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Activity logs
This page was last updated on 24 July 2023, 6:07PM
- Changelogs
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Version 1.3.5
- Patrols no longer are sent out when the settlement's faction is at war with another kingdom faction. This does not affect guerrilla attacks. If you want patrols to be still sent out while the settlement is at war, then enable it in the MCM. When this is disabled, it should minimize risks to garrisons.
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Version 1.3.4
- Fixed crash associated with clan's or kingdoms being destroyed. Who even knows with this game??
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Version 1.3.3
- If a settlement is lost to an enemy faction while a patrol is out, they will look for the nearest settlement belonging to their kingdom and join the garrison. If no other settlement is available, they will join the enemy clan that owns their settlement.
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Version 1.3.2
- Removed direct references to Supply Lines. Garrison Do Something is still compatible with Supply Lines as it will determine if SL is loaded at runtime and act accordingly. If you don't install Supply Lines, I will be sad, but the mod will function correctly, either way. :D
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Version 1.3.1
- Prevented patrols from targeting the raider parties in the Escort Merchant Caravan Quest. Dealing with those raiders is the player's job. ;)
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Version 1.2.11
- Updated string id format for patrol parties, so it won't get confused when modders make their own string id formats for stuff they create/spawn in game.
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Version 1.2.9
- Fixed localization bug. GDS_DS_PARTY_NAME can be any length and {FROM_NAME} can be in any position in the text as long as it is separated from other words by a space.
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Version 1.2.8
- Fixed patrol parties being sent out to defend against raids while under siege.
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Version 1.2.7
- Minor fix for dialogue text.
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Version 1.2.6
- Removed patch that wasn't needed.
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Version 1.2.5
- Fixed crash when the deserter quest is active.
- Fixed patrol parties going after the 3 brigand parties in the brigands quest.
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Version 1.2.4
- MCM default settings updates: all probabilities for spawning a patrol/guerilla attack have been reduced in half. Garrisons were a little too well informed about movements on their land.
- MCM default settings updates: Range attacks trigger slightly reduced.
- MCM default settings updates: Interval increased to 8 hours.
- MCM default settings updates: Max party size for guerilla attacks increased to 40. The attacks were underpowered and had little to no effect on armies. This might even need to be increased more.
- Patrols should ignore deserter party in that quest now. That's the player's job!
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Version 1.2.3
- Fixed dialogue bugs.
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Version 1.2.2
- Added dialogues for patrol parties.
- Fixed player being taken prisoner.
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Version 1.2.1
- Fixed AiPatrollingBehavior.AiHourlyTick crash!!!!!
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Version 1.1.4
- Calculating how much grain patrols can carry now because before only 5 grain caused some parties to starve before returning home.
- Town security now determines how many patrols a town can have out at once. Configurable in MCM. Default setting will allow a town to have 5 patrols out at once at 100 security.
- Towns now need to have at least 5 food in stock to create a patrol.
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Version 1.1.3
- Saving problem fixed on the Non-SupplyLines version.
- When captured by a patrol, they will take you to their settlement where you will be a prisoner. Once released you won't be targeted by patrols until you leave the town's radius. Then if you come back you are subject to attack again if you are still at war with them.
- No longer patrols a sumpter horse to avoid herd penalty on speed.
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Version 1.1.2
- Party size limit fixed so now troops no longer leave the patrol parties and the mod won't have to keep track of the roster with backup copies.
- Patrol parties are given a sumpter horse now (just in case, probably not necessary)
- Tried to clarify settings description. Remember, if you made a localization for your language, make sure you check each text item and update them.
- Now patrols will be sent out to villages being raided. They will always send double the soldiers attacking so you need to have lots of troops for them to respond when a larger party is raiding. They also don't want to be baite dinto leaving the garrison undefended so there is a setting for a ratio of how many troops need to be left behind for the patrol to respond to the village raid.
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Version 1.0.4
- Fixed patrol parties disbanding on load.
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Version 1.0.3
- Fixed guerilla attacks mostly just wounding troops.
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Version 1.0.2
- Fixed disabling patrols.
- Improved AI of patrol so they flee from dangerous enemies.
- Fixed creating patrols if a dangerous enemy was near the settlement.
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Version 1.0.1
- Fixed save error in non supply lines version.
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- Author's activity
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July 2023
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24 Jul 2023, 5:51AM | Action by: Cheyron
Attribute change
'File \'Garrison Do Something\' category changed to Main Files.'
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24 Jul 2023, 1:11AM | Action by: Cheyron
Attribute change
'File \'Source Code (VS Project)\' description changed.'
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24 Jul 2023, 1:11AM | Action by: Cheyron
Attribute change
'File \'Garrison Do Something\' description changed.'
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24 Jul 2023, 12:32AM | Action by: Cheyron
File added
'Source Code (VS Project) [version 1.4.0]'
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24 Jul 2023, 12:31AM | Action by: Cheyron
File added
'Garrison Do Something [version 1.4.0]'
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23 Jul 2023, 8:32PM | Action by: Cheyron
Attribute change
'File \'Garrison Do Something\' category changed to Main Files.'
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23 Jul 2023, 8:28PM | Action by: Cheyron
File added
'Source Code (VS Project) [version 1.4.0]'
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23 Jul 2023, 8:28PM | Action by: Cheyron
File added
'Garrison Do Something [version 1.4.0]'
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22 Jul 2023, 6:16PM | Action by: Cheyron
Permission change
'The mod page is now allowing a single comment topic.'
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21 Jul 2023, 5:44AM | Action by: Cheyron
File added
'Source Code (VS Project) [version 1.3.5]'
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21 Jul 2023, 5:43AM | Action by: Cheyron
File added
'Garrison Do Something English Strings [version 1.3.5]'
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21 Jul 2023, 5:42AM | Action by: Cheyron
File added
'Garrison Do Something [version 1.3.5]'
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21 Jul 2023, 5:40AM | Action by: Cheyron
Changelog added
'Change log added for version 1.3.5'
June 2023
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17 Jun 2023, 6:58AM | Action by: Cheyron
Changelog added
'Change log added for version 1.3.4'
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17 Jun 2023, 6:57AM | Action by: Cheyron
File added
'Source Code (VS Project) [version 1.3.4]'
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17 Jun 2023, 6:57AM | Action by: Cheyron
File added
'Garrison Do Something [version 1.3.4]'
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17 Jun 2023, 6:56AM | Action by: Cheyron
Attribute change
'File \'Stop Deleting My Patrol Parties\' category changed to Optional files.'
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13 Jun 2023, 11:20PM | Action by: Cheyron
Changelog added
'Change log added for version 1.3.3'
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13 Jun 2023, 11:18PM | Action by: Cheyron
File added
'Source Code (VS Project) [version 1.3.3]'
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13 Jun 2023, 11:17PM | Action by: Cheyron
File added
'Garrison Do Something [version 1.3.3]'
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- Mod page activity
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May 2024
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19 May 2024, 8:31AM | Action by: kisw
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14 May 2024, 4:58AM | Action by: sheidajin1504
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13 May 2024, 11:07PM | Action by: amosss
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13 May 2024, 1:25AM | Action by: nejdet1
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10 May 2024, 8:15PM | Action by: xen209
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08 May 2024, 12:16AM | Action by: Clodsword
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08 May 2024, 12:11AM | Action by: Krashs
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07 May 2024, 12:53PM | Action by: ACEODRA
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07 May 2024, 4:29AM | Action by: almir120
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06 May 2024, 4:17PM | Action by: 8daimefreddy
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06 May 2024, 6:07AM | Action by: Ezall2001
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05 May 2024, 4:45PM | Action by: shazsv
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'Garrison Do Something'
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