion Level rises, gain 1 Strength and Endurance. Gain 1 Strength and Endurance at the start of every third Scene after reaching Emotion Level 5
SC_RangedTweaks: Pinpoint Shot's effect is now "[On Use] Spend 4 Charge to boost the min value of all dice on this page by +8 and change types of Offensive dice on this page to the types the target is weakest to"
SC_RangedTweaks: Reverted changes to Ammo Supply. Cost is still 3.
SC_WarpPassives: Cleaned up Harmony patches, if you were experiencing slowdowns due to this mod this should alleviate them.
SC_WarpPassives: Changed the order of W-Corp's passives, Sen's Refraction should work with cards marked by Dimensional Sections now. (on that note, when attributing both Dimensional Sections and Refraction, make sure to attribute Dimensional Sections first)
SC_WarpPassives: Refraction now affects all dice.
SC_WarpPassives: Quantum Leap is now: On a successful hit, deal bonus damage and Stagger damage equal to Charge spent using Combat Pages on the previous Scene. (Once per Scene)
SC_WarpPassives: Reaction Force is now: After spending Charge using a Combat Page, gain 1 Charge next Scene. At Emotion Level 2 or above, if the character spent Charge using Combat Pages on the previous Scene, gain 1 Haste at the start of the Scene.
SC_WarpPassives: Reaction Force's cost raised to 2.
SC_WarpPassives: Reverted changes to Energy Strike.
SC_WarpPassives: Rewind now gives Charge equal to the amount spent last Scene (Max. 6)
SC_WarpPassives: Reworked Overcharge, if it's used at 10+ Charge it will seal a speed die instead of immobilizing.
Version 1.3
Added SC_SingleFlashRework
SC_BSTweaks: A Mass Attack version of Furioso becomes available after clearing Keter realization
SC_GenInvTweaks: Moulinet's cost raised to 4, last die boosted to 5-9
SC_GenInvTweaks: Disgorge Innards gains '[On Use] Target does not lose Bleed stacks after rolling Offensive dice for this Scene'
SC_IndexTweaks: Binding Chain's last die inflicts 1 Bind
SC_LiuSect2Buffs: Charge Ahead, Unyielding renamed to Unyielding Spirit
SC_NoRNGPassives: The Art of Defense's cost reduced to 2
SC_NoRNGPassives: Unstable Charge now affects all dice
SC_SlightlyRestedYujin: Lowered Overbreathing's cost to 6
SC_RangedTweaks: Reverted changes to Concentrated Fire
SC_RangedTweaks: Pinpoint Shot is now Rabbit Exclusive, doesn't exhaust
SC_WarpPassives: Quantum Leap is now: At Emotion Level 2 or above, if the character spent Charge using Combat Pages on the previous Scene, gain 1 Haste at the start of the Scene and the first non-Mass Offensive die this character rolls in the Scene gains '[On Hit] Deal damage and Stagger damage equal to Charge spent using Combat Pages on the previous Scene (Once per Scene)'
SC_WarpPassives: Reaction Force is now: Upon spending Charge using Combat Pages, gain 1 Charge next Scene
SC_WarpPassives: Refraction's cost raised to 4
SC_WarpPassives: Armored Charge-Powered WARP Suit replaced with Pocket Generator (Gain 3 Charge at the start of the Act. If Charge reaches 0, gain 3 Charge. (Up to 2 times per Act), 2 Cost)
SC_WarpPassives: Dimensional Sections is now: At the start of the Scene, a random Combat Page on hand whose natural Cost is 1 or higher gains the following effect 'Upon using this page, spend 3 Charge to reduce its Cost by 1 until it's next used'
Version 1.2
Removed SC_CombatPageTweaks, the pages it modified are now modified by other mods.
Removed SC_SotCBuffs
Added SC_IndexTweaks
Added SC_RangedTweaks
Added SC_Speed3_4Light
Added alternative NoSpeed3/No4Light versions of some mods
SC_BS4Fixes: Added missing localization for paralysis2pw
SC_GenInvTweaks: All SotC Objet d' art pages and the Udjat now have 4 Lights
SC_GenInvTweaks: Bullet Cut is now: Combat Pages with one non-Counter Offensive die gain +1 Power. When clashing against Ranged Combat Pages using a Melee Combat Page, all dice on the opponent's Combat Page lose 1 Power, cost lowered to 3.
SC_GenInvTweaks: Buffed the stats of Blade Lineage and Dong Hwan
SC_GenInvTweaks: Kim lost Bullet Cut, gained back Unrelenting and upgraded to Speed III.
SC_GenInvTweaks: Dong-Hwan lost Fervor, gained Bullet Cut
SC_NoRNGPassives: Squeak… Squeak…? is now: On a successful attack against a target with status ailments, deal 1-2 bonus damage
SC_WarpPassives: Rose lost Refraction, upgraded to Speed III
SC_WarpPassives: Rose, Sen and Lesti gained Dimensional Sections
Version 1.1
Added SC_BS4Fixes
SC_NoRNGPassives: Changed Yun's Hunch to Evade Dice Power +1, cost raised to 3.
SC_NoRNGPassives: Lowered Concussion's cost to 2.
Version 1.0
Initial Upload
This mod requires version Library of Ruina 1.1.0.5b1 and the respective BaseMods, I will not respond to bug reports that are not from version 1.1.0.5b1.
Included in this mod are:
SC_PostHaste: Adds the Post-Haste passive to several Keypages, granting them an additional Speed die at Emotion Level 2
SC_Speed3_4Light: Grants Speed/Speed III and/or 4 lights to certain pages.
SC_8oClockBuffs: Buffs all of the cards obtained from 8 o' Clock Circus, and makes Noah into a proper ranged keypage.
SC_BS4Fixes: Fixes two cards used in the reception of the Black Silence's 4th phase. Some of their effects were incorrectly placed in the slot meant for visual effects, which made them never appear ingame.
SC_CardTweaks: Modifies Combat Pages that I could not fit into any of my other mods. Changes the visual effects used by Feather Shield and Unity pages, and gives proper animations to Combat Pages that utilized special motions when utilizing them in different keypages.
SC_CarnivalBuffs: Buffs most of the Carnival's combat pages and gives them access to the Skim Prescript passive.
SC_ColorTweaks: Gives the Black Silence his own version of the Retaliate passive, makes the Purple Tear compatible with appearance projection and tweaks combat pages belonging to the Red Mist, the Purple Tear, and the Black Silence.
SC_CrosswalkOffice: An Urban Nightmare level general reception, focusing on ranged support. Requires 3 Urban Nightmare books to invite.
SC_CutKeypages: Restores the missing Yun's Fixers and Lulu's Friends to the game. (Note: I know Yun's Fixers Page 2 and 3 have a borked preview, I couldn't use the original pages for those two cause the game deletes them upon loading a save, so I had to make copies of them instead. Nothing I can do about the previews sadly)
SC_ExtraCards: Grants early access to Stigmatize and player versions of some enemy only pages.
SC_ExtraPassives: Adds unique passives to almost everyone who didn't have one before.
SC_GenInvTweaks: A bunch of changes to General Invite Keypages, featuring various unique passives, buffed stats for a bunch of em, Speed III Kim, 4 Lights for every SotC General Invite Objet d' art page (+Udjats), and functional passives for Dante. Modifies several of their combat pages.
SC_HanaBuffs: Buffs Hana Association cards, and gives Harold a new version of All for Hana.
SC_IndexTweaks: Grants Speed III, Grace of the Prescript and Skim Prescript to all Index Proxies. Buffs Breaking Pressure and modifies a bunch of Index combat pages.
SC_LiuBuffs: Buffs for Liu Section 2, namely all their passives now have an effect at Emotion 5, Lowell gains 4 light and a new passive. Chun and Miris are upgraded to 4 Light as well, and several Liu combat pages are modified.
SC_MiscPassiveBuffs: Buffs to certain passives that I could not fit into any of the other mods.
SC_NoRNGPassives: Changes many of the passives that rely on a chance to activate. They now have consistent effects, and since this ends up with a lot of flat +damage passives, many of em were overhauled to provide more interesting effects.
SC_RCorpBuffs: Grants Speed III to the R Corp captains, removes Sufficient Ammo from the Rabbits, buffs Survivor and tweaks several of their Combat Pages. Fixes Maxim's sound effects and Rhino Ram animation, and makes it so Savage Mode no longer overwrites appearance projections.
SC_SlightlyRestedYujin: Ever wanted to use the full power of Speed II? Attribute Overbreathing without severly gimping your nugget? Look no further than this mod, which removes the negative effect from Overbreathing
SC_WarpPassives: Changes the passives of the WARP Clean Up Crew, instead of random chance extra damage, they now get passives based around spending Charge. Rose gains Speed III.
There's also NoSpeed3/No4Lights versions for a bunch of these mods, just in case.
So that's it for now. A big thanks to everyone in the modding part of the LoR discord server who taught me how to do all this, would have been pretty lost without you guys. Special thanks to Startup, who gave me the code for Crosswalk's 'Reloading!' card and GreyRunes, who made the skins and logo for Crosswalk Office.
Now on Workshop! https://steamcommunity.com/workshop/filedetails/?id=2730098826 (Tweaks) https://steamcommunity.com/sharedfiles/filedetails/?id=2808824069 (Crosswalk Office)