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SoloCross97

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Accurate as of version 2.0

//Set Up

This mod requires you to be on version 1.1.0.5b1 of Library of Ruina and have the respective BaseMod version installed. To install, choose the mods you want to use from the download and place the corresponding folders in the LibraryOfRuina_Data/BaseMods folder.

Below are lists of the new keypages, cards and passives included in the mods, and where to find them.

//New Cards and Keypages

/*
* 8 o' Clock Buffs
*/

-Noah's Page is now a proper, equipable Ranged Only Keypage.

/*
* Color Fixer Tweaks
*/

-Furioso (Mass Attack) is added to Roland's EGO hand after beating the Keter realization

/*
* Cut Keypages
*/

-Yun's Fixer 2 and 3: Obtained from the Book of a Grade 9 Fixer, Book of Eri, Book of Yun and Book of Yun's Office
-Lulu's Friend 2 and 4: Obtained from A Backstreets Fixer, Vol. I

/*
* Extra Cards
*/

-Whip of Love: Obtained from the Book of Tomerry
-Stigmatize and Rue: 3 copies of each are silently added to the inventory after beating the reception of Wedge Office. (There is no special pop-up, but you still get the cards). Can also be obtained from the Unstable Book of the Crying Children.
-Let the Show Begin: Obtained from the Book of Emma or Book of Noah
-Rueful Eventide: Obtained from the Unstable Book of the Crying Children.
-Swift Trace and Heavy Trace: Obtained from the Book of Esther, Book of Hubert, or Book of Gloria
-Flurry of Fists, Giant Fist and Compress: Obtained from the Book of 얀샋ㄷ요무

//Passives

/*
* 8 o' Clock Buffs
*/

-Quickdraw: When using a Combat Page, if Speed is 5 or higher, its first Offensive die gains +1 Power. //Cost 2, Noah

/*
* Extra Unique Passives
*/

//Canard

-Harvesting: Recover 1 Stagger Resist on a successful attack against a target with Bleed //Cost 1, Lenny
-Guide to Survival: Upon defeating an enemy, gain 1 Endurance next Scene //Cost 1, Mang Chi
-I Have a Dream, You Know?: Upon defeating an enemy, inflict 1 Disarm to a random enemy next Scene //Cost 1, Pete

-Quick Refill: Draw 1 page upon defeating an enemy. //Cost 1, Arnold
-T-tough it out!: Gain 1 Protection upon losing a clash (Once per Scene) //Cost 1, Consta

-Brutality: Upon defeating an enemy, inflict 1 Feeble to a random enemy next Scene //Cost 1, McCullin
-Sore Loser: Deal +1 damage with Offensive dice this Scene upon losing a clash (Once per Scene) //Cost 1, Naoki
-Bionic Implants: Deal +1 damage against targets with slower Speed //Cost 1, Taein

//Urban Plague

-Breakthrough: Combat Pages with one non-Counter Offensive die gain +1 Power. When clashing against Ranged Combat Pages using a Melee Combat Page, all dice on the opponent's Combat Page lose 1 Power. //Cost 3, Oscar

//Urban Nightmare

-Desperation: At the start of the Scene, if the character has status ailments, deal +2 damage with Offensive dice for the Scene //Cost 2, Valentin
-Minimum Offense: When using a Combat Page with a natural Cost of 2 or lower, boost the *minimum* roll value of Offensive dice on the page by +1 //Cost 2, Tenma

-Corrosive Hook: Offensive dice on the first Combat Page the character uses each Scene gain an additional effect: ‘[On Hit] Recover 3 HP and Stagger Resist; inflict 1 Fragile next Scene’ //Cost 6, Anton

//Star of the City

-Disciplinary Action: On a successful attack, if the target has less than 50% Stagger Resist, inflict 1 Feeble, Disarm and Bind next Scene (Once per target per Scene) //Cost 4, Boris

/*
* General Invitation Tweaks
*/

//Urban Plague

-Scarred: At the start of each scene, gain 2 Protection if this character has Bleed. //1 Cost, Rusted Chains

//Urban Nightmare

-Information Assessment: At the end of the Scene, a random enemy's resistance to a random damage type changes to "Normal" for the Scene. (Chosen from resistances that are "Endured") //Cost 4
-Seeing Through Weaknesses: If the character attacked an enemy last Scene with a damage type they're "Normal" to, and the enemy has 5 or more stacks of Fragile at the end of the Scene, their resistance against the type becomes "Weak" for the rest of the Act. //Cost 4

-Ronin: Counter dice played by this character are retained until they lose a clash. //Cost 6, Kim
-Iaijutsu: When using a Melee Combat Page, its first Offensive die gains +1 Power. If it is a Slash die, it gains +2 Power instead. //Cost 4, Blade Lineage

//Star of the City

-Mercy: Offensive dice gain +1 Power against targets with less than 25% Stagger Resist. //Cost 3

-Insurance Benefits: At the start of the Scene, gain one or more of the following effects depending of the amount of pages discarded on the previous Scene:
1+ - Draw 1 page
2+ - Restore 1 Light
3+ - 1 Strength and Endurance //Cost 5
-Life Insurance: Each time this character loses 30% of Max. HP during an Act, add a copy of 'Life Insurance' to hand. //Cost 6 (Untransferable)

-Madness: At the start of each Scene, cycle through the following list of effects:
- Gain 2 Strength
- Gain 2 Haste
- Gain 2 Endurance
- Inflict 5 Fragile to self //Cost 2

/*
* Hana Buffs
*/

-All for Hana: When gaining Strength, Endurance, Protection, or Stagger Protection through Combat Pages: Gain an additional stack //Cost 7
-Bulwark: If the character took damage from attacks on the previous Scene, change this character's resistances against the type that dealt the most damage to "Endured" for the Scene. (Applies separately for physical and Stagger damage) //Cost 4, Olivier

/*
* Index Tweaks
*/

-Breaking Pressure: When clashing against Defensive dice, deal 2 bonus damage and Stagger damage on a successful attack. The opponent's die loses 1 Power //3 Cost

/*
* Liu Buffs
*/

-Unyielding Spirit: At the start of the Scene, give 1 Stagger Protection to 2 random allies. //4 Cost, Lowell
-A Fighter that Never Retreats: Whenever the Emotion Level rises, gain 1 Strength and Endurance. Gain 1 Strength and Endurance at the start of every third Scene after reaching Emotion Level 5 //3 Cost
-Firm as a Great Mountain: Whenever the Emotion Level rises, recover 15% of Max HP (Max. 20). At Emotion Level 5, recover 2 HP at the start of each Scene //3 Cost
-Remain Vigilant in Peace: Whenever the Emotion Level rises, recover 25% of Max Stagger Resist unless the character is staggered. At Emotion Level 5, recover 2 Stagger Resist at the start of each Scene //3 Cost

/*
* Misc Passive Buffs
*/

//Urban Myth

-Instant Cooking: Recover 20% HP upon defeating an enemy (Max. 12) //Cost 2


//Urban Plague

-Guardian: At the start of the Act and at the start of every third Scene afterwards, give 2 Protection to three random allies. //Cost 2

-Bzzz Bzzz: At the start of the Act and at the start of every third Scene afterwards, inflict 1 Paralysis to three random enemies. //Cost 2

-Meow Meow~: At the start of the Act and at the start of every third Scene afterwards, give 1 Strength to two random allies. //Cost 2
-Oinkie!! Oink!!!: At the start of the Act and at the start of every third Scene afterwards, inflict 1 Feeble to two random enemies. //Cost 2

//Urban Nightmare

-Corpse Cleanup: When another character dies, recover 10% Max. HP at the end of that Scene (Max. 15) //Cost 4

//Star of the City

-Ammo Supply: After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand. //Cost 3

/*
* No more RNG
*/

//Canard

-The Art of Defense: Boost the max value of Defensive dice by +1 //Cost 2
-Yun's Hunch: Evade Dice Power +1 //Cost 3

-Electric Shock: Upon winning a clash with Offensive dice, inflict 1 Paralysis next Scene if none is set to be inflicted (Once per Scene) //Cost 2

-Slash/Knock/Thrust of a grade 9 fixer: Slash/Blunt/Pierce Damage +1 //Cost 1

//Urban Myth

-Flaming Bat: Upon a successful Blunt attack, inflict 1 Burn next scene //Cost 2
-Penetration/Downward Slash/Crushing Blow: Pierce/Slash/Blunt Stagger Damage +1 //Cost 1
-Critical Hit: If an Offensive die rolls the maximum value that is also not the minimum, deal +2 damage and Stagger damage on a successful hit. //Cost 1, Lulu Friend 4

//Urban Legend

-Calmness: On clash win, boost the max value of the next die by +1 //Cost 1
-Zwei Swordsmanship I: Boost damage from attacks by the number of Protection stacks on the user (Max +2) //Cost 2
-Zwei Swordsmanship II: Boost Stagger damage from attacks by the number of Endurance stacks on the user (Max +2) //Cost 2, Isadora

-Punch to the Solar Plexus: Blunt Damage +2, Slash Damage -1 //Cost 1
-Double Kick: Deal 1-2 damage to opponent upon winning a clash //Cost 2
-Deep Breaths: Restore 1 Light upon using a page whose original Cost is 2 or higher (Once per Scene) //Cost 3

-Blunting/Slashing/Piercing Prowess of a Grade 8 Fixer: Blunt/Slash/Pierce Damage +2 //Cost 2

-Blunting/Slashing/Piercing Prowess of a Grade 7 Fixer: Blunt/Slash/Pierce Stagger Damage +2 //Cost 2

-Axe Gang Spirit: Upon winning a clash with Offensive dice, inflict 1 stack of a random status ailment (Bleed, Fragile or Paralysis) next Scene (Once per target per Scene) //Cost 1

//Urban Plague

-Unstable Charge: Boost the maximum value of all dice by +1 and reduce the minimum value by 1 //Cost 1

-Improv Drumming: After a successful attack with a Melee Combat Page, inflict 1 Fragile to a random enemy next Scene (Once per Scene) //Cost 1
-Squeak… Squeak…?: On a successful attack against a target with status ailments, deal 1-2 bonus damage //Cost 2

-Piercer: Upon winning a clash against a Defensive die using an Offensive die, deal +2 damage with Offensive dice next Scene (Once per scene) //Cost 2
-Jolting Wedge: Upon a successful Pierce attack, inflict 1 Fragile if the target has none. //Cost 2

-Sonic Thrust: Pierce Damage +2, Blunt Damage -1. //Cost 1, Workshop Fixer

//Urban Nightmare

-Concussion: Upon winning a clash with Offensive dice, reduce the max value of the target's next die by 1 //Cost 1

/*
* R Corp Buffs
*/

-Survivor: At the end of the Scene, if this character is Staggered, recover from Stagger and fully restore Stagger Resist.
Every time the character recovers from Stagger, gain 1 Strength and Endurance at the start of the Scene for the rest of the Act. (Up to 2) //Cost 5

/*
* WARP Passives
*/

-Quantum Leap: On a successful hit, deal bonus damage and Stagger damage equal to Charge spent using Combat Pages on the previous Scene. (Once per Scene) //Cost 4
-Refraction: After spending Charge using Combat Page effects (excluding [Combat Start]), all dice on the page gain +1 Power //Cost 4
-Reaction Force: After spending Charge using a Combat Page, gain 1 Charge
At Emotion Level 2 or above, if the character spent Charge using Combat Pages on the previous Scene, gain 1 Haste at the start of the Scene //Cost 2
-Pocket Generator: Gain 3 Charge at the start of the Act. If Charge reaches 0, gain 3 Charge. (Up to 2 times per Act) //Cost 2, WARP Clean-up Crew
-Dimensional Sections: At the start of the Scene, a random Combat Page on hand whose natural Cost is 1 or higher gains the following effect 'Upon using this page, spend 3 Charge to reduce its Cost by 1 until it's next used //Cost 2, Rose, Sen and Lesti