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Main files
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Marry Anyone - v1.0.x
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Date uploaded25 Nov 2022, 6:07PM
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File size581KB
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Fix to try and prevent getting kicked out of your faction when marrying a faction leader. I don't know how long this bug has been in the mod...
Old files
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Marry Anyone
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Date uploaded11 Nov 2020, 10:52PM
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File size414KB
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**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings. This problem should be fixed shortly with the next Mod Configuration Menu patch.
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Marry Anyone
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Date uploaded12 Nov 2020, 4:29AM
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File size101KB
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**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings. This problem should be fixed shortly with the next Mod Configuration Menu patch.
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Marry Anyone
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Date uploaded03 Dec 2020, 10:23PM
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File size377KB
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Fixed random crashes!
**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings if using MCMv4.
Mod options are in the save game!
Alternatively, use the config.json file in the module. -
Marry Anyone
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Date uploaded11 May 2021, 11:36PM
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File size507KB
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For e1.5.9 and e1.5.10.
If you do not see settings for MCM and have MCM on, save and reload the save.
Fixed adoption crash and fixes aspects of the polyamory settings. -
Marry Anyone
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Date uploaded12 May 2021, 10:49PM
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File size513KB
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For e1.5.9 and e1.5.10.
If you do not see settings for MCM and have MCM on, save and reload the save.
Added in a patch by GrandesMarees that should reset the romantic level of other courted heroes if you are married. -
Marry Anyone
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Date uploaded05 Dec 2020, 7:35PM
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File size378KB
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**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings if using MCMv4.
Mod options are in the save game!
Alternatively, use the config.json file in the module. -
Marry Anyone
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Date uploaded23 Jul 2021, 9:19AM
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File size505KB
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For Bannerlord e1.6.0 only.
This is very much a beta build.
The mod update introduces some GitHub collaboration changes that introduces new features.
Details will be provided in the changelogs.
Special thanks to GrandesMarees and Lazeras. -
Marry Anyone
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Date uploaded22 Nov 2020, 9:52PM
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File size64KB
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**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings if using MCMv4. This problem should be fixed with the next Mod Configuration Menu patch.
This version adds in a few new settings! -
Marry Anyone
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Date uploaded19 May 2020, 6:33PM
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File size309KB
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Fixes companions potentially cloning themselves after birth. Note: stats are not fixed for them yet as this seems to be an issue with the game. The Heritage mod by zenDzee should fix this issue.
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Marry Anyone
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Date uploaded17 Nov 2020, 7:22AM
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File size63KB
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**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings if using MCMv4. This problem should be fixed with the next Mod Configuration Menu patch.
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Marry Anyone
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Date uploaded08 Nov 2020, 12:09AM
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File size414KB
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**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings and prevent crashing. I will continually update this mod to fix issues down the line. Let me know if there are any other issues.
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Marry Anyone
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Date uploaded24 Nov 2020, 9:02PM
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File size377KB
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There is now a config file if you choose not to use MCM.
**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings if using MCMv4.
The mod options are available inside a save game. -
Marry Anyone
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Date uploaded09 May 2021, 1:04AM
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File size505KB
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For e.1.5.9 and e.1.5.10.
Made UI additions to adoption and MCM warning for using config file.
Small string fixes so that you are addressed as a spouse for example.
Multiple changes to systems.
Look in changelogs for all changes. -
Marry Anyone
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Date uploaded01 Dec 2020, 8:29PM
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File size377KB
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**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings if using MCMv4.
Alternatively, use the config.json file in the module.
The mod options are available inside a save game. -
Marry Anyone
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Date uploaded10 May 2021, 8:47AM
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File size506KB
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For e.1.5.9 and e.1.5.10.
Updated to latest MCM version.
Added in Polyamory, so that spouses can also have relationships with your other spouses.
Fixed pregnancy bug. -
Marry Anyone
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Date uploaded10 May 2021, 9:40AM
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File size506KB
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For e.1.5.9 and e.1.5.10.
Fixed a setting issue. Updated MCM, saves that did not have MCM will need to be saved and reloaded.
Added in Polyamory, so that spouses can also have relationships with your other spouses.
Fixed pregnancy bug. -
Marry Anyone - e.1.8.0
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Date uploaded23 Aug 2022, 5:03AM
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File size578KB
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Spent the last couple of weeks updating the mod! Many bug fixes to be had. You can now marry all sorts of commoners directly without having to use Recruit Everyone. Adoption will get its own mod at some point. Still a MCMv4 soft dependency.
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Marry Anyone - e1.8.0
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Date uploaded24 Aug 2022, 5:52AM
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File size580KB
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Added in some new settings specifically for marrying lords. Also added in a helpful new MCM button that can restart ended courtships.
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Marry Anyone - v1.0.x
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Date uploaded24 Nov 2022, 6:38PM
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File size581KB
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Fix major issues with nobility marriages. Added many marriage paths for marrying a faction leader or kingdom ruler tied to Marriage setting.
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Marry Anyone Easy
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Date uploaded19 May 2020, 6:34PM
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File size309KB
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Same change as main mod
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Marry Anyone for e1.5.5
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Date uploaded28 Dec 2020, 9:21AM
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File size381KB
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Changed SubModule.xml
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Marry Anyone for e1.5.5
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Date uploaded28 Dec 2020, 8:18PM
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File size381KB
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**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings if using MCMv4.
Fixed toggle for adoption.
Mod options are in the save game!
Alternatively, use the config.json file in the module. -
Marry Anyone for e1.5.6
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Date uploaded28 Dec 2020, 9:09AM
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File size381KB
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**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings if using MCMv4.
Adoption system added.
Mod options are in the save game!
Alternatively, use the config.json file in the module. -
Marry Anyone for e1.5.6
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Date uploaded28 Dec 2020, 8:21PM
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File size381KB
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Changed SubModule.xml accordingly
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Marry Anyone for e1.5.7
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Date uploaded05 Feb 2021, 6:35AM
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File size427KB
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Mostly an update for compatibility with the latest stable version. Tried to change how marriages work when it comes to kingdoms rulers. Took out the setting to inherit the kingdom ruler's territory.
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Marry Anyone for e1.5.8
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Date uploaded10 Mar 2021, 8:10PM
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File size408KB
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An update for compatibility with the latest stable version. Further improved marry up with a kingdom ruler.
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Marry Anyone for e1.5.8
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Date uploaded20 Mar 2021, 6:12PM
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File size482KB
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Recompiled latest version with MCM v4.3.6.
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Marry Anyone for e1.5.8
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Date uploaded13 Mar 2021, 10:09PM
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File size429KB
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Still looking into the settings not working with MCM 4.3.4.
Try using the previous stable version MCM 4.1.2.7 for now.
Fixed a crash that happened within the adoption system.
Also companions stay in party after marrying kingdom ruler. -
Marry Anyone for e1.5.8
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Date uploaded15 Mar 2021, 2:16AM
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File size482KB
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Fixed a fatal error with the config file.
Use the latest MCM version, otherwise you will have to use the config file.
Rolled back the adopted title as they are not quite ready yet. -
Marry Anyone for e1.5.9
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Date uploaded07 Apr 2021, 3:11AM
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File size483KB
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This version should make it so that MCM Per Save works again.
Tested on e1.5.9 but should hopefully work on e1.5.8 as well.
Bug fixes and reintroduced adoption titles (adoptive parent/adopted child) as an optional setting. -
Marry Anyone for e1.5.9
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Date uploaded02 May 2021, 6:48AM
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File size485KB
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Fixed crashing due to the newest hotfix for e1.5.9 - 29/04/21 (4/29/21 for US).
Updated MCM to latest version.
If you are not using this hotfix, then go back to v2.2.6.
Will start working on the mod a bit more in the coming weeks.