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LE1 Community Patch TeamUploaded by
HenBagleVirus scan
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This page was last updated on 07 September 2024, 4:47PM
- Changelogs
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Version 1.7.2
- Fixed floating grass in the Citadel Tower
- Removed the Morlan alternate appearance setting until we can more reliably get morph face swapping working. The Banes blackmailer setting remains unaffected
- Fixed an issue preventing the UNC: Lost Freighter dialogue bugfix from working properly
- Fixed some missing text strings in the FOV menu in the Polish version of the mod
- Fully migrated to Mod Manager 9 2DA merge format. This version of the mod will not be able to be installed on mod manager versions below 9.0
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Version 1.7.1
- Fixed a broken texture reference for the optional Morlan appearance
- Make backend changes implementing 2DA merge for Mod Manager 9.0 Beta. This version of the mod will still work on Mod Manager 8.2
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Version 1.7
- The Mod Settings Menu will now indicate when a menu item will open a submenu
- Debug saves with labels will now work in LE1 as they do in the other games. Use the console command "debugsave example_save_name" to create one (Integrated Mod: LE1 Debug Save)
- Ambient and combat squadmate dialogue on Asteroid X57 has been re-enabled (Integrated Mod: UNC squad dialogue on Asteroid X57)
- Ashley properly has a visor when in full breather mode
- Fixed a missing material on the Rosenkov Materials Karpov pistol (Integrated Mod: Restored Karpov Pistol)
- Jenkins' appearance will now be even more consistent between his appearances
- Moved Navigator Pressley so his hands are actually typing on his console
- Fixed an issue in the mod where the codex entry about Biotics when speaking to Dr. Chakwas would not properly unlock
- Fixed an issue where Chakwas would not speak to you in the prologue if you spammed through her lines
- Three broken Dr. Chakwas lines that reacted to your story progression have been restored
- Fixed missing NPCs and Geth Spike when loading a save before speaking to Ashley on Eden Prime
- A tutorial arrow and map note on Eden Prime will now be properly disabled when tutorials are off
- The tutorial arrow on the Embassy Rapid Transit terminal will no longer appear whenever you walk by, or when tutorials are disabled
- Fixed Calyn's first line of dialogue getting cut off when playing as FemShep
- The Keeper in the Wards alleyway will be disabled properly during the fight with the assassins
- The bouncer in Chora's Den will retain his unique face when you fight him
- Morlan and the Banes Blackmailer's cut unique faces from ME1 have been restored. This feature is optional.
- The outfit of the human bouncer in Flux has been made consistent across his appearances. This feature is optional.
- Running upstairs during a fight in the Lower Markets will no longer cause enemies to stop and stand still
- Fixed incorrect LookAt target for Emily Wong in the Citadel Tower
- Fixed broken ambient dialogue triggers for the businessmen in the Port Hanshan Mezzanine
- Fixed more gesture issues in the Quarantine Guard conversation on Noveria
- Fixed Dr. Palon animation issue when the level reloads after entering the Sealed Labs
- Fixed Tartakovsky's wounds and pool of blood disappearing after loading a save
- Fixed Calantha Blake's dialogue lines getting cut off when playing as FemShep
- Fixed multiple issues with the Krogan Commander at Exogeni HQ when backtracking in the level
- Fixed a softlock that can occur if you speak to your squadmate during Joker's lines before the bomb gets dropped off on Virmire
- Saren's biotic VFX have been updated to remove pinkish tint when the effect wears off (Integrated mod updated to 1.01)
- UNC: Lost Freighter: Life support machine dialogue will now correctly reflect whether the cockpit and medical logs have been heard
- The UNC: Lost Freighter fix for Jacob's facial hair color has been modified so it no longer alters Jacob's appearance more than necessary
- Garrus: Find Dr Saleon: Fixed Dr. Saleon's body disappearing if you load a save without Garrus in the party
- Garrus: Find Dr Saleon: Dr. Saleon will now properly say his last line if you do not have Garrus or Ashley in your party
- UNC: Hostage: Terrorists will now leave the ship after the assignment is completed. Fixed A-posing
- UNC: Listening Post Alpha: Lt. Durand properly turns around instead of glitching out after finishing the quest
- UNC: Privateers: Captain Willem's body will now disappear upon returning to Xawin after the assignment is completed
- UNC: Major Kyle: Fixed weapons clipping through the hands of the biotics
- UNC: Major Kyle: Kyle and the cultists are now deactivated after Hackett's post-assignment dialogue
- UNC: Major Kyle: Cultists can no longer become hostile if they've already surrendered
- UNC: Major Kyle: Squadmate dialogue and message box will no longer repeat upon speaking to Kyle or entering the building after the quest is completed
- Fixed a broken hologram material on some terminals on Nepheron
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Version 1.6
- Garrus: Find Dr. Saleon: Re-entering the cockpit after killing Saleon without Garrus present will no longer repeat the conversation
- Fixed two ambient Ashley and Kaidan lines on Virmire that were subtitled as 'Captain Kirrahe'
- UNC: Besieged Base: Fixed broken AI for the drugged scientists (Integrated Mod: UNC Besieged Base Fixed (LE1))
- UNC: Besieged Base: Restored UI counter of how many scientists died
- Fixed a broken Dr. Chakwas line about the player being a biotic
- Fixed Elanos Haliat not walking away at the end of his holo conversation
- Fixed Elanos Haliat using the Human soundset instead of the Turian one for his combat noises
- Fixed clipping between Male Shepard's visor and breather (Integrated mod: Visor Clipping Fix)
- Fixed the Master Overkill talent so that it properly eliminates heat generation (Integrated Mod: Master Overkill Fix (LE1))
- Fixed an issue where the M29 Grizzly rover on Noveria could be insta-killed once it's shields were depleted.
- Fixed several broken squadmate comments after encountering some indoctrinated Salarians on Virmire
- Ashley's comment upon first encountering Chorban will now properly play
- Fixed some issues with Helena Blake's pistol on Amaranthine
- Fixed instances where ERCS Guards could be missing or unresponsive if the Rift Station quest is completed in an unusual way
- Fixed some broken dialogue with Simon after saving the hostages on X57
- Platform lamps on Virmire will now glow as they did in ME1
- Fixed incorrect lighting on some computer terminals for the claw puzzle on Feros
- The tenth power slot for the player is now available
- The barrier shield effect now shows up properly for squadmates on the PC Command HUD
- Fixed tenth power slot not visible in the UI when Shepard has no squadmates
- Attempting to map a squadmate's power with X on the power wheel will now play an error sound instead of appearing to change the mapped power
- You can no longer inadvertently hide the quick slot bar while dragging powers
- Clicking an already activated power in the PC Command HUD will re-request that power with an updated target, matching the controller behavior
- Fixed accidentally activating medigel while dragging with right click
- Switching weapons no longer removes the highlight on a requested power, and vice versa
- Selecting a power or weapon will no longer hide the info box
- Clicking the medigel button will now remove the highlight on a requested power, to match the in-game behavior
- You can no longer drag powers out of the quick slot bar while outside the Command HUD, or while right clicking
- Added a script workaround that prevents issues in mod-added custom dialogue when playing FemShep
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Version 1.5.1
- Fixed an issue with Persistent Settings where you were unable to zoom in on the Mako
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Version 1.5
- Updated the Mod Settings menu framework to take advantage of the LE1 Coalesced merge feature available in ME3Tweaks Mod Manager v8.1. This mod requires the updated version of the mod manager
- Integrated the Persistent Options mod for LE1. This will add an FOV option to the settings menu of the game
- Fixed an issue in the Mod Settings menu where the Alien Creature spoilers description did not properly match the setting state
- Powers will now fill all available slots on the action bar, resolving an issue where Liara could not use Overload, and Sentinel, Engineer, or Adept players could at times not use their bonus power. The tenth slot for Shepard still is not usable. This will change how powers are laid out on the action bar
- Fixed an issue with the mod where Nihlus would have no facial animations in the comm room during the prologue
- Fixed broken NPC LODs in Flux
- Fixed a broken line where Calyn refers to Shepard as a Spectre
- Fixed Garrus standing in the wrong position if you load a save after rescuing Dr. Michel but before speaking to her
- An ambient Kahoku line will no longer play if he's not there when loading a save near his position
- If Anoleis or Gianna only have an ambient line to say, the game will no longer autosave before speaking to them
- Fixed pop in of Gianna and her desk when approaching her office
- The player will no longer hold an invisible gun during a line in the Noveria Quarantine Guard conversation
- Anoleis will now properly pay you for information on the Rachni after returning from Peak 15
- Matriarch Benezia's biotic VFX on Noveria have been restored
- Kaidan now uses the correct ambient line ("They've seen us. They must be nearby") when approaching the refugee camp
- Fixed an issue where Lizbeth would not run to the corner of the room for the Varren fight
- Fixed Lizbeth's gun frozen in mid-air if you speak to her after the Varren fight
- Fixed animation issues with Lizbeth and Julianna after persuading Ethan Jeong
- Fixed Kirrahe not entering his idle animation at the correct time after the first conversation with him
- Fixed Wrex's shotgun appearing in his hand if you save and load after talking him down
- Removed an animation pop after talking Wrex down
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Version 1.4
- Added a Mod Settings Menu accessible from the pause screen, similar to the one included in LE3 Community Patch. Mods can extend this to add their own submenus in a similar manner. Several bugfixes in this mod have been made optional and can be configured through the menu. Huge thanks to DropTheSquid for taking the lead on this project.
- The user interface buttons in Quasar, the Therum laser minigame, and the Noveria toxin mixing minigame now play the proper UI sounds
- Removed loading modal break when exiting the Normandy comm room right before the Nihlus cutscene
- Jenkins' eye color is now consistent between all his appearances
- Fixed Normandy flying through trees in the Eden Prime landing cutscene
- (German voice-over only) Removed a Normandy VI line that had the wrong audio file attached to it
- Fixed Garrus's typing and calibration animations not properly playing in the Cargo Bay
- Fixed broken Ashley and Kaidan squad banter when approaching the refinery on Therum
- Restored missing decal above the Citadel Tower elevator
- The Destiny Ascension is lit properly when it flies by after helping Garrus and Dr. Michel
- Fixed broken Ashley line after killing Saren's assassins outside of Chora's Den
- The ambient NPCs in the Lower Markets will now properly reappear after the completion of Citadel: Doctor Michel
- Removed loading modal break when exiting from Flux to the Upper Wards
- A clickable Quit button will now be shown when you don't have enough credits to play Quasar when using a mouse and keyboard, preventing a near-softlock
- Charming or intimidating Nassana Dantius will give you the Armali Council License, instead of doing nothing
- Fixed a camera angle in the comm conversation between Dr. Michel and the blackmailer
- The Salarian C-Sec officer who attempts to arrest Anderson wearing a C-Sec uniform has been made optional
- Fixed potential softlocks and infinite loading screens when using the Zhu's Hope-Skyway elevator
- The lighting on the Zhu's Hope-Skyway elevator has been changed to match the rest of the level
- The Geth Armature in a room at the start of the ExoGeni building can no longer revive in some situations
- Telling your squad to kill the colonists by saying "We can't take the chance", but then saving the colonists can no longer result in Zhu's Hope being shut down in certain situations
- You can now backtrack to complete Feros: Data Recovery after the main quest has been completed (optional). This feature is disabled by default
- The hackable M29 Grizzly turret in the Port Hanshan garage has been restored from OT (optional)
- Alien creatures will be called "Unknown Creature" or "Unknown Bug" until their true origins have been revealed. (optional) This feature is disabled by default
- Removed loading modal break when exiting the Quarantine Labs on Noveria
- Fixed Benezia blinking after she has died
- Fixed incorrect music playing when Benezia dies when Liara is not present, missing music sting upon Benezia's death, and battle music playing when it's not supposed to
- A hidden away Normandy behind the level near the Geth shield barricade on Virmire can no longer be seen
- Fixed hallway mesh jutting through a wall on the last AA tower on Virmire
- Fixed potential double appearances of squadmates when approaching the Salarian Camp on Virmire
- Fixed a minor animation snap when interacting with Kaidan after talking Wrex down on Virmire
- Fixed missing environment after the windows get blown out in Saren's lab
- Fixed a softlock that can occur if you speak to your squadmate during the Virmire casualty's lines after clearing the Virmire bombsite
- Saren's Biotic VFX during his scenes on Virmire have been restored
- Fixed an issue where the water would suddenly appear behind Saren if you fight him near the bomb on Virmire
- Removed loading modal break after defeating Saren when fighting him near the bomb on Virmire
- The Ilos drumming sound effect has had it's volume increased to actually be audible
- Fixed missing music in the first Presidium area after going through the conduit
- The Citadel Tower in the final mission has the correct save menu image, instead of using the regular Citadel one
- Fixed an issue with the "Squadmates will be familiar with Cerberus if you have encountered them before" bugfix
- Fixed journal not updating properly when completing UNC: Listening Post Alpha without completing UNC: Listening Post Theta first
- Fixed pink visors inside the privateer base on Xawin
- Amaranthine: Engineering outpost no longer appears sunken into the ground
- Altahe: Fixed several floating objects
- Nodacrux: Burst Thorian pod is no longer sunk into the floor inside the base
- Tuntau: Fixed model cube being visible in the sky
- Fixed many more grammar, spelling, and formatting issues in planet descriptions and journal entries
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Version 1.3.1
- Fixed an issue with the "Liara refers to Kaidan with she/her pronouns after the confrontation" bugfix
- Fixed an unused player class conditional
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Version 1.3
- You are now properly able to toggle helmets when accessing the Squad screen using the hotkey
- Wrex's holstered weapons are no longer clipping into his back when he is wearing heavy armor
- Fixed an issue where Elcor backs do not glow as strongly as they did in OT
- Fixed a faulty "Check_Player_Biotic" conditional, restoring several lines across the game where the player mentions being a biotic
- Shepard's hair will be properly hidden when using the Crisis or Hazard Jormagund armors. This fix will not work for Ashley or Kaidan, and may not work if there are armor or clothing mods conflicting
- Sprinting while getting in the Mako no longer causes the Mako to not have crosshairs
- Fixed an issue when speaking to Ashley or Kaidan after Virmire where cut lines implying the conversation was taking place on a planet's surface could play
- Fixed an issue where Liara refers to Kaidan with she/her pronouns after the confrontation
- Garrus's final conversation where he thanks Shepard can no longer be infinitely repeated
- The correct music will now play when escaping the Citadel
- Filled a small hole to the void in Liara's room
- Fixed an issue where a terminal in the Borealis in Zhu's Hope could become hackable again after getting the quest from it
- Fixed a problem with a previous bugfix where Hana Murakami's control panel could become collisionless on certain ambient lines
- Fai Dan's corpse now properly appears after his suicide
- If you choose to keep Opold's package for yourself, you are no longer able to turn it in to Anoleis to receive a second mod or the garage pass
- Re-entering the shed with Dr. Warren and Manuel will no longer turn on the conversation lighting before you speak to them
- Fixed an issue where the Turian buyer in the Wards Market refund conversation could be invisible in some situations
- An inaccessible door behind a wall in Fist's office will no longer open/close when the player gets near it
- Conversation subtitles in BDtS will now respect the user's subtitle size setting. Unfortunately all subtitles playing on top of pre-rendered videos will still be in medium font size
- Fixed a small geometry hole in the final area of BDtS
- UNC: Hostile Takeover: Fixed an issue where persuading Helena would not show you the proper message box and allow you to re-enter her base
- UNC: Lost Freighter: Jacob's facial hair and eyebrows match his hair color, instead of being grey
- Nonuel: Fixed floating vehicle and interaction points outside the mercenary outpost
- Fixed incorrect text mentioning "Scans from orbit" when surveying a Titanium mineral on foot
- Fixed many misspellings, incorrect grammar, and incorrect numerical formatting in planet descriptions
- The image of the MSV Majesty on the galaxy map will now match the description, and show as very damaged
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Version 1.2
- Fixed a localization issue where players who used Russian, French, or Polish subtitles with English VO would have LE1 Community Patch's text in English instead of their chosen language
- Fixed an issue where the pink and white visor bugfix was sometimes not applied to the mercenaries on Noveria
- Fixed an issue with the mod where the Preaching Hanar would not be visible if you purchased the evangelical license
- Fixed an issue where Shepard's shield bar does not reflect the current shield percentage and instead remains full when Barrier is active
- The eye scanners worn on several NPCs are no longer completely transparent, and will display their intended texture
- NPC's eyes will no longer move if they are dead
- Elevator news report on Citadel: Signal Tracking now plays at the correct time, instead of playing after the completion of UNC: Rogue VI
- The keeper in the traffic control tower in C-Sec Academy is no longer floating in mid-air
- Fixed incorrect lighting on one of the Normandy's docking clamps
- The Salarian C-Sec officer who attempts to arrest Anderson in the Citadel Control version of the Citadel escape scene is now wearing a C-Sec uniform
- During the Eden Prime drop scene, Kaidan and Jenkins will now be equipped with the same armor and weapons that they have on the planet
- Improved lighting in the conversation with Dr. Chakwas
- Kirrahe's men will no longer be floating in mid-air when seated in the Cargo Bay
- Ashley's hands will be on the keyboard when she is typing, instead of in the air above it
- The colonist scripted to die when entering the tower will now have time to say his line before he is killed
- Fixed an issue where conversation lighting would remain on for ambient lines in conversations with Fai Dan, Arcelia Silva Martinez, Julianna Baynham, Ethan Jeong, and Gavin Hossle
- Fixed the journal text in Noveria: Leave Port Hanshan so that it does not say Anoleis has refused your garage pass until you actually speak to him
- Fixed an issue where the rachni would not come out of the vents when returning to the Mira Core from the landlines
- Furniture in a prefab building on Chohe is no longer sunk into the ground
- Mavigon: Changed League of One artifact map marker to read "Crate" instead of "Mummified Salarian", marker shows up on map once scanned
- UNC: Listening Post Theta: This mission will now be added to your journal when you approach the base if you do not already have it
- UNC: Listening Post Theta: The Depot Sigma-23 quest will now properly be added to the journal when both Listening Post quests are completed
- UNC: Listening Post Alpha: The Listening Post Theta quest will now be given to the player by Lt. Durand after you've fought off the rachni
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Version 1.1
- Add Italian localization to the mod, huge thanks for Krozt for the translation
- Fixed an incorrectly named file that caused the 'Kaidan incorrectly thinks the player is a Biotic' fix to not be applied properly
- Improved lighting in the Citadel introduction cutscene (with Ashley and Shepard looking out the windows of the Normandy)
- Hana Murakami will face the player and be properly placed in her conversation, and will return to her idle animation afterwards
- Added a missing fire visual on the western ExoGeni Approach Skyway, where there was audio and damage for a fire
- Kaidan will now say the proper line when approaching the drop in the ExoGeni headquarters, instead of repeating a previous line
- Fixed a missing gunshot tracer in cutscene when meeting Lizbeth Baynham
- Squadmates will now only comment on the strange behavior of the Zhu's Hope colonists if it had actually been experienced
- Maeko Matsuo will no longer walk directly into a wall at the end of her conversation after Anoleis's arrest
- You are no longer allowed to save your game while on the Mira Core elevator, which would cause you to fall through the map upon loading the save
- The dead Quarantine Labs ECRS guard can no longer be considered a hostile enemy in certain situations
- Fixed missing and repeating ambient lines when approaching the second gatehouse on Virmire
- The cell door holding the mindless Salarians now opens at the right time in the cutscene if you choose to execute them
- Fix subtitle appearing for the "Another hour and the asteroid's course..." line even if subtitles are off in Bring Down the Sky
- If the player completes the Ilos Trench Run on foot, the Mako will spawn behind them when they reach the Conduit countdown to prevent a softlock
- Remove slight pause at the end of the spinning Relay Monument animation so it loops properly
- The Citadel Defense Turrets can no longer be destroyed by the player when fighting the Geth Ship, preventing a potential softlock
- Fix inconsistent lighting in the Normandy's cockpit during the Battle of the Citadel
- The customers in Flux will no longer talk about Fist after he's been dealt with
- Kaidan will no longer say that Ashley should meet Samesh if Citadel: Homecoming is done after Virmire
- Many additional subtitles changed to match the voice over lines and have correct spelling
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Version 1.0
- Initial Release
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- Author's activity
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September 2024
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07 Sep 2024, 4:47PM | Action by: HenBagle
Attribute change
'Description changed.'
July 2024
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21 Jul 2024, 7:40PM | Action by: HenBagle
Attribute change
'Description changed.'
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20 Jul 2024, 9:27PM | Action by: HenBagle
Attribute change
'Description changed.'
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14 Jul 2024, 11:31PM | Action by: HenBagle
File added
'LE1 Community Patch - Non-English VO Files [version 1.7.2]'
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14 Jul 2024, 11:29PM | Action by: HenBagle
Mod edited
'Files Modified in Updates'
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14 Jul 2024, 11:29PM | Action by: HenBagle
Changelog added
'Change log added for version 1.7.2'
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14 Jul 2024, 11:28PM | Action by: HenBagle
Attribute change
'Description changed.'
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14 Jul 2024, 11:28PM | Action by: HenBagle
File added
'LE1 Community Patch [version 1.7.2]'
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10 Jul 2024, 8:47PM | Action by: HenBagle
Attribute change
'Description changed.'
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08 Jul 2024, 4:03PM | Action by: HenBagle
Attribute change
'Description changed.'
June 2024
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27 Jun 2024, 4:27AM | Action by: HenBagle
File added
'LE1 Community Patch - Non-English VO Files [version 1.7.1]'
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27 Jun 2024, 4:26AM | Action by: HenBagle
Changelog added
'Change log added for version 1.7.1'
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27 Jun 2024, 4:25AM | Action by: HenBagle
File added
'LE1 Community Patch [version 1.7.1]'
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27 Jun 2024, 4:18AM | Action by: HenBagle
Mod edited
'Files Modified in Updates'
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22 Jun 2024, 1:58AM | Action by: HenBagle
Mod edited
'Files Modified in Updates'
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22 Jun 2024, 1:57AM | Action by: HenBagle
File added
'LE1 Community Patch - Non-English VO Files [version 1.7]'
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22 Jun 2024, 1:51AM | Action by: HenBagle
Changelog added
'Change log added for version 1.7'
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22 Jun 2024, 1:48AM | Action by: HenBagle
Attribute change
'Description changed.'
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22 Jun 2024, 1:48AM | Action by: HenBagle
File added
'LE1 Community Patch [version 1.7]'
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14 Jun 2024, 4:38PM | Action by: HenBagle
Attribute change
'Description changed.'
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- Mod page activity
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January 2025
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03 Jan 2025, 2:20AM | Action by: psomaster
Tracked
'LE1 Community Patch'
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03 Jan 2025, 12:50AM | Action by: Relifax
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'LE1 Community Patch'
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03 Jan 2025, 12:08AM | Action by: spacepiratewins
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'LE1 Community Patch'
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02 Jan 2025, 11:04PM | Action by: MorriganTali
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'LE1 Community Patch'
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02 Jan 2025, 7:43PM | Action by: mjdcoleworld
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'LE1 Community Patch'
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02 Jan 2025, 7:40PM | Action by: jehofer
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'LE1 Community Patch'
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02 Jan 2025, 7:37PM | Action by: dschreck
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'LE1 Community Patch'
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02 Jan 2025, 7:27PM | Action by: alexatnexus
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'LE1 Community Patch'
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02 Jan 2025, 6:01PM | Action by: CmdMike000
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'LE1 Community Patch'
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02 Jan 2025, 3:36PM | Action by: minand
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'LE1 Community Patch'
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02 Jan 2025, 3:09PM | Action by: HagenTronege
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'LE1 Community Patch'
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02 Jan 2025, 2:45PM | Action by: Qawszxced1023
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'LE1 Community Patch'
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02 Jan 2025, 2:27PM | Action by: Wastelandgoatracer
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'LE1 Community Patch'
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02 Jan 2025, 12:19PM | Action by: arimav
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02 Jan 2025, 11:14AM | Action by: N7osta
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'LE1 Community Patch'
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02 Jan 2025, 11:01AM | Action by: Hunter113515
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'LE1 Community Patch'
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02 Jan 2025, 10:06AM | Action by: s3rialthrill3r
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'LE1 Community Patch'
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02 Jan 2025, 6:39AM | Action by: mzgavr
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'LE1 Community Patch'
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02 Jan 2025, 3:58AM | Action by: EggsAisle
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'LE1 Community Patch'
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02 Jan 2025, 3:51AM | Action by: OverlordAries
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'LE1 Community Patch'
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