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This page was last updated on 03 July 2023, 6:49AM
- Changelogs
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Version 2.0
- There is now a doc that documents changes to cards.
- Added SC_8oClockBuffs
- Added SC_CardTweaks
- Added SC_CarnivalBuffs
- Added SC_HanaBuffs
- Added SC_RCorpBuffs
- Added SC_PostHaste
- Removed SC_RangedTweaks
- SC_BetterHealing is now SC_MiscPassiveBuffs
- SC_BSTweaks is now SC_ColorTweaks
- Appended numbers to SC_PostHaste and SC_Speed3_4Light to ensure they load first and other tweaks override them as necessary
- SC_CrosswalkOffice: Reception now has custom skins and an icon (Courtesy of GrayRunes, thanks dude!)
- SC_CrosswalkOffice: Sufficent Ammo removed and replaced with Fusillade
- SC_ExtraCards: All changes to basegame cards were moved to SC_CardTweaks.
- SC_ExtraCards: Added Let the Show Begin, obtainable from the Books of Emma and Noah.
- SC_ExtraCards: Added Swift Trace and Heavy Trace, obtainable from the Books of Esther, Hubert and Gloria.
- SC_ExtraCards: Added Flurry of Fists, Giant Fist and Compress, obtainable from the Book of 얀샋ㄷ요무.
- SC_ExtraPassives: Hana Doctrine and Bulwark removed.
- SC_ExtraPassives: Changes to Survivor moved to SC_RCorpBuffs.
- SC_ExtraPassives: Changes to All for Hana moved to SC_HanaBuffs.
- SC_ExtraPassives: Oscar gained Breakthrough.
- SC_ExtraPassives: Valentin gained Desperation.
- SC_ExtraPassives: Tenma gained Minimum Offense.
- SC_ExtraPassives: Liu Section 1 Fixer gained Singular Strike
- SC_ExtraPassives: Valentin and Tenma now use Yujin's version of Kizuna, with their HP adjusted to compensate.
- SC_ExtraPassives: Corrosive Hook's healing effect boosted to 3 HP and Stagger Resist.
- SC_GenInvTweaks: Reverted changes to Moulinet.
- SC_GenInvTweaks: Removed Bullet Cut.
- SC_GenInvTweaks: Dong-Hwan regained Fervor.
- SC_GenInvTweaks: Insurance Benefits is now: At the start of the Scene, gain one or more of the following effects depending of the amount of pages discarded on the previous Scene: 1+ - Draw 1 page, 2+ - Restore 1 Light, 3+ - 1 Strength and Endurance
- SC_IndexTweaks: Reverted changes to Proselyte's Blade's priority. Enemies shouldn't be as trigger happy with it as before.
- SC_MiscPassiveBuffs: Guardian, Bzzz Bzzz, Meow Meow~ and Oinkie!! Oink!!! now repeat their effects every third Scene after the start of the act. Their Cost was increased to 2.
- SC_MiscPassiveBuffs: Lowered the cost of Ammo Supply to 3.
- SC_NoRNGPassives: Moved Sonic Thrust to SC_GenInvTweaks.
- SC_NoRNGPassives: Calmness' Cost reduced to 1.
- SC_NoRNGPassives: Double Kick is now: Deal 1-2 damage to opponent upon winning a clash
- SC_NoRNGPassives: Double Kick's Cost raised to 2.
- SC_NoRNGPassives: Deep Breaths is now: Restore 1 Light upon using a page whose original Cost is 2 or higher (Once per Scene)
- SC_NoRNGPassives: Axe Gang Spirit is now: Upon winning a clash with Offensive dice, inflict 1 stack of a random status ailment (Bleed, Fragile or Paralysis) next Scene (Once per target per Scene)
- SC_NoRNGPassives: Unstable Charge's Cost reduced to 1
- SC_NoRNGPassives: Concussion's Cost reduced to 1
- SC_Speed3_4Light: Regained all of the previously removed pages.
- SC_Speed3_4Light: Grade 7 Fixer Page 3, Axe Gang Member Page 2, Liwei and Alloc gained Speed.
- SC_WarpPassives: Intermission removed.
- SC_WarpPassives: Reverted changes to Noah.
- SC_WarpPassives: Reverted changes to Rewind and Overcharge's ability.
- SC_WarpPassives: Reaction Force's Charge gain now happens immediately instead of on the next Scene. The passive order on Rose, Sen and Lesti's keypages has been changed to accomodate for this (It must be slotted *after* Pocket Generator)
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Version 1.4.1
- SC_CrosswalkOffice: Marked for Death properly triggers at the start of the Scene now.
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Version 1.4
- Removed SC_SingleFlashRework
- Removed SC_UnityPhilipEffects
- Added SC_CrosswalkOffice
- Added SC_ExtraCards
- SC_LiuSect2Buffs is now SC_LiuBuffs
- Chun and Miris changes moved from SC_Speed3_4Light to SC_LiuBuffs
- SC_BSTweaks: Zelkova Workshop's Counter die nerfed to 3-7.
- SC_ExtraPassives: Hana Doctrine is now: At the start of the Scene, gain one or more of the following effects depending of the amount of pages discarded on the previous Scene: 1+ - Draw 1 page, 2+ - Restore 1 Light, 3+ - 1 Strength and Endurance
- SC_ExtraPassives: Hana Doctrine's cost raised to 5.
- SC_ExtraPassives: Survivor is now: At the end of the Scene, if this character is Staggered, recover from Stagger and fully restore Stagger Resist. Every time the character recovers from Stagger, gain 1 Strength and Endurance at the start of the Scene for the rest of the Act. (Up to 2)
- SC_ExtraPassives: Survivor's cost raised to 5.
- SC_GenInvPassives: Low at Night, High at Day's effect changed to "When discarded by Combat Page effects, gain 1 Haste and add all Offensive dice on this page to the page that discarded it"
- SC_GenInvPassives: Kim and Blade Lineage lost Bloodthirst and Quickdraw, gained Iaijutsu.
- SC_GenInvPassives: Kim gained Ronin.
- SC_GenInvPassives: Life Insurance is now: Each time this character loses 30% of Max. HP during an Act, add a copy of 'Life Insurance' to hand.
- SC_GenInvPassives: Madness now cycles through its effects instead of choosing them at random.
- SC_GenInvPassives: Overthrow's dice and rolls have been changed to: Slash (5-10), Slash (3-7, Counter)
- SC_GenInvPassives: To Claim their Bones' cost reduced to 4.
- SC_GenInvPassives: Field Mods now reduces the cost of all pages on deck for the rest of the act, and can only be used at Emotion Level 4 and above.
- SC_IndexTweaks: Sense Quarry now requires 4 cards in hand to activate its effect.
- SC_IndexTweaks: Proselyte's Blade inflicts Nullify Power to self if used with 4 or more cards in hand.
- SC_IndexTweaks: Unlock I and Unlock II now also draw 1 page.
- SC_IndexTweaks: Reverted changes to Eliminate, however it gained '[On Use] If Singleton, lower this page's Cost by 1 (Up to 2 times)'.
- SC_LiuBuffs: Inner Ardor now gives 3 Positive Emotion Points on use
- SC_LiuBuffs: All-Out War's second die now has '[On Hit] Gain 1¨Positive Emotion Point'
- SC_LiuBuffs: Single-Point Stab now also restores 1 Light on a clash win.
- SC_LiuBuffs: A Fighter that Never Retreats is now: Whenever the Emotion Level rises, gain 1 Strength and Endurance. Gain 1 Strength and Endurance at the start of every third Scene after reaching Emotion Level 5
- SC_RangedTweaks: Pinpoint Shot's effect is now "[On Use] Spend 4 Charge to boost the min value of all dice on this page by +8 and change types of Offensive dice on this page to the types the target is weakest to"
- SC_RangedTweaks: Reverted changes to Ammo Supply. Cost is still 3.
- SC_WarpPassives: Cleaned up Harmony patches, if you were experiencing slowdowns due to this mod this should alleviate them.
- SC_WarpPassives: Changed the order of W-Corp's passives, Sen's Refraction should work with cards marked by Dimensional Sections now. (on that note, when attributing both Dimensional Sections and Refraction, make sure to attribute Dimensional Sections first)
- SC_WarpPassives: Refraction now affects all dice.
- SC_WarpPassives: Quantum Leap is now: On a successful hit, deal bonus damage and Stagger damage equal to Charge spent using Combat Pages on the previous Scene. (Once per Scene)
- SC_WarpPassives: Reaction Force is now: After spending Charge using a Combat Page, gain 1 Charge next Scene. At Emotion Level 2 or above, if the character spent Charge using Combat Pages on the previous Scene, gain 1 Haste at the start of the Scene.
- SC_WarpPassives: Reaction Force's cost raised to 2.
- SC_WarpPassives: Reverted changes to Energy Strike.
- SC_WarpPassives: Rewind now gives Charge equal to the amount spent last Scene (Max. 6)
- SC_WarpPassives: Reworked Overcharge, if it's used at 10+ Charge it will seal a speed die instead of immobilizing.
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Version 1.3
- Added SC_SingleFlashRework
- SC_BSTweaks: A Mass Attack version of Furioso becomes available after clearing Keter realization
- SC_GenInvTweaks: Moulinet's cost raised to 4, last die boosted to 5-9
- SC_GenInvTweaks: Disgorge Innards gains '[On Use] Target does not lose Bleed stacks after rolling Offensive dice for this Scene'
- SC_IndexTweaks: Binding Chain's last die inflicts 1 Bind
- SC_LiuSect2Buffs: Charge Ahead, Unyielding renamed to Unyielding Spirit
- SC_NoRNGPassives: The Art of Defense's cost reduced to 2
- SC_NoRNGPassives: Unstable Charge now affects all dice
- SC_SlightlyRestedYujin: Lowered Overbreathing's cost to 6
- SC_RangedTweaks: Reverted changes to Concentrated Fire
- SC_RangedTweaks: Pinpoint Shot is now Rabbit Exclusive, doesn't exhaust
- SC_WarpPassives: Quantum Leap is now: At Emotion Level 2 or above, if the character spent Charge using Combat Pages on the previous Scene, gain 1 Haste at the start of the Scene and the first non-Mass Offensive die this character rolls in the Scene gains '[On Hit] Deal damage and Stagger damage equal to Charge spent using Combat Pages on the previous Scene (Once per Scene)'
- SC_WarpPassives: Reaction Force is now: Upon spending Charge using Combat Pages, gain 1 Charge next Scene
- SC_WarpPassives: Refraction's cost raised to 4
- SC_WarpPassives: Armored Charge-Powered WARP Suit replaced with Pocket Generator (Gain 3 Charge at the start of the Act. If Charge reaches 0, gain 3 Charge. (Up to 2 times per Act), 2 Cost)
- SC_WarpPassives: Dimensional Sections is now: At the start of the Scene, a random Combat Page on hand whose natural Cost is 1 or higher gains the following effect 'Upon using this page, spend 3 Charge to reduce its Cost by 1 until it's next used'
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Version 1.2
- Removed SC_CombatPageTweaks, the pages it modified are now modified by other mods.
- Removed SC_SotCBuffs
- Added SC_IndexTweaks
- Added SC_RangedTweaks
- Added SC_Speed3_4Light
- Added alternative NoSpeed3/No4Light versions of some mods
- SC_BS4Fixes: Added missing localization for paralysis2pw
- SC_GenInvTweaks: All SotC Objet d' art pages and the Udjat now have 4 Lights
- SC_GenInvTweaks: Bullet Cut is now: Combat Pages with one non-Counter Offensive die gain +1 Power. When clashing against Ranged Combat Pages using a Melee Combat Page, all dice on the opponent's Combat Page lose 1 Power, cost lowered to 3.
- SC_GenInvTweaks: Buffed the stats of Blade Lineage and Dong Hwan
- SC_GenInvTweaks: Kim lost Bullet Cut, gained back Unrelenting and upgraded to Speed III.
- SC_GenInvTweaks: Dong-Hwan lost Fervor, gained Bullet Cut
- SC_NoRNGPassives: Squeak… Squeak…? is now: On a successful attack against a target with status ailments, deal 1-2 bonus damage
- SC_WarpPassives: Rose lost Refraction, upgraded to Speed III
- SC_WarpPassives: Rose, Sen and Lesti gained Dimensional Sections
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Version 1.1
- Added SC_BS4Fixes
- SC_NoRNGPassives: Changed Yun's Hunch to Evade Dice Power +1, cost raised to 3.
- SC_NoRNGPassives: Lowered Concussion's cost to 2.
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Version 1.0
- Initial Upload
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- Author's activity
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July 2023
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03 Jul 2023, 6:49AM | Action by: SoloCross97
Attribute change
'Name changed to \'Solo\'s Various Tweaks (Now on Workshop)\'.
Description changed.'
November 2022
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13 Nov 2022, 7:21AM | Action by: SoloCross97
Mod image added
October 2022
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28 Oct 2022, 6:29AM | Action by: SoloCross97
Attribute change
'file visible to the public'
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28 Oct 2022, 6:28AM | Action by: SoloCross97
File added
'Solo\'s Various Tweaks [version 2.0]'
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28 Oct 2022, 6:25AM | Action by: SoloCross97
Permission change
'Author changed their file credits.'
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28 Oct 2022, 6:20AM | Action by: SoloCross97
Readme file added
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28 Oct 2022, 6:20AM | Action by: SoloCross97
Changelog added
'Change log added for version 2.0'
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28 Oct 2022, 6:19AM | Action by: SoloCross97
Attribute change
'Description changed.'
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28 Oct 2022, 6:18AM | Action by: SoloCross97
Mod image added
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28 Oct 2022, 6:18AM | Action by: SoloCross97
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28 Oct 2022, 6:17AM | Action by: SoloCross97
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28 Oct 2022, 6:17AM | Action by: SoloCross97
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28 Oct 2022, 6:17AM | Action by: SoloCross97
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28 Oct 2022, 6:16AM | Action by: SoloCross97
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28 Oct 2022, 6:16AM | Action by: SoloCross97
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28 Oct 2022, 6:16AM | Action by: SoloCross97
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28 Oct 2022, 6:16AM | Action by: SoloCross97
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28 Oct 2022, 6:15AM | Action by: SoloCross97
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28 Oct 2022, 6:15AM | Action by: SoloCross97
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28 Oct 2022, 6:14AM | Action by: SoloCross97
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April 2025
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