I am testing a couple of launch options to see if it helps with reducing stutter. Give them a shot, and if you see an improvement let me know what you saw.
Note about Cloud Saves: I play on a laptop primarily and have been using cloud saves in Steam. I noticed a couple of graphic settings, Surface Quality and Rendering Distance, appear to carry over when I change machines. This config shoots for Surface Quality at Medium and Render Distance at Low, so doublecheck and ensure those are set if you're bouncing between systems.
Texture Decompressor Tool - I got this to work, and it does help with stuttering. It takes some real doing, and you'll need 37gb free to store the uncompressed files. I would highly recommend using the tool on a windows system and just copy the output over to your deck.
If you want to use this tool on the deck, you will need to have Protontricks installed. Download the tool, extract it somewhere, and open Protontricks. Select the MONSTER HUNTER WILDS prefix in the list, and then select "use the default prefix". Then, select "run an arbitrary executable" and find where you put the decompressor tool. As a heads up, it can take Protontricks a little bit to open the windows. If it looks like it disappeared, just give it a minute or two.
When the tool runs it's going to ask for a file path. Don't worry if the text looks screwy. Open your file explorer, open the game directory, and right click the file re_chunk_000.pak.sub_000.pak, select "copy location". Right click inside the decompressor tool, hover over Edit, and Paste. The tool is going to then have you pick some options. By default the first should be set to True, so just hit Enter. On the next one, if it says False, hit the up arrow on your keyboard to change it to True and hit Enter. The tool will do its work.
After the tool is done, hit enter to close it, and then repeat the process to get the tool open again. This time, you'll give it the file path for re_chunk_000.pak.sub_000.pak.patch_002.pak, and do everything else the same.
When the tool is done, close it, and in the game directory you should have two new files (they'll have "uncompressed" in the name) totaling an additional ~37gb. If you have no other pak mods installed, rename the larger file "re_chunk_000.pak.sub_000.pak.patch_003.pak", and the smaller file "re_chunk_000.pak.sub_000.pak.patch_004.pak". From there they should get loaded when you boot the game.
If you do have some existing .pak mods, manually installed or through Fluffy, you should probably stick to the above steps, and rename your existing mods to be further down the list (as in, whatever mod you have should be named re_chunk_000.pak.sub_000.pak.patch_005, 006, etc).
Framegen Crashing - I am trying to see if I can bootstrap some kind of solution for this problem. The game does occasionally seize up, and sometimes crashes back to desktop/gaming mode. I can't get any consistency with it either. One day I play, and it's going nuts in the forest, for example. Then I try again later, same spot in the forest, nothing happens. I've tried a few versions of the .dll's, different versions of proton, and the best I've got is that Proton Hotfix appears to power through it better than the others. If you've got any ideas, feel free and I'll be happy to do some testing.
Wanted to thank you guys, my OLED was running it okayish now I can actually make real progress. While my partner can actually boot the damn game on his LCD. So from the deepest pit of my heart thank you for this Gem.
I don’t know if this is an issue or not but when I put in the launch options on my rog ally running bazzite os the game crashes but when I remove the launch options it runs fine, so I’m unsure if the config file is working or not, I was able to run the game at mid 30fps somewhat consistently without frame gen . Can anyone help ?
The config itself is easy to confirm, because it sets your in-game graphics settings for you. The config doesn't depend on the launch options, the game will just read that file as long as it's in the install directory. No idea why that launch option would crash your system (I don't have an Ally to test with), but the config doesn't depend on it so you're good to just leave the option out.
As well, there's a change worth making to the config for your system. Depending on which model you have (6-core or 8-core processor), change this line: ParallelBuildProcessorCount=X, where "x" is the number of cores you've got. The deck has 4 so it's set to 4.
Coming here just to thank you the config, the compilation and the instructions. Now, I'm able to play the game on Steam Deck without much problem. I will still tinker it a little bit with the launch options, but right now it feels good. I got 35 FPS most of the time (at least, with the monsters I hunt today), with dips to 25 when running fast on the mount. But it is more than fine. Thanks for this mod, really. I spend a lot of hours every day working as a video game developer, so spending more time on the computer is becoming hard sometimes. Thanks to you, I can still play with my friends without got saturated.
TU1 is fine to apply with respect to the mod, there's nothing really to be noted about it. Dunno about your filters disappearing, that's steamos/gaming mode being weird with you
In the comments for that mod, some folks go over extra steps for linux users. I did those prior to TU1, and after TU1, on both my systems I didn't have any crashes.
What you do is copy the original dstorage.dll, and dstoragecore.dll into Steam/steamapps/compatdata/1643320/pfx/drive_c/windows/system32.
I don't know if that's why it worked because I never crashed, but it is one thing that folks might miss just grabbing the mod. If that does it for ya'll I'll add it to this.
Hello, after I installed it, the monster icon on the right side of the task information in the game is not displayed correctly, but the one on the left is normal. How can I solve this problem? Do you have this problem? ps: Attached is the URL of the error picture https://huaban.com/pins/6591652219 https://huaban.com/pins/6591652221
For whatever reason I can't get to that image host, but if you upload to a different host (imgur, postimg, etc) I'd be happy to take a look
off the top of my head I haven't come across any UI/graphical issues for a long while. I did have some garbled graphics early on in creating the guide but those went away as I switched Proton versions
Looks like this works fine for me I can play the game fine now but a little frame drop in grassy areas but fine compared to normal. My question is how can I install mods like change the appearance of my character in monster hunter wilds?.
This config has framegen on by default, but framegen doesn't work on my Steam Deck. With it on the game will have these massive pauses during hunts, which are usually followed by crashes
Try Proton Hotfix if you haven't already. I know what you're talking about/I've seen it too, and Hotfix seems to reduce/push through those moments where other proton versions stop and crash. I can only assume with patches/updates this behavior can get worked out, I haven't found anything myself that completely eliminates it.
Outside that, your best bet to achieve ~30fps is to drop your resolution down (1024x640) and use upscaling (probably Balanced or lower). Even then, it's probably not going to hold in large parts of the game, we're at the edge of what the hardware can do here lol
Edit: You can also give GE Proton 9-27 a shot. I have been using it today and haven't encountered the crash at all. Might be it was TU1 too, I updated before I was testing, but thus far between the update and 9-27 this might have gotten worked out
You can try the one for LCD's in the optional files. If the game gives you a message about resetting your graphics settings, reply here and I can walk you through what to do. It's not super complicated, and it'll give me what I need to update that version for LCD users.
113 comments
Add this before %command% in your list:
VKD3D_CONFIG=no_upload_hv,force_host_cached
and this after %command% (add a space before it):
-noDirectStorage
Texture Decompressor Tool - I got this to work, and it does help with stuttering. It takes some real doing, and you'll need 37gb free to store the uncompressed files. I would highly recommend using the tool on a windows system and just copy the output over to your deck.
If you want to use this tool on the deck, you will need to have Protontricks installed. Download the tool, extract it somewhere, and open Protontricks. Select the MONSTER HUNTER WILDS prefix in the list, and then select "use the default prefix". Then, select "run an arbitrary executable" and find where you put the decompressor tool. As a heads up, it can take Protontricks a little bit to open the windows. If it looks like it disappeared, just give it a minute or two.
When the tool runs it's going to ask for a file path. Don't worry if the text looks screwy. Open your file explorer, open the game directory, and right click the file re_chunk_000.pak.sub_000.pak, select "copy location". Right click inside the decompressor tool, hover over Edit, and Paste. The tool is going to then have you pick some options. By default the first should be set to True, so just hit Enter. On the next one, if it says False, hit the up arrow on your keyboard to change it to True and hit Enter. The tool will do its work.
After the tool is done, hit enter to close it, and then repeat the process to get the tool open again. This time, you'll give it the file path for re_chunk_000.pak.sub_000.pak.patch_002.pak, and do everything else the same.
When the tool is done, close it, and in the game directory you should have two new files (they'll have "uncompressed" in the name) totaling an additional ~37gb. If you have no other pak mods installed, rename the larger file "re_chunk_000.pak.sub_000.pak.patch_003.pak", and the smaller file "re_chunk_000.pak.sub_000.pak.patch_004.pak". From there they should get loaded when you boot the game.
If you do have some existing .pak mods, manually installed or through Fluffy, you should probably stick to the above steps, and rename your existing mods to be further down the list (as in, whatever mod you have should be named re_chunk_000.pak.sub_000.pak.patch_005, 006, etc).
Framegen Crashing - I am trying to see if I can bootstrap some kind of solution for this problem. The game does occasionally seize up, and sometimes crashes back to desktop/gaming mode. I can't get any consistency with it either. One day I play, and it's going nuts in the forest, for example. Then I try again later, same spot in the forest, nothing happens. I've tried a few versions of the .dll's, different versions of proton, and the best I've got is that Proton Hotfix appears to power through it better than the others. If you've got any ideas, feel free and I'll be happy to do some testing.
As well, there's a change worth making to the config for your system. Depending on which model you have (6-core or 8-core processor), change this line: ParallelBuildProcessorCount=X, where "x" is the number of cores you've got. The deck has 4 so it's set to 4.
edit : the FSR & NIS option is gone in the steamdeck settings does it means this dont work now?
https://www.nexusmods.com/monsterhunterwilds/mods/1539?tab=description
What you do is copy the original dstorage.dll, and dstoragecore.dll into Steam/steamapps/compatdata/1643320/pfx/drive_c/windows/system32.
I don't know if that's why it worked because I never crashed, but it is one thing that folks might miss just grabbing the mod. If that does it for ya'll I'll add it to this.
ps: Attached is the URL of the error picture
https://huaban.com/pins/6591652219
https://huaban.com/pins/6591652221
off the top of my head I haven't come across any UI/graphical issues for a long while. I did have some garbled graphics early on in creating the guide but those went away as I switched Proton versions
Outside that, your best bet to achieve ~30fps is to drop your resolution down (1024x640) and use upscaling (probably Balanced or lower). Even then, it's probably not going to hold in large parts of the game, we're at the edge of what the hardware can do here lol
Edit: You can also give GE Proton 9-27 a shot. I have been using it today and haven't encountered the crash at all. Might be it was TU1 too, I updated before I was testing, but thus far between the update and 9-27 this might have gotten worked out