About this mod
No crafting requirements for various things.
- Requirements
- Permissions and credits
- Changelogs
- Donations
(Doesn't really affect zenny cost of things yet, just material requirements, story flags, etc.)
Equipment options:
- Amulets (Not sure, haven't unlocked it yet.)
- Armor
- Kinsects
- Palico
- Weapons
Variants:
- Normal: Just the required mat quantities are changed to 0.
- Ignore Unlock Flags: Removes mat requirements from items altogether. Also removes any thing marked as "requires X story flag to be complete first". This is not a guarantee it'll be visible as MH tends to have other locks, but should work for most things. This also unlocks higher tiers weapons in the smithy. Not armors, just weapons.
Options:
- PAK: Packed asset files. Conflicts with anything altering the same asset, and REQUIRES REF to patch PAK loading so the game doesn't crash. (Done as a PAK so people don't have to deal with the loose file loader and potential race conditions therein.)
- REF: These are LUA based and require REF, but shouldn't conflict with anything at all.
The PAK options (within a single type) conflict with each other! (You can activate one armor PAK option, one weapon PAK option, etc., but not more than one armor PAK option.)
The REF options (within a single type) don't exactly conflict, but they are standalone. i.e. if you turn on "ignore unlock reqs" for armor, turning on the other armor REF option is superfluous.
Installation Instructions
- Install REFramework. (Nightly 1081 or later!)
- Install Fluffy Mod Manager.
- Drag-drop the archive onto the manger's UI.
- Or place the archive into `.....\Fluffy Mod Manager\Games\MonsterHunterWilds\Mods` WITHOUT EXTRACTING!
- If you wanna install it manually, have at it, but I'm not gonna support or give instructions for it. Too much user error.
Uninstallation Instructions
- Remove the files. Turning it off in FMM is usually sufficient. Yeah. That's it.
- If it's still active in-game, then the files are still in the game directory, no matter what your mod manager says.
I've seen others given the incorrect solution of "delete PAK patch 002". THIS DOESN'T REMOVE THE MODDED FILES FROM THE GAME DIR, IT ONLY BREAKS THE SEQUENCE. If you install a PAK mod after that, you restore the sequence and any orphaned mod PAKs become active again.
Follow the steps below to properly fix that.
How to Clean Out All Mods
(For those of you who can't seem to remove it, here's how to remove ALL modes from the game for a clean state.)
- Turn off all mods in whatever manager you're using, if you're using one.
- Delete the `natives` folder from the game directory. (This removes any 'loose' file mods.)
- Remove `reframework\autorun` and `reframework\plugins` from the game dir. (Removes any LUA based and DLL based mods. e.g. the Direct2D plugin.)
- The only thing left in the `reframework` folder should now be `data`, which contains LUA mod settings and sometimes data assets they may use. You can remove it if you want, but it should do fuck all without the corresponding LUA mod it to load it.
- You can also just remove the entire `reframework` folder if you want, there's nothing critical in it.
- Remove all DLL files from the game directory.
- If you want to leave REF enabled, just leave `dinput8.dll` behind.
- If you want to leave REF enabled, just leave `dinput8.dll` behind.
- Delete any patch PAKs numbered after `patch_001` the sequence: `re_chunk_000.pak.patch_001.pak` (This is the last vanilla game PAK file.)
- Same for the sub-PAKs: `re_chunk_000.pak.sub_000.pak.patch_001.pak` and later. (There currently aren't any vanilla sub-PAK patch files.)
- This removes any PAK based mods.
- Verify game files via Steam. It'll re-download any missing game DLLs and verify the vanilla game PAKs are pristine.
- Now verify again. Yeah, yeah, just do it. If something fails to validate a second time, you've got antivirus or some other security software causing your problems.
- Profit!
- If you still have issues, remove or rename REF's DLL and test.
For the v1.010.XX.XX version of the game on Steam.
REFramework is required to use this!